Database consumption () refers to a way of content
consumption in which people do not
consume a narrative itself, but rather consume the constituent elements of the narrative. The concept was coined by the Japanese critic
Hiroki Azuma in the early 2000s.
Overview
The background to Azuma's presentation of this theory is the concept of
narrative consumption
Narrative consumption () is a media theory created by the Japanese critic Eiji Ōtsuka in his 1989 book ''A Theory of Narrative Consumption'' (). Ōtsuka developed the theory while working as an editor for Kadokawa Shoten, Kadokawa. Narrative cons ...
by the critic and writer
Eiji Ōtsuka
is a Japanese social critic, folklorist, media theorist, and novelist. He is currently a professor at International Research Center for Japanese Studies, Kyoto. He graduated from University of Tsukuba with a degree in anthropology, women's fol ...
.
In his ''A Theory of Narrative Consumption'', Ōtsuka cites franchises like ''
Bikkuriman'' stickers and ''
Sylvanian Families'' as examples, pointing out that people are not consuming the items but the "
grand narratives" (,
worldview
A worldview (also world-view) or is said to be the fundamental cognitive orientation of an individual or society encompassing the whole of the individual's or society's knowledge, culture, and Perspective (cognitive), point of view. However, whe ...
s and
setting) behind them. He called the paradigm of consumption mainly found since the 1980s "
narrative consumption
Narrative consumption () is a media theory created by the Japanese critic Eiji Ōtsuka in his 1989 book ''A Theory of Narrative Consumption'' (). Ōtsuka developed the theory while working as an editor for Kadokawa Shoten, Kadokawa. Narrative cons ...
". It is also referred to as "worldview consumption" () to avoid the ambiguity of "narrative" which specifically means "grand narrative (worldview and setting)" in this theory.
Based on Ōtsuka's work, Azuma replaces "grand narrative (worldview and setting)" in the theory of narrative consumption with "grand non-narrative (stacks of information)" () and use the term "database consumption" to describe the new paradigm of consuming a huge "database" shared within a community. This form of consumption is particularly prominent in Japanese
otaku
is a Japanese word that describes people with consuming interests, such as anime, manga, video games, computers or other highly enthusiastic hobbies. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. ...
culture since the late 1990s .
The new consumption paradigm is closely related to the advent of
postmodernism
Postmodernism encompasses a variety of artistic, Culture, cultural, and philosophical movements that claim to mark a break from modernism. They have in common the conviction that it is no longer possible to rely upon previous ways of depicting ...
. In essence, otaku culture and the postmodern condition are thought to have the following points in common: 1) As stated by
Jean Baudrillard
Jean Baudrillard (, ; ; – 6 March 2007) was a French sociology, sociologist and philosopher with an interest in cultural studies. He is best known for his analyses of media, contemporary culture, and technological communication, as well as hi ...
, it is no longer possible to distinguish between the original and the simulated, and thereby the in-between
simulacra prevail in
hyperreality
Hyperreality is a concept in post-structuralism that refers to the process of the evolution of notions of reality, leading to a cultural state of confusion between signs and symbols invented to stand in for reality, and direct perceptions of co ...
, which parallels the difficulty to distinguish
derivative work
In copyright law, a derivative work is an expressive creation that includes major copyrightable elements of a first, previously created original work (the underlying work). The derivative work becomes a second, separate work independent from ...
s and
media mix from the original works in otaku culture; 2)
Jean-François Lyotard
Jean-François Lyotard (; ; 10 August 1924 – 21 April 1998) was a French philosopher, sociologist, and literary theorist. His interdisciplinary discourse spans such topics as epistemology and communication, the human body, modern art and p ...
defined postmodernism as the decline of
grand narratives (norms shared by society as a whole) and the emergence of many localized, little narratives (norms shared only within small communities), which corresponds to otaku culture's unique value norm that the fictional world rather than the real world is paid more attention to.
While narrative consumption could be seen as fabricating pseudo-"grand narratives" with worldviews behind works to compensate for the lost grand narrative (partial postmodernism), in database consumption, however, even fabrication is abandoned (full postmodernism).
Therefore, in (full) postmodern otaku culture, by accessing the database (stacks of information) that varies depending on personal interpretations, various settings are extracted by different people to create different original and derivative works (indistinguishable between originals and copies).
In
Lacanian terminology, "grand narrative" could be seen as "
the Symbolic
In Lacanian psychoanalysis, the Symbolic (or Symbolic Order of the Borromean knot) is the order in the unconscious that gives rise to subjectivity and bridges intersubjectivity between two subjects; an example is Jacques Lacan's idea of desire as ...
", "little narrative" as "
the Imaginary", and the "database" as "
the Real
In continental philosophy, the Real refers to reality in its unmediated form. In Lacanian psychoanalysis, it is an "impossible" category because of its inconceivability and opposition to expression.
In depth psychology
The Real is the ...
". However,
psychiatrist
A psychiatrist is a physician who specializes in psychiatry. Psychiatrists are physicians who evaluate patients to determine whether their symptoms are the result of a physical illness, a combination of physical and mental ailments or strictly ...
Tamaki Saito, while acknowledging such correspondence is understandable as a metaphor, believes the equivalent to the database should be more appropriately the Symbolic, stating that it is the autonomous Symbolic that promotes the "genesis of characters". The "database turn" of the world can be considered a manifestation of postmodernization in the cultural aspect (shift towards database consumption),
globalization
Globalization is the process of increasing interdependence and integration among the economies, markets, societies, and cultures of different countries worldwide. This is made possible by the reduction of barriers to international trade, th ...
in the economic aspect, and the digitalization in the technological aspect.
Azuma did not mention which type of database is involved in database consumption.
Informatics engineering expert Naohiko Yamaguchi and
art critic
An art critic is a person who is specialized in analyzing, interpreting, and evaluating art. Their written critiques or reviews contribute to art criticism and they are published in newspapers, magazines, books, exhibition brochures, and catalogue ...
Takemi Kuresawa believe the concept corresponds to a
relational database
A relational database (RDB) is a database based on the relational model of data, as proposed by E. F. Codd in 1970.
A Relational Database Management System (RDBMS) is a type of database management system that stores data in a structured for ...
.
Otaku culture

As mentioned above, Azuma cites how Japanese otaku content has been consumed since the late 1990s as a major example of database consumption.
For example, the shift of fan consumption patterns from ''
Mobile Suit Gundam
, also retrospectively known as ''First Gundam'', ''Gundam 0079'' or simply ''Gundam '79'', is a Japanese anime television series produced by Nippon Sunrise. Created and directed by Yoshiyuki Tomino, it premiered in Japan on Na ...
'' (since 1979) to ''
Neon Genesis Evangelion'' (since 1995) suggests a departure from narrative consumption.
In ''Gundam'', different series were set in the same fictitious history (Universal Century, etc.), and fans enthusiastically scrutinized that fictitious history (grand narrative). ''Evangelion'' fans, however, tend not to immerse themselves in the world of the work, but rather to devote themselves to ''
doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of ''doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created b ...
'' (self-published derivative works) that feature the heroines and
model figure
A model figure is a scale model representing a human, monster or other creature. Human figures may be either a generic figure of a type (such as "World War II Luftwaffe aviator, pilot"), a historical personage (such as "Henry VIII of England, King ...
s of the mechanics in the series. Rather than the worldview, stacks of information (grand non-narrative) including characters and mechanics are demanded and consumed. According to Satoshi Maejima, a Japanese critic, despite many meaningful keywords (Human Instrumentality Project, S
2 Engine, etc.) that seem to hint at the worldview of the work (which fits the concept of narrative consumption) in the first half of ''Evangelion'', the work eventually came to an end without revealing the truth, and the audience was therefore forced to change their attitude of consuming the story. This change in consumption patterns that began in 1995 (the shift to so-called "character ''
moe''") can be considered a shift from manufacturer-led to consumer-led, and the background was the consumer base shifted from otaku students of liberal arts (who prefer stories) to those of engineering (who prefers systems).
In 1998,
Di Gi Charat characters were designed as
Broccoli
Broccoli (''Brassica oleracea'' var. ''italica'') is an edible green plant in the Brassicaceae, cabbage family (family Brassicaceae, genus ''Brassica'') whose large Pseudanthium, flowering head, plant stem, stalk and small associated leafy gre ...
's image character (
mascot
A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, sports team, university society, society, military unit, or brand, brand name. Mascots are als ...
) without a background story. Nonetheless, they surprisingly became a hit and were adapted into different
media franchise
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, o ...
s, including anime and video games, ultimately ending up having a background story. Characters in Di Gi Charat were designed by assembling ''moe'' elements like ''
ahoge'' and bells, making them a good example of "''moe''-element database" consumption (Other examples of combinations of ''moe'' elements can be seen in mainstream culture. For example, the same argument can be applied to the costumes of the idol group
Mini-Moni
was a sub-unit of the Japanese idol girl groups Morning Musume and Coconuts Musume. It was formed by Up-Front Promotion in 2000 and associated with Hello! Project. The group was founded by Morning Musume members Mari Yaguchi, Nozomi Tsuji, and ...
.) In this way, otaku have developed a spinal reflex reaction to symbols of their favorite ''moe'' elements as though they are drug addicts. (Or, more generally, they only have self-contained desire-fulfillment circuits without mediating the desires of the others.) Hiroki Azuma borrows the expression of
Alexandre Kojève
Alexandre Kojève (born Aleksandr Vladimirovich Kozhevnikov; 28 April 1902 – 4 June 1968) was a Russian-born French philosopher and international civil service, civil servant whose philosophical seminars had some influence on 20th-century Frenc ...
and calls this development "animalization".
In database consumption, characters like Di Gi Charat and
Binchotan born without a story in the background may be given ones later on or become the subjects of derivative creations. Such human characters (typically young girls) designed as representations of non-humans can be called
''moe'' anthropomorphism.
Hatsune Miku, the image character of a
speech synthesis
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal langua ...
software package released in 2007, despite lacking a narrative, gained high popularity due to her unique characteristics and has since been widely used in various derivative creations. Hiroki Azuma describes this as the "exact form of database consumption". While Hatsune Miku's success was mainly based on the video-sharing platform
Niconico
, known before 2012 as , is a Japanese video sharing service based in Tokyo, Japan. "Niconico" or "nikoniko" is the Japanese sound symbolism, Japanese ideophone for smiling. As of 2021, Niconico is the 34th most-visited website in Japan, accordi ...
, the cyberspace of the website, which is filled with a plethora of MAD movies (videos made by splicing together anime clips;
anime music video), is made possible as a result of the establishment of database consumption.
''Bishōjo'' games that became popular in otaku culture after the late 1990s are also thought to reflect postmodern database consumption due to their structure.
In Japanese
manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
and
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
, as manga critic Kō Itō points out, there exists a phenomenon that characters maintain their identities even when removed from their original context and placed in a different environment (e.g., secondary creations). He called the phenomenon "autonomization of characters" (). In a way, a "character database", not the narrative, has become the object of consumption.
Light novel
A is a type of Genre fiction, popular literature novel from Japan usually classified as young adult fiction, generally targeting Adolescence, teens to Young adult, twenties or older. The definition is very vague, and wide-ranging.
The abbr ...
s, which have attracted attention since the early 2000s, encompass various genres including science fiction, fantasy, and
detective fiction
Detective fiction is a subgenre of crime fiction and mystery fiction in which an criminal investigation, investigator or a detective—whether professional, amateur or retired—investigates a crime, often murder. The detective genre began around ...
, and are often considered difficult to define; However, by focusing on their crucial element–character design–we can use the keyword "database consumption" to define them as "novels written within the environment of a character database".
In the latter half of the 2000s, works featuring "''moe''" characters with appealing charms and regressed narratives have gained increasing popularity, particularly triggered by the success of TV anime
''Lucky Star''. These works, commonly referred to as "
slice of life
Slice of life is a depiction of mundane experiences in art and entertainment. In theater, slice of life refers to Naturalism (theatre), naturalism, while in literary parlance it is a narrative technique in which a seemingly arbitrary sequence ...
" (), are media content that precisely fits into the database consumption model.
Shūji Nomaguchi mentioned that what is being done in the creation of ''
isekai
is a sub-genre of fiction. It includes novels, light novels, films, manga, webtoons, anime, and video games that revolve around a person or people who are transported to and have to survive in another world such as a fantasy world, virtual wor ...
'' works () that hit the same era of the 2010s corresponds to this. He believes the
cliché
A cliché ( or ; ) is a saying, idea, or element of an artistic work that has become overused to the point of losing its original meaning, novelty, or literal and figurative language, figurative or artistic power, even to the point of now being b ...
d ''narō-kei'' story is part of what Azuma calls the "invisible database", and these works are created through accessing an intangible "''narō-kei'' database" and selecting elements to be used in their settings.
In the world of
contemporary art
Contemporary art is a term used to describe the art of today, generally referring to art produced from the 1970s onwards. Contemporary artists work in a globally influenced, culturally diverse, and technologically advancing world. Their art is a ...
, there are examples of incorporating elements of otaku culture into artworks such as those of
Takashi Murakami
is a Japanese contemporary artist. He works in fine arts (such as painting and sculpture) as well as commercial media (such as fashion, merchandise, and animation) and is known for blurring the line between High art, high and low arts. His wo ...
and Chaos*Lounge. Murakami's works receive polarized responses: they are highly regarded in the contemporary art world, yet heavily criticized by otaku. This can be explained by how the database (substratum) and the simulacra (superstratum) are understood differently, according to Azuma.
Murakami employs the technique of purifying the designs (simulacra) that represent otaku culture and incorporates them into his works. But this is only appreciated in modern art criticism which sees the production of simulacra as "a weapon for constructing the
avant-garde
In the arts and literature, the term ''avant-garde'' ( meaning or ) identifies an experimental genre or work of art, and the artist who created it, which usually is aesthetically innovative, whilst initially being ideologically unacceptable ...
"; It cannot be understood by otaku whose consumption is based on a database of ''moe'' elements because that important database is missing. Chaos*Lounge, a contemporary art group, creates many works based on existing characters and also cites Azuma's theory of character ''moe'' and database consumption as their theoretical background to ensure criticality.
Non-otaku culture
Azuma argues that even outside of otaku culture, the behavior patterns of ''
burusera'' girls and
compensated dating girls, who were the subject of sociologist
Shinji Miyadai's
fieldwork
Field research, field studies, or fieldwork is the collection of raw data outside a laboratory, library, or workplace setting. The approaches and methods used in field research vary across disciplines. For example, biologists who conduct f ...
, are following a path of transition from narrative consumption to database consumption. He also points out that Miyadai's "synchronized communication" found in
street youth shares similarities to otaku's animalization.
Some also linked techniques like
sampling and
remix
A remix, also sometimes called reorchestration or rework, is a piece of media which has been altered or contorted from its original state by adding, removing, or changing pieces of the item. A song, piece of artwork, book, poem, or photograph ca ...
ing used in
music genre
A music genre is a conventional category that identifies some pieces of music as belonging to a shared tradition or set of conventions. Genre is to be distinguished from musical form and musical style, although in practice these terms are sometim ...
s like
hip hop
Hip-hop or hip hop (originally disco rap) is a popular music genre that emerged in the early 1970s from the African-American community of New York City. The style is characterized by its synthesis of a wide range of musical techniques. Hip- ...
and
techno-pop to the database consumption model. DJs collect and reconfigure musical elements that make up original songs as materials to create derivative creations, which is considered paralleling to secondary creations like ''
doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of ''doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created b ...
'' published by otaku; Some also compared between "anime eyes" who enjoy ''moe'' elements in visual symbols to "
techno
Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
ears" who enjoy repetitive techno melodies. However, Satoshi Masuda, an expert in
music theory
Music theory is the study of theoretical frameworks for understanding the practices and possibilities of music. ''The Oxford Companion to Music'' describes three interrelated uses of the term "music theory": The first is the "Elements of music, ...
and
media studies
Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media studies may draw on traditions from both the social sciences and the humanities, but it mos ...
, points out that there are two differences in the database-like consumption of these cultures. First, in otaku culture, fan creations are based on the principle of the autonomy of characters, while in DJ culture, it is unlikely that musical elements can retain their meanings and be consumed alone while extracted from the original song. Second, in DJ culture, the reconstruction of musical elements is done at a superficial level (mechanical copying of data), but in otaku culture, fan creation activities often involve character settings absent from original works. In addition, DJ culture in the 1990s typically consider songs' historical contexts while selecting music clips, making it temporal context-dependent, so some people believe there is a clear distinction between DJ culture and otaku's database consumption.
Hiroyuki Aihara, a picture book author, exemplifies database consumption with
iPod
The iPod is a series of portable media players and multi-purpose mobile devices that were designed and marketed by Apple Inc. from 2001 to 2022. The iPod Classic#1st generation, first version was released on November 10, 2001, about mon ...
, blogs, and select stores (stores that sell selected items from different brands). When songs are recorded in an album, they exist within the unity of the album's worldview: but when individually downloaded to an iPod, re-organized, and listened to, the unity (grand narrative) collapses. Likewise, a blog is flat, lacking a hierarchical structure commonly found in conventional websites, and a select shop displays and sells products, ignoring the unity (grand narratives) of brands. On the Internet, in addition to blogs, "meme communication" () found on the online forum
2channel
, also known as 2ch, Channel 2, and sometimes retrospectively as 2ch.net, was an anonymous Japanese textboard founded in 1999 by Hiroyuki Nishimura. Described in 2007 as "Japan's most popular online community", the site had a level of influe ...
is similar to database consumption in that
copy-paste
Cut, copy, and paste are essential commands of modern human–computer interaction and user interface design. They offer an interprocess communication technique for transferring data through a computer's user interface. The ''cut'' command remo ...
, ASCII art, etc. can be regarded as components of a database.
Takayuki Okai, who specializes in
media studies
Media studies is a discipline and field of study that deals with the content, history, and effects of various media; in particular, the mass media. Media studies may draw on traditions from both the social sciences and the humanities, but it mos ...
and sociology, refers to Hiroki Azuma's argument and contrasts that
professional wrestling
Professional wrestling, often shortened to either pro wrestling or wrestling,The term "wrestling" is most often widely used to specifically refer to modern scripted professional wrestling, though it is also used to refer to Real life, real- ...
fans are narrative-consuming, but
mixed martial arts
Mixed martial arts (MMA) is a full-contact fighting combat sport, sport based on strike (attack), striking and grappling; incorporating techniques from various combat sports from around the world.
In the early 20th century, various inter-s ...
fans are database-consuming.
There are also observations that the behavior of "characterizing" oneself, typically among young people in Japan, also refers to different types of characters that appear in
pop culture
Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as popular art pop_art.html" ;"title="f. pop art">f. pop artor mass art, some ...
, as in the database consumption theory.
As for non-Japanese culture, examples include that professional performers in the American TV drama series
''glee'' covering famous songs of previous American stars is database-consuming. In this case, the US differs from Japan in that songs rather than characters are the object of this type of consumption. Hiroki Azuma himself cites the situation in
Hollywood movies, where highly advanced
visual effects
Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of
a live-action shot in filmmaking and video production.
The integration of live-action footage and other live-action fo ...
are often paired with clichéd set patterns, as an example of database consumption outside of Japan.
Counterexamples
Sociologist
Shinji Miyadai and writer Hiroyuki Kagami argue that the database consumption model cannot explain the popularity of
mobile phone novel series, including ''
Koizora'' which was a huge boom in 2006 and 2007. On the other hand, critic Tsunehiro Uno says that in a society where database consumption has become ubiquitous, the national function of "literary style" (grand narrative) has since defunct and is now compensated for by expanding plots. Whether it be the light novel boom, the mobile phone novel boom, or the practical-book-like novel boom, what matters is not the content of the text itself, but how efficiently it allows access to the background database. Satoshi Hamano, a critic and sociologist, draws parallels between the "deep emotion" frequently mentioned by mobile phone novel fans and animalized otaku's "''moe''" in database consumption theory by Azuma.
See also
*
Authenticity (philosophy)
Authenticity is a concept of personality in the fields of psychology, existential psychotherapy, existentialist philosophy, and aesthetics. In existentialism, authenticity is the degree to which a person's actions are congruent with their valu ...
*
Fan fiction
Fan fiction or fanfiction, also known as fan fic, fanfic, fic or FF, is fiction typically written in an amateur capacity by fans as a form of fan labor, unauthorized by, but based on, an existing work of fiction. The author uses copyrighted ...
*
Hyperreality
Hyperreality is a concept in post-structuralism that refers to the process of the evolution of notions of reality, leading to a cultural state of confusion between signs and symbols invented to stand in for reality, and direct perceptions of co ...
*
Participatory culture
*
Media mix
*
Transformativeness
In United States copyright law, transformative use or transformation is a type of fair use that builds on a copyrighted work in a different manner or for a different purpose from the original, and thus does not infringe its holder's copyright. Tr ...
*
Simulacrum
A simulacrum (: simulacra or simulacrums, from Latin ''wikt:simulacrum#Latin, simulacrum'', meaning "likeness, semblance") is a representation or imitation of a person or thing. The word was first recorded in the English language in the late 16 ...
*
Superflat
Superflat is a postmodern art movement, founded by Japanese contemporary artist Takashi Murakami, which is influenced by manga and anime. However, superflat does not have an explicit definition because Takashi Murakami does not want to limit ...
Notes
References
Bibliography
*
大塚英志 (1989). 『
物語消費論』
新曜社
*
東浩紀 (2001).『動物化するポストモダン オタクから見た日本社会』
講談社
**
* 東浩紀 (2007). 『ゲーム的リアリズムの誕生~動物化するポストモダン2』 講談社
* 東浩紀 (2003). 「動物化するオタク系文化」『網状言論F改—ポストモダン・オタク・セクシュアリティ 』青土社 {{ISBN, 978-4791760091
Otaku
Postmodern theory
Consumption