Computational social choice
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Computational social choice is a field at the intersection of social choice theory,
theoretical computer science computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, lambda calculus, and type theory. It is difficult to circumscribe the ...
, and the analysis of
multi-agent system A multi-agent system (MAS or "self-organized system") is a computerized system composed of multiple interacting intelligent agents.Hu, J.; Bhowmick, P.; Jang, I.; Arvin, F.; Lanzon, A.,A Decentralized Cluster Formation Containment Framework f ...
s. It consists of the analysis of problems arising from the aggregation of preferences of a group of agents from a computational perspective. In particular, computational social choice is concerned with the efficient computation of outcomes of voting rules, with the computational complexity of various forms of manipulation, and issues arising from the problem of representing and eliciting preferences in combinatorial settings.


Winner determination

The usefulness of a particular
voting system An electoral system or voting system is a set of rules that determine how elections and referendums are conducted and how their results are determined. Electoral systems are used in politics to elect governments, while non-political elections m ...
can be severely limited if it takes a very long time to calculate the winner of an election. Therefore, it is important to design fast
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s that can evaluate a voting rule when given
ballot A ballot is a device used to cast votes in an election and may be found as a piece of paper or a small ball used in secret voting. It was originally a small ball (see blackballing) used to record decisions made by voters in Italy around the 16 ...
s as input. As is common in
computational complexity theory In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved ...
, an algorithm is thought to be efficient if it takes polynomial time. Many popular voting rules can be evaluated in polynomial time in a straightforward way (i.e., counting), such as the Borda count, approval voting, or the plurality rule. For rules such as the Schulze method or
ranked pairs Ranked pairs (sometimes abbreviated "RP") or the Tideman method is an electoral system developed in 1987 by Nicolaus Tideman that selects a single winner using votes that express preferences. The ranked-pairs procedure can also be used to create ...
, more sophisticated algorithms can be used to show polynomial runtime. Certain voting systems, however, are computationally difficult to evaluate. In particular, winner determination for the Kemeny-Young method,
Dodgson's method Dodgson's method is an electoral system proposed by the author, mathematician and logician Charles Dodgson, better known as Lewis Carroll Charles Lutwidge Dodgson (; 27 January 1832 – 14 January 1898), better known by his pen name Lewis ...
, and Young's method are all NP-hard problems. This has led to the development of approximation algorithms and fixed-parameter tractable algorithms to improve the theoretical calculation of such problems.


Hardness of manipulation

By the Gibbard-Satterthwaite theorem, all non-trivial voting rules can be manipulated in the sense that voters can sometimes achieve a better outcome by misrepresenting their preferences, that is, they submit a non-truthful
ballot A ballot is a device used to cast votes in an election and may be found as a piece of paper or a small ball used in secret voting. It was originally a small ball (see blackballing) used to record decisions made by voters in Italy around the 16 ...
to the voting system. Social choice theorists have long considered ways to circumvent this issue, such as the proposition by Bartholdi, Tovey, and Trick in 1989 based on computational complexity theory. They considered the second-order Copeland rule (which can be evaluated in polynomial time), and proved that it is
NP-complete In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying ...
for a voter to decide, given knowledge of how everyone else has voted, whether it is possible to manipulate in such a way as to make some favored candidate the winner. The same property holds for
single transferable vote Single transferable vote (STV) is a multi-winner electoral system in which voters cast a single vote in the form of a ranked-choice ballot. Voters have the option to rank candidates, and their vote may be transferred according to alternate ...
. Hence, assuming the widely believed hypothesis that
P ≠ NP The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved. The informal term ''quickly'', used above ...
, there are instances where polynomial time is not enough to establish whether a beneficial manipulation is possible. Because of this, the voting rules that come with an NP-hard manipulation problem are "resistant" to manipulation. One should note that these results only concern the
worst-case In computer science, best, worst, and average cases of a given algorithm express what the resource usage is ''at least'', ''at most'' and ''on average'', respectively. Usually the resource being considered is running time, i.e. time complexity, b ...
: it might well be possible that a manipulation problem is usually easy to solve, and only requires superpolynomial time on very unusual inputs.


Other topics


Tournament solutions

A tournament solution is a rule that assigns to every
tournament A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentr ...
a set of winners. Since a preference profile induces a tournament through its majority relation, every tournament solution can also be seen as a voting rule which only uses information about the outcomes of pairwise majority contests. Many tournament solutions have been proposed, and computational social choice theorists have studied the complexity of the associated winner determination problems.


Preference restrictions

Restricted preference domains, such as single-peaked or single-crossing preferences, are an important area of study in social choice theory, since preferences from these domains avoid the Condorcet paradox and thus can circumvent impossibility results like Arrow's theorem and the Gibbard-Satterthwaite theorem. From a computational perspective, such domain restrictions are useful to speed up winner determination problems, both computationally hard single-winner and multi-winner rules can be computed in polynomial time when preferences are structured appropriately. On the other hand, manipulation problem also tend to be easy on these domains, so complexity shields against manipulation are less effective. Another computational problem associated with preference restrictions is that of recognizing when a given preference profile belongs to some restricted domain. This task is polynomial time solvable in many cases, including for single-peaked and single-crossing preferences, but can be hard for more general classes.


Multiwinner elections

While most traditional voting rules focus on selecting a single winner, many situations require selecting multiple winners. This is the case when a fixed-size
parliament In modern politics, and history, a parliament is a legislative body of government. Generally, a modern parliament has three functions: representing the electorate, making laws, and overseeing the government via hearings and inquiries. Th ...
or a
committee A committee or commission is a body of one or more persons subordinate to a deliberative assembly. A committee is not itself considered to be a form of assembly. Usually, the assembly sends matters into a committee as a way to explore them more ...
is to be elected, though multiwinner voting rules can also be used to select a set of recommendations or facilities or a shared bundle of items. Work in computational social choice has focused on defining such voting rules, understanding their properties, and studying the complexity of the associated winner determination problems. See multiwinner voting.


See also

* Algocracy * Algorithmic game theory * Algorithmic mechanism design * Cake-cutting *
Fair division Fair division is the problem in game theory of dividing a set of resources among several people who have an entitlement to them so that each person receives their due share. That problem arises in various real-world settings such as division of inh ...
* Hedonic games


References

{{Reflist, 2


External links


The COMSOC website
offering a collection of materials related to computational social choice, such as academic workshops, PhD theses, and a mailing list. Social choice theory Voting theory Computer science