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''Call of Cthulhu'' is a
horror fiction Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
based on H. P. Lovecraft's story of the same name and the associated
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, to identify ...
. The game, often abbreviated as ''CoC'', is published by
Chaosium Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon ...
; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.


Gameplay


Setting

''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, " Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The '' Cthulhu by Gaslight'' supplement blends the occult and Holmesian mystery and is mostly set in England during the 1890s. '' Cthulhu Now'' and '' Delta Green'' are set in a modern/1980s era and deal with conspiracies. Recent settings include 1000 AD (''Cthulhu: Dark Ages''), the 23rd century (''Cthulhu Rising'') and Ancient Rome (''Cthulhu Invictus''). The protagonists may also travel to places that are not of this earth, such as the Dreamlands (which can be accessed through dreams as well as being physically connected to the earth), other planets, or the voids of space. In keeping with the Lovecraftian theme, the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
is called the Keeper of Arcane Lore ("the keeper"), while
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are called Investigators of the Unknown ("investigators"). While predominantly focused on Lovecraftian fiction and horror, playing in the Cthulhu Mythos is not required. The system also includes ideas for non-Lovecraft games, such as using folk horror or the settings of other authors and horror movies, or with entirely custom settings and creatures by the gamemaster and/or players.


Mechanics

''CoC'' uses the Basic Role-Playing system first developed for ''
RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first publi ...
'' and used in other Chaosium games. It is skill-based, with player characters getting better with their skills by succeeding at using them for as long as they stay functionally healthy and sane. They do not, however, gain hit points and do not become significantly harder to kill. The game does not use
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
s. ''CoC'' uses
percentile dice Dice notation (also known as dice algebra, common dice notation, RPG dice notation, and several other titles) is a system to represent different combinations of dice in wargames and tabletop role-playing games using simple algebra-like notation such ...
(with results ranging from 1 to 100) to determine success or failure. Every player statistic is intended to be compatible with the notion that there is a probability of success for a particular action given what the player is capable of doing. For example, an artist may have a 75% chance of being able to draw something (represented by having 75 in Art skill), and thus rolling a number under 75 would yield a success. Rolling or less of the skill level (1-15 in the example) would be a "special success" (or an "impale" for combat skills) and would yield some extra bonus to be determined by the keeper. For example, the artist character might draw especially well or especially fast, or catch some unapparent detail in the drawing. The players take the roles of ordinary people drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity (represented by "Sanity Points", abbreviated SAN) inevitably withers away. The game includes a mechanism for determining how damaged a character's sanity is at any given point; encountering the horrific beings usually triggers a loss of SAN points. To gain the tools they need to defeat the horrors – mystic knowledge and magic – the characters may end up losing some of their sanity, though other means such as pure firepower or simply outsmarting one's opponents also exist. ''CoC'' has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution. Eventual triumph of the players is not guaranteed.


History

The original conception of ''Call of Cthulhu'' was ''Dark Worlds'', a game commissioned by the publisher Chaosium but never published. Sandy Petersen contacted them regarding writing a supplement for their popular fantasy game ''
RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first publi ...
'' set in Lovecraft's Dreamlands. He took over the writing of ''Call of Cthulhu'', and the game was released in 1981. Petersen oversaw the first four editions with only minor changes to the system. Once he left, development was continued by Lynn Willis, who was credited as co-author in the fifth and sixth editions. After the death of Willis, Mike Mason became ''Call of Cthulhu'' line editor in 2013, continuing its development with Paul Fricker. Together they made the most significant rules alterations than in any previous edition, culminating in the release of the 7th edition in 2014.


Editions


Early releases

For those grounded in the RPG tradition, the very first release of ''Call of Cthulhu'' created a brand new framework for table-top gaming. Rather than the traditional format established by ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', which often involved the characters wandering through caves or tunnels and fighting different types of monsters, Sandy Petersen introduced the concept of the ''Onion Skin'': Interlocking layers of information and nested clues that lead the player characters from seemingly minor investigations into a missing person to discovering mind-numbingly awful, global conspiracies to destroy the world. Unlike its predecessor games, ''CoC'' assumed that most investigators would not survive, alive or sane, and that the only safe way to deal with the vast majority of nasty things described in the rule books was to run away. A well-run ''CoC'' campaign should engender a sense of foreboding and inevitable doom in its players. The style and setting of the game, in a relatively modern time period, created an emphasis on real-life settings, character research, and thinking one's way around trouble. The first book of ''Call of Cthulhu'' adventures was '' Shadows of Yog-Sothoth''. In this work, the characters come upon a secret society's foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations. This template was to be followed in many subsequent campaigns, including ''Fungi from Yuggoth'' (later known as ''Curse of Cthulhu'' and ''Day of the Beast''), '' Spawn of Azathoth'', and possibly the most highly acclaimed, ''
Masks of Nyarlathotep ''Masks of Nyarlathotep'', subtitled ''Perilous Adventures to Thwart the Dark God'', is an adventure campaign first published by Chaosium in 1984 for the second edition of the horror role-playing game '' Call of Cthulhu''. A number of revised e ...
''. ''Shadows of Yog-Sothoth'' is important not only because it represents the first published addition to the boxed first edition of ''Call of Cthulhu'', but because its format defined a new way of approaching a campaign of linked RPG scenarios involving actual clues for the would-be detectives amongst the players to follow and link in order to uncover the dastardly plots afoot. Its format has been used by every other campaign-length ''Call of Cthulhu'' publication. The standard of ''CoC'' scenarios was well received by independent reviewers. '' The Asylum and Other Tales'', a series of stand alone articles released in 1983, rated an overall 9/10 in Issue 47 of ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' magazine. The standard of the included 'clue' material varies from scenario to scenario, but reached its zenith in the original boxed versions of the ''
Masks of Nyarlathotep ''Masks of Nyarlathotep'', subtitled ''Perilous Adventures to Thwart the Dark God'', is an adventure campaign first published by Chaosium in 1984 for the second edition of the horror role-playing game '' Call of Cthulhu''. A number of revised e ...
'' and ''
Horror on the Orient Express ''Horror on the Orient Express'' is a campaign boxed set published by Chaosium in 1991 for the horror role-playing game '' Call of Cthulhu''. In this adventure, the player characters use the Orient Express to search for pieces of an artifact, w ...
'' campaigns. Inside these one could find matchbooks and business cards apparently defaced by non-player characters, newspaper cuttings and (in the case of ''Orient Express'') period passports to which players could attach their photographs, increasing the sense of immersion. Indeed, during the period that these supplements were produced, third party campaign publishers strove to emulate the quality of the additional materials, often offering separately-priced 'deluxe' clue packages for their campaigns. Additional milieux were provided by Chaosium with the release of '' Dreamlands'', a boxed supplement containing additional rules needed for playing within the Lovecraft Dreamlands, a large map and a scenario booklet, and ''Cthulhu By Gaslight'', another boxed set which moved the action from the 1920s to the 1890s.


''Cthulhu Now''

In 1987, Chaosium issued the supplement titled '' Cthulhu Now'', a collection of rules, supplemental source materials and scenarios for playing ''Call of Cthulhu'' in the present day. This proved to be a very popular alternative milieu, so much so that much of the supplemental material is now included in the core rule book.


''Lovecraft Country''

''Lovecraft Country'' was a line of supplements for ''Call of Cthulhu'' released in 1990. These supplements were overseen by
Keith Herber Keith may refer to: People and fictional characters * Keith (given name), includes a list of people and fictional characters * Keith (surname) * Keith (singer), American singer James Keefer (born 1949) * Baron Keith, a line of Scottish barons ...
and provided backgrounds and adventures set in Lovecraft's fictional towns of
Arkham Arkham () is a fictional city situated in Massachusetts. An integral part of the Lovecraft Country setting created by H. P. Lovecraft, Arkham is featured in many of his stories and those of other Cthulhu Mythos writers. Arkham House, a publi ...
, Kingsport,
Innsmouth Lovecraft Country is a term coined for the New England setting used by H. P. Lovecraft in many of his weird fiction stories, which combines real and fictitious locations. This setting has since been elaborated on by other writers working in the ...
, Dunwich, and their environs. The intent was to give investigators a common base, as well as to center the action on well-drawn characters with clear motivations.


''Terror Australis''

In 1987, ''Terror Australis: Call of Cthulhu in the Land Down Under'' was published. In 2018, a revised and updated version of the 1987 game was reissued, with about triple the content and two new games. It requires the ''Call of Cthulhu Keeper's Rulebook'' (7th Edition) and is usable with ''Pulp Cthulhu''.


Recent history

In the years since the collapse of the ''Mythos'' collectible card game (production ceased in 1997), the release of ''CoC'' books has been very sporadic, with up to a year between releases. Chaosium struggled with near bankruptcy for many years before finally starting their upward climb again. 2005 was Chaosium's busiest year for many years, with 10 releases for the game. Chaosium took to marketing "monographs"—short books by individual writers with editing and layout provided out-of-house—directly to the consumer, allowing the company to gauge market response to possible new works. The range of times and places in which the horrors of the Mythos can be encountered was also expanded in late 2005 onward with the addition of ''Cthulhu Dark Ages'' by Stéphane Gesbert, which gives a framework for playing games set in 11th century Europe, ''Secrets of Japan'' by Michael Dziesinski for gaming in modern-day Japan, and ''Secrets of Kenya'' by David Conyers for gaming in interwar period Africa. In July 2011, Chaosium announced it would re-release a 30th anniversary edition of the ''CoC'' 6th edition role-playing game. This 320-page book features thick (3 mm) leatherette hardcovers with the front cover and spine stamped with gold foil. The interior pages are printed in black ink, on 90 gsm matte art paper. The binding is thread sewn, square backed. Chaosium offered a one-time printing of this Collector's Edition. On May 28, 2013, a
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by cro ...
campaign on
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
for the 7th edition of ''Call of Cthulhu'' was launched with a goal of $40,000; it ended on June 29 of the same year having collected $561,836. It included many more major revisions than any previous edition, and also split the core rules into two books, a Player's Guide and Keeper's Guide. Problems and delays fulfilling the
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
s for the 7th edition of ''Call of Cthulhu'' led Greg Stafford and Sandy Petersen (who had both left in 1998) to return to an active role at Chaosium in June 2015. The available milieux were also expanded with the release of Cthulhu Through the Ages, a supplement containing additional rules needed for playing within the Roman Empire, Mythic Iceland, a futuristic micro-setting, and the End Times, where the monsters of the mythos attempt to subjugate or destroy the world.


Licenses

Chaosium has licensed other publishers to create supplements, video, card and board games using the setting and the ''Call of Cthulhu'' brand. Many, such as '' Delta Green'' by Pagan Publishing and
Arkham Horror ''Arkham Horror'' is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game ''Call of Cthulhu'', which is set in the Cthulhu mythos of H.P. ...
by Fantasy Flight, have moved away completely from ''Call of Cthulhu''. Other licensees have included Infogrames, Miskatonic River Press, Theater of the Mind Enterprises, Triad Entertainment,
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''. Founded in 1975 by John Peake, ...
, RAFM,
Goodman Games Goodman Games is an American game publisher best known for the ''Dungeon Crawl Classics'' series of adventure modules and role-playing game, the ''Dragonmech'' role-playing game, and the ''Etherscope'' role-playing games. The company produced l ...
, Grenadier Models Inc. and Yog-Sothoth.com. These supplements may be set in different time frames or even different game universes from the original game.


''Trail of Cthulhu''

In February 2008,
Pelgrane Press Pelgrane Press Ltd is a British role-playing game publishing company based in London and founded in 1999. It is co-owned by Simon J Rogers and Cat Tobin. It currently produces GUMSHOE System RPGs, ''13th Age'', the Diana Jones award-winning ...
published ''Trail of Cthulhu'', a stand-alone game created by
Kenneth Hite Kenneth Hite (born September 15, 1965) is a writer and role-playing game designer. Hite is the author of Trail of Cthulhu and Night's Black Agents role-playing games, and lead designer of the 5th edition of '' Vampire: the Masquerade''. Educat ...
using the GUMSHOE System developed by
Robin Laws Robin D. Laws (born October 14, 1964 in Orillia, Ontario, Canada) is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist. Career Robin D. Laws ...
. GUMSHOE is specifically designed to be used in investigative games.


''Shadows of Cthulhu''

In September 2008, Reality Deviant Publications published ''Shadows of Cthulhu'', a supplement that brings Lovecraftian gaming to
Green Ronin Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games includin ...
's
True20 ''True20'' is a role-playing game system designed by Steve Kenson and published by Green Ronin Publishing. The system was first published as a part of the ''Blue Rose'' RPG before being published as a standalone universal generic role-playing g ...
system.


''Realms of Cthulhu''

In October 2009, Reality Blurs published ''Realms of Cthulhu'', a supplement for
Pinnacle Entertainment Pinnacle Entertainment, Inc. was an American gambling and hospitality company. It was acquired by Penn National Gaming in 2018. At the time of acquisition, it operated sixteen casino properties, located in Colorado, Indiana, Iowa, Louisiana, Miss ...
's Savage Worlds system.


''Delta Green''

Pagan Publishing Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a ''Call of Cthulhu (role-playing game), Call of Cthulhu'' role-playing game fanzine, ''The Unspeakable Oath''. In 1994, the co ...
published ''Delta Green'', a series of supplements originally set in the 1990s, although later supplements add support for playing closer to the present day. In these, player characters are agents of a secret agency known as Delta Green, which fights against creatures from the Mythos and conspiracies related to them.
Arc Dream Publishing Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pagan Publishing veteran Dennis Detwiller and editor Shane Ivey after their first roleplaying game '' Godlike: Superhero Roleplaying in a World on Fire, 193 ...
released a new version of ''Delta Green'' in 2016 as a standalone game, partially using the mechanics from ''Call of Cthulhu''.


''d20 Call of Cthulhu''

In 2001, a stand-alone version of ''Call of Cthulhu'' was released by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, for the d20 system. Intended to preserve the feeling of the original game, the d20 conversion of the game rules were supposed to make the game more accessible to the large ''D&D'' player base. The d20 system also made it possible to use ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' characters in ''Call of Cthulhu'', as well as to introduce the Cthulhu Mythos into ''Dungeons & Dragons'' games. The d20 version of the game is no longer supported by Wizards as per their contract with Chaosium. Chaosium included d20 stats as an appendix in three releases (see
Lovecraft Country Lovecraft Country is a term coined for the New England setting used by H. P. Lovecraft in many of his weird fiction stories, which combines real and fictitious locations. This setting has since been elaborated on by other writers working in the ...
), but have since dropped the "dual stat" idea.


Card games

''Mythos'' was a
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in ...
(CCG) based on the Cthulhu Mythos that Chaosium produced and marketed during the mid-1990s. While generally praised for its fast gameplay and unique mechanics, it ultimately failed to gain a very large market presence. It bears mention because its eventual failure brought the company to hard times that affected its ability to produce material for ''Call of Cthulhu''. ''Call of Cthulhu: The Card Game'' is a second collectible card game, produced by Fantasy Flight Games.


Miniatures

The first licensed ''Call of Cthulhu'' gaming miniatures were sculpted by Andrew Chernack and released by Grenadier Models in boxed sets and blister packs in 1983. The license was later transferred to RAFM. As of 2011, RAFM still produce licensed C''all of Cthulhu'' models sculpted by Bob Murch. Both lines include investigator player character models and the iconic monsters of the Cthulhu mythos. As of July 2015, Reaper Miniatures started its third
Bones Kickstarter
, a Kickstarter intended to help the company migrate some miniatures from metal to plastic, and introducing some new ones. Among the stretch goals was the second $50 expansion, devoted to the Mythos, with miniatures such as Cultists, Deep Ones, Mi'Go, and an extra $15 Shub-Niggurath "miniature" (it is, at least, 6x4 squares). It is expected for those miniatures to remain in the Reaper Miniatures catalogue after the Kickstarter project finishes. In 2020 Chaosium announced a license agreement with Ardacious for ''Call of Cthulhu'' virtual miniatures to be released on their
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
app Ardent Roleplay.


Video Games


''Shadow of the Comet''

''Shadow of the Comet'' (later repackaged as ''Call of Cthulhu: Shadow of the Comet'') is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
developed and released by Infogrames in 1993. The game is based on H. P. Lovecraft's
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, to identify ...
and uses many elements from Lovecraft's ''
The Dunwich Horror "The Dunwich Horror" is a horror novella by American writer H. P. Lovecraft. Written in 1928, it was first published in the April 1929 issue of '' Weird Tales'' (pp. 481–508). It takes place in Dunwich, a fictional town in Massachusett ...
'' and '' The Shadow Over Innsmouth''. A follow-up game, ''
Prisoner of Ice ''Prisoner of Ice'' (also ''Call of Cthulhu: Prisoner of Ice'') is an adventure game developed and released by Infogrames Multimedia for IBM PC compatibles and Macintosh in 1995 in America and Europe. It is based on H. P. Lovecraft's Cthulhu My ...
'', is not a direct sequel.


''Prisoner of Ice''

''Prisoner of Ice'' (also ''Call of Cthulhu: Prisoner of Ice'') is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
developed and released by Infogrames for the PC and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
computers in 1995 in America and Europe. It is based on H. P. Lovecraft's
Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, to identify ...
, particularly '' At the Mountains of Madness'', and is a follow-up to Infogrames' earlier '' Shadow of the Comet''. In 1997, the game was ported to the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
and
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
exclusively in Japan.


''Dark Corners of the Earth''

A licensed first-person shooter adventure game by
Headfirst Productions Headfirst Productions was a British video game studio established by father and son Mike and Simon Woodroffe (Adventure Soft) in 1998. The studio was an independent developer of games for both the console and PC market. Games *''Battle of t ...
, based on ''Call of Cthulhu'' campaign ''Escape from Innsmouth'' and released by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In ...
in 2005/2006 for the PC and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
.


''The Wasted Land''

In April 2011, Chaosium and new developer Red Wasp Design announced a joint project to produce a mobile video game based on the ''Call of Cthulhu'' RPG, entitled ''Call of Cthulhu: The Wasted Land''. The game was released on January 30, 2012.


''Cthulhu Chronicles''

In 2018, Metarcade produced ''Cthulhu Chronicles'', a game for iOS with a campaign of nine mobile interactive fiction stories set in 1920s England based on ''Call of Cthulhu''. The first five stories were released on July 10, 2018.


''Call of Cthulhu''

''Call of Cthulhu'' is a
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
Cyanide Cyanide is a naturally occurring, rapidly acting, toxic chemical that can exist in many different forms. In chemistry, a cyanide () is a chemical compound that contains a functional group. This group, known as the cyano group, consists of ...
and published by Focus Home Interactive for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
. The game features a semi-open world environment and incorporates themes of Lovecraftian and
psychological horror Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subge ...
into a story which includes elements of investigation and
stealth Stealth may refer to: Military * Stealth technology, technology used to conceal ships, aircraft, and missiles ** Stealth aircraft, aircraft which use stealth technology **Stealth ground vehicle, ground vehicles which use stealth technology ** St ...
. It is inspired by H. P. Lovecraft's short story "
The Call of Cthulhu "The Call of Cthulhu" is a short story by American writer H. P. Lovecraft. Written in the summer of 1926, it was first published in the pulp magazine ''Weird Tales'' in February 1928. Inspiration The first seed of the story's first chapter '' ...
".


Reception

Multiple reviews of various editions appeared in '' Space Gamer/Fantasy Gamer''. * In the March 1982 edition (No. 49), William A. Barton noted that there were some shortcomings resulting from an assumption by the designers that players would have access to rules from ''
RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first publi ...
'' that were not in ''Call of Cthulhu'', but otherwise Barton called the game "an excellent piece of work.... The worlds of H. P. Lovecraft are truly open for the fantasy gamer." * In the October–November 1987 edition (No. 80), Lisa Cohen reviewed the 3rd edition, saying, ""This book can be for collectors of art, players, or anyone interested in knowledge about old time occult. It is the one reprint that is worth the money." Multiple reviews of various editions appeared in ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
''. * In the August 1982 edition (Issue 32), Ian Bailey admired much about the first edition of the game; his only criticism was that the game was too "U.S. orientated and consequently any Keeper... who wants to set his game in the UK will have a lot of research to do." Bailey gave the game an above average rating of 9 out of 10, saying, "''Call of Cthulhu'' is an excellent game and a welcome addition to the world of role-playing." * In the August 1986 edition (Issue 80), Ashley Shepherd thought the inclusion of much material in the 3rd edition that had been previously published as supplementary books "makes the game incredibly good value." He concluded, "This package is going to keep ''Call of Cthulhu'' at the front of the fantasy game genre." Several reviews of various editions and supplements also appeared in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
''. * In the May 1982 edition (Issue 61), David Cook thought the rules were too complex for new gamers, but said, "It is a good game for experienced role-playing gamers and ambitious judges, especially if they like Lovecraft’s type of story." * In the August 1987 edition (Issue 124),
Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company B ...
reviewed the ''Terror Australis'' supplement for 3rd edition that introduced an Australian setting in the 1920s. Bambra thought that "Literate, macabre doom shambles from each page. Good reading, and a good campaign setting for COC adventures." * In the October 1988 edition (Issue 138), Ken Rolston gave an overview of the 3rd edition, and placed it ahead of its competitors due to superior campaign setting, tone and atmosphere, the player characters as investigators, and the use of realistic player handouts such as authentic-looking newspaper clippings. Rolston concluded, "''CoC'' is one of role-playing’s acknowledged classics. Its various supplements over the years have maintained an exceptional level of quality; several, including ''Shadows of Yog-Sothoth'' and ''Masks of Nyarlathotep'', deserve consideration among the greatest pinnacles of the fantasy role-playing game design." * In the June 1990 edition (Issue 158),
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liked the updated setting of the 4th edition, placing the game firmly in Lovecraft's 1920s. He also liked the number of adventures included in the 192-page rulebook: "The fourth edition contains enough adventures to keep any group happily entertained and sanity blasted." However, while Cook questioned whether owners of the 2nd or 3rd edition would get good value for their money — "You lack only the car-chase rules and the improved layout of the three books in one. The rest of the material has received minor editing but no substantial changes" — Cook strongly recommended the new edition to newcomers, saying, "If you don’t already play ''CoC'', all I can do is urge you to give it a try.... discover for yourself why it has made so many converts since its release." * In the October 1992 edition (Issue 186), Rick Swan admitted that he was skeptical that the 5th edition would offer anything new, but instead found that the new edition benefited from "fresh material, judicious editing, and thorough polishes." He concluded, "Few RPGs exceed the ''CoC'' game’s scope or match its skillful integration of background and game systems. And there’s no game more fun." In Issue 68 of '' Challenge'', Craig Sheeley reviewed the fifth edition and liked the revisions. "The entire character generation process is highly streamlined and easily illustrated on a two-page flowchart." DeJong also liked the inclusion of material from all three of ''CoC''s settings (1890s, 1920s, 1990s), calling it "One of the best features of this edition." And he was very impressed with the layout of the book, commenting, "The organization and format of this book deserve special mention. I hold that every game company should study this book to learn what to do right." DeJong concluded, "I am seriously impressed with this product. From cover to cover, it’s well done." In a reader poll conducted by UK magazine '' Arcane'' in 1996 to determine the 50 most popular roleplaying games of all time, ''Call of Cthulhu'' was ranked 1st. Editor Paul Pettengale commented: "''Call of Cthulhu'' is fully deserved of the title as the most popular roleplaying system ever - it's a game that doesn't age, is eminently playable, and which hangs together perfectly. The system, even though it's over ten years old, it still one of the very best you'll find in any roleplaying game. Also, there's not a referee in the land who could say they've read every Lovecraft inspired book or story going, so there's a pretty-well endless supply of scenario ideas. It's simply marvellous."


Awards

The game has won multiple awards: * 1982, Origins Awards, ''Best Role Playing Game'' * 1981, Game Designer's Guild, ''Select Award'' * 1985, Games Day Award, ''Best Role Playing Game'' * 1986, Games Day Award, ''Best Contemporary Role Playing Game'' * 1987, Games Day Award, ''Best Other Role Playing Game'' * 1993, Leeds Wargame Club, ''Best Role Playing Game'' * 1994, Gamer's Choice Award, ''Hall of Fame'' * 1995, Origins Award, ''Hall of Fame'' * 2001, Origins Award, ''Best Graphic Presentation of a Book Product'' (for ''Call of Cthulhu'' 20th anniversary edition) * 2002 Gold Ennie Award for "Best Graphic Design and Layout". * 2003, GamingReport.com readers voted it as the number-one Gothic/Horror RPG * 2014, ENNIE Awards - Call of Cthulhu 7th Edition Quickstart - 'Best Free Product (Silver)' * 2016, UK Games Expo Awards - 'Best Roleplaying Game' * 2017, Beasts of War Awards - 'Best RPG' * 2017, Dragon Con Awards - 'Best Science Fiction or Fantasy Miniatures/Collectible Card/Role Playing Game' (for Pulp Cthulhu rules) * 2017, ENNIE Awards - 'Best Supplement (Gold)' (for Pulp Cthulhu rules) * 2017, ENNIE Awards - 'Best Cover Art (Gold)' (for Call of Cthulhu Investigator Handbook) * 2017, ENNIE Awards - 'Best Cartography (Gold)' (for Call of Cthulhu Keeper Screen Pack) * 2017, ENNIE Awards - 'Best Aid/Accessory (Gold)' (for Call of Cthulhu Keeper Screen Pack) * 2017, ENNIE Awards - 'Best Production Values (Gold)' (for Call of Cthulhu Slipcase Set) * 2018, Tabletop Gaming Magazine 'Top 150 Greatest Games of All Time' - Call of Cthulhu - Ranked #3 (Reader Poll) * 2019, ENNIE Awards - 'Best Rules (Gold)' (for Call of Cthulhu Starter Set)


See also

* ''
Arkham Horror ''Arkham Horror'' is a cooperative adventure board game designed by Richard Launius, originally published in 1987 by Chaosium. The game is based on Chaosium's roleplaying game ''Call of Cthulhu'', which is set in the Cthulhu mythos of H.P. ...
'' - a cooperative board game based on the Mythos. * ''
Cthulhu Live ''Cthulhu Live'' is a live-action roleplaying game (LARP) version of the popular horror roleplaying game '' Call of Cthulhu'', based on the works of horror author H. P. Lovecraft. Publication history Created by game designer Robert "Mac" McLaug ...
'' - a live action role-playing game version of ''Call of Cthulhu''. * '' CthulhuTech'' - another role-playing game, conceived for a "Cthulhu science-fiction setting". * List of Call of Cthulhu books


References


Sources

* Review


External links

* {{DEFAULTSORT:Call Of Cthulhu (Role-Playing Game) American role-playing games Basic Role-Playing System Cthulhu Mythos role-playing games D20 System ENnies winners Historical role-playing games Horror role-playing games Origins Award winners Role-playing games based on novels Role-playing games introduced in 1981 Sandy Petersen games Works based on The Call of Cthulhu