Cross and circle is a
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
design used for
race games played throughout the world.
Design
The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four
spoke
A spoke is one of some number of rods radiating from the center of a wheel (the hub where the axle connects), connecting the hub with the round traction surface.
The term originally referred to portions of a log that had been riven (split ...
s in a wheel; the classic example of this design is
yut. The term "cross and circle game", however, is also applied to boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent.
Ludo
Ludo (; ) is a Abstract strategy game, strategy-based board game for two to four players, in which the players race game, race their four from start to finish according to the rolls of a single dice, die. Like other cross and circle games, Ludo ...
and ''
Parcheesi'' (both descendants of
pachisi
Pachisi ( , ) is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A player's pieces move aro ...
) are examples of frequently played cruciform games.
The category may also be expanded to include circular or square boards a cross which are nevertheless quartered (
Zohn Ahl), and boards that have more than four spokes (''
Aggravation'', ''
Trivial Pursuit
''Trivial Pursuit'' is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question the ...
''). The gameboard for the Aztec game
patolli consists of a collapsed circle an interior cross and thus has the distinction of being a cross that a circle (topologically), without being a cross circle.
Tokens are moved around spaces drawn on the circle and on the cross, with the goal of being the first player to move all tokens all the way around the board. Generally the circle of the cross and circle forms the primary circuit followed by the players' pieces. The function of the cross is more variable; for example, in yut the cross forms shortcuts to the finish, whereas in pachisi the four spokes are used as player-specific exits and entrances to the pieces' home. In non-race games (like
Coppit and ''Trivial Pursuit'') all paths may be undifferentiated in function.
History
Although these board game designs may be of considerable antiquity, firm evidence is sparse. In India, there are uncited claims that the most ancient board games would date back to BC 3500 in the time of legendary Ruler King
Bharata. Noted writer and translator Gilles Schaufelberger lists
Sanskrit
Sanskrit (; stem form ; nominal singular , ,) is a classical language belonging to the Indo-Aryan languages, Indo-Aryan branch of the Indo-European languages. It arose in northwest South Asia after its predecessor languages had Trans-cultural ...
words for board and dice games from ancient India (based on
Heinrich Lüders' work). For cruciform boards, the monumental
Pachisi
Pachisi ( , ) is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A player's pieces move aro ...
or Chaupat boards of the Moghul ruler Akbar (1542–1605), designed to accommodate humans as playing pieces, "still represent the earliest secure evidence for the existence of the game in India."
Culin found evidence for a Nyout-like game existing in China in the 3rd century AD, though this does not seem to be accepted by
H. J. R. Murray.
[Murray 1951, p 142.] Mayan cross and circle boards have been found on stones from the 7th century AD. While there are some reports of games using a "quartered circle" design being played by North American Indian tribes, there is no concrete evidence they existed outside of memoirs written by American explorers.
Esoteric connections
Cross and circle boards may suggest a variety of mystical, symbolic, or esoteric designs such as
mandala
A mandala (, ) is a geometric configuration of symbols. In various spiritual traditions, mandalas may be employed for focusing attention of practitioners and adepts, as a spiritual guidance tool, for establishing a sacred space and as an aid ...
s;
sun
The Sun is the star at the centre of the Solar System. It is a massive, nearly perfect sphere of hot plasma, heated to incandescence by nuclear fusion reactions in its core, radiating the energy from its surface mainly as visible light a ...
and
earth
Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
symbols;
swastika
The swastika (卐 or 卍, ) is a symbol used in various Eurasian religions and cultures, as well as a few Indigenous peoples of Africa, African and Indigenous peoples of the Americas, American cultures. In the Western world, it is widely rec ...
s; or
Celtic
Celtic, Celtics or Keltic may refer to:
Language and ethnicity
*pertaining to Celts, a collection of Indo-European peoples in Europe and Anatolia
**Celts (modern)
*Celtic languages
**Proto-Celtic language
*Celtic music
*Celtic nations
Sports Foot ...
,
Coptic, and
Greek
Greek may refer to:
Anything of, from, or related to Greece, a country in Southern Europe:
*Greeks, an ethnic group
*Greek language, a branch of the Indo-European language family
**Proto-Greek language, the assumed last common ancestor of all kno ...
crosses. However, mere visual similarities do not prove a deeper connection; and demonstrating any historical connection has proven to be a slippery matter. Many modern discussions of the religious, magical, or divinatory genesis of board games stem from the work of
Stewart Culin
Robert Stewart Culin (July 13, 1858 – April 8, 1929) was an American ethnographer and author interested in games, art and dress. Culin played a major role in the development of ethnography, first concentrating his efforts on studying the A ...
who postulated a single source: the "classification of all things according to the Four Directions" by means of divinatory arrows, and that "
rvivals of these magical processes constitute our present games" (including ''all'' dice, board, card, and domino games). He quotes, for example, an "account of the Zuñi War Gods" which explicitly links divination, the 4 quarters of the earth, and games. Nyout (Yut) and Native American games like Zohn Ahl are integral to his argument. However, later scholars have called into question our ability to assign historical precedence among randomizing activities such as divination, impartial decision-making, gambling, and game-playing, and elements of his monolithic genealogy of games have been called "absurd".
Nevertheless, some historical connections are in evidence. E.g., in the 19th century, Yut stick dice were used for divination, with the results being looked up in a book not unlike the
I Ching
The ''I Ching'' or ''Yijing'' ( ), usually translated ''Book of Changes'' or ''Classic of Changes'', is an ancient Chinese divination text that is among the oldest of the Chinese classics. The ''I Ching'' was originally a divination manual in ...
.
[Culin 1895, p 72-73.]
See also
*
List of cross and circle games
A list is a set of discrete items of information collected and set forth in some format for utility, entertainment, or other purposes. A list may be memorialized in any number of ways, including existing only in the mind of the list-maker, but ...
Notes
References
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{{Tabletop games by type
Race games