Breadth-first Traversal
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Breadth-first search (BFS) is an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
for searching a
tree In botany, a tree is a perennial plant with an elongated stem, or trunk, usually supporting branches and leaves. In some usages, the definition of a tree may be narrower, e.g., including only woody plants with secondary growth, only ...
data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a
chess endgame The endgame (or ending) is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board. The line between the middlegame and the endgame is often not clear, and may occur gradually or with ...
, a
chess engine In computer chess, a chess engine is a computer program that analyzes chess or List of chess variants, chess variant positions, and generates a move or list of moves that it regards as strongest. A chess software engine, engine is usually a Front ...
may build the
game tree In the context of combinatorial game theory, a game tree is a graph representing all possible game states within a sequential game that has perfect information. Such games include chess, checkers, Go, and tic-tac-toe. A game tree can be us ...
from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain)
depth-first search Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible al ...
(DFS), which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node.
Iterative deepening depth-first search In computer science, iterative deepening search or more specifically iterative deepening depth-first search (IDS or IDDFS) is a state space/graph search strategy in which a depth-limited version of depth-first search is run repeatedly with incre ...
avoids the latter drawback at the price of exploring the tree's top parts over and over again. On the other hand, both depth-first algorithms typically require far less extra memory than breadth-first search. Breadth-first search can be generalized to both
undirected graph In discrete mathematics, particularly in graph theory, a graph is a structure consisting of a set of objects where some pairs of the objects are in some sense "related". The objects are represented by abstractions called '' vertices'' (also call ...
s and directed graphs with a given start node (sometimes referred to as a 'search key'). In
state space search State-space search is a process used in the field of computer science, including artificial intelligence (AI), in which successive configurations or ''states'' of an instance are considered, with the intention of finding a ''goal state'' with the ...
in
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
, repeated searches of vertices are often allowed, while in theoretical analysis of algorithms based on breadth-first search, precautions are typically taken to prevent repetitions. BFS and its application in finding connected components of graphs were invented in 1945 by
Konrad Zuse Konrad Ernst Otto Zuse (; ; 22 June 1910 – 18 December 1995) was a German civil engineer, List of pioneers in computer science, pioneering computer scientist, inventor and businessman. His greatest achievement was the world's first programm ...
, in his (rejected) Ph.D. thesis on the
Plankalkül Plankalkül () is a programming language designed for engineering purposes by Konrad Zuse between 1942 and 1945. It was the first high-level programming language to be designed for a computer. Zuse never implemented Plankalkül on any of his Z- ...
programming language, but this was not published until 1972.. See pp. 96–105 of the linked pdf file (internal numbering 2.47–2.56). It was reinvented in 1959 by Edward F. Moore, who used it to find the shortest path out of a maze, and later developed by C. Y. Lee into a
wire routing In electronic design, wire routing, commonly called simply routing, is a step in the design of printed circuit boards (PCBs) and integrated circuits (ICs). It builds on a preceding step, called placement, which determines the location of each ...
algorithm (published in 1961).


Pseudocode

Input: A graph and a starting vertex of Output: Goal state. The ''parent'' links trace the shortest path back to 1 procedure BFS(''G'', ''root'') is 2 let ''Q'' be a queue 3 label ''root'' as explored 4 ''Q''.enqueue(''root'') 5 while ''Q'' is not empty do 6 ''v'' := ''Q''.dequeue() 7 if ''v'' is the goal then 8 return ''v'' 9 for all edges from ''v'' to ''w'' in ''G''.adjacentEdges(''v'') do 10 if ''w'' is not labeled as explored then 11 label ''w'' as explored 12 ''w''.parent := ''v'' 13 ''Q''.enqueue(''w'')


More details

This non-recursive implementation is similar to the non-recursive implementation of
depth-first search Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible al ...
, but differs from it in two ways: # it uses a queue ( First In First Out) instead of a
stack Stack may refer to: Places * Stack Island, an island game reserve in Bass Strait, south-eastern Australia, in Tasmania’s Hunter Island Group * Blue Stack Mountains, in Co. Donegal, Ireland People * Stack (surname) (including a list of people ...
(Last In First Out) and # it checks whether a vertex has been explored before enqueueing the vertex rather than delaying this check until the vertex is dequeued from the queue. If is a
tree In botany, a tree is a perennial plant with an elongated stem, or trunk, usually supporting branches and leaves. In some usages, the definition of a tree may be narrower, e.g., including only woody plants with secondary growth, only ...
, replacing the queue of this breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. The ''Q'' queue contains the frontier along which the algorithm is currently searching. Nodes can be labelled as explored by storing them in a set, or by an attribute on each node, depending on the implementation. Note that the word ''node'' is usually interchangeable with the word ''vertex''. The ''parent'' attribute of each node is useful for accessing the nodes in a shortest path, for example by backtracking from the destination node up to the starting node, once the BFS has been run, and the predecessors nodes have been set. Breadth-first search produces a so-called ''breadth first tree'' which is shown in the example below.


Example

The lower diagram shows the breadth-first tree obtained by running a BFS on an example graph of
German German(s) may refer to: * Germany, the country of the Germans and German things **Germania (Roman era) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizenship in Germany, see also Ge ...
cities (upper diagram) starting from ''Frankfurt''.


Analysis


Time and space complexity

The
time complexity In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations ...
can be expressed as O(, V, +, E, ), as every vertex and every edge will be explored in the worst case. , V, is the number of vertices and , E, is the number of edges in the graph. Note that O(, E, ) may vary between O(1) and O(, V, ^2), depending on how sparse the input graph is. When the number of vertices in the graph is known ahead of time, and additional data structures are used to determine which vertices have already been added to the queue, the
space complexity The space complexity of an algorithm or a data structure is the amount of memory space required to solve an instance of the computational problem as a function of characteristics of the input. It is the memory required by an algorithm until it exec ...
can be expressed as O(, V, ), where , V, is the number of vertices. This is in addition to the space required for the graph itself, which may vary depending on the
graph representation In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutab ...
used by an implementation of the algorithm. When working with graphs that are too large to store explicitly (or infinite), it is more practical to describe the complexity of breadth-first search in different terms: to find the nodes that are at distance from the start node (measured in number of edge traversals), BFS takes time and memory, where is the "
branching factor In computing, tree data structures, and game theory, the branching factor is the number of children at each node, the outdegree. If this value is not uniform, an ''average branching factor'' can be calculated. For example, in chess, if a "node ...
" of the graph (the average out-degree).


Completeness

In the analysis of algorithms, the input to breadth-first search is assumed to be a finite graph, represented as an
adjacency list In graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each unordered list within an adjacency list describes the set of neighbors of a particular vertex in the graph. This ...
,
adjacency matrix In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph (discrete mathematics), graph. The elements of the matrix (mathematics), matrix indicate whether pairs of Vertex (graph theory), vertices ...
, or similar representation. However, in the application of graph traversal methods in
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
the input may be an implicit representation of an infinite graph. In this context, a search method is described as being complete if it is guaranteed to find a goal state if one exists. Breadth-first search is complete, but depth-first search is not. When applied to infinite graphs represented implicitly, breadth-first search will eventually find the goal state, but depth first search may get lost in parts of the graph that have no goal state and never return.Coppin, B. (2004). Artificial intelligence illuminated. Jones & Bartlett Learning. pp. 79–80.


BFS ordering

An enumeration of the vertices of a graph is said to be a BFS ordering if it is the possible output of the application of BFS to this graph. Let G=(V,E) be a graph with n vertices. Recall that N(v) is the set of neighbors of v. Let \sigma=(v_1,\dots,v_m) be a list of distinct elements of V, for v\in V\setminus\, let \nu_(v) be the least i such that v_i is a neighbor of v, if such a i exists, and be \infty otherwise. Let \sigma=(v_1,\dots,v_n) be an enumeration of the vertices of V. The enumeration \sigma is said to be a BFS ordering (with source v_1) if, for all 1, v_i is the vertex w\in V\setminus\ such that \nu_(w) is minimal. Equivalently, \sigma is a BFS ordering if, for all 1\le i with v_i\in N(v_k)\setminus N(v_j), there exists a neighbor v_m of v_j such that m.


Applications

Breadth-first search can be used to solve many problems in graph theory, for example: * Copying
garbage collection Waste collection is a part of the process of waste management. It is the transfer of solid waste from the point of use and disposal to the point of treatment or landfill. Waste collection also includes the curbside collection of recyclable ...
,
Cheney's algorithm Cheney's algorithm, first described in a 1970 ACM paper by C.J. Cheney, is a stop and copy method of tracing garbage collection In computer programming, tracing garbage collection is a form of automatic memory management that consists of det ...
* Finding the
shortest path In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two ...
between two nodes ''u'' and ''v'', with path length measured by number of edges (an advantage over
depth-first search Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible al ...
) * (Reverse) Cuthill–McKee mesh numbering * Ford–Fulkerson method for computing the
maximum flow In optimization theory, maximum flow problems involve finding a feasible flow through a flow network that obtains the maximum possible flow rate. The maximum flow problem can be seen as a special case of more complex network flow problems, such ...
in a
flow network In graph theory, a flow network (also known as a transportation network) is a directed graph where each edge has a capacity and each edge receives a flow. The amount of flow on an edge cannot exceed the capacity of the edge. Often in operations re ...
* Serialization/Deserialization of a binary tree vs serialization in sorted order, allows the tree to be re-constructed in an efficient manner. * Construction of the ''failure function'' of the Aho-Corasick pattern matcher. *Testing bipartiteness of a graph. *Implementing parallel algorithms for computing a graph's transitive closure.


See also

*
Depth-first search Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible al ...
*
Iterative deepening depth-first search In computer science, iterative deepening search or more specifically iterative deepening depth-first search (IDS or IDDFS) is a state space/graph search strategy in which a depth-limited version of depth-first search is run repeatedly with incre ...
*
Level structure In the mathematical subfield of graph theory a level structure of a rooted graph is a partition of the vertices into subsets that have the same distance from a given root vertex.. Definition and construction Given a connected graph ''G'' = (''V ...
* Lexicographic breadth-first search * Parallel breadth-first search *
Dijkstra's algorithm Dijkstra's algorithm ( ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three ...


References

*


External links


Open Data Structures - Section 12.3.1 - Breadth-First Search
Pat Morin {{Graph traversal algorithms Graph algorithms Search algorithms