''Captive'' is a
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imagination, imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, Paral ...
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
released by
Mindscape in 1990. In the style of ''
Dungeon Master'', it uses pseudo-3D realtime graphics from a first-person perspective. It was released for
Amiga
Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
,
Atari ST, and, in 1992,
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper ...
.
The
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are
android
Android may refer to:
Science and technology
* Android (robot), a humanoid robot or synthetic organism designed to imitate a human
* Android (operating system), Google's mobile operating system
** Bugdroid, a Google mascot sometimes referred to ...
s (termed "droids" in the game) operated remotely by a prisoner trying to free himself. The player assumes the role of the prisoner, and the game involves visiting and destroying a series of bases on different planets.
Plot
Trill, the main character, is judged guilty (indicated for a crime he did not commit) and ordered in a space
cryogenic
In physics, cryogenics is the production and behaviour of materials at very low temperatures.
The 13th IIR International Congress of Refrigeration (held in Washington DC in 1971) endorsed a universal definition of “cryogenics” and “cr ...
prison
A prison, also known as a jail, gaol (dated, standard English, Australian, and historically in Canada), penitentiary (American English and Canadian English), detention center (or detention centre outside the US), correction center, correc ...
for 250 years. 248 years later, he awakes, but without the memory of who he is, where he is and why he was imprisoned.
In the corner of his cell, which had doubled as a store-room, the prisoner finds a "briefcase computer" which gives him control over a group of four droids on a space ship. Now he must use these droids to find and free himself.
Gameplay
Game structure
To free Trill, the droids visit a number of bases on several planets. On each base, the droids locate space probes, which provide the locations of subsequent bases. In addition to collecting probes, the droids also have to blow up the generators of the base which power the force field of the prison station, and then find the exit before the base collapses.
Controlled by the prisoner/player, the droids are firstly found in a spaceship in distant space (an interface using vector graphics), until ordered to land with a capsule on a planet. On each planet, the droids have to first locate the entrance to the base, then enter and explore 'dungeons' containing various puzzles and alien and robotic enemies.
A fully completed mission consists of ten bases followed by the space station; there is a room in the space station which houses Trill, and if the droids enter this room, the game gives the player the choice of freeing him and ending the game completely, or allowing the enemy to recapture him, starting another mission.
Shops
There are shops where the droids can buy, sell and repair various weapons, ammunition and body parts. Each droid has of a number of replaceable body parts: a head, chest, arms, hands, legs and feet. These can be upgraded and repaired individually.
There are also accessories that can be purchased at the shops such as batteries and remote cameras, and a variety of special utility devices.
Weapons
There are a variety of weapons, both for hand-to-hand combat and projectile weapons. Depending on its type and the position of the droid wielding it, a weapon can have effect on the left, in the middle or on the right, and at one of two different heights. Some weapons can fire multiple shots at different heights and positions. The two front droids can attack on the left- or right-hand flank respectively. The two droids in the back rank can each only fire projectile weapons down the middle.
Devices
The droids can purchase add-on devices from two series: the ''optics'', which either provide extra information or affect the eyesight of the droids, or the ''devscapes'', which affect the droids in other ways. Each droid can only use one such special device at any given time.
Challenge
The movement and fighting is similar to traditional ''
Dungeon Master'' clones like ''
Eye of the Beholder''. It plays in real time, and although at first most of the opponents move relatively slowly, the game difficulty ramps up so that rapid reflexes become necessary, as does the use of the environment to gain advantage, such as trapping enemies in doors, using ladders to escape, and paralysing robotic enemies by flooding sections of the base with water.
Miscellaneous
Antony Crowther
Antony Crowther is a former designer, programmer, and musician of Commodore 64 games. During the 1980s he worked for Alligata, Gremlin Graphics and later his own company, Wizard Development. Career
The first computer game he created was a ver ...
used an algorithm that generates each planet and base, including its inhabitants, using a single numerical "seed" on the game disk - a trick which enabled him to have 65,535 levels in the game without having to store the details of each level individually (only one base is "active" in any given saved game, since each base must be "destroyed" before moving on).
The game was known as "Federation War" while in development, but a reader of ACE magazine came up with the name ''Captive'' in a competition.
Reviews
Amiga Format
''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling '' ACE'' to EMAP, Future split the dual-format ...
reviewed Captive in 1990, and gave it a score of 91%.
Zzap!
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazi ...
also gave the game a 91% score in 1991, saying:
As a true RPG it has many of the drawbacks that Dungeon Master had (very little interaction, fictional combat etc). However, the gameworld is well designed, the plot and the opponents are imaginative and the puzzles are challenging with many thrills and spills to keep you on the edge of your chair.
In May 1991, the game was ranked the 31st best game of all time by ''
Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996.
Philosophy
''Amiga Power'' had several principles which comp ...
''
Amiga Power magazine
issue 0, page 11, Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photogr ...
, May 1991 and, in that same year, the editors of ''PC Format
''PC Format'' was a computer magazine published in the United Kingdom by Future plc, and licensed to other publishers in countries around the world. In publication between 1991 and 2015, it was part of Future plc's ''Format'' series of magazines ...
'' declared it one of the 50 best computer games of all time.
See also
* '' Liberation: Captive 2'' - The sequel to Captive
* ''Hired Guns
''Hired Guns'' is a role-playing video game developed by DMA Design (published by Psygnosis) for the Amiga and the PC in 1993. The game is set in the year 2712, in which the player controls four mercenaries selected from a pool of twelve. One o ...
''
References
External links
The Ultimate Captive Guide
*{{moby game, id=/captive
1990 video games
Amiga games
Atari ST games
DOS games
Dungeon crawler video games
Science fiction video games
Video games developed in the United Kingdom
Video games set in prison
Mindscape games