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''Cyborg Hunter'' is a horizontal scrolling, action video game released in 1988 on the
Sega Master System The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 a ...
. It was both developed and published by Sega in Japan and Europe, and published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
for the North American market.


Plot

Set in the year 2242, the player controls Paladin, the galaxy's toughest bounty hunter.
Cyborg A cyborg ()—a portmanteau of ''cybernetic'' and ''organism''—is a being with both organic and biomechatronic body parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.
s are about to take complete control of the universe under the direction of Vipron, their evil leader. The player is sent to the cyborg fortress to get rid of all the chief cyborgs in each of the seven areas. They are not alone in this mission. They also have Adina, their contact back at headquarters. The player must follow her instructions carefully to survive.


Gameplay

The game screen is divided into three sections. This includes a first-person view of the map, in which the player can see objects that are coming their way. There are two types of objects: red objects indicate the lower cyborgs, while white ones indicate the chief cyborgs. Next to it is a map of the area, the player's life and psycho power count. Below these is the main action screen, which is a side-on perspective of Paladin negotiating the environment and taking on enemies. In each of these seven areas, there are several floors which can be reached via the elevator. At the beginning of the game, the player's only weapons are their fists, but weapons can be collected throughout each area, which include a psycho punch, a ray gun, a light gun, and bombs.
Power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chos ...
s like extra life and psycho power can also be collected. If the player uses the psycho punch or psycho gun, their psycho power gets depleted, and when it is empty, they must stock up on some more. They can also get shields that will protect them from laser beams, and jet engines so that the player can fly over hazards. In some areas, they defeat a boss which leaves an ID card, which the player can use to access other areas of the fortress. The equipment menu is accessed using the A or B buttons on the second controller. The story is advanced by simple
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s showing Adina talking, accompanied by text below. Adina also provides gameplay tips at pre-determined points in the game.


Development

The game was originally developed as a title called ''Chōonsenshi Borgman'' (超音戦士ボーグマン), and was based on an animated TV series of the same name. For non-Japanese territories the game was marketed as ''Cyborg Hunter''. The Japanese version of the game has a storyline more resemblant of the
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
series. The original game was designed by Hirohiko Yoneda who would later work on ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and '' Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company ...
'', and Yasushi Yamaguchi who is also credited for design on ''
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. It follows Sonic as he attempts to stop Doctor Eggman from stealing the Chaos Emeralds to power his space stationnamed The Death Egg. Like the first ...
''. Music was composed by Nav and Key.


Reception

''Cyborg Hunter'' was labelled as unoriginal, but still ''"addictive and challenging"''.
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
magazine rated the game at 76%.
Game Freaks 365 called the game easy as the player can ''"waste the majority of cyborgs in a few hits"'', and lacking in creativity. The reviewer gave the game 6/10. Retrospective reviews have compared the game to '' Metroid''.


References


External links

*{{IAg, segasms_Cyborg_Hunter_1988_Sega 1988 video games Activision games Science fiction video games Sega video games Master System games Master System-only games Metroidvania games Single-player video games Video games set in the 23rd century Video games developed in Japan