''Breakout 2000'' is a 1996
action video game developed by MP Games and published by
Telegames for the
Atari Jaguar. Part of the ''2000'' series by
Atari Corporation, it is a
remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of the
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
''
Breakout'' (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. It modifies the gameplay of the original game, introducing a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer.
''Breakout 2000'' was the first Jaguar project by MP Games, an Indiana-based developer which had previously worked on productivity software for
PC and ''WalZ'', a ''Breakout''-style game for
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
based on ''
Arkanoid'' (1986). Mario Perdue, who acted as the game's lead programmer, had originally developed a
Windows 3.1x version of ''WalZ'', which went unreleased due to its similarity with ''Breakout'' and fear of lawsuit from Atari. He later approached Atari staffer J. Patton, who recommended Perdue to work with the Jaguar hardware and loaned him a development kit for the system. Perdue sent a copy of the unreleased Windows version of ''WalZ'' to people within Atari, who liked it and served as basis for the project. The game garnered average reception from critics.
Gameplay
''Breakout 2000'' is an action game featuring a similar premise to ''
Breakout'' (1976), where the player's main objective is to destroy a layer of brick lines from the playfield by repeatedly bouncing a ball spawned off a paddle into them and keep it in play, using the walls and paddle to eliminate the bricks.
The game is divided into two modes to choose from at the main menu (2000 and Classic), each with their own gameplay settings.
As with previous arcade remakes and updates on the
Atari Jaguar such as ''
Tempest 2000'', ''
Missile Command 3D'', and ''
Defender 2000
''Defender 2000'' is a side-scrolling shoot 'em up video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar on December 1995. Part of Atari Corp.'s ''2000'' series, it is a remake by Jeff Minter of Eugene Jarvis ...
'', the game modifies and builds upon the gameplay of its original counterpart, introducing a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, enemies, varying level designs, and multiplayer.
In the 2000 mode, the player must clear 50 levels, each divided into ten phases consisting of five rounds and one of two bonus rounds.
The player has five balls to try clearing the playfield of bricks, each having a fixed point value depending on their color.
The ball increases its speed at specific hit intervals and the paddle shrinks to half of its size if the ball touches the upper wall in a single-player session. During gameplay, power-ups are dropped by two of three types of drones that randomly appear on the playfield.
These power-ups assist the player, ranging from speed increasers, multiplying the number of balls on-screen, equip the paddle with a plasma cannon, among others.
The third drone type, Stingers, are enemies who shoot the paddle to break it if the player takes a determined number of hits.
In two-player mode, the players' paddle are positioned at the bottom (1P) and top (2P) respectively, while the playfield's upper wall is replaced with a warped wall that allow the balls travel back and forth.
The player can also enable a computer-controlled assistant for the second paddle.
Classic mode is a recreation of the original arcade game, where the player can choose between two gameplay options at the main menu before starting: "Catch" (where the paddle is capable of holding the ball) and "Breakthru" (where the ball breaks the bricks by moving through them).
On each mode, failing in making the ball rebound from the paddle results in losing it and the
game is over once all the balls are lost.
Development
''Breakout 2000'' was the first
Atari Jaguar project by MP Games, an
Indiana-based developer initially established in 1991 under the name MP Graphics Systems.
The company had previously worked on
productivity software for
PC like DynaCaDD and DynaDesigner as well as ''WalZ'', a ''
Breakout''-style game for
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
based on ''
Arkanoid'' (1986).
It was produced by John Skruch and is officially considered part of
Atari Corporation's ''2000'' series.
Mario Perdue, who previously worked on ''WalZ'' and projects for the ST and
Atari TT030 computers, acted as lead programmer with Richard Degler providing additional programming, while T. Gary Degler was responsible for the artwork and cover illustration.
Perdue recounted the game's creation and history in a 2018 interview.
Perdue originally programmed a
Windows 3.1x version of ''WalZ'', which was never released due to its similarity with ''Breakout'' and fear of lawsuit from Atari.
He had health issues in the early 1990s but later recovered and approached Atari staffer J. Patton, who recommended Perdue to work with the Jaguar hardware and loaned him a development kit for the system.
Perdue sent a copy of the unreleased Windows version of ''WalZ'' to people within Atari, who liked the game and decided "it was worth pursuing", serving as basis for ''Breakout 2000''.
Perdue received full freedom during development, receiving possible ideas to implemented in ''Breakout 2000'' that were contributed into the final version from Patton and other Atari staffers like Bill Rehbock and Mike Fulton.
Perdue tried to make the classic mode as close to the original game as possible, while also focusing on making the 2000 mode playable with the Jaguar's controller but found it difficult.
Perdue stated that there were plans to include support for rotary controls, but were scrapped due to lack of them on the console.
Release
''Breakout 2000'' was first previewed in 1995, being advertised with a September release date.
It was covered by the press that were invited to
Atari Corporations European division,
featured in a promotional recording sent by Atari to video game retail stores on October 9,
and showcased during an event hosted by Atari dubbed "Fun 'n' Games Day" between 1995 and 1996.
Early previews prior to release showcased several differences compared to the final version such as different visuals and heads-up display.
The game was later scheduled for a November launch window, although internal documentation from Atari showed that it was still in development by December 11.
In 1996, Atari merged with
JTS Corporation, ceasing production of the
Atari Jaguar and games that were in development for the platform.
This resulted in the game not being published by Atari despite being completed,
rated by the
ESRB, and scheduled for a July release.
As part of the merger, Atari agreed to continue support for the Jaguar.
Telegames later became involved with the game and sub-licensed it from Atari along with a number of titles for the console.
By this time, Telegames was the last remaining software publisher for the Jaguar.
''Breakout 2000'' was released in North America and Europe on December 10 (although some sources list December 9).
Being a late release after the console was discontinued, it was only available through direct order from Telegames' US and UK websites as well as retailers or distributors such as
Electronics Boutique.
Reception
''Breakout 2000'' garnered average reception from critics.
''
Edge'' felt that the game's main mode provided little gameplay "thrills" compared with ''
Arkanoid'' (1986).
''The Atari Times'' Patrick Holstine labelled it as a well-done title, noting the challenging gameplay and adequate controls. However, Holstine found the graphical presentation "rather 16-bit looking". He also expressed mixed thoughts about the music and the classic mode.
Marc Abramson of the French ''ST Magazine'' highlighted its visuals, sound, fluidity, and controls. Abramson also noted the multiplayer component for its originality but difficult in getting used to it due to the playfield's perspective, and lamented the lack of game save support.
Red of German publication ''ST-Computer'' concurred with Abramson regarding the two-player mode, while commenting that the game's perspective was reminiscent of ''
Klax''. Red ultimately considered it a fun game, commending the gameplay, smooth animation, and controls, but felt that its audio "leaves a lot to be desired."
''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''s Dan Elektro echoed a similar opinion in regards to the graphics and controls, but found the power-ups difficult to distinguish before grabbing them and criticized the audio department. Regardless, Elektro concluded by stating: "The original ''
Breakout'' (included on this cart) was great in its day, and ''Breakout 2000'' is good now for two players, offering low-key, broad-appeal fun."
''MyAtari''s Robert Jung gave the game positive remarks for the inclusion of the original title and multiplayer mode. While Jung found its controls passable, he saw the slower pacing and uninspired audiovisual presentation as negative points.
''Atari Gaming Headquarters'' Keita Iida regarded the game to be "a decent deviation from its predecessor", but faulted its controls for being sluggish in contrast to other reviewers.
Author Andy Slaven agreed with Iida, writing that the
Jaguar
The jaguar (''Panthera onca'') is a large cat species and the only living member of the genus '' Panthera'' native to the Americas. With a body length of up to and a weight of up to , it is the largest cat species in the Americas and the th ...
's pad cannot emulate the precise movement of a paddle, while also commenting that the pseudo-3D visuals failed to impress.
Nils Nils of German website ''neXGam'' gave the title a mixed retrospective outlook.
Legacy
After finishing development on ''Breakout 2000'', Mario Perdue began work on three other games that were intended to be used on kiddie rides manufactured by Carousel Entertainment, using Jaguar consoles purchased from Atari as their control units across establishments such as
K-Mart and
Chuck E. Cheese
Chuck E. Cheese (formerly known as Chuck E. Cheese's Pizza Time Theatre, Chuck E. Cheese's Pizza and simply Chuck E. Cheese's) is an American family entertainment center and pizza restaurant chain founded in 1977 by Atari's co-founder Nolan Bu ...
: the racing game ''Speedster II'', the helicopter-themed shoot 'em up ''Skycopter II'', and a spaceship game titled ''SpaceGuy''.
According to Perdue, ''Speedster II'' was completed on December 5, 1996, while ''Skycopter II'' was completed shortly after but ''SpaceGuy'' was never released.
There are conflicting reports online regarding status of the two finished titles, with one source stating the rides were released to the public while another source state they were never released due to issues with the system's reliability on certain environments.
MP Games would be renamed in 1997 to MP Interactive and then to L4 Software.
In 2008, the source code of ''Breakout 2000'' was released by hobbyist community Jaguar Sector II under a CD compilation for
PC called ''Jaguar Source Code Collection''.
In 2011, Beta Phase Games alongside
GOAT Store
Many games have been independently developed for the Dreamcast by independent developers. Most of these games were commercially released long after the end of the console's official life span in North America where production was ceased by en ...
acquired the rights to both ''Speedster II'' and ''Skycopter II'', in addition of purchasing all of their remaining Jaguar-related inventory from Carousel Entertainment.
Perdue would later work on games for
iOS such as ''Grid Hunt'' and ''WalZ Arena'' before retiring from game development.
In 2022, a prototype ROM image of ''Speedster II'' was leaked online.
References
External links
*
''Breakout 2000''at
AtariAge
AtariAge is a website focusing on classic Atari video games. The site features gaming news, historical archives, discussion forums, and an online store. It was founded in 1998.
Taking its name from the 1982–84 '' Atari Age'' magazine, the site ...
''Breakout 2000''at
GameFAQs
GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databa ...
''Breakout 2000''at
MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:Breakout 2000
1996 video games
Atari Jaguar games
Atari Jaguar-only games
Commercial video games with freely available source code
Multiplayer and single-player video games
Paddle-and-ball video games
Telegames games
Video game compilations
Video game remakes
Video games developed in the United States