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''Clockwork Knight'' is a side-scrolling
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed and published by Sega for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
. It was released in Japan in November 1994, in North America on the 1995 launch, and in Europe on July 8, 1995. Reviews were mixed, with critics praising the advanced graphics but criticizing the low difficulty, short length, and lack of gameplay innovation. It was followed by '' Clockwork Knight 2''.


Plot

Sir Tongara de Pepperouchau III ("Pepper" for short) is a
toy soldier A toy soldier is a miniature figurine that represents a soldier. The term applies to depictions of uniformed military personnel from all eras, and includes knights, cowboys, American Indians, pirates, samurai, and other subjects that involve ...
. He is in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house every night at midnight. But he is clumsy and something of a laughing stock, especially when compared to his friendly rival Ginger who is also after Chelsea's heart. One night Chelsea is stolen away by an unknown force, which also hypnotizes some of the lesser toys to become fierce minions and stand in the way of anyone who would try to rescue her. If there is no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it is too late.


Gameplay

This game is a side-scrolling
platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charact ...
in the vein of the ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the '' Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his c ...
'' and ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformer ...
'' series. Unlike those games, however, the game uses prerendered digitized 2D sprites of high-resolution 3D models similar to the ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
'' series, or ''
Killer Instinct ''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for ...
'', on top of fully 3D levels (and with fully 3D bosses). Pepper attacks enemies and opens passages with his key. A quick tap of a button will thrust it out horizontally. Likewise, repeatedly tapping the button over and over will cause him to twist the key around and around. This makes it a bit more powerful (e.g.: an enemy could be knocked out temporarily with a simple jab, but running into the key when twisting it will instantly take it out). He can also pick up unconscious enemies or objects such as footballs or springs and toss them; vertical tosses are possible. The goal is to reach the end of the stage before time or hit points (typically three, though Gold Keys can increase that maximum) run out. There are no checkpoints; dying sends a player back to the beginning of a level. The levels are fairly large and contain numerous side areas with treasures. Every third level, Pepper must face off against a large, fully
polygonal In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
boss in a one-on-one battle. The game has 13 levels, including boss levels. The levels take place in four different rooms (Betsy's Room, Kevin's Room, the Kitchen, and the Attic) with two normal levels and one boss each, plus a final boss. After beating the bosses of the first three worlds, the player can opt to participate in a bonus game called Soltian Roulette, ran by Soltia the perfume bottle in which Imperial Crowns (silver coins found commonly throughout the game) are spent for a chance at gaining extra lives in a
shell game The shell game (also known as thimblerig, three shells and a pea, the old army game) is often portrayed as a gambling game, but in reality, when a wager for money is made, it is almost always a confidence trick used to perpetrate fraud. In conf ...
. If Pepper loses all his lives, the player can continue from the beginning of the current room by spending Crowns. If the player does not have enough coins to continue, the game is over and the player must start from the beginning of the game.


Development

According to producer Noriyoshi Oba, ''Clockwork Knight'' took over a year to create."Clockwork Knight Spexial Interview"
''Sega Saturn Magazine April 1995,'' pages 100-101.
Before deciding on a world of toys, the development team thought of utilizing a much darker and serious swords and sorcery theme, but after many revisions it was dropped due to it being deemed unsatisfactory. After the switch to the fantasy toy setting, development sped up considerably. Designer Katsuhisa "Kats" Sato cited '' Mickey Mania'' as an influence on ''Clockwork Knight''. The game's
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
sequences were designed by freelance artist Masayuki Hasegawa. Sega made several modifications to make the game more difficult for its North American and European releases, such as increasing the number of hits required to defeat the bosses, as well as increasing the number of Imperial Crowns needed to play the Soltian Roulette bonus game. Producer Dante Anderson explained, "For some reason, Japanese audiences like to beat their games very quickly, but Americans want more challenge, and Europeans like the games tougher still." Further alterations were also made, such as removing before-level cutscenes (in which Pepper would receive advice from his various friends and family) and changing the skin tone of the game's first boss, a top hot-toting doll named Dandy Bob, to blue due to the belief the fight would resemble a toy attacking a human child.


Reception

On release, ''
Sega Saturn Tsūshin formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' awarded the game a 29 out of 40.SegaSaturn GameCross Review: クロックワーク ナイト ~ペパルーチョの大冒険 上巻~. ''Sega Saturn Tsūshin''. No.1. Pg.7. 2 December 1994. ''
Famicom Tsūshin formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' followed this up with a score of 32 out of 40 eight months later,NEW GAMES CROSS REVIEW: クロックワークナイト ~ペパルーチョの大冒険・上巻~. Weekly Famicom Tsūshin. No.346. Pg.33. 4 August 1995. giving it a 10 out of 10 in their Reader Cross Review.読者 クロスレビュー: クロックワークナイト ~ペパルーチョの大冒険・上巻~. Weekly Famicom Tsūshin. No.324. Pg.44. 3 March 1995. USA-based magazine ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' reviewed the Japanese version of the game prior to the Saturn's launch in the USA. They highly praised the responsive controls and graphical effects such as the scaling of enemies when they move to and from the background, but criticized the game for lack of gameplay innovation, concluding that it is "excellent-looking" and "enjoyable to play" but "once the initial look of the game wears off, you're left with a game you've been playing for years." Their later review of the North American release was more forgiving. Though they criticized the music, controls, and low difficulty, they acknowledged that the game was a strong showcase of the Saturn's graphical features and concluded that younger gamers might enjoy it. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' also reviewed the game prior to the Saturn's USA launch. They too were highly impressed with the game's graphics, noting particularly the "solidity" and depth of the objects, the exceptional parallax scrolling effects, and the textures of the scenery. However, they also concurred that the gameplay is "routine" and unoriginal platforming, and found the game too easy as well. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' agreed that the game was a showcase for the Saturn's graphical abilities but considered this to be a negative, with one of them elaborating that "The 3-D perspective is practically shoved down your throat. There are enough colors to blind you for life..." Two of them felt the graphics were particularly wasted because the player character cannot enter the different scrolling planes. They rated it an overall "good game" and scored it 28 out of 40 (7 out of 10 average). Similarly to ''GamePro'' and ''Next Generation'', ''Maximum'' commented that "The graphics do look great … and the gameplay is decent enough, but playing the game is in no way a new experience. Everything you can do in ''Clockwork Knight'', you've probably done before in a 16-bit title." However, they felt the game's worst point to be its lack of longevity, asserting that "even the most unskilled player will have seen all four levels in one session."


Notes


References

{{Reflist 1994 video games Fictional knights in video games Platform games Sega Games franchises Sega video games Sega Saturn games Sega Saturn-only games Sentient toys in fiction Video games about toys Video games with 2.5D graphics Video games with pre-rendered 3D graphics Video games developed in Japan