Chaotic scattering is a branch of
chaos theory
Chaos theory is an interdisciplinary area of scientific study and branch of mathematics focused on underlying patterns and deterministic laws of dynamical systems that are highly sensitive to initial conditions, and were once thought to have ...
dealing with
scattering
Scattering is a term used in physics to describe a wide range of physical processes where moving particles or radiation of some form, such as light or sound, are forced to deviate from a straight trajectory by localized non-uniformities (including ...
systems displaying a strong
sensitivity to initial conditions. In a classical scattering system there will be one or more ''impact parameters'', ''b'', in which a particle is sent into the scatterer. This gives rise to one or more exit parameters, ''y'', as the particle exits towards infinity. While the particle is traversing the system, there may also be a ''delay time'', ''T''—the time it takes for the particle to exit the system—in addition to the distance travelled, ''s'', which in certain systems, i.e., "billiard-like" systems in which the particle undergoes lossless collisions with ''hard'', fixed objects, the two will be equivalent—see below. In a chaotic scattering system, a minute change in the impact parameter, may give rise to a very large change in the exit parameters.
Gaspard–Rice system

An excellent example system is the "Gaspard–Rice" (GR) scattering system
—also known simply as the "three-disc" system—which embodies many of the important concepts in chaotic scattering while being simple and easy to understand and simulate. The concept is very simple: we have three hard discs arranged in some triangular formation, a point particle is sent in and undergoes perfect,
elastic collision
In physics, an elastic collision is an encounter (collision) between two bodies in which the total kinetic energy of the two bodies remains the same. In an ideal, perfectly elastic collision, there is no net conversion of kinetic energy into ...
s until it exits towards infinity. In this discussion, we will only consider GR systems having equally sized discs, equally spaced around the points of an equilateral triangle.
Figure 1 illustrates this system while Figure 2 shows two example trajectories. Note first that the trajectories bounce around the system for some time before finally exiting. Note also, that if we consider the impact parameters to be the start of the two perfectly horizontal lines at left (the system is completely reversible: the exit point could also be the entry point), the two trajectories are initially so close as to be almost identical. By the time they exit, they are completely different, thus illustrating the strong sensitivity to initial conditions. This system will be used as an example throughout the article.
Decay rate
If we introduce a large number of particles with uniformly distributed impact parameters, the rate at which they exit the system is known as the decay rate. We can calculate the decay rate by simulating the system over many trials and forming a histogram of the delay time, ''T''. For the GR system, it is easy to see that the delay time and the length of the particle trajectory are equivalent but for a multiplication coefficient. A typical choice for the impact parameter is the ''y''-coordinate, while the trajectory angle is kept constant at zero degrees—horizontal. Meanwhile, we say that the particle has "exited the system" once it passes a border some arbitrary, but sufficiently large, distance from the centre of the system.
We expect the number of particles remaining in the system, ''N(T)'', to vary as:
:
Thus the ''decay rate'',
, is given as:
:
where ''n'' is the total number of particles.
[
]
Figure 3 shows a plot of the path-length versus the number of particles for a simulation of one million (1e6) particles started with random impact parameter, ''b''. A fitted straight line of negative slope,
is overlaid. The path-length, ''s'', is equivalent to the decay time, ''T'', provided we scale the (constant) speed appropriately.
Note that an exponential decay rate is a property specifically of hyperbolic chaotic scattering. Non-hyperbolic scatterers may have an arithmetic decay rate.
An experimental system and the stable manifold
Figure 4 shows an experimental realization of the
Gaspard–Rice system using a laser instead of a point particle.
As anyone who's actually tried this knows, this is not a very effective
method of testing the system—the laser beam gets scattered in every
direction. As shown by Sweet, Ott and Yorke,
[
]
a more effective method is to direct coloured light through the gaps
between the discs (or in this case, tape coloured strips of paper across pairs of cylinders)
and view the reflections through an open gap.
The result is a complex pattern of stripes of alternating colour, as
shown below, seen more clearly in the simulated version below that.
Figures 5 and 6 show the ''basins of attraction'' for each
impact parameter, ''b'', that is, for a given value of ''b'', through which gap
does the particle exit? The ''basin boundaries'' form a
Cantor set
In mathematics, the Cantor set is a set of points lying on a single line segment that has a number of unintuitive properties. It was discovered in 1874 by Henry John Stephen Smith and introduced by German mathematician Georg Cantor in 1883.
T ...
and
represent members of the
stable manifold
In mathematics, and in particular the study of dynamical systems, the idea of ''stable and unstable sets'' or stable and unstable manifolds give a formal mathematical definition to the general notions embodied in the idea of an attractor or repell ...
: trajectories that, once started, never
exit the system.
The invariant set and the symbolic dynamics
So long as it is symmetric, we can easily think of the system as an
iterated function
In mathematics, an iterated function is a function (that is, a function from some set to itself) which is obtained by composing another function with itself a certain number of times. The process of repeatedly applying the same function ...
map, a common method of representing a chaotic, dynamical system.
[
]
Figure 7 shows one possible representation of the variables, with the first variable,