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Bootstrap is based at Brown University (USA), and builds on the research and development done there. Bootstrap curriculum consists of 4 research-based curricular computer science modules for grades 6-12. The 4 modules are Bootstrap:Algebra, Bootstrap:Reactive, Bootstrap:Data Science, and Bootstrap:Physics. Bootstrap materials reinforce core concepts from mainstream subjects like Math, Physics and more, enabling non-CS teachers to adopt the introductory materials while delivering rigorous and engaging computing content drawn from Computer Science classes at universities like
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Northeastern The points of the compass are a set of horizontal, radially arrayed compass directions (or azimuths) used in navigation and cartography. A compass rose is primarily composed of four cardinal directions—north, east, south, and west—each sepa ...
. Bootstrap:Algebra is the flagship curriculum for students ages 12–16, teaching algebraic concepts through coding. By the end of the curriculum, each student has designed their own video game using the concepts (e.g. - order of operations, linear functions, function composition, the pythagorean theorem, inequalities in the plane, piecewise functions, and more). Their mission is to take students' excitement around gaming and drive it towards mathematics and computer programming. Beyond simply expanding students’ interest in math, Bootstrap:Algebra is among the first curricula to demonstrate real improvement in students' algebra performance. /sup> /sup> Bootstrap:Algebra can be integrated into a standalone CS or mainstream math class, and aligns with national and state math standards. And since every child takes algebra - regardless of gender or background - Bootstrap is one of the largest providers of formal CS education to girls and underrepresented students nationwide. The other modules model physics, data science, and sophisticated interactive programs, and can be integrated into Social Studies, Science, Math, Intro and even AP CS Principles courses. Teachers can mix-and-match content across various modules to fit their needs. Bootstrap works with schools, districts and organizations across the United States, reaching hundreds of teachers and tens of thousands of students since its foundation in 2006. Workshops are also offered throughout the country, where teachers receive specialized training to deliver the class.


Curriculum

The Bootstrap curriculum consists of four modules, Bootstrap:Algebra, Bootstrap:Reactive, Bootstrap:Data Science, and Bootstrap:Physics.


Bootstrap:Algebra

Bootstrap:Algebra is a 25+ hour curricular module that applies mathematical concepts and rigorous programming principles to creating a simple videogame, and is aligned to National and State Standards for Mathematics, as well as the CSTA standards and K12CS frameworks. Students create a simple, 3-character game involving a player, a target and a danger. They design what each character looks like, and use algebraic concepts to detect collisions, handle keystrokes, and determine how they move and interact. The primary concepts covered are: Mathematics * Word Problems * Coordinate planes *
Order of Operations In mathematics and computer programming, the order of operations (or operator precedence) is a collection of rules that reflect conventions about which procedures to perform first in order to evaluate a given mathematical expression. For exam ...
* Variables * Functions * Input/Output Tables * Domain and Range *
Function Composition In mathematics, function composition is an operation that takes two functions and , and produces a function such that . In this operation, the function is applied to the result of applying the function to . That is, the functions and ...
* Inequalities in the Plane * Piecewise Functions *
Pythagorean Theorem In mathematics, the Pythagorean theorem or Pythagoras' theorem is a fundamental relation in Euclidean geometry between the three sides of a right triangle. It states that the area of the square whose side is the hypotenuse (the side opposit ...
*
Number line In elementary mathematics, a number line is a picture of a graduated straight line that serves as visual representation of the real numbers. Every point of a number line is assumed to correspond to a real number, and every real number to a po ...
s Programming * Numbers, Strings and Images * Defining Functions *
Unit Testing In computer programming, unit testing is a software testing method by which individual units of source code—sets of one or more computer program modules together with associated control data, usage procedures, and operating procedures&m ...
*
Boolean Logic In mathematics and mathematical logic, Boolean algebra is a branch of algebra. It differs from elementary algebra in two ways. First, the values of the variables are the truth values ''true'' and ''false'', usually denoted 1 and 0, whereas in ...
* Multi-input Functions * Mixed-Type Functions


Bootstrap:Reactive

In Bootstrap:Reactive, students learn more about what makes the game they designed in Bootstrap:Algebra work. Using data structures, students animate their games and devise a world structure to create a more sophisticated game. The primary concepts covered are: Mathematics * Complex functional relationships * Exploring Randomness * Connections to
Trigonometry Trigonometry () is a branch of mathematics that studies relationships between side lengths and angles of triangles. The field emerged in the Hellenistic world during the 3rd century BC from applications of geometry to astronomical studies. ...
Programming *
Event-Driven Programming In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or message passing from other programs or th ...
*
Data Structures In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
* Whole-Program Design *
Data Modeling Data modeling in software engineering is the process of creating a data model for an information system by applying certain formal techniques. Overview Data modeling is a process used to define and analyze data requirements needed to su ...
* Encapsulation * Connections to
recursion Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematic ...
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algorithms In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...


Bootstrap:Data Science

In Bootstrap:Data Science, students form their own questions about the world around them, analyze data using multiple methods, and write a research paper about their findings. The module covers functions, looping and iteration, data visualization, linear regression, and much more. Social studies, science, and business teachers can utilize this module to help students make inferences from data. Math teachers can use this module to introduce foundational concepts in statistics, and it is aligned to the Data standards in CS Principles. The primary concepts covered are: Mathematics * Functions * Bar Charts & Pie Charts * Central Tendency * Mean, Median, & Mode * Quartiles * Frequency Tables * Scatter Plots * Line of Best Fit * Linear Regression * Correlation * Programming * Basic datatypes (Numbers, Strings, Booleans, etc) and tabular data. * Applying functions and methods * Defining Functions over basic datatypes and whole tables * Example-driven design * Looping & Iteration * Boolean Logic * Data analysis and visualization


Computational Modeling in Physics with Bootstrap

The Bootstrap:Physics module is developed in partnership with the
American Association of Physics Teachers The American Association of Physics Teachers (AAPT) was founded in 1930 for the purpose of "dissemination of knowledge of physics, particularly by way of teaching." There are more than 10,000 members in over 30 countries. AAPT publications includ ...
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American Modeling Teachers Association
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STEM Teachers NYC
This module helps students understand basic physics concepts by incorporating computer programming as one of the key tools for building models of the physical world. The module is targeted at ninth grade, a year in which every student is expected to take science. The module is aligned to the Physics First course, allowing teachers to easily embed computational modeling in their physics classes. *


Toolset

Bootstrap:Algebra is taught in the teaching subsets of the
Racket programming language Racket is a general-purpose, multi-paradigm programming language and a multi-platform distribution that includes the Racket language, compiler, large standard library, IDE, development tools, and a set of additional languages including Typed R ...
, and Bootstrap:Reactive, Bootstrap: Data Science, and Bootstrap:Physics move students to Pyret. Both are
functional languages In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that ...
, meaning they behave algebraically and so are well-suited to a math class. Bootstrap students primarily use cloud-based programming environments-- WeScheme for Bootstrap:Algebra and code.pyret.org for Bootstrap:Reactive, Bootstraps:Data Science, and Bootstrap:Physics. Teachers may download DrRacket for offline use with either language.


History

In 2005, Emmanuel Schanzer wrote the first version of the Bootstrap curriculum, adapting many of the ideas from the celebrate
Program by Design
curriculum for use in the context of an 8th grade math class, and inventing a number of teaching techniques (most notably the “Circles of Evaluation”). In 2006, Bootstrap was joined by Kathi Fisler and Shriram Krishnamurthi, both professors of
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includin ...
. It was piloted through a 10-week after-school program, but after its initial success, Bootstrap found its way into standard math classes all over the country.


Reception

Over the last decade, Bootstrap has focused on research into learning outcomes, in contrast to other, advocacy focused efforts. In April 2015, Bootstrap received funding from Google in conjunction with CSNYC. In September 2015, Bootstrap was chosen as the math component of NYC's CS4All initiative. In October 2015, Bootstrap was awarded a $1.5 million grant from the National Science Foundation, which will help fine-tune the program and make it even more widespread in schools across the country. Code.org uses some of Bootstrap’s elements in their own curriculum, and engineers from Google, Apple, Facebook, TripAdvisor, and Cisco have all used Bootstrap to teach students in their communities.


References

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External links


Bootstrap

Teaching Algebra through Functional Programming:An Analysis of the Bootstrap Curriculum
BYU Master's thesis on bootstrap curriculum Curricula Mathematics education in the United States