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Bohemia Interactive a.s. is a Czech
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
based in
Prague Prague ( ; ) is the capital and List of cities and towns in the Czech Republic, largest city of the Czech Republic and the historical capital of Bohemia. Prague, located on the Vltava River, has a population of about 1.4 million, while its P ...
. The company focuses on creating military simulation games such as '' Operation Flashpoint: Cold War Crisis'' and the '' Arma'' series. It is also known for having worked on a game conversion of the '' DayZ'' mod created for '' Arma 2''. Founded by Marek Španěl in May 1999, the studio released its first game in 2001, a military shooter titled '' Operation Flashpoint: Cold War Crisis'', which received critical acclaim and brought recognition for the studio. Following ''Operation Flashpoint'' was a series of downturns, such as
porting In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
the game to
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, which led to financial losses and the development of a sequel later abandoned by the publisher Codemasters. The studio fell into financial troubles until the
United States Marine Corps The United States Marine Corps (USMC), also referred to as the United States Marines or simply the Marines, is the maritime land force service branch of the United States Department of Defense. It is responsible for conducting expeditionar ...
employed the studio to create simulation games to train soldiers. A new division called Bohemia Interactive Simulations was created, and later spun off and became a standalone business entity. Following Codemasters' decision of not supporting the studio, Bohemia Interactive decided to develop a spiritual successor to ''Cold War Crisis'' titled '' Arma: Armed Assault''. It was both a critical and financial success, spawning a number of sequels. Smaller projects such as '' Take On Helicopters'' were also released. In 2012, Dean Hall produced '' DayZ'', a mod for ''Arma 2'', that prompted the studio to develop a standalone game. The same year saw the arrest of two employees of Bohemia, who were charged with
espionage Espionage, spying, or intelligence gathering, as a subfield of the intelligence field, is the act of obtaining secret or confidential information ( intelligence). A person who commits espionage on a mission-specific contract is called an ...
by Greece and jailed for 129 days, forcing the team to rename '' Arma 3''s setting to a fictional one. The company is working on several new projects, including making a survival game named ''Vigor'', releasing content patches for DayZ, and developing '' Ylands'', an adventure game which was part of Bohemia Incubator, a platform for Bohemia Interactive to release small, experimental projects.


History


Early history

Bohemia Interactive founder Marek Španěl aspired to become a game developer in the 1980s, after his brother was convinced to buy a TI-99/4A computer. Španěl first worked as a salesman for a game distribution company and made a 3D hovercraft simulator '' Gravon: Real Virtuality'' for Atari Falcon in 1995, which sold 400 copies only. He, along with his brother, Ondřej Španěl, and business partner Slavomír Pavlíček, decided to develop a game in 1997, using the money given by his former employers. They formally founded Bohemia Interactive in May 1999. The team initially wanted to develop a shooter named ''Rio Grande'', which was described by Španěl as "a 3D clone of '' River Raid''". However, the team did not see the potential of the project and shifted their focus to make an open world game. It then became ''Poseidon'', which was a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
with a heavy focus on realism. At that time, the team expanded significantly, from having only one full-time programmer, to having 12 full-time employees by the end of the game's development. According to Španěl, the entire development team was very enthusiastic about the game and was focused on creating a game that they "wanted to play", thus opting not to study the works of another development team. ''Poseidon'' suffered from an extended development cycle of over three years, causing some of its technologies to become outdated. Original publisher Interactive Magic was sold in 1999 and another publisher which signed the project later wanted to abandon it. The frequent changes of publishers caused uncertainties regarding the game's funding. Despite these development issues, ''Poseidon'' was successfully released in June 2001 under the official title '' Operation Flashpoint: Cold War Crisis'' by Codemasters to critical acclaim. It was shipped without any game-breaking bugs, and it became an international success, selling more than 500,000 copies in its first three months of release, as well as reaching a top position in retail sales chart across the world including US, UK, Germany and Australia. The team was satisfied with the game's release, with Španěl describing it as a dream coming true. Bohemia Interactive won Best Debut at the
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, defeating strong opponents including Remedy Entertainment ('' Max Payne''). Following the release of ''Operation Flashpoint: Cold War Crisis'', the team intended to continue updating the game with post-release content, develop a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
for the Xbox console, and create a sequel. Projected to take only nine months to develop, the Xbox version (known as '' Operation Flashpoint: Elite'') was released in 2005, four years after the game's initial release. The reason for the long development cycle stemmed from the team's unfamiliarity with the console's structure. With the release of a new generation of hardware including a new Xbox console, ''Elite''s release did not gain its audience's attention. Sales were lackluster and the development suffered a huge financial loss. In 2005, the company also founded the Independent Developers Association (IDEA Games) with
Black Element Software Bohemia Interactive a.s. is a Czech video game developer and video game publisher, publisher based in Prague. The company focuses on creating military simulation games such as ''Operation Flashpoint: Cold War Crisis'' and the ''Arma (series), A ...
and Altar Games. The organization aimed at supporting other independent game development studios with services including marketing support and negotiation with publishers. Bohemia went on to acquire Black Element Software, Altar Games, and Centauri Production (a fourth IDEA Games member) in September 2010. Bohemia acquired the 25 staff members, technology, and facilities of the Slovak studio Cauldron in March 2014, integrating them with Bohemia Interactive Slovakia, which had been established in 2013. In 2020 THQ Nordic acquired the entire team of Bohemia Interactive Bratislava which ceased to exist and all people joined newly created Nine Rocks Games. Additionally, in late 2020 30 people from Bohemia Interactive Brno were acquired by THQ Nordic and they joined newly created Ashborne Games studio. The team started developing a sequel to ''Operation Flashpoint'', codenamed ''Game 2'', after they cancelled their open world Western-themed project, which was described as "''Flashpoint'' in Western" by Španěl. The team had lots of ambition for ''Game 2'' and hoped that it would become a perfect game, thus the team began spending an excessive amount of time on small details, from doing 3D scanning of real-life weapons to modelling the player character's eyeball. However, in doing so some basics were neglected by the team, and many goals remained unattained due to the team's skill and technology status. As a result, the team constantly missed the deadlines set by publisher Codemasters. Codemasters was dissatisfied with the team's work and began looking for outside help. Bohemia disagreed with the search for outside assistance, and the two studios decided to part way with each other. With Codemasters no longer supporting the studio financially, Bohemia entered a series of financial troubles. In addition, Codemasters retained the rights to ''Operation Flashpoint'' preventing Bohemia from using the title in the future.


''Arma'' series

In the early 2000s, the
US Army The United States Army (USA) is the primary land service branch of the United States Department of Defense. It is designated as the Army of the United States in the United States Constitution.Article II, section 2, clause 1 of the United Stat ...
began using a mod of the game ''Operation Flashpoint: Cold War Crisis'', named '' DARWARS Ambush!'', to train soldiers. In financial distress, Bohemia capitalized on its use and made a small sum of money, saving the company from falling into immediate bankruptcy. Bohemia also set up a new division called Bohemia Interactive Simulations, specializing in creating military simulation games with its ''Virtual Battle Space'' titles for armies around the world to use. Meanwhile, the main studio, realizing that they should release a game as soon as possible, decided to rework on ''Elite'' engine and make a spiritual successor to ''Cold War Crisis'' called ''Armored Assault'', later renamed '' Arma: Armed Assault''. According to Španěl, the team hated the title. Bohemia decided to self-publish the game, and launched in an
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
form. The game received high critical praise and great sales, sufficient to save the company. The development of a sequel to ''Arma'' commenced afterward. The team decided to reuse some of its assets of ''Game 2'' for '' Arma 2'', and did not hold unrealistic ambitions for the game. An
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
version was planned but was later scrapped after the team thought that its power was inferior to that of
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s. During this period, Codemasters announced '' Operation Flashpoint: Dragon Rising'', a game falling into competition with Bohemia's own ''Arma'' titles, as it was marketed as the true successor to ''Cold War Crisis''. Španěl was not happy with how ''Dragon Rising'' was being marketed as a return to the ''Operation Flashpoint'' series despite being created without the involvement of Bohemia. The team became anxious, but found relief after viewing gameplay footage ''Dragon Rising'', which they considered to be subpar and " idnot come even close to what they promised". ''Arma 2'' was released in mid-2009 to high critical praise and high sales. The development team soon began work on an expansion titled '' Operation Arrowhead'', though Codemasters took legal actions to force Bohemia to change its name due to its similarity with ''Operation Flashpoint''. In early 2010s, the company continued to develop expansions for ''Arma 2'', and released smaller titles such as '' Take On Helicopters''. Following the release of ''Operation Arrowhead'', the company started development of a new ''Arma'' game, this time set in the future. The game was titled ''Arma Futura'', in which players fight aliens, and its direction once shifting to
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
. All of these futuristic elements were later scrapped, and were remade into a more realistic setting. The title eventually became '' Arma 3''. The Greek media reported in 2012 that two Czechs were arrested on the Greek island
Lemnos Lemnos ( ) or Limnos ( ) is a Greek island in the northern Aegean Sea. Administratively the island forms a separate municipality within the Lemnos (regional unit), Lemnos regional unit, which is part of the North Aegean modern regions of Greece ...
, the setting for ''Arma 3'' after being charged with espionage. This was later confirmed to be Martin Pezlar and Ivan Buchta, both of them employees at Bohemia Interactive. The main reason for their charge is that they took photos of military installations, which under Greek law threatened their
national security National security, or national defence (national defense in American English), is the security and Defence (military), defence of a sovereign state, including its Citizenship, citizens, economy, and institutions, which is regarded as a duty of ...
. Charges were refuted, and both of them insisted that they were traveling the island for entertainment only. If convicted, the duo faced a 20-year sentence. This soon became a diplomatic concern, with Czech President Václav Klaus urging the Greek President to solve this issue with "special attention". Bohemia also made efforts by motivating its ''Arma'' communities to petition to pressure Greece for the pair's release. During this period of time, team morale dropped. '' Carrier Command: Gaea Mission'' was released by the studio, but according to Španěl, "nobody at the studio really cared" because their friends were stranded in a foreign jail. Regardless, Pezlar and Buchta were held in prison for 129 days until the Greek government allowed them to be released on bail. After this incident, the team decided to rename ''Arma 3''s setting from Lemnos to a fictional island called "Altis". ''Arma 3'' was eventually released in September 2013 to positive critical reviews. Two mobile ''Arma'' games, '' Arma Tactics'' and ''Arma Mobile Ops'', were released in 2013 and 2016 respectively. In January 2013 the investment company Riverside Co. bought Bohemia Interactive Simulations. While both companies share the engine technology due to the shared past they are now completely separate entities.


Current projects

In 2012, Dean Hall, an employee at Bohemia working on ''Arma 3'', released a massively popular mod for ''Arma 2'' named '' DayZ'', which includes zombies as the game's main enemies. Its popularity led to a resurgence in ''Arma 2''s sales, with registered players count being raised from 500,000 to one million. Impressed with the success of ''DayZ'', Bohemia appointed Hall to fully capitalize on it by leading the development of a standalone ''DayZ'' video game, which ensured that he would not be limited by the restraints of ''Arma 2''. While the main goal is to transit the mod into an entirely new game, the team also intended to add more content such as base-building and improved crafting. Hall eventually left Bohemia in 2014, and the game remained in early access more than five years after its release in December 2013 with a final alpha release in December 2018. In November 2016, the company announced Bohemia Incubator, a platform for the development of experimental games. According to Bohemia Interactive, the incubator aimed at testing designs and concepts and getting the community involved in game development, as well as being the guidance of Bohemia's other technologies including its Enfusion engine and supporting services. Two titles were announced as part of the incubator. This includes '' Ylands'', an adventure game, and '' Argo'', a free-to-play shooter without microtransactions released in June 2017. The company is also working on ''Vigor'', a survival game powered by
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of ...
for the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
.
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acquired a minority stake in Bohemia in February 2021. The company had announced a live stream for May 17 19:00 CEST, during the livestream they released ''Arma Reforger'' calling it a "milestone on the long road to ''Arma 4''..." ''Arma Reforger'' is a test bed for their new engine Enfusion. On the same livestream Bohemia announced that ''Arma 4'' is in development, but did not give a definitive release date.


Philosophy

Bohemia Interactive prides themselves on open communication with players. The company laid out road maps in an effort to offer details on some of their post-release content, such as in the case of ''Arma 3'' and ''DayZ''. The company also sometimes let players to help out with game design process. It invited players to the Czech studio to help with the design of the first ''Operation Flashpoint'', and released several titles via
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
, a way in which early build of a game is released for the community to test and play. Many of Bohemia Interactive games are moddable, a focus since the release of the ''Arma: Armed Assault''. The company awarded players who create
user-generated content User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of web services which allow a system's User (computing), users to create Content (media), content, such as images, videos, audio, text, testi ...
with their games in 2009 during the BIS Community Awards and announced a modding competition called "Make Arma Not War", in which modders must create mods that shift ''Arma'' focus from war into anything else. Bohemia Interactive also took a stance against pirating with their DEGRADE technology, which would automatically create technical issues to pirated copies. For instance, in ''Take On Helicopters'', pirated copies' visuals would be extremely blurry, whereas copies bought legitimately would not suffer from the same issue. The team also bought a
T-72 The T-72 is a family of Soviet Union, Soviet main battle tanks that entered production in 1973. The T-72 was a development based on the T-64 using thought and design of the previous Object 167M. About 25,000 T-72 tanks have been built, and refu ...
tank in order to express gratitude, stating: "A massive tanks goes out to everyone who has supported the studio and its games throughout the past 16 years". Bohemia Interactive also had a close relationship with
International Committee of the Red Cross The International Committee of the Red Cross (ICRC) is a humanitarian organization based in Geneva, Switzerland, and is a three-time Nobel Prize laureate. The organization has played an instrumental role in the development of rules of war and ...
, in which they partnered together for a special award named Health Care in Danger Special Award at the Make Arma Not War competition, and Bohemia also promised to follow some of Red Cross' suggestions on how video games should handle
war crime A war crime is a violation of the laws of war that gives rise to individual criminal responsibility for actions by combatants in action, such as intentionally killing civilians or intentionally killing prisoners of war, torture, taking hostage ...
s.


Games

Bohemia Interactive specializes in making simulation games with a focus on realism. They created the military simulation game '' Operation Flashpoint: Cold War Crisis'' in 2001, and followed it with an expansion called '' Operation Flashpoint: Resistance''. While Codemasters developed two ''Operation Flashpoint'' sequels, '' Operation Flashpoint: Dragon Rising'' and '' Operation Flashpoint: Red River'', the series was put on hiatus when Codemasters announced their plans to refocus on racing games. Meanwhile, Bohemia followed up their first game, ''Cold War Crisis'' with a spiritual successor called '' Arma: Armed Assault'', which was followed up by two sequels, '' Arma 2'' and '' Arma 3'', both of which have been critically acclaimed. The developer also had another simulation franchise called ''Take On'', which includes '' Take On Helicopters'', which allows players to play as a helicopter pilot, and ''
Take On Mars ''Take On Mars'' is a simulation video game for Microsoft Windows, Windows, developed by Bohemia Interactive. The game was announced at E3 2013 and released in its Software release life cycle#Alpha, alpha version on 1 August of that year. It is ...
'', in which players explore
Mars Mars is the fourth planet from the Sun. It is also known as the "Red Planet", because of its orange-red appearance. Mars is a desert-like rocky planet with a tenuous carbon dioxide () atmosphere. At the average surface level the atmosph ...
. However, both titles are smaller in scope when compared with the ''Arma'' franchise.


References


External links

* {{Authority control Video game publishers Czech companies established in 1999 Companies based in Prague Video game companies established in 1999 Video game companies of the Czech Republic Video game development companies Tencent