A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
that is not interactive, interrupting the
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve
pacing or foreshadow future events.
Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be
pre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typ ...
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "
full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
s" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio.
History
''
The Sumerian Game'' (1966), an
early mainframe game designed by
Mabel Addis, introduced its
Sumer
Sumer () is the earliest known civilization, located in the historical region of southern Mesopotamia (now south-central Iraq), emerging during the Chalcolithic and Early Bronze Age, early Bronze Ages between the sixth and fifth millennium BC. ...
ian setting with a
slideshow synchronized to an audio recording; it was essentially an unskippable introductory cutscene, but not an in-game cutscene.
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's
arcade video game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
''
Space Invaders Part II'' (1979) introduced the use of brief comical intermission scenes between levels, where the last invader who gets shot limps off screen.
[Space Invaders Deluxe](_blank)
klov.com. Accessed on line March 28, 2011. Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
's ''
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' (1980) similarly featured cutscenes in the form of brief comical interludes, about
Pac-Man
''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
and
Blinky chasing each other.
[Gaming's Most Important Evolutions](_blank)
, GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
's ''
Donkey Kong
is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong (character), Donkey Kong, a large, powerful gorilla, and other members of the List of Don ...
'' (1981) took the cutscene concept a step further by using cutscenes to visually advance a complete story.
Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
's
laserdisc video game
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, o ...
''
Bega's Battle
is a Japanese science fiction manga and novel franchise that began in 1967. It was a collaboration in ''Weekly Shōnen Magazine'' by science fiction writer Kazumasa Hirai and manga artist Shotaro Ishinomori. It was adapted into a 1983 ...
'' (1983) introduced animated
full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
(FMV) cutscenes with voice acting to develop a story between the game's
shooting
Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missile ...
stages, which became the standard approach to game storytelling years later. The games ''
Bugaboo (The Flea)
''Bugaboo (The Flea)'', later published in Spain as ''La Pulga'', is a video game written by the Spanish programming duo Paco Portalo and Paco Suarez for the ZX Spectrum and published by Quicksilva in 1983. It was later released for the Commodor ...
'' in 1983 and ''
Karateka'' (1984) helped introduce the cutscene concept to
home computers
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
.
In the
point-and-click adventure genre,
Ron Gilbert introduced the cutscene concept with non-interactive plot sequences in ''
Maniac Mansion'' (1987).
Tecmo
was a Japanese video game company founded in 1967. It had its headquarters in the Kudankita district of Tokyo. Its subsidiary, Tecmo Inc, was located in Torrance, California. Prior to 1986, Tecmo was formerly known as Tehkan.
Tecmo is known for ...
's ''
Ninja Gaiden'' for the
Famicom
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
in 1988 and NES the following year featured over 20 minutes of
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
-like "cinema scenes" that helped tell an elaborate story. In addition to an introduction and ending, the cutscenes were intertwined between stages and gradually revealed the plot to the player. The use of animation or full-screen graphics was
limited, consisting mostly of still illustrations with sound effects and dialogue written underneath; however the game employed rather sophisticated shots such as
low camera angles and
close-ups
A close-up or closeup in filmmaking, television production, still photography, and the comic strip medium is a type of shot that tightly frames a person or object. Close-ups are one of the standard shots used regularly with medium and long ...
, as well as widescreen
letterboxing, to create a movie-like experience.
Other early video games known to use cutscenes extensively include ''
The Portopia Serial Murder Case'' in 1983; ''
Valis
''Valis'' (stylized as ''VALIS'') is a 1981 science fiction novel by American writer Philip K. Dick, intended to be the first book of a three-part series. The title is an acronym for ''Vast Active Living Intelligence System'', Dick's gnostic vi ...
'' in 1986; ''
Phantasy Star
is a series of console role-playing video games and other supplementary media created by Sega. The series debuted in 1987 on the Master System with '' Phantasy Star'', and continues into the present with ''Phantasy Star Online 2'' and other ex ...
'' and ''
La Abadía del Crimen'' in 1987; ''
Ys II: Ancient Ys Vanished – The Final Chapter'', and ''
Prince of Persia
''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.
The first two ga ...
'' and ''
Zero Wing
is a horizontally scrolling shooter video game developed by Toaplan for arcades. It was released in Japan by Namco in 1989 and North America by Williams Electronics. Controlling the ZIG space fighter craft, players assume the role of protagon ...
'' in 1989. Since then, cutscenes have been part of many video games, especially in
action-adventure
An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres.
Definition
An action adventure game can be defined as a game with a mix of elements f ...
and
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s.
Cutscenes became much more common with the rise of
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
as the primary storage medium for video games, as its much greater storage space allowed developers to use more cinematically impressive media such as FMV and high-quality voice tracks.
Types
Live-action cutscenes
Live-action cutscenes have many similarities to films. For example, the cutscenes in ''
Wing Commander IV'' used both fully constructed sets, and well known actors such as
Mark Hamill
Mark Richard Hamill (; born September 25, 1951) is an American actor. He is best known for starring as Luke Skywalker in the ''Star Wars'' franchise, and the Joker (character), Joker in various animated DC Comics projects, starting with ''Batm ...
and
Malcolm McDowell
Malcolm McDowell (born Malcolm John Taylor; 13 June 1943) is an English actor. He first became known for portraying Mick Travis in Lindsay Anderson's ''if....'' (1968), a role he later reprised in ''O Lucky Man!'' (1973) and ''Britannia Hospital ...
for the portrayal of characters.
Some movie tie-in games, such as
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
' ''
The Lord of the Rings
''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
'' and ''
Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' games, have also extensively used film footage and other assets from the film production in their cutscenes. Another movie tie-in, ''
Enter the Matrix
''Enter the Matrix'' is a 2003 action-adventure video game developed by Shiny Entertainment and published by Infogrames under the Atari brand name. The first game based on ''The Matrix'' film series, its story is concurrent with that of the ...
'', used film footage shot concurrently with ''
The Matrix Reloaded
''The Matrix Reloaded'' is a 2003 American science fiction action film written and directed by the Wachowskis. It is the sequel to ''The Matrix'' (1999) and the second installment in the ''Matrix'' film series. The film stars Keanu Reeves, L ...
'' that was also directed by the film's directors,
the Wachowskis
Lana Wachowski (born Larry Wachowski, June 21, 1965) and Lilly Wachowski (born Andy Wachowski, December 29, 1967) are American film and television directors, writers and producers. The sisters are both trans women.
Together known as the Wacho ...
. In the DreamWorks Interactive (now known as Danger Close Games) 1996 point and click title, The Neverhood Chronicles, full motion video cutscenes were made using the animation technique of stop motion and puppets sculpted out of plasticine, much like the game’s actual worlds and characters. The game’s creator, Douglas TenNapel was in charge of filming the cutscenes, as stated in the game’s behind the scenes video.
Pre-rendered cutscenes
Pre-rendered cutscenes are animated and rendered by the game's developers, and take advantage of the full array of techniques of
CGI,
cel animation
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shif ...
or
graphic novel
A graphic novel is a self-contained, book-length form of sequential art. The term ''graphic novel'' is often applied broadly, including fiction, non-fiction, and Anthology, anthologized work, though this practice is highly contested by comics sc ...
-style panel art. Like live-action shoots, pre-rendered cutscenes are often presented in
full motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
.
Real time cutscenes
Real time cutscenes are
rendered on-the-fly using the same
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
as the graphics during gameplay. This technique is also known as
Machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, ma ...
.
Real time cutscenes are generally of much lower detail and visual quality than pre-rendered cutscenes, but can adapt to the state of the game. For example, some games allow the player character to wear several different outfits, and appear in cutscenes wearing the outfit the player has chosen, as seen in ''
Super Mario Odyssey'', ''
The Legend of Zelda: Breath of the Wild'' and ''
Grand Theft Auto: San Andreas''. It is also possible to give the player control over camera movement during real time cutscenes, as seen in ''
Dungeon Siege
''Dungeon Siege'' is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002 for Microsoft Windows and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high ...
'', ''
Metal Gear Solid 2: Sons of Liberty'', ''
Halo: Reach'', and ''
Kane & Lynch: Dead Men''.
Mixed media cutscenes
Many games use both pre-rendered and real time cutscenes as the developer feels is appropriate for each scene.
During the 1990s in particular, it was common for the techniques of live action, pre-rendering, and real time rendering to be combined in a single cutscene. For example, popular games such as ''
Myst
''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'', ''
Wing Commander III'', and ''
Phantasmagoria
Phantasmagoria (), alternatively fantasmagorie and/or fantasmagoria, was a form of horror theatre that (among other techniques) used one or more magic lanterns to project frightening images – such as skeletons, demons, and ghosts – typicall ...
'' use film of live actors superimposed upon pre-rendered animated backgrounds for their cutscenes. Though ''
Final Fantasy VII
is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' primarily uses real-time cutscenes, it has several scenes in which real-time graphics are combined with pre-rendered full motion video. Though rarer than the other two possible combinations, the pairing of live action video with real time graphics is seen in games such as ''
Killing Time''.
Interactive cutscenes
Interactive cutscenes involve the computer taking control of the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
while prompts (such as a sequence of button presses) appear onscreen, requiring the player to follow them in order to continue or succeed at the action. This gameplay mechanic, commonly called
quick time events, has its origins in
interactive movie laserdisc video game
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, o ...
s such as ''
Dragon's Lair
''Dragon's Lair'' is a video game franchise created by Rick Dyer. The series is notable for its film-quality animation by ex-Disney animator Don Bluth, and complex decades-long history of being ported to many platforms. It has also been adapte ...
'', ''
Road Blaster
is an interactive film game developed by Data East, featuring animation by Toei Animation, originally released in Japan as a laserdisc, LaserDisc-based arcade game in 1985. The player assumes the role of a vigilante who pursues a biker gang resp ...
'', and ''
Space Ace''.
Criticism
Director
Steven Spielberg
Steven Allan Spielberg ( ; born December 18, 1946) is an American filmmaker. A major figure of the New Hollywood era and pioneer of the modern blockbuster, Spielberg is widely regarded as one of the greatest film directors of all time and is ...
, director
Guillermo del Toro
Guillermo del Toro Gómez (; born 9 October 1964) is a Mexican filmmaker, author, and artist. His work has been characterized by a strong connection to fairy tales, Gothic fiction, gothicism and horror fiction, horror often blending the genres ...
, and game designer
Ken Levine, all of whom are avid video gamers, criticized the use of cutscenes in games, calling them intrusive. Spielberg states that making the story flow naturally into the gameplay is a challenge for future game developers. Hollywood writer
Danny Bilson
Daniel Bilson (born July 26, 1956) is an American writer, director, and producer of movies, television, video games, and comic books. Together with his frequent collaborator, Paul De Meo, he is best known as the writer for the film '' The Rocke ...
called cinematics the "last resort of game storytelling", as a person doesn't want to watch a movie when they are playing a video game.
Game designer
Raph Koster criticized cutscenes as being the part that has "the largest possibility for emotional engagement, for art dare we say", while also being the bit that can be cut with no impact on the actual gameplay. Koster claims that because of this, many of the memorable peak emotional moments in video games are actually not given by the game itself at all. It is a common criticism that cutscenes simply belong to a different medium.
Others think of cutscenes as another tool designers can use to make engrossing video games. An article on
GameFront calls upon a number of successful video games that make excessive use of cutscenes for storytelling purposes, referring to cutscenes as a highly effective way to communicate a storyteller's vision.
Rune Klevjer states: "A cutscene does not cut off gameplay. It is an integral part of the configurative experience", saying that they will always affect the rhythm of a game, but if they are well implemented, cutscenes can be an excellent tool for building suspense or providing the player with helpful or crucial visual information.
See also
*
*
*
References
{{video game gameplay
Video game design
Video game terminology