Dark Rift
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''Dark Rift'' is a 1997 3D fighting video game for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
and
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, developed by
Kronos Digital Entertainment Kronos Digital Entertainment was an American video game developer, founded by Stan Liu in 1992. It developed original properties, beginning with the visually appealing early 3D graphics, 3D fighting games ''Criticom'', ''Dark Rift'' and ''Cardin ...
and published by Vic Tokai. It is notable for being the first N64 game to run at 60
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (co ...
. Though ''Dark Rift'' has been referred to as the Nintendo 64's first native fighting game, in actuality it started development as a
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
game. In addition, it was originally announced that the Windows version of the game would precede the Nintendo 64 version by one month.


Gameplay

Players choose from eight playable characters to start; there are also two hidden characters which are unlocked by completing the game in single-player mode. Fights go for a default three-out-of-five rounds, as opposed to the more conventional two-out-of-three.


Plot

''Dark Rift'' takes place far in the future, sometime after the events of ''
Criticom ''Criticom'' is a 1995 fighting game, fighting video game developed by Kronos Digital Entertainment for the PlayStation (console), PlayStation. It was originally released by Vic Tokai on November 29, 1995 followed by a Sega Saturn port in 1996. A ...
''. Gameplay spans three dimensions: the Neutral Dimension (where Earth is located), the Dark Dimension (home to
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in folklore, mythology, religion, occultism, and literature; these beliefs are reflected in Media (communication), media including f ...
s), and the Light Dimension (home to energy beings). Although the creatures of the Dark Dimension are demonic, there is no indication that the inhabitants of the Light Dimension have any
angel An angel is a spiritual (without a physical body), heavenly, or supernatural being, usually humanoid with bird-like wings, often depicted as a messenger or intermediary between God (the transcendent) and humanity (the profane) in variou ...
ic qualities. The crystal (the acquisition of which is the main motivation of the characters of ''Criticom'') turns out to be the Core Prime Element of a Master Key, one which holds the power to all the secrets in the universe. The Master Key was found eons ago lodged in a spatial tear. When it was retrieved it burst into three pieces, sending two pieces into alternate dimensions, and widening the tear into the game's namesake Dark Rift.


Development

It was originally announced under the title "Criticom II", and is the second of three fighting games developed by Kronos Digital, falling between ''
Criticom ''Criticom'' is a 1995 fighting game, fighting video game developed by Kronos Digital Entertainment for the PlayStation (console), PlayStation. It was originally released by Vic Tokai on November 29, 1995 followed by a Sega Saturn port in 1996. A ...
'' and ''
Cardinal Syn ''Cardinal Syn'' is a 1998 fighting video game developed by Kronos Digital Entertainment and published by Sony Computer Entertainment for the PlayStation. 989 Studios released it in North America. It received mixed reviews. Gameplay ''Cardi ...
''. Stan Liu (head and founder of Kronos) said "we got stuck doing fighting games for a while simply because we were one of the very few U.S. game developers that actually made a fighting game. Hence, ''Dark Rift'' and ''Cardinal Syn''." Unlike its predecessor ''Criticom'',
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
was used to create all the fighter animations in ''Dark Rift''. The animation work was directed by Ted Warnock, whose background was in
traditional animation Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawing, drawn by hand. The technique was the dominant form of animation of the 20th century, until there wa ...
. The game was localized to Japan under the name ''Space Dynamites'' on March 27, 1998.


Reception

''Dark Rift'' received generally mixed reviews. A number of critics deemed it a dramatic improvement over Kronos's previous fighting game, ''
Criticom ''Criticom'' is a 1995 fighting game, fighting video game developed by Kronos Digital Entertainment for the PlayStation (console), PlayStation. It was originally released by Vic Tokai on November 29, 1995 followed by a Sega Saturn port in 1996. A ...
''. Doug Perry of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', for example, concluded that "Kronos has overcome its Criticom syndrome: the level of character detail is there, the many chained combos, the feel of the game, the variety of fighters and fighting styles are all good. ''Dark Rift'' shines through its weaknesses, and, for the time being, can be called the best fighter on Nintendo 64." The most widely praised aspects were the graphics and animation; Shawn Smith of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' went so far as to compare it to ''
Virtua Fighter 3 is a 1996 fighting video game developed and published by Sega, the sequel to 1994's ''Virtua Fighter 2'' as part of the ''Virtua Fighter'' series. Released originally in arcades, ''Virtua Fighter 3'' was the first arcade game to run on the Se ...
'' (a game which ran on cutting edge arcade hardware) in this respect. However, he and his three co-reviewers further commented that the game is weak in every other respect, and
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' said that it "feels like a ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
''-inspired mishmash of monsters, demons, and guys with guns. The graphic effects are the only things that save ''Dark Rift'' from falling below average." By contradiction, Perry and a ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' critic both highly praised the character designs, particularly Demonica and Morphix. The specific criticisms of the game varied. Perry and ''EGM''s Dan Hsu said that the projectiles are slow to the point of being useless. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' criticized ''Dark Rift'' for lacking original features, calling it an average fighting game that "fails to produce a single surprise or elicit one impressive moment of action." ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' found the combos too difficult to perform, but nonetheless deemed ''Dark Rift'' "a fast, fun, polygon-based 3D fighting game that's imaginative with its use of graphics, and may break ground for other poly-fighters like ''Tekken'' on the N64."


Notes


References


External links

*{{moby game, id=/dark-rift 1997 video games 3D fighting games Cancelled Sega Saturn games Fighting games Kronos Digital Entertainment games Multiplayer and single-player video games Nintendo 64 games Piko Interactive games Vic Tokai games Video games developed in the United States Windows games