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computer architecture In computer engineering, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the ...
, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. It is the
multiplicative inverse In mathematics, a multiplicative inverse or reciprocal for a number ''x'', denoted by 1/''x'' or ''x''−1, is a number which when multiplied by ''x'' yields the multiplicative identity, 1. The multiplicative inverse of a fraction ''a''/''b ...
of instructions per cycle.


Definition

The average of Cycles Per Instruction in a given process is defined by the following: CPI = \frac Where IC_i is the number of instructions for a given instruction type i, CC_i is the clock-cycles for that instruction type and IC=\Sigma_i(IC_i) is the total instruction count. The summation sums over all instruction types for a given benchmarking process.


Explanation

Let us assume a classic RISC pipeline, with the following five stages: # Instruction fetch cycle (IF). # Instruction decode/Register fetch cycle (ID). # Execution/Effective address cycle (EX). # Memory access (MEM). # Write-back cycle (WB). Each stage requires one clock cycle and an instruction passes through the stages sequentially. Without pipelining, in a
multi-cycle processor A multi-cycle processor is a processor that carries out one instruction over multiple clock cycles, often without starting up a new instruction in that time (as opposed to a pipelined processor). See also * Single-cycle processor, a processor ...
, a new instruction is fetched in stage 1 only after the previous instruction finishes at stage 5, therefore the number of clock cycles it takes to execute an instruction is five (CPI = 5 > 1). In this case, the processor is said to be ''subscalar''. With pipelining, a new instruction is fetched every clock cycle by exploiting instruction-level parallelism, therefore, since one could theoretically have five instructions in the five pipeline stages at once (one instruction per stage), a different instruction would complete stage 5 in every clock cycle and on average the number of clock cycles it takes to execute an instruction is 1 (CPI = 1). In this case, the processor is said to be ''scalar''. With a single- execution-unit processor, the best CPI attainable is 1. However, with a multiple-execution-unit processor, one may achieve even better CPI values (CPI < 1). In this case, the processor is said to be '' superscalar''. To get better CPI values without pipelining, the number of execution units must be greater than the number of stages. For example, with six executions units, six new instructions are fetched in stage 1 only after the six previous instructions finish at stage 5, therefore on average the number of clock cycles it takes to execute an instruction is 5/6 (CPI = 5/6 < 1). To get better CPI values with pipelining, there must be at least two execution units. For example, with two executions units, two new instructions are fetched every clock cycle by exploiting instruction-level parallelism, therefore two different instructions would complete stage 5 in every clock cycle and on average the number of clock cycles it takes to execute an instruction is 1/2 (CPI = 1/2 < 01).


Examples


Example 1

For the multi-cycle MIPS, there are five types of instructions: * Load (5 cycles) * Store (4 cycles) * R-type (4 cycles) *
Branch A branch, sometimes called a ramus in botany, is a woody structural member connected to the central trunk of a tree (or sometimes a shrub). Large branches are known as boughs and small branches are known as twigs. The term '' twig'' usually ...
(3 cycles) * Jump (3 cycles) If a program has: * 50% load instructions * 25% store instructions * 15% R-type instructions * 8% branch instructions * 2% jump instructions then, the CPI is: \text = \frac = 4.4


Example 2

Advanced Computer Architecture by Kai Hwang, Chapter 1, Exercise Problem 1.1 A 400 MHz processor was used to execute a benchmark program with the following instruction mix and clock cycle count: Determine the effective CPI, MIPS (Millions of instructions per second) rate, and execution time for this program. \text = \frac = \frac = 1.55 400\,\text = 400 ,000 ,000\,\text since: \text \propto 1/\text and \text \propto \text \text = \text = \frac \times = \frac= \frac = 258 \, \text Therefore: \text(T) = \text \times \text \times \text = \frac = \frac = \frac = 0.0003875 \, \text = 0.3875 \, \text


See also

*
Cycle per second The cycle per second is a once-common English name for the unit of frequency now known as the hertz (Hz). The plural form was typically used, often written cycles per second, cycles/second, c.p.s., c/s, or, ambiguously, just cycles (Cy./Cyc.). T ...
( Hz) * Instructions per cycle (IPC) *
Instructions per second Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for c ...
(IPS) * Megahertz myth * MIPS * The benchmark article provides a useful introduction to computer performance measurement for those readers interested in the topic.


References

{{DEFAULTSORT:Cycles Per Instruction Instruction processing Clock signal Rates Computer performance