''CastleMiner'' is a 2011 video game developed by American indie studio DigitalDNA Games and released on
Xbox Live Indie Games on July 27, 2011. It is a block-building sandbox game that uses
Xbox Live
The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An u ...
Avatars as the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s. Less than four months after its initial release, a sequel to the game called ''CastleMiner Z'' was released on November 9, 2011. A third game, ''CastleMiner Warfare'', was released for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
PCs in 2013.
Gameplay
When a new game is started, players can choose one of six different world types: lagoon, coastal, classic, flatland, desert, and arctic. Once the game loads, they spawn in the middle of the map. From here, they can start exploring the world or build different structures with a variety of blocks already given to them. They can also dig into the ground and build in the game world.
The game has over two hundred blocks available to use in the game, which are selected using a categorized user interface. Players have the ability to teleport to the surface, starting point or another player's location. Players can choose whether to make their online worlds privately or publicly accessible. During online play, players can decide who can build in their worlds, and have the option to kick or ban people from their server.
''CastleMiner Z''
''CastleMiner Z'' is a 2011 video game that was released on Xbox Live Indie Games on November 9, 2011, and is the sequel to ''CastleMiner''.
Gameplay
In ''CastleMiner Z'', players have to mine for their own resources instead of starting with them. Players can also craft weapons such as a shotgun or assault rifle. Another change from the original game is the addition of enemies including zombies, dragons, and demons. Online modes accommodate 2- to 8-player co-operative gameplay.
In-Game Achievements
''CastleMiner Z'' introduces "Awards", which are awarded for doing different things such as playing online for a certain number of hours, traveling a certain distance, crafting various items, and killing several zombies.
''CastleMiner Warfare''
''CastleMiner Warfare'' is a 2013 video game that was released for digital download on Windows PCs. It is the second sequel to ''CastleMiner'', with gameplay that is inspired by the ''
Call of Duty
''Call of Duty'' is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic ...
'' franchise.
Reception
In a September 2011 comparison video of the first three ''Minecraft''-inspired titles released on Xbox Live Indie Games (which include ''CastleMiner'', ''
FortressCraft'' and ''
Total Miner''), Mike B. of video gaming-focused vlog ''Big Fat Fony Report'' said that ''CastleMiner'' was his least-favorite of the three titles, saying that the game lacked polish and didn't seem complete enough to be released. However, he did like that the game had a multiplayer client browser to visit other players' worlds.
Bill of video gaming-centered blog ExtraGuy reviewed both ''CastleMiner'' games; in his September 2011 review of the original ''CastleMiner'',
he gave the game a below-average grade of "D". He criticized ''CastleMiner'' for having choppy graphics at long distances, no water besides a "murky water" block that does not behave like actual water (i.e. not being able to sink and swim through it),
[''CastleMiner'' was eventually updated to add water to the game, complete with proper physics.] and for having no blocks with unique geometry, mentioning that a fence block in the game was merely a fence texture applied on all faces of a regular block including the top, making fences in the game look awful. He states near the end of his review, "In
isexperience, every ''Minecraft'' clone on the Xbox 360 is a deliberate cash-in, but at least the lot of them know that entertainment equals cash. ''CastleMiner'' skips this assumption and goes to ''Minecraft'' clone equals cash'."
Bill was more positive towards ''CastleMiner Z'' in his November 2011 review of the game.
He praised the game for its addition of zombie
survival
Survival, or the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypotheti ...
to ''Minecraft''-like games, although he wrote that "
e game is not a paragon of excellent performance or aesthetic" and mentioned that ''Z''s game modes could have been added to the original ''CastleMiner'' easily as
downloadable content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
. He gave the game an above-average "C+".
Despite these criticisms, as well as the eventual release of ''
Minecraft: Xbox 360 Edition'', the ''CastleMiner'' series have been commercially successful on Xbox Live Indie Games. On August 15, 2012, developer DigitalDNA Games announced that ''CastleMiner Z'' held the record as the all-time, best-selling Xbox Live Indie Game at over 900,000 units. It achieved this goal in only nine months, making it also the fastest-selling Xbox Live Indie Game, surpassing sales of similar ''
Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before bein ...
''-inspired XBLIG games ''Total Miner'' and ''FortressCraft''.
Just over a month later on September 17, 2012, DigitalDNA Games announced that ''CastleMiner Z'' became the first-ever Xbox Live Indie Game to surpass one million sales on the platform, achieving the record in ten months.
Later on April 4, 2013, the developer announced that ''CastleMiner Z'' has reached 1.5 million games sold on XBLIG,
while later that month they announced that the original ''CastleMiner'' has also sold one million games.
See also
* ''
Infiniminer
Zachtronics LLC is an American indie video game studio, best known for their engineering puzzle games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their products include '' SpaceC ...
''
* ''
FortressCraft''
*''
Minecraft
''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before bein ...
''
* ''
Total Miner'' — The second such game on XBLIG
*
Sandbox games
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
Notes
References
External links
''CastleMiner'' official site
''CastleMiner Z'' official site{{Portal bar, Video games
2011 video games
Indie video games
Xbox 360 games
Xbox 360 Live Indie games
Xbox 360-only games
Minecraft clones
Multiplayer and single-player video games
Open-world video games
Video games developed in the United States