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Cranium, Inc. was a
toy A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and p ...
and
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
developer. The company was founded in 1998 by two former
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
executives, Richard Tait and Whit Alexander. They co-developed the ''
Cranium The skull, or cranium, is typically a bony enclosure around the brain of a vertebrate. In some fish, and amphibians, the skull is of cartilage. The skull is at the head end of the vertebrate. In the human, the skull comprises two prominent ...
'' board game.


History

After realizing that he always won at the game '' Pictionary'', but lost more than frequently at the game ''
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a Board game, game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, re ...
'', Tait decided to make a game where everyone could win at something. Drawing inspiration from the HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, ''Cranium'' requires players to spell, draw, mold clay, and answer trivia questions. Tait and Alexander created "a board-game where everyone has heroic moments".Bruce Horovitz, "Cranium guys have their inner child on speed dial", n.d. Cranium, Inc. tested and modified their new game over and over. They knew they had a hit game on their hands when one day the game testers tried to steal the game.Kenneth Hein, "Cranium's New Game Plan Calls For KFC, Song.," In 2002 they decided to make a tournament for the country to bring the best cranium players to the forefront. The contest was for anyone ages 10 and up. Kids and teens from all across the country entered and the final was to be played at the worlds most famous arena, Madison square garden. The finale was held on September 24 and the two teams were Antonio Armenino and giuseppe aveta pinned against mike ditka and Antonio castaldi. Castaldi stole the show when he answered an impossible math question. The attendance that day was 23,000. Unfortunately that was the first and only contest held for the game but talks are in the works for a new one in 2017. Brandweek 45, no. 34 (2004): 15 Without having a retail outlet to sell their game, Cranium, Inc. ordered 20,000 units to be manufactured in China. Cranium, Inc. did have big name investors, such as
Starbucks Starbucks Corporation is an American multinational List of coffeehouse chains, chain of coffeehouses and Starbucks Reserve, roastery reserves headquartered in Seattle, Washington. It was founded in 1971 by Jerry Baldwin, Zev Siegl, and Gor ...
, where they were able to raise US$35 million. Cranium, Inc. went on to win over 130 awards and sell over 22 million games and toys. The company was bought out by
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herma ...
on January 4, 2008 for $77.5 million.


Marketing and advertising

Cranium, Inc. marketing strategies were considered unorthodox by traditional game marketing standards.Julie Bick, "Inside the Smartest Little Company in America.," Inc. 24, no. 1 (January 2002): 54. Because ''Cranium'' came out after Christmas, and Cranium, Inc. did not want to compete in the traditional game buying market of toy stores, they decided to sell their game where their target audience would be. The target audience for Cranium was "25-35 year old, dating yuppies who wanted to connect to each other." Cranium, Inc. partnered with its investor,
Starbucks Starbucks Corporation is an American multinational List of coffeehouse chains, chain of coffeehouses and Starbucks Reserve, roastery reserves headquartered in Seattle, Washington. It was founded in 1971 by Jerry Baldwin, Zev Siegl, and Gor ...
, and sold the game at over 1500
Starbucks Starbucks Corporation is an American multinational List of coffeehouse chains, chain of coffeehouses and Starbucks Reserve, roastery reserves headquartered in Seattle, Washington. It was founded in 1971 by Jerry Baldwin, Zev Siegl, and Gor ...
locations.Bloom, Jonah. "Good idea and great strategy made Cranium, Inc. a success story.," Advertising Age 75, no. 13 (March 29, 2004): 24. Cranium, Inc. then partnered with
Barnes & Noble Barnes & Noble Booksellers is an American bookseller with the largest number of retail outlets in the United States. The company operates approximately 600 retail stores across the United States. Barnes & Noble operates mainly through its B ...
to have their games sold at their locations. ''Cranium'' became the first game sold at the bookstore chain. Cranium, Inc. also created a membership called "Club Cranium" that one could sign up for using codes included in marketing brochures included in their games; the club was later discontinued after the acquisition by Hasbro. In 1998, Cranium, Inc. had only spent $15,000, a relatively low figure, on marketing and advertising. While most other games advertised on TV, Cranium, Inc. advertised ''Cranium'' on the radio. Radio jocks would ask its listeners ''Cranium''s trivia questions and winners got the game for free. Also, Cranium, Inc. made partnerships where Cranium questions were featured on Delta Song Airlines napkins, Dr. Pepper bottles at
KFC KFC Corporation, doing business as KFC (an abbreviation of Kentucky Fried Chicken), is an American fast food restaurant chain specializing in fried chicken and chicken sandwiches. Headquartered in Louisville, Kentucky, it is the world's se ...
, and on packages of
Land O' Lakes Land O'Lakes, Inc. is an American member-owned agricultural cooperative based in the Minneapolis-St. Paul suburb of Arden Hills, Minnesota, United States, focusing on the dairy industry. The cooperative has 1,959 direct producer-members, 751 me ...
butter. Bill Furlong, Cranium, Inc.'s Director of Marketing had said that the game company "was giving people a chance to try their game everywhere from the grocery store, to 30,000 feet in the air on Delta Song Airplane". Cranium, Inc. also found advertisement in celebrity endorsements. On ''
The Oprah Winfrey Show ''The Oprah Winfrey Show'' is an American first-run syndicated talk show that was hosted by Oprah Winfrey. The show ran for twenty-five seasons from September 8, 1986, to May 25, 2011, in which it broadcast 4,561 episodes. The show was taped i ...
'', Julia Roberts stated that ''Cranium'' "was the most fun game ever" and that she and boyfriend
Benjamin Bratt Benjamin Bratt (born December 16, 1963) is an American actor. He is known for playing Paco Aguilar in '' Blood in Blood Out''. He had supporting film roles in the 1990s in ''Demolition Man'' (1993), ''Clear and Present Danger'' (1994) and '' ...
"could not stop playing it.
Al Gore Albert Arnold Gore Jr. (born March 31, 1948) is an American former politician, businessman, and environmentalist who served as the 45th vice president of the United States from 1993 to 2001 under President Bill Clinton. He previously served as ...
and
Bill Gates William Henry Gates III (born October 28, 1955) is an American businessman and philanthropist. A pioneer of the microcomputer revolution of the 1970s and 1980s, he co-founded the software company Microsoft in 1975 with his childhood friend ...
, Tait and Alexander's former boss, even endorsed the game.


Cranium

''Cranium'' is a
party A party is a gathering of people who have been invited by a Hospitality, host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will oft ...
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
based on ''
Ludo Ludo (; ) is a Abstract strategy game, strategy-based board game for two to four players, in which the players race game, race their four from start to finish according to the rolls of a single dice, die. Like other cross and circle games, Ludo ...
''. It is billed as "The Game for Your Whole Brain." Unlike many other party games, ''Cranium'' includes a wide variety of activities. Giorgio Davanzo created the packaging and brand identity for the game, and Gary Baseman, co-creator of the animated series '' Teacher's Pet'', did the art.


Spin-offs

''Cranium Cadoo'', a spin-off designed for school-aged kids (7 and up), won the "Game of the Year" award for 2002 from the Toy Industry Association. ''Cranium Hullabaloo'', a spin-off of the game aimed at young children (4 and up), won the "Game of the Year" award for 2003 from the Toy Industry Association.


Toys and games

*'' Whoonu'' *''Balloon Lagoon'' *''Ballpark Blast'' *''Cadoo'' *''Bumparena'' *''Cariboo'' *''Connect-O-Round'' *''Cranium Wonder Works Talking Picture Book'' *''Doodle Tales'' *''Family Fun'' *''Giggle Gear Mega Mask'' *''Hoopla'' *''Hullabaloo DVD Game'' *''Let's Play Neighborhood Family Fun Game'' *''Megafort'' *''Pop 5'' *''Super Fort Carnival Clubhouse'' *''Zigity'' *''Zooreka''


Awards

''Cranium'' was named "Game of the Year" for 2001 by the Toy Industry Association.Cranium's 2001 TIA winner, writeup in Entrepreneur Magazine
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References


External links

{{Coord, 47.611492, -122.343788, display=t Board game publishing companies Defunct companies based in Seattle 1998 establishments in Washington (state) 2008 disestablishments in Washington (state) Manufacturing companies established in 1998 Manufacturing companies disestablished in 2008 Hasbro games Party board games 2008 mergers and acquisitions