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''Criticom'' is a 1995
fighting Combat ( French for ''fight'') is a purposeful violent conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is resorted to either as a method of ...
video game developed by
Kronos Digital Entertainment Kronos Digital Entertainment was an American video game developer, founded by Stan Liu in 1992. It developed original properties, beginning with the visually appealing early 3D graphics, 3D fighting games ''Criticom'', ''Dark Rift'' and ''Cardin ...
for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. It was originally released by
Vic Tokai Tokai Communications Corporation Inc (known as Vic Tokai Corporation until 2011) is a telecommunications company in Japan providing DSL services and network solutions. Its headquarters are in the in Aoi-ku, Shizuoka, Shizuoka Prefecture. In N ...
on November 29, 1995 followed by a
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
port in 1996. An early
polygonal In geometry, a polygon () is a plane (mathematics), plane Shape, figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its ''edge (geometry), edges'' or ''sides''. The p ...
3D fighting game, it features a mystery sci-fi backstory and eight fighters from across the galaxy, each attempting to get their hands on a crystal artifact. Critics praised the game's visuals and presentation but widely panned its gameplay mechanics.


Gameplay

The fighting action takes place on a round, elevated platform. Each fighter begins the fight with a full power meter and one power meter refill in reserve that is activated when the primary meter is depleted. There are no rounds. The fight runs until one fighter is knocked out (no more power in their meter), one is knocked out of the arena (or steps/jumps out), or the time runs out. As the game progresses, the player gains access to two additional "levels" for the character, which unlocks new moves and gives the character a new appearance.


Plot and characters

In a galaxy named ''Hyporia'', two alien races, the Nezom and Zerai clans obtained a powerful crystalline stone called "The Relic", and anointed themselves "The Chosen Ones". The Chosen Ones used this power to subjugate the other races, exterminating those that failed to comply. After this era of war, The Chosen Ones began to enjoy a new age of peace. However, The Relic was stolen and The Chosen Ones' power was shaken. Now, warriors from all over the universe seek the relic, each with their own ambitions. Characters are: * Dayton Trent, a man hired by The Chosen Ones to find The Relic * Delara Zerai, a young woman from the Zerai clan seeking vengeance on the one who stole the Relic * Demonica, a mysterious creature from an alternate universe, it is unknown why she is after the Relic * Sgt. Exene Dulait, a woman who seeks the Relic for its mystical powers in order to put an end to wars on her planet * Gorm, a green lizard-like character from a dying race called Dorlons, believing that the Relic is the birthstone of their race * S.I.D., standing for Sentient Integrated Droids, a robot whose goal is to destroy carbon based life forms * Sonork Nezom, who killed his brother in an opportunity to become leader of The Chosen Ones * Yenji, a ninja-like lady who witnessed the death of her family during war, coming back for vengeance against The Chosen Ones * Emperor, ''Criticom'''s final boss; he had stolen the Relic and used its mystic powers for his own advantage


Development

''Criticom'' initially had a comic book character license and
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
as its publisher. As the game neared the end of the design phase, Sony took the license from
Kronos Digital Entertainment Kronos Digital Entertainment was an American video game developer, founded by Stan Liu in 1992. It developed original properties, beginning with the visually appealing early 3D graphics, 3D fighting games ''Criticom'', ''Dark Rift'' and ''Cardin ...
and give it to one of their European subsidiaries. Rather than completely abandon their design work, Kronos opted to create new characters and shop the game concept to other publishers. Kronos president Stan Liu recounted: The
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
version was ported by
Point of View Point of View or Points of View may refer to: Concept and technique * Point of view (literature) or narrative mode, the perspective of the narrative voice; the pronoun used in narration * Point of view (philosophy), an attitude how one sees or ...
.


Reception

The first news and screenshots of the game sparked an enthusiastic reaction from ''
VideoGames A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
'', which called it "one of the coolest fighting game experiences in a long time", but ultimately went on to receive mostly negative reviews, as critics found the strong character designs and graphics to be outweighed by the poor animation and gameplay. Reviewing the PlayStation version in ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'', Scary Larry praised the game's interesting characters, "gorgeous" backgrounds, and sound effects. However, he felt the sluggish moves, particularly the throws, give the game less impact and make it more of a holdover until the next installment of ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' or '' Toshinden''. A reviewer for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' said the game has impressive graphics, making particular note of the realistic lighting and shadow effects, but looks poor in motion due to the animation being done "by hand", without
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
. While he found the character designs to be consistently "clever and imaginative", he deemed the game an overall failure due to the way the choppy frame rate interferes with the gameplay. In a later issue, the magazine commented that Criticom was "creative but ill-fated". Rich Leadbetter of ''Maximum'' remarked that the game has excellent graphics but poor animation and unexciting moves, and compared it unfavorably to '' Zero Divide'' and ''
Tekken 2 is a 1995 fighting game developed and published by Namco. The second entry in the ''Tekken'' series, it was released for Arcade game, arcades in August 1995, and was Porting#Porting of video games, ported to the PlayStation (console), PlayStati ...
''.
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
criticized the controls, slow framerate, and the animation that lacks motion capture, calling it an "ultimately disappointing game", but gave praise to the light sourcing and the background designs. On a more positive note, '' PlayStation Magazine'' called it "a challenging combat game that only reveals its depth with time".''PSM'' 12 ''
Play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * P ...
'' praised the game's "rock-solid gameplay" and that while not as "compelling" as ''
Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events ...
'', it was still a good game. ''GamePro'' reviewed the Saturn port in its July 1996 issue and called it the "worst fighting game of the year", stating that compared to the PlayStation version of the previous season, it has "even slower gameplay, choppy, simple graphics, and no chance at being any fun." They gave it a 2.0 out of 5 for graphics, 2.0 for sound, 1.5 for control, and 2.0 for funfactor. The German magazine ''Mega Fun'' noted that the PlayStation's JPEG module made the intro sequences appear better than on Saturn and the characters' limbs polygons were lacking in this version. The best score was given to the game's sound/FX, 74%, while graphics received 65%, and "fun" 59%. According to Kronos president Stan Liu, the game was a commercial success, partly because it had been completed on budget and on time, and partly because it sold in respectable numbers, which he attributed chiefly to it being a fairly early PlayStation game.


Awards

''
Game Players ''Game Players'' was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' (the ...
'' magazine co-awarded ''Criticom'' for its Best Intro Sequence of the Year (1995), shared with ''Panzer Dragoon''.


Sequel

Kronos Digital Entertainment's next fighting game, ''
Dark Rift ''Dark Rift'' is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai. It is notable for being the first N64 game to run at 60 frames per second. Though ...
'', was originally announced under the title "Criticom II", and includes the character Demonica and Sonork from ''Criticom''.


Notes


References

{{reflist


External links


''Criticom''
at
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
1995 video games 3D fighting games Fighting games Kronos Digital Entertainment games Multiplayer and single-player video games PlayStation (console) games Point of View games Science fiction video games Sega Saturn games Vic Tokai games Video games developed in the United States