Cassandra Pentaghast is a fictional character in
BioWare's ''
Dragon Age
''Dragon Age'' is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, Xbox One, PlayStation ...
'' franchise. She is the "Right Hand" of the Divine, the leader of the dominant religion in the ''Dragon Age'' setting, and a Seeker of Truth, an order of said religious organization. The character made her debut in 2011's ''
Dragon Age II'', where she appeared as part of the game's
framing device. An
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
film prequel, ''
Dragon Age: Dawn of the Seeker'', was released in 2012, covering the character's backstory. She appeared again in 2014's ''
Dragon Age: Inquisition'', where she serves as a
party member. Cassandra makes a cameo appearance in the first episode of the 2022
Netflix
Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple lang ...
animated series ''
Absolution
Absolution is a theological term for the forgiveness imparted by ordained Priest#Christianity, Christian priests and experienced by Penance#Christianity, Christian penitents. It is a universal feature of the historic churches of Christendom, alth ...
''.
A forceful character was needed to "carry" ''Dragon Age II''s story. The character was designed to be "severe and dramatic", and has a heavily angular face representing her "hard edge". The developers wanted the Seeker armor to be easily recognisable, and it has a "strong and graphic" silhouette. Longer hair proved difficult to animate in the game, leading to her current short hair. It was intended that Cassandra visually display her authority and power.
Miranda Raison provides Cassandra's voice in the games and in ''Absolution'', though she does not voice the character in ''Dawn of the Seeker''.
Cassandra received a positive reception in ''Inquisition'', with attention being drawn to her layered personality, as well as her place as one of ''Inquisition''s diverse cast of women. For her earlier appearance in ''Dawn of the Seeker'', she received a more mixed response, with some credit going to her design but her characterization being criticised.
Character overview
The character is presented as a member of the Seekers of Truth, a "quiet" order dedicated to protecting and policing the Chantry,
described as "the best of the best" with unique training and access to powerful magic.
The order are "granted ultimate authority in its investigations", and answer directly to the Divine.
Robert Purchese of
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
roughly equated the Chantry and the Divine to the
Christian Church
In ecclesiology, the Christian Church is what different Christian denominations conceive of as being the true body of Christians or the original institution established by Jesus Christ. "Christian Church" has also been used in academia as a syn ...
and the
Pope
The pope is the bishop of Rome and the Head of the Church#Catholic Church, visible head of the worldwide Catholic Church. He is also known as the supreme pontiff, Roman pontiff, or sovereign pontiff. From the 8th century until 1870, the po ...
, respectively.
Originally a noble, the Pentaghasts being the ruling family of Neverra as well as famed dragon hunters,
Cassandra joined the Seekers after her brother died.
In addition to being a Seeker, she is the Right Hand of the Divine, serving as the physical side in extending the Divine's reach.
Cassandra is "strong, militant, with a very hard line" concerning the Chantry, someone who "won't take no for an answer".
Creative director Mike Laidlaw described Cassandra as being "brash, impulsive" and having "anger management issues", but also being "incredibly dedicated" and in the third ''Dragon Age'' game doing "whatever it takes to set the world right".
Cassandra's writer in ''
Inquisition
The Inquisition was a Catholic Inquisitorial system#History, judicial procedure where the Ecclesiastical court, ecclesiastical judges could initiate, investigate and try cases in their jurisdiction. Popularly it became the name for various med ...
'',
David Gaider
David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series ''Dragon Age''.
He worked for Edmonton, Alberta-located game developer BioWare from 1999 to 2016 ...
, attributed to her "a sense of propriety and duty", though felt she did what she felt was "right and just" over following "law or duty".
He described her as "very practical in battle", and primarily focused on protecting the helpless or innocent over style or "showing off".
Gaider also drew a distinction between how the character views herself and how others see her, with her appearing "very stern and rigid, perhaps even humorless" despite the occasional "surprise" of a "wry comment" or some small sarcasm.
Concept and creation
BioWare needed a strong character in order to "carry" the story of ''
Dragon Age II'', where she acts as an interrogator. This meant she had to be "powerful", "forceful", and "a little bit angry".
''Dragon Age II'' itself was a sequel to 2009 game ''
Dragon Age: Origins''. For the games, British actress Miranda Raison was chosen to voice Cassandra.
Raison uses a made-up accent to voice the character, reflective of her Nevarran origins.
Cassandra was originally written by
Jennifer Hepler, though then-lead writer
David Gaider
David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series ''Dragon Age''.
He worked for Edmonton, Alberta-located game developer BioWare from 1999 to 2016 ...
took up the character after Hepler left the company during the development of ''Inquisition''.
Her hidden romanticism proved an aspect which Gaider felt made her "quite fun" to write, and he commented he had yet to make a character quite like her.
BioWare built upon the characters before deciding who the romance options would be, and felt it important to try to make each romantic arc unique and not a retread of past plots.
Mike Laidlaw said, "In a lot of ways, I think she represents the opportunity to grow by understanding
nd notgetting increasingly lost in the noise of ''Dragon Age''s rising chaos."
BioWare wanted returning characters to make sense, and had to ask questions like "How did they grow? How did they change in the intervening years?"
Laidlaw noted how, after the events of ''Dragon Age II'' Cassandra's opinions could change,
while Gaider commented that "what we find in ''Inquisition'' is a Cassandra who's realizing the world doesn't work like she believed it does", saying that she is walking a path of doubt.
Her voice actor in the games,
Miranda Raison, called the character a "toughie", yet noted her vulnerable side. Raison described her as "not just masculine, she's just a girl who's not a girly girl".
Both Raison and Gaider noted her hidden sense of
romanticism
Romanticism (also known as the Romantic movement or Romantic era) was an artistic and intellectual movement that originated in Europe towards the end of the 18th century. The purpose of the movement was to advocate for the importance of subjec ...
,
with Gaider saying that she hides the things she holds passion for due to placing them "on display" feeling very unseemly.
In contrast to ''II'', Raison commented that the Cassandra in ''Inquisition'' has a more human, if "not exactly softer", side to her, and called her "angrier" in the second game.
Visual design
The character was intended to be "severe and dramatic", with associate art director Matt Rhodes likening her appearance to being "queen of the vampires". The in-universe country Cassandra came from influenced her appearance, Nevarra being closer to the equator and Nevarrans generally having darker-tone skin and black hair as a result. Art director Matthew Goldman attributed her with an "austere" beauty, reflective of her intelligence and devotion to good. Creative director Mike Laidlaw commented that the team "wanted to make sure she was hot. To dial her to eleven, to make her absolutely gorgeous, really enticing—yet at the same time, she's powerful, she's strong, she's wearing platemail."
In the series, Cassandra has "hair as short as her temper".
The character was originally designed with long hair. However, the long-hair proved difficult to manage, especially in ''Dragon Age II'' where the character was in dark lighting for almost the entirety of the game. The shorter hair tried to remain "severe" while working better in the game engine and not causing bugs with her armor.
Improving the lighting on characters was one of the "main goals" of the second game.
Cassandra's face has various elements to keep her unique, such as "narrow eyebrows, heart-shaped face, strong jaw, darker lips, and walnut hazel eyes". The choice of walnut hazel eye colour served to further her authoritative look, appearing a bit warmer than blue eyes and giving her a harder edge.
Similarly, her
portraiture is heavily angular, to reflect her "hard" demeanor.
For her appearance in ''Inquisition'', concept artist Casper Konefal decided to ignore the subjective criteria of "beauty", and try to focus her design on presenting her "power and authority", trying to give her "a strong aggressive forward visual flow".
The character is depicted in heavy armor, fitting in with her "tough" character.
Cassandra's "uniformed, practical attire" also acts to show her lack of love for "comfort or convenience".
BioWare wanted the Seeker armor to be "instantly recognisable" or "iconic". The Seeker symbol, emblazoned on the armor, is an altered version of the Chantry symbol (a sun) with an eye in the middle, representative of the Chantry "seeking the truth".
Her armor lets her cast a "strong and graphic"
silhouette
A silhouette (, ) is the image of a person, animal, object or scene represented as a solid shape of a single colour, usually black, with its edges matching the outline of the subject. The interior of a silhouette is featureless, and the silhouett ...
, again illustrating her "hard" demeanor.
The change to the
Frostbite
Frostbite is a skin injury that occurs when someone is exposed to extremely low temperatures, causing the freezing of the skin or other tissues, commonly affecting the fingers, toes, nose, ears, cheeks and chin areas. Most often, frostbite occ ...
engine for ''Inquisition'' allowed for increased visual fidelity compared to previous games, and enhanced model details with more sophisticated shaders and a "realistic surface response". Unlike the second game, in ''Inquisition'' party members may equip any armor barring class and other restrictions; however, each armor looks different on characters, with each having their own "themes".
Cassandra and the other followers are divided into two bases and two bitpacks that can be interchanged, with each part of the bitpacks having three separate "progressions", and colors and material may be varied. BioWare wished to retain the feel of a character while still giving a sense of advancement.
In the lead-up to ''Inquisition'' release, BioWare released character kits of Cassandra and Varric in order to assist
cosplay
Cosplay, a blend word of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and Fashion accessory, fashion accessories to represent a specific Character (arts), character. Cosplayers often i ...
ers.
Appearances
''Dragon Age II''
Cassandra first appeared in ''
Dragon Age II'', in 2011, as part of the game's
frame narrative. The game opens with her interrogation of
Varric Tethras, a party member in the game, who then recounts the story of Hawke, the refugee-turned-"Champion of Kirkwall" and
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
. As the story plays out, Cassandra occasionally interrupts to either call Varric out on lying at certain parts or to offer commentary on the events. At the end of the game, it is revealed that the
Circle of Magi and the Templar Order, a Chantry group dedicated to watching over or "imprisoning" mages, have both gone rogue and are warring in the streets, and Cassandra seeks Hawke to help resolve the conflict, no longer blaming them for starting it. Laidlaw commented that, in his view, Cassandra has in some ways the "biggest transformative arc" of all the characters in the game.
''Dawn of the Seeker''
Cassandra next appears in ''
Dragon Age: Dawn of the Seeker'', a
CGI-
anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
film by
Funimation
Funimation was an American Video on demand#Subscription models, subscription video on-demand Over-the-top media service, over-the-top Streaming media, streaming service. Launched in 2016, the service was one of the leading distributors of anime ...
released in 2012, which explores her
backstory
A backstory, background story, background, or legend is a set of events invented for a plot, preceding and leading up to that plot. In acting, it is the history of the character before the drama begins, and is created during the actor's prepara ...
and how she comes to be known as the Right Hand of the Divine.
''Dawn of the Seeker'' tells the story of a younger Cassandra who, through the last acts of her mentor Byron, learns of a plot by a coven of blood mages to bring down the entire Chantry.
The blood mages have discovered a girl who has the ability to control dragons and attempts to use her to usher in a new era of magic domination. It falls to Cassandra, one of the last dragon hunters, to stop the blood mages.
''Inquisition''
Cassandra is one of two returning characters from ''Dragon Age II'' in 2014's ''Inquisition'', the third main game in the series, along with Varric. Cassandra is a party member and a possible love interest if the player chooses to play a male
Inquisitor.
The character is of the
Warrior
A warrior is a guardian specializing in combat or warfare, especially within the context of a tribal society, tribal or clan-based warrior culture society that recognizes a separate warrior aristocracy, social class, class, or caste.
History
...
class, designed around close-range combat, and by default uses a sword and shield combination though this can be changed if the player wishes. Unlike other party members, she has access to the "Templar"
skill tree, which is based around nullifying magical effects and fighting demons, one type of enemy found in the game, as well as providing support and
buffs for other party members.
The character is introduced interrogating the Inquisitor at the start of the game, who is the sole survivor of a large explosion that has ripped open the sky, causing demons to fall out, and killed the Divine, many mages, and many templars during their peace talks. She immediately joins the party and, after the Inquisitor temporarily seals the "Breach" in the sky, protests the player's innocence and forms the Inquisition, breaking away from the Chantry. Depending on the player's choices throughout the game, she may at its end be crowned Divine. If so, she ushers in an age of reform.
Her personal quest, which each party member has, concerns her discovery that the other Seekers are all going missing. If the player chooses to complete it, they discover that Lord-Seeker Lucius has been luring the Seekers away to be killed, intending to wipe out the order due to their duplicity, attributing the ongoing mage/templar war to them. Lucis hands Cassandra a book full of Seeker secrets, and after Lucius is defeated and the Inquisitor and Cassandra return to base, Cassandra reads it and discovers the Seekers had knowledge vital to stopping the war. The player may choose to encourage her to rebuild the Seekers reformed, leave them, or let her make her own decision.
Reception
Cassandra's
depiction in ''Dawn of the Seeker'' was met with mixed reviews. Prior to the release of ''Inquisition'', Kimberly Wallace of ''
Game Informer
''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' considered the potential of her return to the series, and thought she could be interesting due to the mystery surrounding her, what she could bring to the group, and how she could develop.
After ''Inquisition''s release, Cassandra received a positive reception. Ray Ivey of
Just Adventure noted how, while she seemed "cold and unappealing at first", she grew on him.
Joe Juba, also from ''Game Informer'', called the character his new "
Garrus", a popular party member in the ''
Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson. The franchise depicts a distant future where humanity and several alien civilizations have colonized the galaxy using technology left behind by Elder race, a ...
'' series. He appreciated her "detailed and believable character", as well as how she took a more measured approach instead of dealing in extremities.
Wallace also included the character in their list of "the 10 best sidekicks" in 2014, commenting "she battles with you, but she's also an amazing adviser."
''Inquisition'' got attention for its female characters. Danielle Riendeau, writing for ''
Polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'', praised the female characters, stating that they all were "written with care, attention to detail, and enormous respect".
Susan Arendt noted how the majority of the Inquisition's leaders were female, and how this was not made a point in ''Inquisition''. Arendt commented that had Cassandra been a man, little would change, "but that's exactly why it's so encouraging for her to be a woman".
GamesRadar's Ashley Reed and Andy Hartup listed her as one of the "most inspirational female characters in games", writing "Cassandra's an unstoppable storm, but one with a calm and quiet eye, too."
References
Further reading
*
External links
Cassandra Pentaghaston the official ''Dragon Age: Inquisition'' website
Character Kits of Cassandra and Varricon the official BioWare blog
*
{{DEFAULTSORT:Pentaghast, Cassandra
Dragon Age characters
Fantasy video game characters
Female characters in video games
Fictional soldiers in video games
Fictional female knights
Fictional royalty
Fictional swordfighters in video games
Nobility characters in video games
Religious worker characters in video games
Video game characters introduced in 2011
Video game sidekicks