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''Crash Boom Bang!'', known in Japan as ''Crash Bandicoot Festival'', is a
party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often feature ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed by
Dimps is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the ''Sonic the Hedgehog'', '' Dragon Ball'' and ''Street Fighter'' franchises. The company was founded on Ma ...
and published by
Vivendi Universal Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associ ...
for the Nintendo DS. It was released in Japan in July 2006, North America and Europe in October 2006 and Australia in November 2006; the international releases were published under the
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is k ...
brand. ''Crash Boom Bang!'' is the first ''Crash'' game to be released for the Nintendo DS, and the second party game of the series, after ''
Crash Bash ''Crash Bash'' is a 2000 party video game developed by Eurocom Entertainment Software in association with Cerny Games and published by Sony Computer Entertainment for the PlayStation. It is the fifth title in the ''Crash Bandicoot'' series and ...
''. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game was met with largely negative reviews for having unoriginal, dull gameplay and poor controls.


Gameplay

''Crash Boom Bang!'''s stages resemble
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a ...
s, as each play area is split into a number of squares. The game takes place among four players, with the computer assigned to spare players. All players simultaneously roll dice. The number each player rolls is the number of squares they move forward. Depending on the type of square that the player lands on, Wumpa Fruit (which is used as points during the race) can be won or lost, an item can be obtained, a special event might be triggered, or a mini-game might commence. If a player lands on a fork in the road, the player will have to select the desired direction with either the stylus or the control pad. In the Adventure Mode, the characters compete in a race for the Super Big Power Crystal. This race is made up of six stages, each containing smaller sub-maps. The host of the race, the Viscount, sets a task for each stage. This task must be completed before the player can continue to another map. The player with the most points is the winner of the stage. The overall winner of all the stages is the winner of the Viscount's race. In the Festival Mode, the gameplay is fundamentally the same as in the Adventure Mode, with the exception of the ability to select stages to play freely. In the My Room mode, the player's character has his or her own private room in which the player can play minigames that have been collected in Adventure Mode, view a collection of items obtained in Adventure Mode, or create a Motion Panel, a unique in-game communication tool can allow customized messages to be sent mid-game to help friends or distract other players' gameplay. The decorations in My Room are different for each character. ''Crash Boom Bang!'' features forty mini-games that can be played alone or remotely against friends. Balance, timing, and intelligence are required to win these mini-games. Players not taking part in a mini-game can bet Wumpa Fruit on the winner. Betting players can assist or obstruct players in the mini-game by using the Motion Panel. If a player has a special item, the player can access the Shop screen from the Bet screen and buy or sell items.


Plot


Characters

A number of characters from past ''Crash Bandicoot'' games return in ''Crash Boom Bang!'', though only eight are playable. The playable characters include
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series co ...
,
Coco Bandicoot '' Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entert ...
,
Crunch Bandicoot '' Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales Traveller's Tales is a British video game developer and a subsidia ...
,
Pura Pura may refer to: Places * Pura, Kushtagi, a village in Koppal district, Karnataka, India * Pura, Iran, a village in Mazandaran Province, Iran * Pura, Tarlac, a municipality in the Philippines * Pura, Switzerland, a municipality in Ticino, S ...
,
Doctor Neo Cortex Doctor Neo Cortex is a fictional character and the main antagonist of the '' Crash Bandicoot'' video game series. He has appeared in every mainline game in the series as Crash Bandicoot's archenemy, as well as a playable character in several sp ...
,
Tawna ''Crash Bandicoot (series), Crash Bandicoot'' is a series of Platform game, platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from ...
,
Pinstripe Potoroo '' Crash Bandicoot'' is a series of platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from 2000 to 2004, and by Radical Entert ...
, and
Fake Crash ''Crash Bandicoot (series), Crash Bandicoot'' is a series of Platform game, platform video games created by Andy Gavin and Jason Rubin. Formerly developed by Naughty Dog from 1996 to 1999, by Traveller's Tales, Eurocom and Vicarious Visions from ...
. All of the characters physically appear as they do in official Japanese ''Crash Bandicoot'' artwork and promotions (making the game the only Sierra Entertainment entry in the series to use the Japanese artwork and promotions), though Crash's model was altered for the non-Japanese releases to closer resemble his ''
Crash Twinsanity ''Crash Twinsanity'' is a 2004 platform video game for the PlayStation 2, Xbox, and Mobile. It is the eleventh installment in the ''Crash Bandicoot'' series and the fifth game in the main series. The game's story takes place three years after ...
'' model. The host of the party, the Viscount, is an original character designed specifically for the game. His name in the original Japanese version is "Viscount Devil", a reference to the
Tasmanian devil The Tasmanian devil (''Sarcophilus harrisii'') (palawa kani: purinina) is a carnivorous marsupial of the family Dasyuridae. Until recently, it was only found on the island state of Tasmania, but it has been reintroduced to New South Wales in ...
native to Australia.


Story

While developing a resort in
Tasmania ) , nickname = , image_map = Tasmania in Australia.svg , map_caption = Location of Tasmania in AustraliaCoordinates: , subdivision_type = Country , subdi ...
, the Viscount finds a map of an ancient city containing the fabled Super Big Power Crystal. He attempts to find it himself, but due to the large amount of puzzles, he fails miserably. In the resort, the Viscount decides to gather up the world's cleverest and strongest bunch of characters and con them into finding the Crystal for him. He sends an invitation to Coco Bandicoot, inviting her and Crash to the World Cannonball Race, where the winner earns $100 million. The race starts in a Port Town, with the winners traveling in a boat to a large desert. Legend has it that four stone tablets are buried somewhere in the desert, and the contestants are sent out to dig for them and bring them to the Viscount. According to the stone tablets, the actual location of the Crystal is hidden somewhere on the ancient map. Before he can investigate the matter further, Doctor Neo Cortex swoops in and snatches the map. As the two struggle for the map, the map is torn to shreds. Cortex sends his loyal Lab Assistants to find the pieces of the map scattered throughout the big City and bring them to him. Now that the contestants know about the map, the Viscount decides to reveal his true intentions: the Super Big Power Crystal can grant a single wish who whoever obtains it, and the Viscount is willing to give a large sum of money to those who help him find it. Finding the Power Crystal is impossible without the Final Key, so the Viscount boards his plane to travel to the North
Atlantic Ocean The Atlantic Ocean is the second-largest of the world's five oceans, with an area of about . It covers approximately 20% of Earth#Surface, Earth's surface and about 29% of its water surface area. It is known to separate the "Old World" of Afr ...
in search for the Final Key. But the plane is full, and only a select number of the contestants are able to board. Propelled to the skies by an explosive volcano, the contestants are able to board the Viscount's plane. On the Viscount's ship, the Viscount tells the group the story of an explorer who found the Final Key, but was unable to find the Power Crystal. That explorer was the Viscount's grandfather. As the explorer sailed back to his homeland to recollect his thoughts, his ship crashed into an iceberg and sank, taking the Viscount's grandfather to a watery grave. "Sounds like a movie", remarks one of the attendees. The Viscount tells them to dive to the sunken ship and retrieve the Final Key, much to their shock, considering the near-freezing temperatures. Despite this, the group is able to find the Final Key before freezing to death. With all the pieces of the puzzle at hand, the Viscount victoriously enters the Tower, where the Super Big Power Crystal awaits its owner. Just as the Viscount is about to make his wish, Crash steps forward and makes his wish of a large pile of Wumpa Fruit, much to the Viscount's grief. "May peace prevail on Earth", says Coco.


Development and release

''Crash Boom Bang'' was developed by
Dimps is a Japanese video game developer based in Osaka, Japan, with an additional office in Tokyo. It is best known for developing games in the ''Sonic the Hedgehog'', '' Dragon Ball'' and ''Street Fighter'' franchises. The company was founded on Ma ...
under the creative direction of Takeshi Narita, and with Shinji Yoshikawa of
Vivendi Universal Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associ ...
serving as producer. The game was
designed A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
by Yuka Niijima, Maiko Azaki and Shiina Suzuki, and was programmed by Kazuteru Suzuki with assistance from Takeshi Kobayashi and Michitoshi Momose. The music was composed and arranged by Kuniyuki Morohashi, while the title theme was composed by Nigorō. Yutaka Shioya served as the game's art director. The voice cast includes
Makoto Ishii is a Japanese voice actor from Chiba Prefecture. He is currently affiliated with Rimax. Filmography Television animation * 2003: '' Ghost in the Shell: Stand Alone Complex'' as Tsujisaki Yū, Hotel man * 2004: '' Futakoi'' as Yūya Hiyama * ...
in the dual role of Crash and Fake Crash,
Risa Tsubaki is a female Japanese voice actress from Meguro, Tokyo affiliated with Mausu Promotion. Roles Television animation *Fighting Beauty Wulong Rebirth (Sachi) *Ouran High School Host Club (Azusa Suwaki, Hina Usami) * Recess (Japanese Dub) (Ashley Arm ...
as Coco,
Yōsuke Akimoto is a Japanese actor and voice actor from Tokyo. He is attached to Mausu Promotion. He is a graduate of the Hosei University business school A business school is a university-level institution that confers degrees in business administr ...
as Cortex,
Asuka Tanii (born June 19, 1980), is a Japanese voice actress. Voice roles Anime ;2000 *''Shiawase Sou no Okojo-san'' (Hyaho, Miyu, Ruka, Ruru) *'' Yobarete Tobidete Akubi-chan'' (Akubi-chan) ;2002 *''Shrine of the Morning Mist'' (Girl B) *''Tokyo Mew Mew' ...
as Pura, Takahiro Yoshino as Pinstripe, Akiko Toda as Tawna, and Shinya Fukumatsu as Crunch. ''Crash Boom Bang!'' was revealed by Vivendi during preparations for E3 2006, where it was publicly announced. It was first released as ''Crash Bandicoot Festival'' in Japan on July 20, 2006. This was followed by a North American release on October 10, 2006, a European release on October 27, 2006, and in Australia on November 2, 2006. ''Crash Boom Bang!'' was the seventh best-selling game in Australia on the week of June 4 to June 10, 2007. A version of the game for mobile phones was developed by Vivendi Games Mobile. Producer Elodie Larre described adapting a party game for the mobile phone as a "big challenge". Not wanting to make "another multiplayer game where the players just pass the phone to each other" and hoping to attract both old and new fans of the series, the development team decided to integrate the mobile phone itself into the minigames, creating such minigame gimmicks as playing with one hand behind the back, with one eye closed, playing with the chin, etc. The biggest challenge for the team was keeping the minigames inside the phone's memory, which was deemed slightly inferior to the first PlayStation console. The '' WarioWare'' series was cited as an influence in making the game. The game was ultimately released as ''Crash Bandicoot MiniGames'' in March 2007.


Reception

''Crash Boom Bang!'' received "generally unfavorable" reviews according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. Andy Myers of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
'' was surprised by the title's perceived staleness in comparison to Dimps' "stellar" work on ''
Sonic Rush is a 2005 Platform game, platform video game developed by Sonic Team and Dimps for the Nintendo DS as part of Sega's Sonic the Hedgehog, ''Sonic the Hedgehog'' series. It was released on November 15, 2005, in North America, November 18 in the PAL ...
''. Lesley Smith of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' remarked that the game "slipped through the cracks in terms of quality control", and suggested it only as a means to "destroy a child's love of videogames". Craig Harris of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
'' said that the game "sends the once A-list mascot into an area usually reserved for generic, nameless furry videogame heroes for bargain budgets", and concluded that it was one of the worst games on the Nintendo DS. The collection of minigames was deemed to be dull and simplistic, with Anthony Dickens of ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' surmising that they were aimed toward younger players. Myers and ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Frank Provo considered only a few of the minigames to be interesting or entertaining, which Provo attributed to their comparatively lessened simplicity. Jon Jordan of '' Pocket Gamer'' found the opponents'
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
to be capricious, which rendered most of the minigames unrewarding. Dickens deemed the game's use of the touch screen to be a gimmick, and Luke Van Leuveren of ''PALGN'' proposed that some of the minigames would have been better served with controls via the
d-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vi ...
or
shoulder button A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of ...
s. Smith and ''
GamesRadar+ ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', ''SFX'', '' Edge'' and '' Compute ...
''s PJ Hruschak complained of poor stylus recognition, with Hruschak noting that the touch screen would periodically cease to function during certain minigames, and Smith declared that "Dimps has tried and failed at using the touch-screen and, to be honest, the game would be better off without it". Smith dismissed the betting mechanic as only briefly entertaining, and Harris lambasted the off-screen competition between computer-controlled opponents as "absolutely ridiculous and unacceptable". The construction of the board game segments was faulted for contributing to erratic pacing, which led to some games lasting for hours; Harris and Van Leuveren added that the issue was exacerbated by the lack of a save function. The gameplay was said to be unintuitive as a result of inadequate instructions, particularly for the use of items, and Jordan considered the selection of items unimaginative. Dickens admitted to personally disliking imitations of board games in video games, and suggested that the game would have worked better with a stage selection system and a wider variety of minigames in lieu of the board games. Harris pointed out that the board games' central action of rolling the dice was performed by a button press despite the user interface being almost entirely touch screen-driven, and cited this as an example of the game's poor planning. Dickens commended the visual and audio presentation, but claimed that it lured him into a false sense of security. Provo and Van Leuveren complimented the character animation and detail, but felt that the use of the ''Crash Bandicoot'' license was purely cosmetic, as the components outside of the characters lacked any resemblance to those of previous installments. Harris said that while the 3D engine was solid, the character animation was robotic and rough. Smith criticized the quality of the character models and the lack of proper scrolling in the introduction. The audio was dismissed as "generic", "boring", "off-putting", and "happy, bippy, but repetitive".


Notes


References


External links

* {{Crash Bandicoot series 2006 video games Crash Bandicoot games Dimps games Multiplayer and single-player video games Nintendo DS games Nintendo DS-only games Party video games Sierra Entertainment games Video games developed in Japan Video games featuring female protagonists Vivendi Games games