Cube Engine
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''Cube'' is a
free and open-source Free and open-source software (FOSS) is software available under a Software license, license that grants users the right to use, modify, and distribute the software modified or not to everyone free of charge. FOSS is an inclusive umbrella term ...
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
. It is often mistaken with its
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
( zlib-licensed), the Cube Engine. The engine and game were developed by Wouter van Oortmerssen. It runs on a variety of
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s, including
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,
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
,
FreeBSD FreeBSD is a free-software Unix-like operating system descended from the Berkeley Software Distribution (BSD). The first version was released in 1993 developed from 386BSD, one of the first fully functional and free Unix clones on affordable ...
,
OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
,
AmigaOS 4 AmigaOS 4 (abbreviated as OS4 or AOS4) is a line of Amiga operating systems which runs on PowerPC microprocessors. It is mainly based on AmigaOS 3.1 source code developed by Commodore International, Commodore, and partially on version 3.9 develop ...
, AROS,
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,
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
and
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devices with 3D acceleration such as Dell Axim x50v. It uses
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
and SDL. ''Cube'' has both
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
and
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
gameplay. The game contains a built-in level editor. The game was originally released in 2001. The first release with single-player mode was in January 2002. The latest update of ''Cube'' was released on August 29, 2005. Its engine has been reused for several other games, of which '' AssaultCube'', released in November 2006, is the most popular. An official successor has been made called '' Cube 2: Sauerbraten'' (also simply known as ''Sauerbraten''). Released in 2004, it uses another engine, the ''Cube 2 engine''.


Gameplay

As of the August 2005 release, there were 37 single player maps and 65 deathmatch maps, for a total of 102 maps.
Multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
uses a networked game code and a thick
client Client(s) or The Client may refer to: * Client (business) * Client (computing), hardware or software that accesses a remote service on another computer * Customer or client, a recipient of goods or services in return for monetary or other valuable ...
/thin
server Server may refer to: Computing *Server (computing), a computer program or a device that provides requested information for other programs or devices, called clients. Role * Waiting staff, those who work at a restaurant or a bar attending custome ...
model.


Single-player

The single-player gameplay includes two modes. One is a plain single-player mode in which items and monsters do not respawn and have a fixed position; the other is a deathmatch-style mode (where there is a fixed number of monsters, ten per skill level) and items respawn.


Multiplayer

Multiplayer gameplay includes twelve modes: * " Free For All": Non-teamplay, meant for free-for-all and duel games. This mode is often used for prewar and setting up teams. * "Coop Edit": Players can edit maps offline or online with others simultaneously. * "Teamplay": Like Free For All, only allied with those whose team variable is the same as the player's. * "Instagib": All players spawn with full rifle ammo and 1 health. No items are available (non-teamplay and teamplay). * "Efficiency": All players have two ammo packs each with 256 health (non-teamplay and teamplay). * "Insta Arena": When fragged (killed), players stay dead until there is only one player remaining, and then a new round begins; each player only has the rifle and fist (non-teamplay and teamplay). * "Tactics Arena": Like Insta Arena, but each player randomly gets two out of the four possible weapons (with fist), and two ammo packs each (non-teamplay and teamplay).


Development


Game engine

The ''Cube'' engine was designed as an outdoor engine, i.e. it's designed for maps that are outdoors rather than ''
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'' and '' Quake'', which are optimized for indoors. It utilizes a pseudo-3D world model similar to the ''Doom'' engine, based on a 2D height map. This imposes some limitations (e.g. no rooms above rooms), but does permit slopes and 3D props, which in turn can be used to make up for most limitations, for example, to create bridges with a passage below. The engine is based on a ''zero-precompilation'' philosophy – all map data is interpreted dynamically, with no need to recalculate such as shadowmaps or BSP data. This makes realtime in-game map editing feasible. ''Cube'' supports multi-user, realtime map editing. The engine is compact and relies on simplicity and brute force instead of fine-tuned complexity.


Further development


Engine

The engine was reused for several other games; the developers usually modified the engine to adapt it to the needs of their projects. However, there are also changes of unclear nature. The main reason for this is that the engine code is not clearly separated from the game code. Such changes of unclear nature appear both in mods of ''Cube'' and in other games using the ''Cube Engine''. When the engine is modified, the changes tend to be minor but there also are cases where the changes are significant, such as in '' AssaultCube'' (released in November 2006) and its fork ''AssaultCube Reloaded'' (released in December 2010).


= Ports

=
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
ported the game to
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
to demonstrate a new mobile 3D chipset at the
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in 2005. A ''Cube'' port, intended as a technology demo was submitted to the
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
in 2008, and was released to the iPhone
App Store An app store, also called an app marketplace or app catalog, is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not i ...
on November 18. A version of ''AssaultCube'' for Android was released in May 2021.


Successors (other engines)


= Cube 2 Engine

= '' Cube 2: Sauerbraten'', released in 2004, is the official successor of Cube. It uses another engine, the ''Cube 2 Engine''. While the earliest revisions of the ''Cube 2 Engine'' were based on code from the ''Cube Engine'', with time it became very different. There are many differences between the ''Cube Engine'' and the ''Cube 2 Engine'', including two major ones. One of these two major differences is the geometry. Unlike the Cube Engine, which has a 2.5D geometry, the Cube 2 Engine has a real 3D geometry. The other of these two differences is the fact that the source code is foldered. The code of the engine and the game specific code are in two different folders and a third folder contains shared code, allowing communication between the game specific code and the engine. This third folder is named ''shared'' and the one containing the engine is named ''engine''. The name of the folder containing the game specific code is often the name of the game but not always. In the ''Cube 2: Sauerbraten'' source code, the one of ''Sauerbraten'' is named ''fpsgame'' and the one of ''Eisenstern'' (the RPG embryo that come with most releases of ''Cube 2: Sauerbraten'') is named ''rpggame''. Alongside these folders, there are other folders, containing libraries used by the engine, the game(s) or both. This does not prevent engine modifications. ''Blood Frontier'', and later '' Red Eclipse'' (before the version 2.0 of ''Red Eclipse''), used modded versions of the Cube 2 Engine. Some of the features of these modified versions, such as the rain particles effect, were later added to the official version of the engine.


= Tesseract

= Several forks of the Cube 2 Engine were made but only one of them is its official successor, ''Tesseract''. This engine actually shares its name with the game it was made for, unlike its predecessors (the ''Cube Engine'' was made for ''Cube'' and the ''Cube 2 Engine'' was made for ''Cube 2: Sauerbraten'').


Others

''Cube'' was used in a
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
course at
Brown University Brown University is a Private university, private Ivy League research university in Providence, Rhode Island, United States. It is the List of colonial colleges, seventh-oldest institution of higher education in the US, founded in 1764 as the ' ...
in 2006.


Reception

''Cube'' was reviewed positively by LinuxDevCenter in 2002 and awarded with the "Happypenguin Award" for "Best Free 3D Action Game" by The Linux Game Tome in 2003. In 2005 in an
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article on "Open Source Mac Gaming" ''Cube'' was recommended.
MacUpdate MacUpdate is a Mac Mac or MAC may refer to: Common meanings * Mac (computer), a line of personal computers made by Apple Inc. * Mackintosh, a raincoat made of rubberized cloth * Mac, a prefix to surnames derived from Gaelic languages * Mc ...
rated the game's latest release 4.5 stars out of 5. ''Cube'' was downloaded between 2004 and May 2017 alone from SourceForge.net 2.7 million times.stats 2000-05-14+to+2017-05-20
on sourceforge.net


See also

* '' AssaultCube'' * '' Cube 2: Sauerbraten''


References


External links


Official ''Cube'' home page

''Cube'' project
at SourceForge.net
Community ''Cube''/''Cube 2'' mapping and modding site
* {{DEFAULTSORT:Cube (Video Game) 2001 video games AmigaOS 4 games AROS software Free game engines First-person shooters IOS games Linux games MacOS games Multiplayer online games Open-source video games Windows games Video games developed in the Netherlands Multiplayer and single-player video games Video games with 2.5D graphics Wii games Windows Mobile games Arena shooters