
Darwin was a
programming game invented in August 1961 by
Victor A. Vyssotsky,
Robert Morris Sr., and
M. Douglas McIlroy
Malcolm Douglas McIlroy (born 1932) is a mathematician, engineer, and programmer. As of 2019 he is an Adjunct Professor of Computer Science at Dartmouth College.
McIlroy is best known for having originally proposed Unix pipelines and developed se ...
. (
Dennis Ritchie
Dennis MacAlistair Ritchie (September 9, 1941 – October 12, 2011) was an American computer scientist. He is most well-known for creating the C programming language and, with long-time colleague Ken Thompson, the Unix operating system and B p ...
is sometimes incorrectly cited as a co-author, but was not involved.) The game was developed at
Bell Labs, and played on an
IBM 7090 mainframe there. The game was only played for a few weeks before Morris developed an "ultimate" program that eventually brought the game to an end, as no-one managed to produce anything that could defeat it.
Description
The game consisted of a program called the ''umpire'' and a designated section of the computer's memory known as the ''arena'', into which two or more small programs, written by the players, were loaded. The programs were written in 7090
machine code, and could call a number of functions provided by the umpire in order to probe other locations within the arena, kill opposing programs, and claim vacant memory for copies of themselves.
The game ended after a set amount of time, or when copies of only one program remained alive. The player who wrote the last surviving program was declared winner.
Up to 20 memory locations within each program (fewer in later versions of the game) could be designated as ''protected''. If one of these protected locations was probed by another program, the umpire would immediately transfer control to the program that was probed. This program would then continue to execute until it, in turn, probed a protected location of some other program, and so forth.
While the programs were responsible for copying and
relocating
Relocation, also known as moving, or moving house, is the process of leaving one's dwelling and settling in another. The new location can be in the same neighborhood or a much farther place in a different city or different country (immigration). ...
themselves, they were forbidden from altering memory locations outside themselves without permission from the umpire. As the programs were executed directly by the computer, there was no physical mechanism in place to prevent cheating. Instead, the
source code for the programs was made available for study after each game, allowing players to learn from each other and to verify that their opponents hadn't cheated.
The smallest program that could reproduce, locate enemies and kill them consisted of about 30 instructions. McIlroy developed a 15-instruction program that could locate and kill enemies but not reproduce; while not very lethal, it was effectively unkillable, as it was shorter than the limit of 20 protected instructions. In later games the limit on protected instructions was lowered because of this.
The "ultimately lethal" program developed by Morris had 44 instructions, and employed an adaptive strategy. Once it successfully located the start of an enemy program, it would probe some small distance ahead of this location. If it succeeded in killing the enemy, it would remember the distance and use it on subsequent encounters. If it instead hit a protected location, then the next time it gained control it chose a different distance. Any new copies were initialized with a successful value. In this way, Morris's program evolved into multiple subspecies, each specifically adapted to kill a particular enemy.
See also
* ''
Tron'', a 1982 film based on a similar concept
* ''
Core War'', a more modern game with the same concept
References
* Aleph Null. "Computer recreations: Darwin", ''Software: Practice and Experience'', Vol. 2, Issue 1, pp. 93–96 (January/March 1972).
*
McIlroy, M. D.,
Morris, R.,
Vyssotsky, V. A. (1971)
"Darwin, a Game of Survival of the Fittest among Programs"
* Metcalf, John
{{DEFAULTSORT:Darwin (Programming Game)
Programming games
Digital organisms
Video games developed in the United States