Mark Evan Cerny ( ; born 1964 or 1965) is an American
video game designer
Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development ...
,
programmer
A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming.
The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
,
producer and
media proprietor
A media proprietor, also called a media executive, media mogul, media tycoon, or press baron is an entrepreneur who controls any means of public or commercial mass media, through the personal ownership or holding of a dominant position within a ...
.
Raised in the
San Francisco Bay Area
The San Francisco Bay Area, commonly known as the Bay Area, is a List of regions of California, region of California surrounding and including San Francisco Bay, and anchored by the cities of Oakland, San Francisco, and San Jose, California, S ...
, Cerny attended
UC Berkeley
The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California), is a public land-grant research university in Berkeley, California, United States. Founded in 1868 and named after the Anglo-Irish philosopher George Berkele ...
before dropping out to pursue a career in video games. In his early years, he spent time at
Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
,
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
,
Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California. The studio is best known for its games in the ''Tomb Raider'', '' Legacy of Kain'', and '' Gex'' series.
Madeline Canepa, Judy Lange, and Dave Morse ...
and
Universal Interactive Studios
Universal Interactive (formerly Universal Interactive Studios until 2001) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the ...
before becoming an independent
consultant
A consultant (from "to deliberate") is a professional (also known as ''expert'', ''specialist'', see variations of meaning below) who provides advice or services in an area of specialization (generally to medium or large-size corporations). Cons ...
under his own company Cerny Games in 1998. While at Sega, he established
Sega Technical Institute
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
, working on games including ''
Sonic the Hedgehog 2
is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. Like the fir ...
'' (1992).
Cerny has since frequently collaborated with
Sony Interactive Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
as a consultant, including being the lead designer for hardware of several
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
consoles, being called the architect of the
PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
,
PS4 and
PS5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
. He has also consulted with
Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. G ...
and
Insomniac Games
Insomniac Games, Inc. is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most ...
since their creation in the 1990s, as well as other Sony first-party studios like
Sucker Punch Productions
Sucker Punch Productions, LLC is an American video game developer based in Bellevue, Washington. It is best known for creating character action games for PlayStation consoles such as ''Sly Cooper'', ''Infamous (series), Infamous'', and ''Ghost ...
. He has also developed several games, notably the arcade game ''
Marble Madness
''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble throug ...
'' and the ''
Knack'' series, and credited on many more for his consulting work.
In 2004, he was the recipient of the Lifetime Achievement Award from the
International Game Developers Association
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers."
The IGDA is incorp ...
, and was inducted into the
Academy of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
Hall of Fame in 2010.
Career
1982–1996: First years
Mark Evan Cerny was born in 1964 or 1965. He grew up in San Francisco, and was a fan of
computer programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of proc ...
and
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s as a youth.
[ He had attended ]University of California, Berkeley
The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California), is a Public university, public Land-grant university, land-grant research university in Berkeley, California, United States. Founded in 1868 and named after t ...
, but when he was 17 in 1982, he was invited to join Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
, and dropped out of school for the opportunity. He started working in Atari's arcade division on January 18, 1982. In those earlier days of professional game development, teams were small and each member was responsible for a wider range of roles than today. He first worked with Ed Logg
George Edward "Ed" Logg (born 1948 in Seattle) is a retired American arcade video game designer, first employed at Atari, Inc. and later at Atari Games. He currently resides in San Jose, California. He was educated at University of California, B ...
on ''Millipede
Millipedes (originating from the Latin , "thousand", and , "foot") are a group of arthropods that are characterised by having two pairs of jointed legs on most body segments; they are known scientifically as the class Diplopoda, the name derive ...
'' and Owen Rubin on ''Major Havoc
''Major Havoc'' (or ''The Adventures of Major Havoc'') is an action game released as an arcade video game by Atari, Inc. in 1984. A vector-based upright arcade cabinet, ''Major Havoc'' consists of several smaller game experiences played in su ...
''. "Working at Atari early in my career was an experience I'll never forget. I got to work alongside game design legends like Ed Logg, Dave Theurer
David Theurer is a game designer and computer programmer. In 1980, he created the ''Missile Command'' and '' Tempest'' arcade games for Atari, Inc., considered two of the major releases from the Golden age of arcade games. Theurer also designed ' ...
, Owen Rubin, among many others, during a time when creativity, passion and competition was at a high. Ideas that were 100% original was not only expected, but demanded. As a young 18-year-old, I couldn't ask for a better introduction for my career," said Cerny.
Cerny's first major success was the arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''Marble Madness
''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble throug ...
'' in which he, at age 18, acted as designer and co-programmer. During this period around 1985, he gained an interest in video game hardware, which Cerny considered far simpler than his later work with the PlayStation. By the end of the 1980s, he joined Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, initially working at Sega's headquarters in Japan and then returning to the United States by 1991 to help establish the Sega Technical Institute
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
. There, he worked on various Master System
The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
and Genesis
Genesis may refer to:
Religion
* Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind
* Genesis creation narrative, the first several chapters of the Bo ...
releases, most notably ''Sonic the Hedgehog 2
is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. Like the fir ...
''.
Cerny left Sega in 1992 to join the newly formed Crystal Dynamics
Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California. The studio is best known for its games in the ''Tomb Raider'', '' Legacy of Kain'', and '' Gex'' series.
Madeline Canepa, Judy Lange, and Dave Morse ...
. He initially worked on 3DO
3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
games including '' Crash 'n Burn'' (1993) and ''Total Eclipse
An eclipse is an astronomical event which occurs when an astronomical object or spacecraft is temporarily obscured, by passing into the shadow of another body or by having another body pass between it and the viewer. This alignment of three ...
'' (1994). Cerny was instrumental in helping Crystal Dynamics become the first American developer to secure a PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
development kit from Sony Computer Entertainment
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
, having gone to Japan to negotiate the deal with Shuhei Yoshida
is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment (SIE) from 2008 to 2019, and was the head of PlayStation Indies from 2019 until his retirement from the co ...
, at that point a young executive within Sony. While the development kit had been delivered to Crystal Dynamics by 1994, Cerny had left the studio to lead Universal Pictures
Universal City Studios LLC, doing business as Universal Pictures (also known as Universal Studios or simply Universal), is an American filmmaking, film production and film distribution, distribution company headquartered at the 10 Universal Ci ...
' newly formed multimedia division.
1996–present: Partnership with Sony
From 1994 to 1998, Cerny was involved with Universal Interactive Studios
Universal Interactive (formerly Universal Interactive Studios until 2001) was an American video game publisher. The company was established on January 4, 1994, and led by Skip Paul and Robert Biniaz of MCA. It was best known for producing the ...
, a newly formed division of Universal for video games that Cerny described as a "boutique publisher". Cerny was initially a vice president of product development and later became its president. Cerny had been given a good amount of freedom with the division, stating "The best part about this was that Universal didn't really know the business and as a result I had a great big bag of money to spend and no supervision". Under Cerny, Universal Interactive Studios hired in two small and new development studios to develop for the PlayStation, aided by his past connections within Sony: the three-person Naughty Dog
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. G ...
and two-person Insomniac Games
Insomniac Games, Inc. is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most ...
. In the case of Naughty Dog, they were brought in to build '' Way of the Warrior'' and had signed on for three additional titles. Cerny helped with their next title, ''Crash Bandicoot
''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'', which Sony picked up to publish in 1996. Insomniac similarly had completed their first title '' Disruptor'' and Cerny helped them prepare the next game, ''Spyro the Dragon
''Spyro the Dragon'' is a 1998 platform game originally developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation. The first game in the ''Spyro'' series, it stars the title character, a young purple dragon ...
'', which also was picked up and published by Sony in 1998. When Naughty Dog and Insomniac's contracts with Universal expired, both studios signed up with Sony to continue to develop games for the PlayStation. Cerny kept in close contact with both teams afterwards. In 1998, Universal as a whole had financial issues that set a hiring freeze on the Interactive Studios group. Cerny opted to leave Universal to become consultant under his own company, Cerny Games, that would allow him to keep working with Naughty Dog, Insomniac and Sony.
Around 1999, Sony was developing the hardware for the PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
. Yoshida, now executive producer of product development, contacted Cerny about helping to develop a graphics engine for the new console. Cerny accepted, and worked in Japan over a three-month span, being the first American to work on the PlayStation 2. Once the engine was complete, Cerny helped both Naughty Dog and Insomniac with their first PlayStation 2 titles, '' Jak & Daxter: The Precursor Legacy'' and ''Ratchet & Clank
''Ratchet & Clank'' is a series of Action-adventure game, action-adventure Platform game, platform and third-person shooter video games created and developed by Insomniac Games and published by Sony Interactive Entertainment. High Impact Games ...
'', respectively, as well as several sequels in both series that followed. During this period, Cerny developed his "Method" approach for game development from his experience on the "dos and don'ts" in the game industry. Cerny's Method has since become a standard practice in the video game development industry.
Cerny would continue his consulting with Sony. In 2003, Yoshida had been promoted to vice president of product development at Sony Computer Entertainment America
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony Group Corporation. It primarily operates the PlayStation brand of video game console ...
, where the planning of Sony's next console the PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
had started. Yoshida again brought Cerny to help plan out a means for the new console to share some of the same functionality as the previous consoles as to reduce the burden and cost for developers. Cerny worked with Sony and Naughty Dog to form the Initiative for a Common Engine (ICE) Team, with part of the team working directly with Sony's hardware developers in Japan to bring about Yoshida's vision. Ultimately the PlayStation 3's new core hardware, the Cell
Cell most often refers to:
* Cell (biology), the functional basic unit of life
* Cellphone, a phone connected to a cellular network
* Clandestine cell, a penetration-resistant form of a secret or outlawed organization
* Electrochemical cell, a de ...
, was difficult to work with, though some of the goals of the ICE Team were implemented. In addition to hardware support, Cerny continued to assist Naughty Dog and Insomniac with their first PlayStation 3 titles, '' Uncharted: Drake's Fortune'' from Naughty Dog, '' Resistance: Fall of Man'' and '' Ratchet & Clank Future: Tools of Destruction'' for Insomniac, as well as for other Sony first-party titles, including ''God of War III
''God of War III'' is a 2010 action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment. First released for the PlayStation 3 on March 16, 2010, it is the fifth installment in the ''God of War'' serie ...
'' and ''Killzone 3
''Killzone 3'' is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the ''Killzone'' series, the first game in the series to ...
''.
PlayStation lead architect
Around 2007, Sony was looking ahead to the successor to the PlayStation 3, which had not met Sony's sales expectations in competition with Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, and had contributed to Ken Kutaragi
is a Japanese engineering technologist and businessman, currently president and CEO of Cyber AI Entertainment. Formerly the chairman and CEO of Sony Computer Entertainment (SCE), the video game division of Sony, Kutaragi is known as "The Father ...
's departure from Sony. A postmortem from the PlayStation 3s development revealed that either the next console would stay with the Cell processor, or move to an x86
x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel, based on the 8086 microprocessor and its 8-bit-external-bus variant, the 8088. Th ...
-based architecture common to personal computers
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
. While the x86 approach would make some parts of development easier, Cerny told Sony this was currently unfavorable to the first-party developers as it would prevent them from accessing low-level functions that many used for extracting as much performance from the console. Cerny spent much of his time in November 2007 researching the history of the x86 architecture, and then proposed a plan to Yoshida for him to take on the lead development role for the next PlayStation based on what he had learned so that the next console would be developer-friendly while using the x86 architecture. Yoshida agreed, which helped to convince the upper management at Sony to allow Cerny to remain a consultant while assigned as the PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
's lead designer. Cerny's approach to the PlayStation 4's design is considered significant, as it had led the console to achieve over 100 million units sold by 2019 trailing only the PlayStation 2 in lifetime sales. Alongside hardware, Cerny led development of one of the PlayStation 4's launch games, '' Knack,'' as well as its sequel.
Cerny continued on as lead designer on Sony's future consoles, including the handheld PlayStation Vita
The PlayStation Vita (PS Vita) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 17, 2011, then in other international territories on February 22, 2012, and was produced ...
, and for the PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
. Cerny said that his consultant status gives him freedom that being an employee of Sony would not have, such as being able to work with multiple different groups within Sony and its first-party studios for improving the PlayStation design. He also continued to consult in game design for several of Sony's first-party games, including ''The Last Guardian
''The Last Guardian'' is a 2016 action-adventure game developed by Japan Studio and GenDesign and published by Sony Interactive Entertainment for the PlayStation 4. Players control a boy who befriends a giant legendary creature named Trico.
...
'', ''Marvel's Spider-Man
''Marvel's Spider-Man'' is a series of Superhero fiction, superhero Action-adventure game, action-adventure video games developed by Insomniac Games and published by Sony Interactive Entertainment (SIE) for PlayStation consoles and Windows. Base ...
'' and ''Death Stranding
''Death Stranding'' is a 2019 action-adventure game developed by Kojima Productions and originally published by Sony Interactive Entertainment. It is the first game from director Hideo Kojima and Kojima Productions after their split from Konam ...
''. Since around 2009 and the release of the PlayStation 4, Cerny has worked on a two-year cycle where he visits most of Sony's first-party developers and other key studios to figure out what issues they have with the current hardware and what they would like to see out of future hardware. These visits may lead to mid-generation improvements in hardware revisions or improved software, or have been used to inform the direction of the next generation of hardware.
The Method process
Cerny established the Method process in 2002 while consulting with Naughty Dog, Insomniac, and other Sony first-party studios. Cerny observed that there were completely different approaches needed in the preproduction stage and the production stage of video game development, and that it was impossible to put a timeline on the creative process. He suggested that the pre-production stage should be freeform, allowing the creative persons to explore a game's viability prior to full development. The end product of the preproduction stage under the Method process should be a "publishable first playable" version of the game that can be used to determine the viability of the title. This version does not need to be content-complete but provide enough to be used in playtesting from potential consumers. If the game at this state does not excite players, then the game idea should be set aside before too much effort is put into it. Once the decision is made to move forward on the game, then Cerny recommends by the Method that the typical use of scheduled milestones and deliverables to keep the project on track.
Personal life
While working under Sega in Japan during the 1980s and 1990s, Cerny learned Japanese. He met his future wife in Japan, who helped him to establish Cerny Games, which she continues to manage to this day.
Accolades
The International Game Developers Association
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers."
The IGDA is incorp ...
awarded Cerny with the Lifetime Achievement Award at the Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding video game developer, game developers and video game, games. Introduced in 2001, the Game Developers Choice Awards were preceded by ...
(IGDA) in 2004. IGDA stated, "It's rare to find a 'jack-of-all-trades' who not only has the high-level vision for great game design but can act as the glue to adhere all the pieces together. His unusual but highly effective methodology has brought us some of the most entertaining games in history." He was described as "a master collaborator". His ''Crash Bandicoot'' and ''Spyro the Dragon'' games have collectively sold more than 30 million units.
In 2010, at the 13th Annual Interactive Achievement Awards, Mark Cerny was inducted into the Academy of Interactive Arts & Sciences Hall of Fame. "Mark Cerny is the closest we have come to a modern-day Da Vinci," said Joseph Olin, then-president of the AIAS. "What he does isn't restricted to a single aspect of game creation, he really is a Renaissance man. He is a diversely accomplished game designer, producer, programmer and technologist, fluent in Japanese and one of the foremost Western experts on the Japanese game market. He is also one of the only top-level independents in a business dominated by institutions."
Works
Notes
References
External links
Cerny Games, Inc.
*
GameIndustry.com: Cerny interview
Mark Cerny in Conversation with Rich Hilleman
at the Computer History Museum
The Computer History Museum (CHM) is a computer museum in Mountain View, California. The museum presents stories and artifacts of Silicon Valley and the Information Age, and explores the Digital Revolution, computing revolution and its impact ...
{{DEFAULTSORT:Cerny, Mark
1960s births
Living people
Academy of Interactive Arts & Sciences Hall of Fame inductees
American consultants
American video game designers
American video game programmers
American video game producers
Atari people
Place of birth missing (living people)
Computer hardware researchers
Sony Interactive Entertainment people
American video game businesspeople
People from San Francisco
People from San Mateo, California
People from Burbank, California
Sega people
Game Developers Conference Lifetime Achievement Award recipients