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A behavioral cusp is any
behavior Behavior (American English) or behaviour (British English) is the range of actions of Individual, individuals, organisms, systems or Artificial intelligence, artificial entities in some environment. These systems can include other systems or or ...
change that brings an organism's behavior into contact with new contingencies that have far-reaching consequences. A behavioral cusp is a special type of behavior change because it provides the learner with opportunities to access new reinforcers, new contingencies, new environments, new related behaviors (generativeness) and competition with archaic or problem behaviors. It affects the people around the learner, and these people agree to the behavior change and support its development after the intervention is removed. The concept has far reaching implications for every individual, and for the field of developmental psychology, because it provides a behavioral alternative to the concept of maturation and change due to the simple passage of time, such as developmental milestones. The cusp is a behavior change that presents special features when compared to other behavior changes.


History

The concept was first proposed by Sidney W. Bijou, an American developmental psychologist. The idea of the cusp was to link behavioral principles to rapid spurts in development (see Behavior analysis of child development). A behavioral cusp as conceptualized by Jesus Rosales-Ruiz and Donald Baer in 1997 is an important behavior change that affects future behavior changes. The behavioral cusp, like the reinforcer, is apprehended by its effects. Whereas a reinforcer acts on a single response or a group of related responses, the effects of a behavioral cusp regulate a large number of responses in a more distant future. The concept has been compared to a developmental milestone; however, not all cusps are milestones. For example, learning to play soccer is not a milestone, but it was life-changing for
Pelé Edson Arantes do Nascimento (; 23 October 1940 – 29 December 2022), better known by his nickname Pelé (), was a Brazilian professional Association football, footballer who played as a Forward (association football), forward. Widely reg ...
. As a result of learning to kick grapefruits (the initial important change or cusp), Pelé accessed (1) new environments, (2) new reinforcers, (3) new soccer moves, (4) dropped competing behaviors (smoking), and (5) gained international acclaims for his skill. Soccer is not a developmental milestone because it is not a necessary skill in most environments.


Properties

The following properties are special features of a behavioral change that lead to more change, and an increased likelihood of social adaptation, independence, and cultural fitness.


New reinforcers

New reinforcers are accessible and enrich the perspective of the learner. Additionally these reinforcers may lead to an increase in the variety of behaviors. If the reinforcers are promoting health and social behaviors, they will lead to an improved quality of life.


Case example

A child who learns to open a door may access the swing for the first time and learns to use the swing. Here, the new skill (swinging motion is the reinforcer) may lead to more complex and social activities such as (1) turn taking, (2) asking someone to share the swing, (3) taking turns pushing someone, which in turn (4) may provide more social opportunities to speak and (5) interact with the play partners, etc.


Case non-example

A child learns to open a door and walks outside. He finds some ants behind a shrubbery and watches the ants. His parents are looking for him, they get worried and are calling him. The child is unusually mesmerized by columns of ants on the ground and does not hear the calls. His parents find him shortly after, but they are frantic from their 5-minute search and accidentally scare him from going outside. In this non-example, learning to open doors that lead outside resulted in consequences that did not directly benefit the child and maybe decrease important skills related to exploration and search. In this case, no new reinforcers were contacted and learning to open the backyard door (that has a special latch) was effectively a waste of time because the child's parents don't usually approve being alone in the backyard.


New contingencies of reinforcement

New contingencies are responsible for the selection of novel and more adaptive behaviors while decreasing problematic or archaic behaviors. Contingencies of reinforcement (before > R > Reinforcer) produce and maintain each and every learned behavior. New contingencies establish the control of new stimuli over our behaviors, and therefore make us more sensitive and aware of our surrounding.


New environments

New environments are geographical and/or virtual areas of potential change (receiving environments). New environments regulate, maintain, and set the micro-cultural boundaries for reinforcers (and punishers), and their antecedents. They include tools and stakeholders controlling the pace and content of instruction and, as a result, they regulate boundary of what the learner learns (e.g., school curriculum). Practitioners are confident that their cusp will lead to the desired behavior and open the door to new environments. New environments must contain some of the stakeholders' preferences and reinforcers to create lasting
positive reinforcement Positive is a property of positivity and may refer to: Mathematics and science * Positive formula, a logical formula not containing negation * Positive number, a number that is greater than 0 * Plus sign, the sign "+" used to indicate a posit ...
practices for the learner. An important consideration is the time (and timing) of cusp events and ensuing behaviors in the context of historical events--history.


Generativeness

Generativeness describes the ability of the receiving environment to regulate novel responses, functions, values or response products derived from the original cusp response. Some proposals have been put forward to explain how conscious organisms achieve passing into new frames of reference. Semiotic Matrix Theory (SMT), its ''pansemiosis'', describes falsifiable existential and cognitive heuristics of recognizing Energy requirements, Safety concerns and Possibility or Opportunity as “passing” functions. For a behavior, it is the ability to recombine or merge into more complex units, or the ability to contact environments.


Competition with archaic behaviors

Behavior competition is the ability of cusp behaviors to displace previously established behaviors on a continuum of intensity and rate, across repertoires, and environments. Competing archaic behaviors occur on a corresponding continuum of severity. An example of this was illustrated in Frank Sulloway's research dealing, among other findings, with the likelihood that first versus second borns would embrace new ideas and act upon them. In the context of behavioral cusps, second-borns possessed and understood information that could allow them to 'see beyond' the limitations of archaic notions of "evolution" or the ideological reprimands of organized and conservative religion. From a semiotic perspective, everyday communication provide us with important cues about how interlocutors reveal the degree to which behavioral cusps are or have taken place.


Effect on stakeholders

Effect on others comes from the learner's behavior affecting the stakeholders who control reinforcers and punishers in a specific environment. It is important to identify these stakeholders' motivations and reinforcers in selecting potential cusps. Effect refers to the changes in values and behaviors of the stakeholder resulting from a cusp in the learner. The initial and gradually more complex behaviors that constituted the entry point for an important behavior change that, once initiated, so profoundly alters, displaces, or transforms one's behavioral repertoire that it renders preexisting behavioral repertoires obsolete. A behavioral cusp is an important behavior change that alters the probability of the learner's future repertoires and interactions with stakeholders' repertoires.


Social validity

Social validity is an indicator of social acceptability of a behavior and its consequences for the stakeholders representing the communities which the learner is accessing or will access. Some seemingly insignificant changes in a stakeholder may dramatically affect the learner. All stakeholders (e.g., government officials, teachers, parents, and other interventionists) should agree to the goals, methods, and tools for the intervention and the norms from the local community suggest the boundaries of what should be learned.


Applications


Life span/development guidelines

The behavioral cusp has implications for the selection and sequencing of skills during the life span. While milestones are mainly concerned with the chronology of behaviors, the concept of behavioral cusp is concerned with the fitness of the behavior within a context or a receiving environment. As Rosales-Ruiz and Baer (1997) stated, "One child's cusp may be another child's waste of time." Thus, there is a great need for empirically-based guidelines in making decisions related to the initial selection of skills.


Prediction and control of development over longer periods of time

The applications of the concepts are related to the prediction, selection, and retention of successful and adaptive behaviors to the treatment of childhood autism, Down syndrome, and other
developmental disabilities Developmental disability is a diverse group of chronic conditions, comprising mental or physical impairments that arise before adulthood. Developmental disabilities cause individuals living with them many difficulties in certain areas of life, espe ...
– they are also humane and based on evidence from the field of behavior analysis. The first applications of the concept derive from a set of guidelines proposed by Bosch and Fuqua in ''The
Journal of Applied Behavior Analysis The ''Journal of Applied Behavior Analysis'' (JABA) is a quarterly peer-reviewed academic journal which publishes empirical research related to applied behavior analysis. It was established in 1968 and is published by Wiley-Blackwell on behalf of ...
''.


Development of new technology

A new technology and methodology, necessary to measure the effects of a small change over time, will reveal a strong dependence on the initial conditions selected by a cusp specialist (
butterfly effect In chaos theory, the butterfly effect is the sensitive dependence on initial conditions in which a small change in one state of a deterministic nonlinear system can result in large differences in a later state. The term is closely associated w ...
).


Future research

Future research will elucidate the nature and parameters of the criteria and the tools used in the selection and sequencing of skills. As importantly, the existing parameters (proposed by Rosales-Ruiz, Baer, Bosch, & Fuqua) provides justifications for behavioral interventions.Smith, G.J.; McDougall, D.; Edelen-Smith, P. (2006). Behavioral cusps: a person-centered concept for establishing pivotal individual, family, and community: behaviors and repertoires. Focus on Autism and Other Developmental Disabilities, 21, 223–229.


See also

*
Applied behavior analysis Applied behavior analysis (ABA), also referred to as behavioral engineering, is a behavior modification system based on the principles of respondent and operant conditioning. ABA is the applied form of behavior analysis; the other two are: ...
* Attachment in children * Behavior analysis of child development *
Behaviorism Behaviorism is a systematic approach to understand the behavior of humans and other animals. It assumes that behavior is either a reflex elicited by the pairing of certain antecedent stimuli in the environment, or a consequence of that indivi ...
*
Child development Child development involves the Human development (biology), biological, psychological and emotional changes that occur in human beings between birth and the conclusion of adolescence. It is—particularly from birth to five years— a foundation ...
*
Child development stages Child development stages are the theoretical milestones of child development, some of which are asserted in Psychological nativism, nativist theories. This article discusses the most widely accepted developmental stages in children. There e ...
* Child psychology *
Critical period In developmental psychology and developmental biology, a critical period is a maturational stage in the lifespan of an organism during which the nervous system is especially sensitive to certain environmental stimuli. If, for some reason, the org ...
*
Early childhood education Early childhood education (ECE), also known as nursery education, is a branch of Education sciences, education theory that relates to the teaching of children (formally and informally) from birth up to the age of eight. Traditionally, this is ...
*
Face validity Face validity is the extent to which a test is subjectively viewed as covering the concept it purports to measure. It refers to the transparency or relevance of a test as it appears to test participants. In other words, a test can be said to have ...
* Feral child *
Functional analysis (psychology) Functional analysis in behavioral psychology is the application of the laws of operant and respondent conditioning to establish the relationships between stimuli and responses. To establish the function of operant behavior, one typically examines ...
*
Pedagogy Pedagogy (), most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political, and psychological development of learners. Pedagogy, taken ...
*
Play (activity) Play is a range of Motivation#Intrinsic and extrinsic, intrinsically motivated activities done for recreation. Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other high ...
* Professional practice of behavior analysis *
Psychological behaviorism Psychological behaviorism is a form of behaviorism—a major theory within psychology which holds that generally human behaviors are learned—proposed by Arthur W. Staats. The theory is constructed to advance from basic animal learning principles ...


References

{{Reflist Child development Curricula Learning theory (education) Behavior