HOME

TheInfoList



OR:

Crystal Tools is a
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
created and used internally by the Japanese company
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. It combines standard libraries for elements such as graphics, sound and artificial intelligence while providing game developers with various authoring tools. The target systems of Crystal Tools are the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
,
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
. This was decided with the intention of making cross-platform production more feasible. The idea for the engine sprang from Square Enix's desire to have a unified game development environment in order to effectively share the technology and know-how of the company's individual teams. Crystal Tools entered development in August 2005 under the code name White Engine. It was intended for the PlayStation 3-exclusive role-playing game '' Final Fantasy XIII'', while it was first showcased in the ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'' technical demo for the PlayStation 3. The decision to expand Crystal Tools' compatibility to other game projects and systems marked the official project start for a company-wide engine. Development was carried out by the Research and Development Division headed by Taku Murata, which was specifically established for this purpose. As Square Enix's biggest project to date, the creation of Crystal Tools caused substantial problems in the simultaneous production of several flagship titles; various critics cited the engine as the primary cause of significant delays in the release of ''Final Fantasy XIII''.


Features

Crystal Tools is a unified
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
by Japanese developer and publisher
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
that combines standard libraries for graphics rendering, physics processing,
motion control Motion control is a sub-field of automation, encompassing the systems or sub-systems involved in moving parts of machines in a controlled manner. Motion control systems are extensively used in a variety of fields for automation purposes, includi ...
, cinematics,
visual effects Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action fo ...
,
sound In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the br ...
,
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
and networking. Its target systems are the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
, the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
,
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
. On the development side, the engine takes the form of various authoring tools focused on large-scale game projects. It encompasses a character viewer for 3D models, an effects and a cutscene editor, a
previsualization Previsualization (also known as previsualisation, previs, previz, pre-rendering, preview or wireframe windows) is the visualizing of scenes or sequences in a movie before filming. It is a concept used in other creative arts, including animation, ...
tool, and a sound maker. Usage of the third-party programs
Autodesk Maya Autodesk Maya, commonly shortened to just Maya (; ), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for inter ...
, Autodesk Softimage and
Adobe Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc., Adobe for Microsoft Windows, Windows and macOS. It was created in 1987 by Thomas Knoll, Thomas and John Knoll. It is the most used tool for professional digital ...
is supported via plug-ins. The individual authoring tools are connected over a communications server called GRAPE2 which reads all the different data formats, processes them and gives an instant preview of the final game. The engine is highly customizable and can be expanded with new functions and tools should the need for them arise. Although Crystal Tools allows for easier
cross-platform Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some ...
development, the differences in the target systems' video memory and
microarchitecture In electronics, computer science and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as μarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular ...
still necessitate fine-tuning adjustments in the games, for example concerning
texture Texture may refer to: Science and technology * Image texture, the spatial arrangement of color or intensities in an image * Surface texture, the smoothness, roughness, or bumpiness of the surface of an object * Texture (roads), road surface c ...
sizes.


Development


Origins

As a video game company with different production teams,
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
had wished for its employees to efficiently share their know-how and technology even before the merger with its competitor
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
. The desire for a common development infrastructure and engine dates back to the 1997
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
'' Final Fantasy Tactics'', which was created in the transitional period from 2D to 3D game production. Back then, the artists working on the game asked programmer Taku Murata for a fast way to check how their work would look in the final game. As the development was carried out on personal computers, the graphics were displayed on computer monitors. This looked very different from the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
console's actual graphics displayed on a television screen. Initially, a faithful preview of the game's visuals was too time-consuming because all data had to be transferred from PC to console first. To evade this step, Murata created an instant preview tool. With this, he soon witnessed a boost in the artists' productivity and in the quality of their work. For 2000's '' Vagrant Story'', the developers opted to reuse this instant preview tool rather than programming a new one from scratch. Murata and his colleagues added new functions to create a unified preview and cutscene tool tailored to the game's fully polygonal 3D graphics. With 2001's
PlayOnline PlayOnline is an online gaming service owned by Square Enix as the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Launched on June 6, 2000, the service hosted games ...
service, the company then made its first foray into introducing a common software for all its divisions. After the Square Enix merger, however, the individual teams still continued to program and customize their own tools for each game, which would eventually go to waste as only their respective creators knew how to use them. With the amount of assets and tools required by the in-development ''
Final Fantasy XII is a 2006 role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in March 2006. It introduced several innovations to the series ...
'' and the impending advent of the seventh console generation, a common data format for the company was proposed in 2004. It was to be developed in-house and replace general-purpose formats such as FBX and COLLADA. Realizing the goal of an engine with a common set of tools proved to be difficult, as many production teams wanted to further their own interests rather than those of the company as a whole. Select staff members from different company divisions teamed up to work on the project on a voluntary basis, but their loose organizational structure failed to yield results. Nevertheless, Murata considered this group effort a first step in the right direction. In 2005, he was appointed general manager of the newly formed Technology Division. Although this enabled Murata and his subordinates to talk about a company-wide engine more extensively, the lack of manpower again prevented any significant achievements.


Version 1.0

Following the public's positive reaction to the graphics of the ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
Technical Demo for PS3'' presented at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
in 2005, it was decided to release the role-playing video game '' Final Fantasy XIII'' on the PlayStation 3 rather than the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
as originally planned. That August, the Technology Division began working on the White Engine, a PlayStation 3 engine that was supposed to be exclusively used for ''XIII''. Eight months later, however, it was decided to repurpose the engine to further make it compatible with other projects such as the action RPG ''Final Fantasy Versus XIII'' (later rebranded and repurposed into '' Final Fantasy XV'') and the
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced ...
''. In order for the company to stay competitive in a multi-platform environment, support of the engine was extended from the PlayStation 3 to the Xbox 360 and Microsoft Windows, both of which were successful in Western markets. This marked the official development start of a company-wide engine for whose purpose the Technology Division was expanded into the Research and Development Division in September 2006. Murata remained the division's general manager with a full-time staff at his disposal. During development of Crystal Tools, the Research and Development Division continually surveyed what types of tools were needed to create Square Enix's flagship titles. Among the most frequently requested features was an extensive use of character
close-up A close-up or closeup in filmmaking, television production A television show, TV program (), or simply a TV show, is the general reference to any content produced for viewing on a television set that is broadcast via over-the-air, s ...
s. This made the staff realize that the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series put great emphasis on the "
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
-like coolness" of its characters. Consequently, the engine's developers focused on attractive visuals rather than on accurate physics. To achieve a stylized look, a post-processing filter for additional lighting, blur, and visual effects was implemented. Square Enix's large teams were typically composed of a mix of industry veterans and rookie game developers. To accommodate this, the
graphical user interface A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such ...
of the engine became another main feature and was designed to be as intuitive as possible. The large investments into technology and human resources quickly made the White Engine the company's biggest project to date. After one year of work, version 1.0 of the engine was completed in September 2007.


Version 1.1 and later

After version 1.0 had been finished, the engine's code name White Engine was changed to the official title Crystal Tools. This was not only done to represent the company and its works better, but also due to the
refractive In physics, refraction is the redirection of a wave as it passes from one medium to another. The redirection can be caused by the wave's change in speed or by a change in the medium. Refraction of light is the most commonly observed phenome ...
effects of real-life
crystal A crystal or crystalline solid is a solid material whose constituents (such as atoms, molecules, or ions) are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions. In addition, macros ...
s that were meant to symbolize the flexibility of the engine. Over the next few months, the programmers advanced the engine to version 1.1 and added preliminary support for the Wii. In September 2011, ''Final Fantasy Versus XIII'' director
Tetsuya Nomura is a Japanese video game artist, designer, producer, and director working for Square Enix. He was hired by Square initially as a monster designer for ''Final Fantasy V'' (1992), before being shifted towards secondary Character design of Final F ...
and his team replaced Crystal Tools with a proprietary action game engine that was supplemented by the lighting technology of the company's new Luminous Studio engine. Other teams, such as the staff behind '' Final Fantasy XIII-2'', kept using and refining Crystal Tools. For '' Lightning Returns: Final Fantasy XIII'', the engine was adjusted to make it more suitable to games with an
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
design.


Problems

While '' Final Fantasy XIII'' was in production, the development of Crystal Tools caused significant problems and delays. The programmers spent much time on taking all demands from staff into account. Based on this feedback, Murata's team tried to adapt the engine to the needs of several game projects, which proved to be virtually impossible and prevented the engine's specifications from being finalized. Furthermore, as separate groups were working on the individual tools of the engine, there was no comprehensive
software documentation Software documentation is written text or illustration that accompanies computer software or is embedded in the source code. The documentation either explains how the software operates or how to use it, and may mean different things to people in ...
to ensure usability and compliance. Unable to wait any longer, the ''Final Fantasy XIII'' team had no choice but to begin creating assets to keep to the game's production schedule. However, the lack of specifications resulted in these assets being incompatible with the engine. In the end, it was decided that ''XIII'' was to be the principal focus of Crystal Tools and the game's team began cooperating with the Research and Development Division more closely to receive the required tools and specifications. While preliminary support of Crystal Tools was developed for the Wii, the console did not fully support all components. In 2008, Murata said that Square Enix might license the engine out to other companies at some point in the future, although the limited documentation and the impracticality of supporting licensees posed great problems in doing so. Two years later, the game's producer Yoshinori Kitase stated that developing an engine from scratch to go with a new game may have been a mistake and a likely cause for the long period between the title's announcement and release.


Reception

At the time of ''Final Fantasy XIII''s release, Crystal Tools was met with praise from critics. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
''s Richard Leadbetter described it as an "excellent 3D engine". Nate Lanxon of ''
Wired UK ''Wired UK'' is a bimonthly magazine that reports on the effects of science and technology. It covers a broad range of topics including design, architecture, culture, the economy, politics and philosophy. Owned by Condé Nast Publications, it is ...
'' felt that it produced "some of the most breath taking cutscenes and 3D graphics" seen on the Xbox 360 and that it made "lengthy cutscenes more movie-like than ever". Writing for RPGFan, Stephen Harris called Crystal Tools an "impressive software" that "powered the jaw dropping visuals in ''Final Fantasy XIII''". As time passed on, however, various media outlets criticized
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
for building their own engine. GameZone's James Wynne saw Crystal Tools as a means of "combusting money" during its development, and said it was "fairly out of date" by the time it had matured enough to be used for the company's projects.
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
's Ashley Reed faulted Crystal Tools for leading to extended delays in the company's release schedule and even lowering the quality of some games. She blamed the engine for having caused a "catastrophic meltdown" for ''Final Fantasy XIV''. Reed also noted that because ''Final Fantasy XIII'' had been prioritized in Crystal Tools' development, the engine struggled with the open-world environments of ''Versus XIII''. Harris said that people had come to expect "pretty" graphics from Crystal Tools and that ''Final Fantasy XIV'' simultaneously "met and completely shattered" those expectations. He felt that the game was "the most visually astounding MMORPG ever created on the PC platform". However, he called certain graphical features "resource hogs" and was disappointed with the "steep" hardware requirements recommended by Square Enix to run the game. RPGFan's staff writer Derek Heemsbergen said that '' Lightning Returns: Final Fantasy XIII'' could be seen as "a desperate attempt to squeeze one last game out of the aging graphical engine". Wynne equally panned Square Enix's alleged decision to drop Crystal Tools in favor of the newly developed Luminous Studio engine.


Games using Crystal Tools


References

{{Video game engines 2007 software 3D graphics software Square Enix Video game engines