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Christopher Crawford (born June 1, 1950) is an American
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the
computer wargame A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and ...
''
Eastern Front (1941) ''Eastern Front (1941)'' is a computer wargame for the Atari 8-bit family created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sol ...
'' for the Atari 8-bit family which was sold through the
Atari Program Exchange Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not ju ...
and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with '' Balance of Power'' for
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published '' The Journal of Computer Game Design'' and founded the Computer Game Developers Conference (later renamed to the Game Developers Conference). In 1992 Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, concluding that it will take centuries for civilization to embrace the required concepts.


Biography

Crawford was born in 1950 in Houston, Texas. After receiving a Bachelor's in physics from
UC Davis The University of California, Davis (UC Davis, UCD, or Davis) is a public land-grant research university near Davis, California. Named a Public Ivy, it is the northernmost of the ten campuses of the University of California system. The institu ...
in 1972 and a Master's in physics from the University of Missouri in 1975, Crawford taught at a
community college A community college is a type of educational institution. The term can have different meanings in different countries: many community colleges have an "open enrollment" for students who have graduated from high school (also known as senior s ...
and the University of California. Crawford first encountered computer games in Missouri, when he met someone attempting to computerize
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
's '' Blitzkrieg''. While teaching, he wrote an early version of '' Tanktics'' in Fortran for the IBM 1130 in 1976 as a hobby, then wrote ''Tanktics'' and an early version of '' Legionnaire'' for personal computers such as the KIM-1 and Commodore PET. In 1978 Crawford began selling the games and by 1979 "made the startling discovery," he later said, "that it is far more lucrative and enjoyable to teach for fun and program for money." He joined Atari that year, founding the Games Research Group under Alan Kay in 1982.


1980s

At Atari Crawford started game work with '' Wizard'' for the
Atari VCS The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
, but Atari Marketing decided not to publish this work. He then turned his attention to the new "Atari Home Computer System," now referred to as the Atari 8-bit family. His first releases on this platform were '' Energy Czar'' and ''
Scram A scram or SCRAM is an emergency shutdown of a nuclear reactor effected by immediately terminating the fission reaction. It is also the name that is given to the manually operated kill switch that initiates the shutdown. In commercial reacto ...
'', both of which were written in Atari BASIC and published by Atari. He experimented with the Atari 8-bit computer's hardware-assisted smooth scrolling and used it to produce a scrolling map display. This work led to ''
Eastern Front (1941) ''Eastern Front (1941)'' is a computer wargame for the Atari 8-bit family created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sol ...
'', which is widely considered one of the first wargames on a microcomputer to compete with traditional paper-n-pencil games in terms of depth. ''Eastern Front'' was initially published through the
Atari Program Exchange Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for the Atari 8-bit family of home computers. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not ju ...
, which was intended for user-written software. It was later moved to Atari's official product line. He followed this with ''Legionnaire'', based on the same display engine but adding real-time instead of turn-based game play. Using the knowledge gathered while writing these games, he helped produce technical documentation covering the custom hardware of the Atari 8-bit family, from the hardware-assisted smooth scrolling to digitized sounds, with the information presented in a friendly format for a wide audience. This included videos distributed by ACE (Atari Computer Enthusiast) Support to user groups, and a series of articles published in ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' magazine containing most of the content of the book, ''
De Re Atari ''De Re Atari'' ("All About Atari"), subtitled "A Guide to Effective Programming," is a book written by Atari, Inc. employees in 1981 and published by the Atari Program Exchange in 1982 as an unbound, shrink-wrapped set of three-holed punched pa ...
'' that would be published later by the Atari Program Exchange. By 1983 ''BYTE'' called Crawford "easily the most innovative and talented person working on the Atari 400/800 computer today", and his name was well enough known that Avalon Hill's advertising for a revised version of ''Legionnaire'' mentioned Crawford as author. Laid off in 1984, in the collapse of Atari during the video game crash of 1983, Crawford went freelance and produced '' Balance of Power'' for the
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
in 1985, which was a best-seller, reaching 250,000 units sold. Crawford wrote a non-fiction book published by McGraw Hill in 1984: ''
The Art of Computer Game Design ''The Art of Computer Game Design'' by Chris Crawford is the first book page 4 devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game des ...
''


Game Developers Conference

The Game Developers Conference, which in 2013 drew over 23,000 attendees, was conceived of in 1987. The first gathering was held in 1988 as salon in Crawford's living room with roughly 27 game design friends and associates. The gathering's original name, the Computer Game Developers Conference, would remain into the 1990s until the word ''Computer'' was dropped. While the GDC has become a prominent event in the gaming industry, Crawford was eventually ousted from the GDC board, and made his final official appearance at the gathering in 1994. He eventually returned to the conference, giving lectures in both 2001 and 2006.


Withdrawal from game industry

Crawford acknowledged that his views on computer game design were unusual and controversial. In a 1986 interview with '' Computer Gaming World'' he stated that he began writing software as a hobby that became a job with the goal of writing the best possible game. Crawford said that by 1982, his goal was to pursue computer games as an art form. While denouncing hack and slash games ("just straight run, kill or be killed"), text adventures ("about as interesting as a refrigerator light"), and the Commodore 64 and Apple II ("so gutless. I don't feel I can do an interesting game on them"), he stated that Danielle Bunten Berry, Jon Freeman and Anne Westfall, and himself were the only designers who had proven that they could develop more than one great game. Crawford admitted that some critics called his games inaccessible: At the 1992 CGDC, Chris Crawford gave "The Dragon Speech", which he considers "the finest speech of islife". Throughout the speech, he used a dragon as a metaphor for video games as a medium of artistic expression. He declared that he and the video game industry were working "at cross purposes", with the industry focusing heavily on "depth", when Crawford wanted more "breadth": to explore new horizons rather than merely furthering what has already been explored. He arrived at the conclusion that he must leave the gaming industry in order to pursue this dream. He declared that he knew that this idea was insane, but he compared this "insanity" to that of Don Quixote: At the end of the speech, Crawford confronts the dragon: Crawford then charged down the lecture hall and out the door.


Storyworlds

After his "Dragon" speech, at GDC 1993, and his apparent exit from the gaming industry, Crawford did appear at GDC the following year but had not abandoned his unconventional views on game design. ''Computer Gaming World'' wrote after the 1993 conference that Crawford "has opted to focus upon a narrow niche of interactive art lovers rather than continuing to reach as many gamers as possible". He served as editor of ''Interactive Entertainment Design'', a monthly collection of essays written for game designers. Since then, Crawford has been working on '' Storytron'' (originally known as ''Erasmatron''), an
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ...
for running interactive electronic storyworlds. , a beta version of the Storytronics
authoring tool An authoring system is a program that has pre-programmed elements for the development of interactive multimedia software titles. Authoring systems can be defined as software that allows its user to create multimedia applications for manipulating m ...
, Swat, has been released. The system was officially launched March 23, 2009, with Crawford's storyworld sequel to ''Balance of Power''. As of December 1, 2012, the project has been in a "medically induced coma." In August 2013 Crawford released
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
of several of his games from his career to the public, fulfilling a 2011 given promise, among them ''Eastern Front (1941)'' and ''Balance of Power''.


People games

"People games", as termed by Crawford, are games where the goals are of a social nature and focus on interactions with well-defined characters. They are described in ''
Chris Crawford on Game Design ''Chris Crawford on Game Design'' () is a book about computer and video game design by Chris Crawford. Although referred to as the second edition of '' The Art of Computer Game Design'', it is in fact a completely new book. It was published by P ...
'' as well as in his "The Dragon Speech", as follows:


Bibliography

*''
De Re Atari ''De Re Atari'' ("All About Atari"), subtitled "A Guide to Effective Programming," is a book written by Atari, Inc. employees in 1981 and published by the Atari Program Exchange in 1982 as an unbound, shrink-wrapped set of three-holed punched pa ...
'' (contributor) (1982) *''
The Art of Computer Game Design ''The Art of Computer Game Design'' by Chris Crawford is the first book page 4 devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game des ...
'' (1984) *'' Balance of Power'' (
Microsoft Press Microsoft Press is the publishing arm of Microsoft, usually releasing books dealing with various current Microsoft technologies. Microsoft Press' first introduced books were ''The Apple Macintosh Book'' by Cary Lu and ''Exploring the IBM PCjr H ...
, 1986) - a book about the making of the game *'' The Art of Interactive Design'' ( No Starch Press, 2002) *''
Chris Crawford on Game Design ''Chris Crawford on Game Design'' () is a book about computer and video game design by Chris Crawford. Although referred to as the second edition of '' The Art of Computer Game Design'', it is in fact a completely new book. It was published by P ...
'' ( New Riders Press, 2003) *'' Chris Crawford on Interactive Storytelling'' ( New Riders Press, 2004)


Games

*'' Tanktics'' (1978) *''Energy Czar'' (1980) *'' Wizard'' (1980 but only released 25 years later, with the
Atari Flashback 2 The Atari Flashback series are a line of dedicated video game consoles designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are " plug-and-play" versions of the Atari 2600 console. They conta ...
) *''
Scram A scram or SCRAM is an emergency shutdown of a nuclear reactor effected by immediately terminating the fission reaction. It is also the name that is given to the manually operated kill switch that initiates the shutdown. In commercial reacto ...
'' (1981) *''
Eastern Front (1941) ''Eastern Front (1941)'' is a computer wargame for the Atari 8-bit family created by Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source code for the game were also sol ...
'' (1981) *'' Legionnaire'' (1982) *'' Gossip'' (1983) *'' Excalibur'' (1983) *'' Balance of Power'' (1985) *''
Patton Versus Rommel ''Patton vs. Rommel'' is a computer wargame designed and programmed by Chris Crawford for the Macintosh and published by Electronic Arts in 1986. Versions for MS-DOS compatible operating systems and Commodore 64 were developed by Sculptured Soft ...
'' (1986) *'' Trust & Betrayal: The Legacy of Siboot'' (1987) *''Balance of Power: The 1990 Edition'' (1989) *'' The Global Dilemma: Guns or Butter'' (1990) *'' Balance of the Planet'' (1990) *''
Patton Strikes Back ''Patton Strikes Back: The Battle of the Bulge'' is a 1991 computer wargame designed by Chris Crawford and published by Broderbund for the Macintosh and MS-DOS. Gameplay ''Patton Strikes Back'' is a computer wargame that simulates the Battle o ...
'' (1991) *'' Balance of Power: 21st Century'' (2009)


References


External links


Erasmatazz
- Chris Crawford's personal website
''Chris Crawford''
profile at MobyGames
A Conversation with Chris Crawford
in The Escapist webmagazine
Video Games are Dead: A Chat With Storytronics Guru Chris Crawford
at Gamasutra * , with Jason Rohrer and Chris Crawford {{DEFAULTSORT:Crawford, Chris 1950 births American video game designers Living people Writers from Houston Atari people University of California, Davis alumni University of Missouri alumni