game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
that uses
playing card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as
poker
Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from
circle
A circle is a shape consisting of all point (geometry), points in a plane (mathematics), plane that are at a given distance from a given point, the Centre (geometry), centre. The distance between any point of the circle and the centre is cal ...
to circle.
Traditional card games are played with a ''deck'' or ''pack'' of
playing card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This type of game is generally regarded as part of the
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
hobby.
Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else. For this reason card games are often characterized as games of "imperfect information"—as distinct from games of
perfect information
Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have knowledge of all relevant information in the system. This is different than complete informat ...
, where the current position is fully visible to all players throughout the game. Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their play.
Some games that are placed in the card game genre involve a board. The distinction is that the play in a card game chiefly depends on the use of the cards by players (the board is a guide for scorekeeping or for card placement), while
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
s (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose.
History
14th and 15th centuries
The earliest European mention of playing cards appears in 1371 in a
Catalan language
Catalan () is a Western Romance languages, Western Romance language and is the official language of Andorra, and the official language of three autonomous communities of Spain, autonomous communities in eastern Spain: Catalonia, the Balearic I ...
rhyme dictionary. This suggests that cards may have been "reasonably well known" in
Catalonia
Catalonia is an autonomous community of Spain, designated as a ''nationalities and regions of Spain, nationality'' by its Statute of Autonomy of Catalonia of 2006, Statute of Autonomy. Most of its territory (except the Val d'Aran) is situate ...
(now part of
Spain
Spain, or the Kingdom of Spain, is a country in Southern Europe, Southern and Western Europe with territories in North Africa. Featuring the Punta de Tarifa, southernmost point of continental Europe, it is the largest country in Southern Eur ...
) at that time, perhaps introduced as a result of maritime trade with the Mamluk rulers of
Egypt
Egypt ( , ), officially the Arab Republic of Egypt, is a country spanning the Northeast Africa, northeast corner of Africa and Western Asia, southwest corner of Asia via the Sinai Peninsula. It is bordered by the Mediterranean Sea to northe ...
. It is not until 1408 that the first card game is described in a document about the exploits of two
card sharp
A card sharp (also card shark, sometimes hyphenated or spelled as a single word) is a person who uses skill or deception to win at card games (such as poker). "Sharp" and "shark" spellings have varied over time and by region.
The label is not a ...
s; although it is evidently very simple, the game is not named. In fact the earliest game to be mentioned by name is Karnöffel, first mentioned in 1426 and which is still played in several forms today, including
Bruus
Bruus, formerly Brausebart or Brusbart, is a north German card game for four players in two teams of two. It was once highly popular but has since died out except for a few pockets in the state of Schleswig-Holstein. As Brusbart, it was the anc ...
trick-taking game
A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of suc ...
s in Europe in the late 14th century, there have only been two major innovations. The first was the introduction of trump cards with the power to beat all cards in other suits.Dummett (1980), p. 173. Such cards were initially called '' trionfi'' and first appeared with the advent of Tarot cards in which there is a separate, permanent trump suit comprising a number of picture cards. The first known example of such cards was ordered by the
Duke of Milan
Milan was ruled by dukes from the 13th century to 1814, after which it was incorporated into the Kingdom of Lombardy–Venetia by the Congress of Vienna.
List of dukes of Milan House of Visconti
In 1395, Gian Galeazzo Visconti was titled Duke ...
around 1420 and included 16 trumps with images of Greek and Roman gods. Thus games played with Tarot cards appeared very early on and spread to most parts of Europe with the notable exceptions of the
British Isles
The British Isles are an archipelago in the Atlantic Ocean, North Atlantic Ocean off the north-western coast of continental Europe, consisting of the islands of Great Britain, Ireland, the Isle of Man, the Inner Hebrides, Inner and Outer Hebr ...
, the
Iberian Peninsula
The Iberian Peninsula ( ), also known as Iberia, is a peninsula in south-western Europe. Mostly separated from the rest of the European landmass by the Pyrenees, it includes the territories of peninsular Spain and Continental Portugal, comprisin ...
David Parlett
David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association.
Life
David Sidney Parlett was bo ...
, ''Oxford Dictionary of Card Games'', pg. 300 Oxford University Press (1996) However, we do not know the rules of the early Tarot games; the earliest detailed description in any language being those published by the Abbé de Marolles in
Nevers
Nevers ( , ; , later ''Nevirnum'' and ''Nebirnum'') is a city and the Prefectures in France, prefecture of the Nièvre Departments of France, department in the Bourgogne-Franche-Comté Regions of France, region in central France. It was the pr ...
in 1637.Depaulis (2002), pp. 313–316.
The concept of trumps was sufficiently powerful that it was soon transferred to games played with far cheaper ordinary packs of cards, as opposed to expensive Tarot cards. The first of these was
Triomphe
Triomphe (French for triumph), once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
, the name simply being the French equivalent of the Italian ''trionfi''. Although not testified before 1538, its first rules were written by a Spaniard who left his native country for Milan in 1509 never to return; thus the game may date to the late 15th century.
Others games that may well date to the 15th century are Gleek,
Poch
Poch, Pochen or Pochspiel () is a very old card game that is considered one of the forerunners of poker, a game that developed in America in the 19th century. An etymological relationship between the game names is also assumed. Games related to P ...
en – the game of ''Bocken'' or ''Boeckels'' being attested in Strasbourg in 1441Depaulis (1990), pp. 52–67. – and Thirty-One, which is first mentioned in a French translation of a 1440 sermon by the Italian, Saint Bernadine, the name actually referring to two different card games: one like Pontoon and one like
Commerce
Commerce is the organized Complex system, system of activities, functions, procedures and institutions that directly or indirectly contribute to the smooth, unhindered large-scale exchange (distribution through Financial transaction, transactiona ...
.
16th century
In the 16th century printed documents replace handwritten sources and card games become a popular topic with preachers, autobiographists and writers in general. A key source of the games in vogue in France and Europe at that time is
François Rabelais
François Rabelais ( , ; ; born between 1483 and 1494; died 1553) was a French writer who has been called the first great French prose author. A Renaissance humanism, humanist of the French Renaissance and Greek scholars in the Renaissance, Gr ...
, whose fictional character ''
Gargantua
''La vie tres horrifique du grand Gargantua, père de Pantagruel jadis composée par M. Alcofribas abstracteur de quinte essence. Livre plein de Pantagruelisme'' according to 's 1542 edition, or simply Gargantua, is the second novel by François ...
Primero
Primero (in English also called Primus, in French ', in Italian ' or in Spanish ''Primera''), is a 16th-century gambling card game of which the earliest reference dates back to 1526. Primero is closely related to the game of primo visto (a.k.a. ...
Triomphe
Triomphe (French for triumph), once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
, Sequence,
Speculation
In finance, speculation is the purchase of an asset (a commodity, good (economics), goods, or real estate) with the hope that it will become more valuable in a brief amount of time. It can also refer to short sales in which the speculator hope ...
,
Tarot
Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
Rams
In engineering, reliability, availability, maintainability and safety (RAMS)Mouche and Brandeln as well.
Girolamo Cardano
Gerolamo Cardano (; also Girolamo or Geronimo; ; ; 24 September 1501– 21 September 1576) was an Italian polymath whose interests and proficiencies ranged through those of mathematician, physician, biologist, physicist, chemist, astrologer, a ...
also provides invaluable information including the earliest rules of
Trappola
Trappola is an early 16th-century Republic of Venice, Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the midd ...
. Among the most popular were the games of Flusso and Primiera, which originated in Italy and spread throughout Europe, becoming known in England as Flush and
Primero
Primero (in English also called Primus, in French ', in Italian ' or in Spanish ''Primera''), is a 16th-century gambling card game of which the earliest reference dates back to 1526. Primero is closely related to the game of primo visto (a.k.a. ...
.
In Britain the earliest known European fishing game was recorded in 1522. Another first was Losing Loadum, noted by Florio in 1591, which is the earliest known English point-trick game. In Scotland, the game of Mawe, testified in the 1550s, evolved from a country game into one played at the royal Scottish court, becoming a favorite of
James VI
James may refer to:
People
* James (given name)
* James (surname)
* James (musician), aka Faruq Mahfuz Anam James, (born 1964), Bollywood musician
* James, brother of Jesus
* King James (disambiguation), various kings named James
* Prince Ja ...
.''Maw'' at parlettgames.uk. Retrieved 26 November 2022. The ancestor of
Cribbage
Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players.
Cribbage has several distinctive features: the cribbage ...
– a game called Noddy – is mentioned for the first time in 1589, "Noddy" being the Knave turned for trump at the start of play.
17th century
The 17th century saw an upsurge in the number of new games being reported as well as the first sets of rules, those for Piquet appearing in 1632 and
Reversis
Reversis, or more rarely Réversi, is a very old trick-taking card game in the Hearts family. Its origin is uncertain, but it may have emerged in Italy before spreading to Spain and France. It is considered one of the two probable ancestors of ...
in 1634. The first French games compendium, ''La Maison Académique'', appeared in 1654 and it was followed in 1674 by
Charles Cotton
Charles Cotton (28 April 1630 – 16 February 1687) was an English poet and writer, best known for translating the work of Michel de Montaigne from French, for his contributions to ''The Compleat Angler'', and for the influential ''The Complea ...
Francis Willughby
Francis Willughby (sometimes spelt Willoughby, ) Fellow of the Royal Society, FRS (22 November 1635 – 3 July 1672) was an English ornithology, ornithologist, ichthyology, ichthyologist and mathematician, and an early student of linguistics an ...
was written sometime between 1665 and 1670. Cotton records the first rules for the classic English games of
Cribbage
Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players.
Cribbage has several distinctive features: the cribbage ...
, a descendant of Noddy, and Whist, a development of English Trump or Ruff ('ruff' then meaning 'rob') in which four players were dealt 12 cards each and the dealer 'robbed' from the remaining stock of 4 cards.
Piquet was a two-player, trick-taking game that originated in France, probably in the 16th century and was initially played with 36 cards before, around 1690, the pack reduced to the 32 cards that gives the
Piquet pack
A Piquet pack or, less commonly, a Piquet deck, is a pack of 32 French suited cards that is used for a wide range of card games. The name derives from the game of Piquet which was commonly played in Britain and Europe until the 20th century and is ...
its name. Reversis is a reverse game in which players avoid taking tricks and appears to be an Italian invention that came to France around 1600 and spread rapidly to other countries in Europe.
In the mid-17th century, a certain game named after
Cardinal Mazarin
Jules Mazarin (born Giulio Raimondo Mazzarino or Mazarini; 14 July 1602 – 9 March 1661), from 1641 known as Cardinal Mazarin, was an Italian Catholic prelate, diplomat and politician who served as the chief minister to the Kings of France Lou ...
, prime minister to King
Louis XIV
LouisXIV (Louis-Dieudonné; 5 September 16381 September 1715), also known as Louis the Great () or the Sun King (), was King of France from 1643 until his death in 1715. His verified reign of 72 years and 110 days is the List of longest-reign ...
, became very popular at the French royal court. Called Hoc Mazarin, it had three phases, the final one of which evolved into a much simpler game called Manille that was renamed Comète on the appearance of
Halley's Comet
Halley's Comet is the only known List of periodic comets, short-period comet that is consistently visible to the naked eye from Earth, appearing every 72–80 years, though with the majority of recorded apparitions (25 of 30) occurring after ...
in 1682.Parlett (1991), p. 118. In Comète the aim is to be first to shed all one's hand cards to sequences laid out in rows on the table. However, there are certain cards known as ' stops' or ''hocs'': cards that end a sequence and give the one who played it the advantage of being able to start a new sequence. This concept spread to other 17th and 18th century games including Poque, Comete, Emprunt, Manille, Nain Jaune and Lindor,''Les jeux de hocs'' on the Academy of Forgotten Games website. all except Emprunt being still played in some form today.
It was the 17th century that saw the second of the two great innovations being introduced into trick-taking games: the concept of bidding. This first emerged in the Spanish game of
Ombre
Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented."
Its history began in Spain around the end of the 16th century as a four-p ...
, an evolution of Triomphe that "in its time, was the most successful card game ever invented." Ombre's origins are unclear and obfuscated by the existence of a game called Homme or Bête in France, ''ombre'' and ''homme'' being respectively Spanish and French for 'man'. In Ombre, the player who won the bidding became the "Man" and played alone against the other two. The game spread rapidly across Europe, spawning variants for different numbers of players and known as
Quadrille
The quadrille is a dance that was fashionable in late 18th- and 19th-century Europe and its colonies. The quadrille consists of a chain of four to six ''Contra dance, contredanses''. Latterly the quadrille was frequently danced to a medley of ope ...
, Quintille, Médiateur and
Solo
Solo or SOLO may refer to:
Arts and entertainment Characters
* Han Solo, a ''Star Wars'' character
* Jacen Solo, a Jedi in the non-canonical ''Star Wars Legends'' continuity
* Kylo Ren (Ben Solo), a ''Star Wars'' character
* Napoleon Solo, fr ...
. Quadrille went on to become highly fashionable in England during the 18th century and is mentioned several times, for example, in
Jane Austen
Jane Austen ( ; 16 December 1775 – 18 July 1817) was an English novelist known primarily for #List of works, her six novels, which implicitly interpret, critique, and comment on the English landed gentry at the end of the 18th century ...
's ''
Pride and Prejudice
''Pride and Prejudice'' is the second published novel (but third to be written) by English author Jane Austen, written when she was age 20-21, and later published in 1813.
A novel of manners, it follows the character development of Elizabe ...
''.
The first rules of any game in the German language were those for Rümpffen published in 1608 and later expanded in several subsequent editions. In addition, the first German games compendium, ''Palamedes Redivivus'' appeared in 1678, containing the rules for Hoick ( Hoc), Ombre, Picquet (sic), Rümpffen and Thurnspiel.
18th century
The evolution of card games continued apace, with notable national games emerging like Briscola and Tressette (Italy),
Schafkopf
Schafkopf (, lit. 'sheep's head'), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. ...
(Bavaria), Jass (Switzerland), Mariage, the ancestor of Austria's
Schnapsen
Schnapsen, Schnapser or Schnapsa is a trick-taking card game of the bézique (ace–ten) family that is very popular in Bavaria and in the territories of the former Austro-Hungarian Empire and has become the national card game of Austria and Hung ...
and Germany's Sixty-Six, and Tapp Tarock, the progenitor of most modern central European
Tarot games
Tarot games are card games played with tarot packs designed for card play and which have a permanent Trump (card games), trump suit alongside the usual four Playing card suit, card suits. The games and packs which English-speakers call by the F ...
. Whist spread to the continent becoming very popular in the north and west. In France,
Comet
A comet is an icy, small Solar System body that warms and begins to release gases when passing close to the Sun, a process called outgassing. This produces an extended, gravitationally unbound atmosphere or Coma (cometary), coma surrounding ...
appeared, a game that later evolved into Nain Jaune and the Victorian game of Pope Joan.
Types
Card games may be classified in different ways: by their objective, by the equipment used (e.g. number of cards and type of suits), by country of origin or by mechanism (how the game is played). Parlett and McLeod predominantly group cards games by mechanism of which there are five categories: outplay, card exchange, hand comparison, layout and a miscellaneous category that includes combat and compendium games. These are described in the following sections.''Classified Index of Card Games'' at pagat.com. Retrieved 29 December 2023.
Outplay games
Easily the largest category of games in which players have a hand of cards and must play them out to the table. Play ends when players have played all their cards.
Trick-taking games
Trick-taking games are the largest category of outplay games. Players typically receive an equal number of cards and a trick involves each player playing a card face up to the table – the rules of play dictating what cards may be played and who wins the trick.
There are two main types of
trick-taking game
A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of suc ...
with different objectives. Both are based on the play of multiple tricks, in each of which each player plays a single card from their hand, and based on the values of played cards one player wins or "takes" the trick. In plain-trick games the aim is to win a number of tricks, a specific trick or as many tricks as possible, without regard to the actual cards. In point-trick games, the number of tricks is immaterial; what counts is the value, in points, of the cards captured.''Trick Taking Games'' at pagat.com. Retrieved 28 December 2023.
Plain-trick games
Many common Anglo-American games fall into the category of plain-trick games. The usual objective is to take the most tricks, but variations taking all tricks, making as few tricks (or penalty cards) as possible or taking an exact number of tricks.
Bridge
A bridge is a structure built to Span (engineering), span a physical obstacle (such as a body of water, valley, road, or railway) without blocking the path underneath. It is constructed for the purpose of providing passage over the obstacle, whi ...
Black Lady
Black lady is an American card game of the hearts group for three to six players and the most popular of the group. It emerged in the early 20th century as an elaboration of hearts and was initially also called discard hearts. It is named afte ...
and
Black Maria
Black Maria may refer to:
Art and literature
*Black Mariah (comics), a character in the Luke Cage comics series
*List of One Piece characters#Animal Kingdom Pirates, Black Maria, a character in the manga series ''One Piece''
*Black Maria (nove ...
are examples of reverse games in which the aim is to avoid certain cards. Plain-trick games may be divided into the following 11 groups:
* Whist group. A standard Whist pack is used with cards ranking in their natural order and four players playing in partnerships of two. Usually a trump suit is nominated through turning a card or bidding and the aim is to win as many tricks as possible.
* No trump games. As above but there is no trump suit.
* Put group. In Put, tricks are won by the highest card regardless of suit. Treys are usually highest.
* Last trick group. The player who makes the last trick wins (or loses) the hand.
* Trump group. Either trump games in which fewer cards are dealt (e.g. 5) or in which there are
chosen suit
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy
...
s.
* Ombre group.
Ombre
Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented."
Its history began in Spain around the end of the 16th century as a four-p ...
introduced one of the two most significant features in the history of card games: bidding. Other common characteristics of this family are 3 matadors and a talon of undealt cards.
* Boston group. Games of the
Boston
Boston is the capital and most populous city in the Commonwealth (U.S. state), Commonwealth of Massachusetts in the United States. The city serves as the cultural and Financial centre, financial center of New England, a region of the Northeas ...
group are played like Whist, but players form alliances of two or three players depending on the outcome of bidding.
* Auction Whist group. Auction or Bid Whist games involved fixed partnerships and an auction to determine the contract to be played.
* Preference group. Games of the
Préférence
Préférence, frequently spelt Preference, is a Central Europe, Central and Eastern European 10-card plain-trick game with bidding (cards), bidding, played by three players with a 32-card Piquet deck, and probably originating in early 19th centur ...
family are typically for three players who 10 cards each from a 32-card pack and bid to play alone against the other two.
* Exact bidding group. Players bid the exact number of tricks they expect to take and must achieve that to win.
* Multi-trick group. Mostly Oriental games in which several cards may be led to a trick at once. However, some European games of the trump group, such as
Bruus
Bruus, formerly Brausebart or Brusbart, is a north German card game for four players in two teams of two. It was once highly popular but has since died out except for a few pockets in the state of Schleswig-Holstein. As Brusbart, it was the anc ...
, also include this feature.
Point-trick games
Point-trick games are all European or of European origin and include the
Tarot card games
Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi ...
. Individual cards have specific point values and the objective is usually to amass the majority of points by taking tricks, especially those with higher value cards. There are around nine main groups:
* Tarot games. All
Tarot game
Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi ...
s use Tarot cards for their original purpose of playing games and are either French- or Spanish-suited. The tarots form a special trump suit and the counting cards are the highest, second highest and lowest trumps along with the
court card
A court is an institution, often a government entity, with the authority to adjudicate legal disputes between parties and administer justice in civil, criminal, and administrative matters in accordance with the rule of law.
Courts gene ...
s. There are usually bonuses for certain feats or card combinations and most games have multiple contracts which the players may bid for. Notable examples include German Cego, Austrian Tarock,
French Tarot
The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French ...
and Italian Minchiate.
* Manille group. A small group of mainly French and Spanish games originating in "Malille" characterized by the top card being the 9 in Spanish games or the 10 in Belgian and French games. Additional counters are the AKQJ.
* Couillon group. A small group from the
Benelux
The Benelux Union (; ; ; ) or Benelux is a politico-economic union, alliance and formal international intergovernmental cooperation of three neighbouring states in Western Europe: Belgium, the Netherlands, and Luxembourg. The name is a portma ...
countries in which the counters and highest cards are the ace (4), king (3), queen (2) and jack (1). A typical member is Luxembourgisch Konter a Matt.
* Trappola group. This family is virtually extinct. Its progenitor,
Trappola
Trappola is an early 16th-century Republic of Venice, Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the midd ...
, was a Venetian game that emerged in the 1500s and was played with a special pack that is still available from Piatnik today. The counters are the ace (6), king (5), knight (4) and jack (3). There were bonuses for certain trick-winning feats.
* All fours group. Based on the old English game of all fours in which there were game points for High (highest trump), Low (lowest trump), Jack (of trumps) and Game (most card points). Surviving members of the group include American Pitch, British Phat and Irish Don.
* Ace–ten games. The ace–ten family includes most of the national games of Europe including German Skat, French
Belote
Belote () is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia (country), Georgia (mainly Guria), Greece, Luxembourg, Moldova, North Mac ...
, Dutch
Klaverjas
Klaverjas () or Klaverjassen () is a Dutch four-player trick-taking card game that uses a Piquet pack of 32 playing cards. It is closely related to the game of Klaberjass (also known as Bela) and is one of the most popular card games in the Net ...
, Austrian
Schnapsen
Schnapsen, Schnapser or Schnapsa is a trick-taking card game of the bézique (ace–ten) family that is very popular in Bavaria and in the territories of the former Austro-Hungarian Empire and has become the national card game of Austria and Hung ...
Mariáš
Mariáš or Mariasch a three-player, solo trick-taking game of the king–queen family of ace–ten games, but with a simplified scoring system. It is one of the most popular card games in the Czech Republic and Slovakia, but is also played in Ba ...
. Pinochle is an American example of French or Swiss origin. Ace–ten games may be further subdivided into the
Schafkopf
Schafkopf (, lit. 'sheep's head'), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. ...
frog
A frog is any member of a diverse and largely semiaquatic group of short-bodied, tailless amphibian vertebrates composing the order (biology), order Anura (coming from the Ancient Greek , literally 'without tail'). Frog species with rough ski ...
and six-bid solo.
* Tresette group. Tressette is an Italian game with the odd card ranking of 32AKQJ7654. Aces count 1 point, treys, deuces and courts are worth point each. Most are Italian variants of Tressette, but Les Quatre Sept is played in Canada.
* Reverse games. Historically the most significant was
Reversis
Reversis, or more rarely Réversi, is a very old trick-taking card game in the Hearts family. Its origin is uncertain, but it may have emerged in Italy before spreading to Spain and France. It is considered one of the two probable ancestors of ...
, now rarely played. The best known reverse game today is
Black Lady
Black lady is an American card game of the hearts group for three to six players and the most popular of the group. It emerged in the early 20th century as an elaboration of hearts and was initially also called discard hearts. It is named afte ...
, often called Hearts although that name also refers to a simpler reverse game. Reverse games often feature in
compendium games
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge (card game), bridge, Hearts ...
.
* Miscellaneous games. These include small families of Oriental games such as the King-Ten-Five group, in which the counters are the kings and tens (10 each) and fives (5), and Picture group, in which the AKQJT are worth 1 point each and in which Elfern is the only Western example. Of historical interest are Gleek and Penneech, while Cucco is one played with a special Cucco pack.
Beating games
In beating games the idea is to beat the card just played if possible, otherwise it must be picked up, either alone or together with other cards, and added to the hand. In many beating games the objective is to shed all one's cards, in which case they are also "shedding games". Well known examples include
Crazy Eights
Crazy Eights is a Card game#Shedding games, shedding-type card game for two to seven players and the best known American member of the Eights Group which also includes Pig (card game), Pig and Spoons (card game), Spoons. The object of the game i ...
This is a small group whose ancestor is Noddy, now extinct, but which generated the far more interesting games of Costly Colours and
Cribbage
Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players.
Cribbage has several distinctive features: the cribbage ...
. Players play in turn and add the values of the cards as they go. The aim is to reach or avoid certain totals and also to score for certain combinations.
Fishing games
In fishing games, cards from the hand are played against cards in a layout on the table, capturing table cards if they match. Fishing games are popular in many nations, including China, where there are many diverse fishing games.
Scopa
(; ) is an Italian card game, and one of the three major national card games in Italy, the others being and . It is also popular in Argentina and Brazil, brought in by Italian diaspora, Italian immigrants, mostly in the variation. is also p ...
is considered one of the national card games of Italy.
Cassino
Cassino () is a ''comune'' in the province of Frosinone at the southern end of the region of Lazio. It's the last city of the Valle Latina, Latin Valley.
It is located at the foot of Monte Cairo near the confluence of the Gari (river), Gari and ...
is the only fishing game to be widely played in English-speaking countries. Zwicker has been described as a "simpler and jollier version of Cassino", played in Germany. Tablanet (tablić) is a fishing-style game popular in
Balkans
The Balkans ( , ), corresponding partially with the Balkan Peninsula, is a geographical area in southeastern Europe with various geographical and historical definitions. The region takes its name from the Balkan Mountains that stretch throug ...
.
Matching games
The object of a matching (or sometimes "melding") game is to acquire particular groups of matching cards before an opponent can do so. In
Rummy
Rummy is a group of games related by the feature of matching playing cards, cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build ''Meld (cards), melds'' which can be either Set (cards), sets (three ...
, this is done through drawing and discarding, and the groups are called melds.
Mahjong
Mahjong (English pronunciation: ; also transliterated as mah jongg, mah-jongg, and mahjongg) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is played ...
is a very similar game played with tiles instead of cards. Non-Rummy examples of match-type games generally fall into the "fishing" genre and include the children's games Go Fish and
Old Maid
Spinster or old maid is a term referring to an unmarried woman who is older than what is perceived as the prime age range during which women usually marry. It can also indicate that a woman is considered unlikely to ever marry. The term origin ...
.
War group
In games of the war group, also called "catch and collect games" or "accumulating games", the object is to acquire all cards in the deck. Examples include most
War
War is an armed conflict between the armed forces of states, or between governmental forces and armed groups that are organized under a certain command structure and have the capacity to sustain military operations, or between such organi ...
type games, and games involving slapping a discard pile such as Slapjack. Egyptian Ratscrew has both of these features.
Climbing games
Climbing games are an Oriental family in which the idea is to play a higher card or combination of cards than the one just played. Alternatively a player must pass or may choose to pass even if able to beat. The sole Western example is the game of
President
President most commonly refers to:
*President (corporate title)
* President (education), a leader of a college or university
*President (government title)
President may also refer to:
Arts and entertainment Film and television
*'' Præsident ...
, which is probably derived from an Asian game.
Card exchange games
Card exchange games form another large category in which players exchange a card or cards from their hands with table cards or with other players with the aim, typically, of collecting specific cards or card combinations. Games of the
rummy
Rummy is a group of games related by the feature of matching playing cards, cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build ''Meld (cards), melds'' which can be either Set (cards), sets (three ...
family are the best known.
Draw and discard group
In these games players draw a card from
stock
Stocks (also capital stock, or sometimes interchangeably, shares) consist of all the Share (finance), shares by which ownership of a corporation or company is divided. A single share of the stock means fractional ownership of the corporatio ...
, make a move if possible or desired, and then discard a card to a discard pile. Almost all the games of this group are in the rummy family, but
Golf
Golf is a club-and-ball sport in which players use various Golf club, clubs to hit a Golf ball, ball into a series of holes on a golf course, course in as few strokes as possible.
Golf, unlike most ball games, cannot and does not use a standa ...
is a non-rummy example.
Commerce group
As the name might suggest, players exchange hand cards with a common pool of cards on the table. Examples include Schwimmen, Kemps,
James Bond
The ''James Bond'' franchise focuses on James Bond (literary character), the titular character, a fictional Secret Intelligence Service, British Secret Service agent created in 1953 by writer Ian Fleming, who featured him in twelve novels ...
and Whisky Poker. They originated in the old European games of Thirty-One and
Commerce
Commerce is the organized Complex system, system of activities, functions, procedures and institutions that directly or indirectly contribute to the smooth, unhindered large-scale exchange (distribution through Financial transaction, transactiona ...
.
Cuckoo group
A very old round game played in different forms in different countries. Players are dealt just one card and may try and swap it with a neighbor to avoid having the lowest card or, sometimes, certain penalty cards. The old French game is Coucou and its later English cousin is Ranter Go Round, also called Chase the Ace and Screw Your Neighbour.
A family of such games played with special cards includes Italian Cucù, Scandinavian Gnav, Austrian Hexenspiel and German Vogelspiel.
Quartet group
Games involving collecting sets of cards, the best known of which is Happy Families. Highly successful is its German equivalent, Quartett, which may be played with a Skat pack, but is much more commonly played with proprietary packs.
Card passing group
Games involving passing cards to your neighbors. The classic game is
Old Maid
Spinster or old maid is a term referring to an unmarried woman who is older than what is perceived as the prime age range during which women usually marry. It can also indicate that a woman is considered unlikely to ever marry. The term origin ...
which may, however, be derived from German Black Peter and related to the French game of Vieux Garçon. Pig, with its variations of
Donkey
The donkey or ass is a domesticated equine. It derives from the African wild ass, ''Equus africanus'', and may be classified either as a subspecies thereof, ''Equus africanus asinus'', or as a separate species, ''Equus asinus''. It was domes ...
and
Spoons
Spoons may refer to:
* Spoon, a utensil commonly used with soup
* Spoons (card game), the card game of Donkey, but using spoons
Film and TV
* ''Spoons'' (TV series), a 2005 UK comedy sketch show
*Spoons, a minor character from ''The Sopranos' ...
, is also popular.
Layout games
Patience or solitaire games
Most patience or card solitaire games are designed to be played by one player, but some are designed for two or more players to compete.
Single player patiences or solitaires
Patience games originated in northern Europe and were designed for a single player, hence its subsequent North American name of solitaire. Most games begin with a specific layout of cards, called a
tableau
Tableau (French for 'little table' literally, also used to mean 'picture'; : tableaux or, rarely, tableaus) may refer to:
Arts
* ''Tableau'', a series of four paintings by Piet Mondrian titled '' Tableau I'' through to ''Tableau IV''
* '' Tableau ...
, and the object is then either to construct a more elaborate final layout, or to clear the tableau and/or the draw pile or
stock
Stocks (also capital stock, or sometimes interchangeably, shares) consist of all the Share (finance), shares by which ownership of a corporation or company is divided. A single share of the stock means fractional ownership of the corporatio ...
foundation pile
A pile or piling is a vertical structural element of a deep foundation, driven or drilled deep into the ground at the building site. A deep foundation is a type of foundation that transfers building loads to the earth farther down from th ...
s.
Competitive patiences
In competitive patiences, two or more players compete to be first to complete a patience or solitaire-like tableau. Some use a common layout; in others each player has a separate layout. Popular examples include Spite and Malice, Racing Demon or Nerts, Spit,
Speed
In kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a non-negative scalar quantity. Intro ...
The most common of these is Card Dominoes also known as Fan Tan or Parliament in which the idea is to build the four suits in sequence from a central card (the 7 in 52-card games or the Unter in 32-card packs). The winner is the first out and the loser the last left in holding cards.
Hand comparison games
Hand comparison games, also called comparing card games, are mostly gambling games that use cards. Players lay their initial stakes, are dealt cards, may or may not be able to exchange or add to them, and may or may not be able to raise their stakes, and the outcome is decided by some form of comparison of card values or combinations. The main groups are vying and banking games. A smaller mainly Oriental group are partition games in which players divide their hands before comparing.
Vying games
Vying games, are those in which players bet or "vie" on who has the best hand. The player with the best combination of hand cards in a "showdown", or the player able to bluff the others into folding, wins the hand. Easily the best known of the group around the world is
Poker
Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
, which itself is a family of games with over 100 variants. Other examples include English Brag and the old Basque game of Mus. Most may be classified as gambling games and, while they may involve skill in terms of bluffing and memorizing and assessing odds, they involve little or no card playing skill.''Vying Games'' at pagat.com. Retrieved 29 December 2023.
Poker games
Poker
Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
is a family of gambling games in which players bet into a pool, called the pot, the value of which changes as the game progresses that the value of the hand they carry will beat all others according to the
ranking system
A ranking is a relationship between a set of items, often recorded in a list, such that, for any two items, the first is either "ranked higher than", "ranked lower than", or "ranked equal to" the second. In mathematics, this is known as a weak ...
. Variants largely differ on how cards are dealt and the methods by which players can improve a hand. For many reasons, including its age and its popularity among Western militaries, it is one of the most universally known card games in existence.
Banking games
These are gambling games played for money or chips in which players compete, not against one another, but against a
banker
A bank is a financial institution that accepts Deposit account, deposits from the public and creates a demand deposit while simultaneously making loans. Lending activities can be directly performed by the bank or indirectly through capital m ...
. They are commonly played in casinos, but many have become domesticized, played at home for sweets, matchsticks or points. In casino games, the banker will have a 'house advantage' that ensures a profit for the casino. Popular casino games include
Blackjack
Blackjack (formerly black jack or ''vingt-un'') is a casino banking game. It is the most widely played casino banking game in the world. It uses decks of 52 cards and descends from a global family of casino banking games known as " twenty-one ...
and
Baccarat
Baccarat or baccara (; ) is a card game. It is now mainly played at casinos, but formerly popular at house-parties and private gaming rooms. The game's origins are a mixture of precursors from China, Japan, and Korea, which then gained popularit ...
, while Pontoon is a cousin of Blackjack that emerged from the trenches of the
First World War
World War I or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a World war, global conflict between two coalitions: the Allies of World War I, Allies (or Entente) and the Central Powers. Fighting to ...
to become a popular British family game.
Miscellaneous games
These games do not fit into any of the foregoing categories. The only traditional games in this group are the compendium games, which date back at least 200 years, and
Speculation
In finance, speculation is the purchase of an asset (a commodity, good (economics), goods, or real estate) with the hope that it will become more valuable in a brief amount of time. It can also refer to short sales in which the speculator hope ...
, a 19th century trading game.
Compendium games
Compendium games consist of a sequence of different contracts played in succession. A common pattern is for a number of reverse deals to be played, in which the aim is to avoid certain cards, followed by a final contract which is a domino-type game. Examples include: Barbu, Herzeln, Lorum and Rosbiratschka. In other games, such as
Quodlibet
A quodlibet (; Latin for "whatever you wish" from '' quod'', "what" and '' libet'', "pleases") is a musical composition that combines several different melodies—usually popular tunes—in counterpoint, and often in a light-hearted, humorous ma ...
and
Rumpel
Rumpel is a card game, that is native to the Danube region from Regensburg to Linz,Mala (2004), p. 81 but is played especially in the region of Hauzenberg in the German county of Landkreis Passau, Passau in Bavaria. Mala describes a version with ...
, there is a range of widely varying contracts.
Combat games
A new genre not recorded before 1970, most of which use proprietary cards of the collectible card game type (see below). The earliest example is Cuttle and the best known is Magic: The Gathering.
Card games by objective
Another broad way of classifying card games is by objective. There are four main types as well as a handful of games that have miscellaneous objectives.
Capturing games
In these games the objective is to capture cards or to avoid capturing them. These break down into the following:
* ''Most cards''. The aim is to capture as many cards as possible. Most plain trick games fall into this group.
* ''Fewest cards.'' Common in
compendium games
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge (card game), bridge, Hearts ...
, otherwise rare. Often occurs as a contract within a game known as a Misère, Bettel, Null or Nolo.
* ''Exact number of cards''. To win games of the
exact bidding group
Exact may refer to:
* Exaction, a concept in real property law
* '' Ex'Act'', 2016 studio album by Exo
* Schooner Exact, the ship which carried the founders of Seattle
Companies
* Exact (company), a Dutch software company
* Exact Change, an Am ...
a player must take the exact number of tricks bid.
* ''Most points''. In point-trick games and most fishing games, the aim is to capture the most points in cards.
* ''Fewest points''. Some or all cards incur penalty points and so the aim is to capture as few points as possible.
* ''Exact points''. A small group in which players aim to score a specific number of points e.g. Differenzler Jass.
* ''Most or fewest points''. In some Jass games e.g. Molotov, the aim is to secure either the most or fewest points, leaving the player in the middle as the loser.
* ''Win last trick''. In games like Tuppen, the player who takes the last trick wins; all earlier tricks are irrelevant. Some games also have a bonus or extra points for winning the last trick or winning it with a specific card.
* ''Lose last trick''. In a few games, e.g. Krypkille, the aim is to lose the last trick.
* ''Mixed objectives''. Some games, e.g.
Kaiser
Kaiser ( ; ) is the title historically used by German and Austrian emperors. In German, the title in principle applies to rulers anywhere in the world above the rank of king (). In English, the word ''kaiser'' is mainly applied to the emperors ...
, have both positive and negative point cards.
Shedding games
In a shedding game, also called an accumulating game, players start with a hand of cards, and the object of the game is to be the first player to discard all cards from one's hand. Common shedding games include
Crazy Eights
Crazy Eights is a Card game#Shedding games, shedding-type card game for two to seven players and the best known American member of the Eights Group which also includes Pig (card game), Pig and Spoons (card game), Spoons. The object of the game i ...
(commercialized by
Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
Switch
In electrical engineering, a switch is an electrical component that can disconnect or connect the conducting path in an electrical circuit, interrupting the electric current or diverting it from one conductor to another. The most common type o ...
Old Maid
Spinster or old maid is a term referring to an unmarried woman who is older than what is perceived as the prime age range during which women usually marry. It can also indicate that a woman is considered unlikely to ever marry. The term origin ...
, fall into both categories.
Combination games
In many games, the aim is to form combinations of cards: by addition, by matching sets or forming sequences. All
Rummy
Rummy is a group of games related by the feature of matching playing cards, cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build ''Meld (cards), melds'' which can be either Set (cards), sets (three ...
games are based on the last two principles, although in the basic variants, the end objective is to shed cards which makes them shedding games (see above). However, meld scoring variants such as
Canasta
Canasta (; Spanish language, Spanish for "basket") is a card game of the rummy family of games believed to be a variant of 500 rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two par ...
Comparing card games are those where hand values are compared to determine the winner, also known as "vying" or "showdown" games.
Poker
Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
,
blackjack
Blackjack (formerly black jack or ''vingt-un'') is a casino banking game. It is the most widely played casino banking game in the world. It uses decks of 52 cards and descends from a global family of casino banking games known as " twenty-one ...
baccarat
Baccarat or baccara (; ) is a card game. It is now mainly played at casinos, but formerly popular at house-parties and private gaming rooms. The game's origins are a mixture of precursors from China, Japan, and Korea, which then gained popularit ...
are examples of comparing card games. As seen, nearly all of these games are designed as gambling games.
Drinking games
Drinking card games are
drinking game
Drinking games are games which involve the consumption of alcoholic beverages and often enduring the subsequent intoxication resulting from them. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banne ...
s using cards, in which the object in playing the game is either to drink or to force others to drink. Many games are ordinary card games with the establishment of "drinking rules";
President
President most commonly refers to:
*President (corporate title)
* President (education), a leader of a college or university
*President (government title)
President may also refer to:
Arts and entertainment Film and television
*'' Præsident ...
, for instance, is virtually identical to Daihinmin but with additional rules governing drinking. Poker can also be played using a number of drinks as the wager. Another game often played as a drinking game is Toepen, quite popular in the
Netherlands
, Terminology of the Low Countries, informally Holland, is a country in Northwestern Europe, with Caribbean Netherlands, overseas territories in the Caribbean. It is the largest of the four constituent countries of the Kingdom of the Nether ...
. Some card games are designed specifically to be played as drinking games.
Proprietary games
These are card games played with a dedicated deck. Many other card games have been designed and published on a commercial or amateur basis. In a few cases, the game uses the standard 52-card deck, but the object is unique. In
Eleusis
Elefsina () or Eleusis ( ; ) is a suburban city and Communities and Municipalities of Greece, municipality in Athens metropolitan area. It belongs to West Attica regional unit of Greece. It is located in the Thriasio Plain, at the northernmost ...
, for example, players play single cards, and are told whether the play was legal or illegal, in an attempt to discover the underlying rules made up by the dealer.
Most of these games however typically use a specially made deck of cards designed specifically for the game (or variations of it). The decks are thus usually proprietary, but may be created by the game's players. Uno, Phase 10,
Set
Set, The Set, SET or SETS may refer to:
Science, technology, and mathematics Mathematics
*Set (mathematics), a collection of elements
*Category of sets, the category whose objects and morphisms are sets and total functions, respectively
Electro ...
, and
1000 Blank White Cards
1000 Blank White Cards is a party card game played with cards in which the deck is created as part of the game. Though it has been played by adults in organized groups worldwide, 1000 Blank White Cards is also described as well-suited for child ...
are popular dedicated-deck card games; 1000 Blank White Cards is unique in that the cards for the game are designed by the players of the game while playing it; there is no commercially available deck advertised as such.
Collectible card games (CCGs)
Collectible card games (CCG) are proprietary playing card games. CCGs are games of strategy between two or more players. Each player has their own deck constructed from a very large pool of unique cards in the commercial market. The cards have different effects, costs, and art. New card sets are released periodically and sold as starter decks or booster packs. Obtaining the different cards makes the game a collectible card game, and cards are sold or traded on the
secondary market
The secondary market, also called the aftermarket and follow on public offering, is the financial market in which previously issued financial instruments such as stock, bonds, options, and futures are bought and sold. The initial sale of ...
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'', and ''
Yu-Gi-Oh!
is a Japanese manga series written and illustrated by Kazuki Takahashi. It was serialized in Shueisha's manga magazine ''Weekly Shōnen Jump'' between September 1996 and March 2004, with its chapters collected in 38 volumes. The ...
'' are well-known collectible card games.
Living card games (LCGs)
Living card games (LCGs) are similar to collectible card games (CCGs), with their most distinguishing feature being a fixed distribution method, which breaks away from the traditional collectible card game format. While new cards for CCGs are usually sold in the form of starter decks or booster packs (the latter being often randomized), LCGs thrive on a model that requires players to acquire one core set in order to play the game, which players can further customize by acquiring extra sets or expansions featuring new content in the form of cards or scenarios. No randomization is involved in the process, thus players that get the same sets or expansions will get the exact same content. The term was popularized by
Fantasy Flight Games
Fantasy Flight Games (FFG) is a game developer based in Roseville, Minnesota, United States, that creates and publishes role-playing game, role-playing, board game, board, card game, card, and dice game, dice games. As of 2014, it is a division of ...
(FFG) and mainly applies to its products, however some tabletop gaming companies can be seen using a very similar model.
Simulation card games
A deck of either customized dedicated cards or a standard deck of playing cards with assigned meanings is used to simulate the actions of another activity, for example card football.
Fictional card games
Many games, including card games, are fabricated by science fiction authors and screenwriters to distance a culture depicted in the story from present-day Western culture. They are commonly used as filler to depict background activities in an atmosphere like a bar or rec room, but sometimes the drama revolves around the play of the game. Some of these games become real card games as the holder of the intellectual property develops and markets a suitable deck and ruleset for the game, while others lack sufficient descriptions of rules, or depend on cards or other hardware that are infeasible or physically impossible.
Typical structure of card games
Number and association of players
Any specific card game imposes restrictions on the number of players. The most significant dividing lines run between one-player games and two-player games, and between two-player games and multi-player games. Card games for one player are known as ''solitaire'' or ''patience'' card games. (See List of solitaire card games.) Generally speaking, they are in many ways special and atypical, although some of them have given rise to two- or multi-player games such as Spite and Malice.
In card games for two players, usually not all cards are distributed to the players, as they would otherwise have perfect information about the game state. Two-player games have always been immensely popular and include some of the most significant card games such as piquet, bezique, sixty-six,
klaberjass
Klaberjass () or Bela is a trick-taking ace–ten card game that is most popular in Germans, German communities. In its basic form it is a 9-card trick-and-draw game for two players using a 32-card piquet pack.
As in other point-trick games of ...
cribbage
Cribbage, or crib, is a card game, traditionally for two players, that involves playing and grouping cards in combinations which gain points. It can be adapted for three or four players.
Cribbage has several distinctive features: the cribbage ...
. Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation.
One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in whist and
contract bridge
Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
. Partners sit opposite to each other and cannot see each other's hands. If communication between the partners is allowed at all, then it is usually restricted to a specific list of permitted signs and signals. 17th-century French partnership games such as
triomphe
Triomphe (French for triumph), once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
were special in that partners sat next to each other and were allowed to communicate freely so long as they did not exchange cards or play out of order.
Another way of extending a two-player game to more players is as a ''cut-throat'' or ''individual'' game, in which all players play for themselves, and win or lose alone. Most such card games are ''round games'', i.e. they can be played by any number of players starting from two or three, so long as there are enough cards for all.
For some of the most interesting games such as
ombre
Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented."
Its history began in Spain around the end of the 16th century as a four-p ...
,
tarot
Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
and skat, the associations between players change from hand to hand. Ultimately players all play on their own, but for each hand, some game mechanism divides the players into two teams. Most typically these are ''solo games'', i.e. games in which one player becomes the soloist and has to achieve some objective against the others, who form a team and win or lose all their points jointly. But in games for more than three players, there may also be a mechanism that selects two players who then have to play against the others.
Direction of play
The players of a card game normally form a circle around a table or other space that can hold cards. The ''game orientation'' or ''direction of play'', which is only relevant for three or more players, can be either
clockwise
Two-dimensional rotation can occur in two possible directions or senses of rotation. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands relative to the observer: from the top to the right, then down and then to ...
or
counterclockwise
Two-dimensional rotation can occur in two possible directions or senses of rotation. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands relative to the observer: from the top to the right, then down and then to ...
. It is the direction in which various roles in the game proceed. (In
real-time card game
A real-time card game is a card game in which there are no Game mechanics, turns and all players may act simultaneously (that is, in real-time).
The card game Set (card game), Set has a real-time element; in Set, the players are racing to identify ...
s, there may be no need for a direction of play.) Most regions have a traditional direction of play, such as:
* Counterclockwise in most of Asia and in Latin America.
* Clockwise in North America and Australia.
Europe is roughly divided into a clockwise area in the north and a counterclockwise area in the south. The boundary runs between
England
England is a Countries of the United Kingdom, country that is part of the United Kingdom. It is located on the island of Great Britain, of which it covers about 62%, and List of islands of England, more than 100 smaller adjacent islands. It ...
,
Ireland
Ireland (, ; ; Ulster Scots dialect, Ulster-Scots: ) is an island in the North Atlantic Ocean, in Northwestern Europe. Geopolitically, the island is divided between the Republic of Ireland (officially Names of the Irish state, named Irelan ...
,
Netherlands
, Terminology of the Low Countries, informally Holland, is a country in Northwestern Europe, with Caribbean Netherlands, overseas territories in the Caribbean. It is the largest of the four constituent countries of the Kingdom of the Nether ...
,
Germany
Germany, officially the Federal Republic of Germany, is a country in Central Europe. It lies between the Baltic Sea and the North Sea to the north and the Alps to the south. Its sixteen States of Germany, constituent states have a total popu ...
,
Austria
Austria, formally the Republic of Austria, is a landlocked country in Central Europe, lying in the Eastern Alps. It is a federation of nine Federal states of Austria, states, of which the capital Vienna is the List of largest cities in Aust ...
(mostly),
Slovakia
Slovakia, officially the Slovak Republic, is a landlocked country in Central Europe. It is bordered by Poland to the north, Ukraine to the east, Hungary to the south, Austria to the west, and the Czech Republic to the northwest. Slovakia's m ...
,
Ukraine
Ukraine is a country in Eastern Europe. It is the List of European countries by area, second-largest country in Europe after Russia, which Russia–Ukraine border, borders it to the east and northeast. Ukraine also borders Belarus to the nor ...
and
Russia
Russia, or the Russian Federation, is a country spanning Eastern Europe and North Asia. It is the list of countries and dependencies by area, largest country in the world, and extends across Time in Russia, eleven time zones, sharing Borders ...
(
clockwise
Two-dimensional rotation can occur in two possible directions or senses of rotation. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands relative to the observer: from the top to the right, then down and then to ...
) and
France
France, officially the French Republic, is a country located primarily in Western Europe. Overseas France, Its overseas regions and territories include French Guiana in South America, Saint Pierre and Miquelon in the Atlantic Ocean#North Atlan ...
,
Switzerland
Switzerland, officially the Swiss Confederation, is a landlocked country located in west-central Europe. It is bordered by Italy to the south, France to the west, Germany to the north, and Austria and Liechtenstein to the east. Switzerland ...
,
Spain
Spain, or the Kingdom of Spain, is a country in Southern Europe, Southern and Western Europe with territories in North Africa. Featuring the Punta de Tarifa, southernmost point of continental Europe, it is the largest country in Southern Eur ...
,
Italy
Italy, officially the Italian Republic, is a country in Southern Europe, Southern and Western Europe, Western Europe. It consists of Italian Peninsula, a peninsula that extends into the Mediterranean Sea, with the Alps on its northern land b ...
,
Slovenia
Slovenia, officially the Republic of Slovenia, is a country in Central Europe. It borders Italy to the west, Austria to the north, Hungary to the northeast, Croatia to the south and southeast, and a short (46.6 km) coastline within the Adriati ...
,
Balkans
The Balkans ( , ), corresponding partially with the Balkan Peninsula, is a geographical area in southeastern Europe with various geographical and historical definitions. The region takes its name from the Balkan Mountains that stretch throug ...
,
Hungary
Hungary is a landlocked country in Central Europe. Spanning much of the Pannonian Basin, Carpathian Basin, it is bordered by Slovakia to the north, Ukraine to the northeast, Romania to the east and southeast, Serbia to the south, Croatia and ...
,
Romania
Romania is a country located at the crossroads of Central Europe, Central, Eastern Europe, Eastern and Southeast Europe. It borders Ukraine to the north and east, Hungary to the west, Serbia to the southwest, Bulgaria to the south, Moldova to ...
,
Bulgaria
Bulgaria, officially the Republic of Bulgaria, is a country in Southeast Europe. It is situated on the eastern portion of the Balkans directly south of the Danube river and west of the Black Sea. Bulgaria is bordered by Greece and Turkey t ...
,
Greece
Greece, officially the Hellenic Republic, is a country in Southeast Europe. Located on the southern tip of the Balkan peninsula, it shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to th ...
and
Turkey
Turkey, officially the Republic of Türkiye, is a country mainly located in Anatolia in West Asia, with a relatively small part called East Thrace in Southeast Europe. It borders the Black Sea to the north; Georgia (country), Georgia, Armen ...
(counterclockwise).
Games that originate in a region with a strong preference are often initially played in the original direction, even in regions that prefer the opposite direction. For games that have official rules and are played in tournaments, the direction of play is often prescribed in those rules.
Determining who deals
Most games have some form of asymmetry between players. The roles of players are normally expressed in terms of the ''dealer'', i.e. the player whose task it is to shuffle the cards and distribute them to the players. Being the dealer can be a (minor or major) advantage or disadvantage, depending on the game. Therefore, after each played hand, the deal normally passes to the next player according to the game orientation.
As it can still be an advantage or disadvantage to be the first dealer, there are some standard methods for determining who is the first dealer. A common method is by cutting, which works as follows. One player shuffles the deck and places it on the table. Each player lifts a packet of cards from the top, reveals its bottom card, and returns it to the deck. The player who reveals the highest (or lowest) card becomes dealer. In the case of a tie, the process is repeated by the tied players. For some games such as whist this process of cutting is part of the official rules, and the hierarchy of cards for the purpose of cutting (which need not be the same as that used otherwise in the game) is also specified. But in general, any method can be used, such as tossing a coin in case of a two-player game, drawing cards until one player draws an ace, or rolling dice.
Hands, rounds and games
A ''hand'', also called a ''deal'', is a unit of the game that begins with the dealer shuffling and dealing the cards as described below, and ends with the players scoring and the next dealer being determined. The set of cards that each player receives and holds in his or her hands is also known as that player's hand.
The hand is over when the players have finished playing their hands. Most often this occurs when one player (or all) has no cards left. The player who sits after the dealer in the direction of play is known as
eldest hand
Card players are those participating in a Card game#Hands, rounds and games, card game. Various names are given to card players based on their role or position.
Position
Games of Anglo-American origin
In games of Anglo-American origin pla ...
(or in two-player games as elder hand) or forehand. A ''game round'' consists of as many hands as there are players. After each hand, the deal is passed on in the direction of play, i.e. the previous eldest hand becomes the new dealer. Normally players score points after each hand. A game may consist of a fixed number of rounds. Alternatively it can be played for a fixed number of points. In this case it is over with the hand in which a player reaches the target score.
Shuffling
Shuffling is the process of bringing the cards of a pack into a random order. There are a large number of techniques with various advantages and disadvantages. ''Riffle shuffling'' is a method in which the deck is divided into two roughly equal-sized halves that are bent and then released, so that the cards interlace. Repeating this process several times randomizes the deck well, but the method is harder to learn than some others and may damage the cards. The ''overhand shuffle'' and the ''Hindu shuffle'' are two techniques that work by taking batches of cards from the top of the deck and reassembling them in the opposite order. They are easier to learn but must be repeated more to sufficiently randomize the deck. A method suitable for small children consists in spreading the cards on a large surface and moving them around before picking up the deck again. This is also the most common method for shuffling tiles such as dominoes.
For casino games that are played for large sums it is vital that the cards be properly randomized, but for many games this is less critical, and in fact player experience can suffer when the cards are shuffled too well. The official skat rules stipulate that the cards are ''shuffled well'', but according to a decision of the German skat court, a one-handed player should ask another player to do the shuffling, rather than use a
shuffling machine
A shuffling machine is a machine for randomly shuffling packs of playing cards.
Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuf ...
, as it would shuffle the cards ''too'' well. French
belote
Belote () is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia (country), Georgia (mainly Guria), Greece, Luxembourg, Moldova, North Mac ...
rules go so far as to prescribe that the deck never be shuffled between hands.
Dealing
The dealer takes all of the cards in the pack, arranges them so that they are in a uniform stack, and shuffles them. In strict play, the dealer then offers the deck to the previous player (in the sense of the game direction) for ''
cutting
Cutting is the separation or opening of a physical object, into two or more portions, through the application of an acutely directed force.
Implements commonly used for wikt:cut, cutting are the knife and saw, or in medicine and science the sca ...
''. If the deal is clockwise, this is the player to the dealer's right; if counterclockwise, it is the player to the dealer's left. The invitation to cut is made by placing the pack, face downward, on the table near the player who is to cut: who then lifts the upper portion of the pack clear of the lower portion and places it alongside. (Normally the two portions have about equal size. Strict rules often indicate that each portion must contain a certain minimum number of cards, such as three or five.) The formerly lower portion is then replaced on top of the formerly upper portion. Instead of cutting, one may also knock on the deck to indicate that one trusts the dealer to have shuffled fairly.
The actual ''deal'' (distribution of cards) is done in the direction of play, beginning with eldest hand. The dealer holds the pack, face down, in one hand, and removes cards from the top of it with his or her other hand to distribute to the players, placing them face down on the table in front of the players to whom they are dealt. The cards may be dealt one at a time, or in batches of more than one card; and either the entire pack or a determined number of cards are dealt out. The undealt cards, if any, are left face down in the middle of the table, forming the ''stock'' (also called the talon, widow, skat or kitty depending on the game and region).
Throughout the shuffle, cut, and deal, the dealer should prevent the players from seeing the faces of any of the cards. The players should not try to see any of the faces. Should a player accidentally see a card, other than one's own, proper etiquette would be to admit this. It is also dishonest to try to see cards as they are dealt, or to take advantage of having seen a card. Should a card accidentally become exposed, (visible to all), any player can demand a redeal (all the cards are gathered up, and the shuffle, cut, and deal are repeated) or that the card be replaced randomly into the deck ("burning" it) and a replacement dealt from the top to the player who was to receive the revealed card.
When the deal is complete, all players pick up their cards, or "hand", and hold them in such a way that the faces can be seen by the holder of the cards but not the other players, or vice versa depending on the game. It is helpful to fan one's cards out so that if they have corner indices all their values can be seen at once. In most games, it is also useful to sort one's hand, rearranging the cards in a way appropriate to the game. For example, in a
trick-taking game
A trick-taking game is a card- or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of suc ...
it may be easier to have all one's cards of the same suit together, whereas in a
rummy
Rummy is a group of games related by the feature of matching playing cards, cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build ''Meld (cards), melds'' which can be either Set (cards), sets (three ...
game one might sort them by rank or by potential combinations.
Signalling
Normally communication between partners about tactics or the cards in their hands is forbidden. However, in a small number of games communication and/or signaling is permitted and very much part of the play. Most of these games are very old and, often, have rules of play that allow any card to be played at any time. Such games include:
* Karnöffel, the oldest card game in Europe still played in some form today, played with German-suited cards, and its surviving descendants:
** Knüffeln (north Germany) and Styrivolt (
Faroes
The Faroe Islands ( ) (alt. the Faroes) are an archipelago in the North Atlantic Ocean and an autonomous territory of the Danish Realm, Kingdom of Denmark. Located between Iceland, Norway, and the United Kingdom, the islands have a populat ...
) played with 48 French-suited cards
** Kaiserspiel, Swiss game with a Swiss-suited pack of 48 cards
* ''Mus'', a Basque game known since the 18th century, played with a Spanish deck of forty cards;
* Brisca, a Spanish game adapted from the French
Brisque
Brisque is an 18th-century, French ace–ten card game for two players played with a 32-card piquet pack. It is a member of the marriage group of games in which the 'marriage' of a king and queen earns a bonus.
History
Brisque was probably ...
, is played with a Spanish pack of forty cards;
* '' Watten'', a Bavarian and Austrian game, is played with 36 German-suited cards;
*
Perlaggen
Perlaggen (regionally also ''Perlåggen''), formerly Perlagg-Spiel ("game of Perlagg"), is a traditional card game which is mainly played in the regions of South Tyrol in Italy, the Tyrolean Oberland and the Innsbruck areas of Austria. It is the o ...
, a Tyrolean game played with 33 German-suited cards;
* Truc y Flou, a card game of
Aragon
Aragon ( , ; Spanish and ; ) is an autonomous communities of Spain, autonomous community in Spain, coextensive with the medieval Kingdom of Aragon. In northeastern Spain, the Aragonese autonomous community comprises three provinces of Spain, ...
ese origin.
* Trut or Truc, reported in the west of France from the 16th century, also known in Catalonia and South America (as ''Truco'').
Rules
A new card game starts in a small way, either as someone's invention, or as a modification of an existing game. Those playing it may agree to change the rules as they wish. The rules that they agree on become the "house rules" under which they play the game. A set of house rules may be accepted as valid by a group of players wherever they play, as it may also be accepted as governing all play within a particular house, café, or club.
When a game becomes sufficiently popular, so that people often play it with strangers, there is a need for a generally accepted set of rules. This need is often met when a particular set of house rules becomes generally recognized. For example, when Whist became popular in 18th-century
England
England is a Countries of the United Kingdom, country that is part of the United Kingdom. It is located on the island of Great Britain, of which it covers about 62%, and List of islands of England, more than 100 smaller adjacent islands. It ...
, players in the Portland Club agreed on a set of house rules for use on its premises. Players in some other clubs then agreed to follow the "Portland Club" rules, rather than go to the trouble of codifying and printing their own sets of rules. The Portland Club rules eventually became generally accepted throughout England and Western cultures.
There is nothing static or "official" about this process. For the majority of games, there is no one set of universal rules by which the game is played, and the most common ruleset is no more or less than that. Many widely played card games, such as
Canasta
Canasta (; Spanish language, Spanish for "basket") is a card game of the rummy family of games believed to be a variant of 500 rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two par ...
and Pinochle, have no official regulating body. The most common ruleset is often determined by the most popular distribution of rulebooks for card games. Perhaps the original compilation of popular playing card games was collected by Edmund Hoyle, a self-made authority on many popular parlor games. The U.S. Playing Card Company now owns the eponymous Hoyle brand, and publishes a series of rulebooks for various families of card games that have largely standardized the games' rules in countries and languages where the rulebooks are widely distributed. However, players are free to, and often do, invent "house rules" to supplement or even largely replace the "standard" rules.
If there is a sense in which a card game can have an official set of rules, it is when that card game has an "official" governing body. For example, the rules of tournament
bridge
A bridge is a structure built to Span (engineering), span a physical obstacle (such as a body of water, valley, road, or railway) without blocking the path underneath. It is constructed for the purpose of providing passage over the obstacle, whi ...
are governed by the
World Bridge Federation
The World Bridge Federation (WBF) is the international governing body of contract bridge. The WBF is responsible for world championship competitions, most of which are conducted at a few multi-event meets on a four-year cycle. The most prestigio ...
, and by local bodies in various countries such as the
American Contract Bridge League
The American Contract Bridge League (ACBL) is a governing body for contract bridge in the United States, Canada, Mexico, and Bermuda. It is the largest such organization in North America having the stated mission "to promote, grow and sustain the ...
in the U.S., and the
English Bridge Union
The English Bridge Union or EBU is a player-funded organisation that promotes and organises the card game of duplicate bridge in England. It is based at offices in Aylesbury. The EBU is a member of the European Bridge League and thus affiliat ...
International Skat Players Association
The International Skat Players Association (ISPA) is the worldwide umbrella organisation for all competition players of the card game Skat (card game), Skat. The ISPA was founded in 1976 by Peter Brand and Martha Prickartz in Aachen, Germany.
It ...
and, in
Germany
Germany, officially the Federal Republic of Germany, is a country in Central Europe. It lies between the Baltic Sea and the North Sea to the north and the Alps to the south. Its sixteen States of Germany, constituent states have a total popu ...
, by the ''Deutscher Skatverband'' which publishes the ''Skatordnung''. The rules of
French tarot
The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French ...
are governed by the Fédération Française de Tarot. The rules of
Schafkopf
Schafkopf (, lit. 'sheep's head'), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. ...
are laid down by the ''Schafkopfschule'' in Munich. Even in these cases, the rules must only be followed at games sanctioned by these governing bodies or where the tournament organisers specify them. Players in informal settings are free to implement agreed supplemental or substitute rules. For example, in Schafkopf there are numerous local variants sometimes known as "impure" Schafkopf and specified by assuming the official rules and describing the additions e.g. "with Geier and Bettel, tariff 5/10 cents".
Rule infractions
An infraction is any action which is against the rules of the game, such as playing a card when it is not one's turn to play or the accidental exposure of a card, informally known as "bleeding."
In many official sets of rules for card games, the rules specifying the penalties for various infractions occupy more pages than the rules specifying how to play correctly. This is tedious but necessary for games that are played seriously. Players who intend to play a card game at a high level generally ensure before beginning that all agree on the penalties to be used. When playing privately, this will normally be a question of agreeing house rules. In a tournament, there will probably be a tournament director who will enforce the rules when required and arbitrate in cases of doubt.
If a player breaks the rules of a game deliberately, this is cheating. The rest of this section is therefore about accidental infractions, caused by ignorance, clumsiness, inattention, etc.
As the same game is played repeatedly among a group of players, precedents build up about how a particular infraction of the rules should be handled. For example, "Sheila just led a card when it wasn't her turn. Last week when Jo did that, we agreed ... etc." Sets of such precedents tend to become established among groups of players, and to be regarded as part of the house rules. Sets of house rules may become formalized, as described in the previous section. Therefore, for some games, there is a "proper" way of handling infractions of the rules. But for many games, without governing bodies, there is no standard way of handling infractions.
In many circumstances, there is no need for special rules dealing with what happens after an infraction. As a general principle, the person who broke a rule should not benefit from it, and the other players should not lose by it. An exception to this may be made in games with fixed partnerships, in which it may be felt that the partner(s) of the person who broke a rule should also not benefit. The penalty for an accidental infraction should be as mild as reasonable, consistent with there being a possible benefit to the person responsible.
Playing cards
The oldest surviving reference to the card game in world history is from the 9th century
China
China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
, when the Collection of Miscellanea at Duyang ', written by Tang-dynasty writer Su E, described Princess Tongchang (daughter of Emperor Yizong of Tang) playing the " leaf game" with members of the Wei clan (the family of the princess's husband) in 868 .Temple, Robert K.G. (2007). ''The Genius of China: 3,000 Years of Science, Discovery, and Invention'' (3rd edition). London: André Deutsch, pp. 130–131. .Zhou, Songfang. "On the Story of Late Tang Poet Li He", ''Journal of the Graduates Sun Yat-sen University'', 1997, Vol. 18, No. 3:31–35Needham, Joseph and Tsien Tsuen-Hsuin. (1985). ''Science and Civilization in China: Volume 5, Chemistry and Chemical Technology, Part 1, Paper and Printing''. Cambridge University Press., reprinted Taipei: Caves Books, Ltd.(1986), Page 131 The
Song dynasty
The Song dynasty ( ) was an Dynasties of China, imperial dynasty of China that ruled from 960 to 1279. The dynasty was founded by Emperor Taizu of Song, who usurped the throne of the Later Zhou dynasty and went on to conquer the rest of the Fiv ...
statesman and historian Ouyang Xiu has noted that paper playing cards arose in connection to an earlier development in the book format from scrolls to pages.
Playing cards first appeared in Europe in the last quarter of the 14th century. The earliest European references speak of a
Saracen
upright 1.5, Late 15th-century German woodcut depicting Saracens
''Saracen'' ( ) was a term used both in Greek and Latin writings between the 5th and 15th centuries to refer to the people who lived in and near what was designated by the Rom ...
or
Moorish
The term Moor is an exonym used in European languages to designate the Muslim populations of North Africa (the Maghreb) and the Iberian Peninsula (particularly al-Andalus) during the Middle Ages.
Moors are not a single, distinct or self-defi ...
game called ''naib'', and in fact an almost complete
Mamluk
Mamluk or Mamaluk (; (singular), , ''mamālīk'' (plural); translated as "one who is owned", meaning "slave") were non-Arab, ethnically diverse (mostly Turkic, Caucasian, Eastern and Southeastern European) enslaved mercenaries, slave-so ...
Egyptian deck of 52 cards in a distinct oriental design has survived from around the same time, with the four suits ''swords'', ''polo sticks'', ''cups'' and ''coins'' and the ranks ''king'', ''governor'', ''second governor'', and ''ten'' to ''one''.
The 1430s in Italy saw the invention of the tarot deck, a full Latin-suited deck augmented by suitless cards with painted motifs that played a special role as trumps.
Tarot card games
Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi ...
are still played with (subsets of) these decks in parts of Central Europe. A full tarot deck contains 14 cards in each suit; low cards labeled 1–10, and court cards (jack), (cavalier/knight), (queen), and (king), plus the fool or excuse card, and 21 trump cards. In the 18th century the card images of the traditional Italian tarot decks became popular in
cartomancy
Cartomancy is fortune-telling or divination using a deck of cards. Forms of cartomancy appeared soon after playing cards were introduced into Europe in the 14th century.Paul Huson, Huson, Paul (2004). ''Mystical Origins of the Tarot: From Anci ...
and evolved into "esoteric" decks used primarily for the purpose; today most tarot decks sold in North America are the occult type, and are closely associated with fortune telling. In Europe, "playing tarot" decks remain popular for games, and have evolved since the 18th century to use regional suits (spades, hearts, diamonds and clubs in France; leaves, hearts, bells and acorns in Germany) as well as other familiar aspects of the English-pattern pack such as corner card indices and "stamped" card symbols for non-court cards. Decks differ regionally based on the number of cards needed to play the games; the French tarot consists of the "full" 78 cards, while Germanic, Spanish and Italian Tarot variants remove certain values (usually low suited cards) from the deck, creating a deck with as few as 32 cards.
The French suits were introduced around 1480 and, in France, mostly replaced the earlier Latin suits of ''swords'', ''clubs'', ''cups'' and ''coins''. (which are still common in Spanish- and Portuguese-speaking countries as well as in some northern regions of Italy) The suit symbols, being very simple and single-color, could be stamped onto the playing cards to create a deck, thus only requiring special full-color card art for the court cards. This drastically simplifies the production of a deck of cards versus the traditional Italian deck, which used unique full-color art for each card in the deck. The French suits became popular in English playing cards in the 16th century (despite historic animosity between France and England), and from there were introduced to British colonies including North America. The rise of Western culture has led to the near-universal popularity and availability of French-suited playing cards even in areas with their own regional card art.
In Japan, a distinct 48-card
hanafuda
() are a type of Japanese playing cards. They are typically smaller than Western playing cards, only , but thicker and stiffer. On the face of each card is a depiction of plants, , animals, birds, or man-made objects. One single card depicts a ...
deck is popular. It is derived from 16th-century Portuguese decks, after undergoing a long evolution driven by laws enacted by the
Tokugawa shogunate
The Tokugawa shogunate, also known as the was the military government of Japan during the Edo period from 1603 to 1868.
The Tokugawa shogunate was established by Tokugawa Ieyasu after victory at the Battle of Sekigahara, ending the civil wars ...
attempting to ban the use of playing cards
The best-known deck internationally is the English pattern of the 52-card French deck, also called the International or Anglo-American pattern, used for such games as
poker
Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
and
contract bridge
Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
. It contains one card for each unique combination of thirteen ''ranks'' and the four French '' suits'' ''spades'', ''hearts'', ''diamonds'', and ''clubs''. The ranks (from highest to lowest in bridge and poker) are ''ace'', ''king'', ''queen'', ''jack'' (or ''knave''), and the numbers from ''ten'' down to ''two'' (or ''deuce''). The trump cards and ''knight'' cards from the French playing tarot are not included.
Originally the term ''knave'' was more common than "jack"; the card had been called a jack as part of the terminology of all-fours since the 17th century, but the word was considered vulgar. (Note the exclamation by Estella in
Charles Dickens
Charles John Huffam Dickens (; 7 February 1812 – 9 June 1870) was an English novelist, journalist, short story writer and Social criticism, social critic. He created some of literature's best-known fictional characters, and is regarded by ...
's novel ''
Great Expectations
''Great Expectations'' is the thirteenth novel by English author Charles Dickens and his penultimate completed novel. The novel is a bildungsroman and depicts the education of an orphan nicknamed Pip. It is Dickens' second novel, after ''Dav ...
'': "He calls the knaves, Jacks, this boy!") However, because the card abbreviation for knave ("Kn") was so close to that of the king, it was very easy to confuse them, especially after suits and rankings were moved to the corners of the card in order to enable people to fan them in one hand and still see all the values. (The earliest known deck to place suits and rankings in the corner of the card is from 1693, but these cards did not become common until after 1864 when Hart reintroduced them along with the knave-to-jack change.) However, books of card games published in the third quarter of the 19th century evidently still referred to the "knave", and the term with this definition is still recognized in the
United Kingdom
The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Northwestern Europe, off the coast of European mainland, the continental mainland. It comprises England, Scotlan ...
.
In the 17th century, a French, five-trick, gambling game called Bête became popular and spread to Germany, where it was called La Bete and England where it was named Beast. It was a derivative of
Triomphe
Triomphe (French for triumph), once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
and was the first card game in history to introduce the concept of bidding.
Chinese handmade mother-of-pearl gaming counters were used in scoring and bidding of card games in the West during the approximate period of 1700–1840. The gaming counters would bear an engraving such as a coat of arms or a monogram to identify a family or individual. Many of the gaming counters also depict Chinese scenes, flowers or animals.
Queen Charlotte
Charlotte of Mecklenburg-Strelitz (Sophia Charlotte; 19 May 1744 – 17 November 1818) was Queen of Great Britain and Ireland as the wife of King George III from their marriage on 8 September 1761 until her death in 1818. The Acts of Un ...
is one prominent British individual who is known to have played with the Chinese gaming counters. Card games such as
Ombre
Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented."
Its history began in Spain around the end of the 16th century as a four-p ...
,
Quadrille
The quadrille is a dance that was fashionable in late 18th- and 19th-century Europe and its colonies. The quadrille consists of a chain of four to six ''Contra dance, contredanses''. Latterly the quadrille was frequently danced to a medley of ope ...
and Pope Joan were popular at the time and required counters for scoring. The production of counters declined after Whist, with its different scoring method, became the most popular card game in the West.
Based on the association of card games and gambling,
Pope Benedict XIV
Pope Benedict XIV (; ; 31 March 1675 – 3 May 1758), born Prospero Lorenzo Lambertini, was head of the Catholic Church and ruler of the Papal States from 17 August 1740 to his death in May 1758. Pope Benedict X (1058–1059) is now con ...
banned card games on October 17, 1750.Dublin Gazette (1750). ''The Dublin Gazette'' (Number 26). Dublin: Richard James and John Butler, 1750. Context: "In the Edict lately published against all Games on the Cards, it is enacted, that the Penalty on Delinquents shall be a Fine of 500 Crowns; but if any Persons of high Rank or Distinction are convicted of suffering or promoting Gaming of that Kind in their house, they shall incur the Pope's Indignation, and be liable to such arbitrary Punishment as to his'Holiness shall seem meet."
See also
*
Game of chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case ...
*
Game of skill
A game of skill is a game where the outcome is determined mainly by mental or physical skill, rather than chance.
Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinn ...
Depaulis, Thierry
Thierry Depaulis (born 1949) is an independent historian of games and especially of playing cards, card games, and board games. He is President of the association ''Le Vieux Papier'', a member of the editorial board of the International Board Game ...
(1985). "Le Jeu de Cartes: Quelques Regles du Passe" in ''The Playing-Card''. Vol. XIII (3). February 1985. pp. 74–80.
*
Depaulis, Thierry
Thierry Depaulis (born 1949) is an independent historian of games and especially of playing cards, card games, and board games. He is President of the association ''Le Vieux Papier'', a member of the editorial board of the International Board Game ...
(1990). "Pochspiel: an 'International' Card Game of the 15th Century – Part I" in ''The Playing-Card'', Vol. 19, No. 2 (November 1990), pp. 52–67.
* Florio, John (1591). ''Second Frutes''. London: Woodcock.
*
Parlett, David
David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association.
Life
David Sidney Parlett was bo ...
(2007). "The origins of Euchre" in ''The Playing-Card'', 35 (4), Apr–June 2007. pp. 255–261.
*
Parlett, David
David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association.
Life
David Sidney Parlett was bo ...
(1991). ''A History of Card Games'', OUP, Oxford.
* * Skelton (1522). ''Why not to Court''. Cited in the OED. See
David Parlett
David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association.
Life
David Sidney Parlett was bo ...