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''BattleTech'' is a
wargaming A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to st ...
and
military science fiction Military science fiction is a subgenre of science fiction and military fiction that depicts the use of science fiction technology, including spaceships and science fiction weapons, weapons, for military purposes and usually principal characters ...
franchise launched by
FASA Corporation FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA In ...
in 1984, acquired by WizKids in 2001, which was in turn acquired by
Topps The Topps Company, Inc. is an American company that manufactures trading cards and other collectibles. Formerly based in New York City, Topps is best known as a leading producer of Baseball card, baseball and other sports and Non-sports tradi ...
in 2003; and published since 2007 by
Catalyst Game Labs Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print ''Shadowrun'' and ''Classic BattleTech'' sourcebooks.Microsoft Gaming Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington, established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Soft ...
; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
''
BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark ...
'' (originally named '' Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a
collectible card game A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategy game, strategic deck building elements with features of trading cards. The genre was introduced with ''Magic: The G ...
, a series of more than 100 novels, and an animated
television series A television show, TV program (), or simply a TV show, is the general reference to any content produced for viewing on a television set that is broadcast via over-the-air, satellite, and cable, or distributed digitally on streaming plat ...
.


Gameplay

In its most basic form, ''BattleTech'' is played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly humanoid armored combat units called BattleMechs, powered by fusion reactors and armed with a variety of weapons. Typically, these are represented on the game board by two-inch-tall miniature figurines that the players can paint to their own specifications, although older publications such as the first edition included small scale plastic models originally created for the ''
Macross is a Japanese science fiction mecha anime media franchise/ media mix, created by Studio Nue (most prominently mecha designer, writer and producer Shōji Kawamori) and Artland in 1982. The franchise features a fictional history of Earth and t ...
'' TV series, and the 2nd and 4th edition boxed sets included small cardboard pictures (front and back images) that were set in rubber bases to represent the units. The game is played in turns, each of which represents 10 seconds of real time, with each turn composed of multiple phases.


Setting

''BattleTechs fictional history covers the approximately 1,150 years from the end of the 20th century to the middle of the 32nd. Most works in the series are set during the early to middle decades of the 31st century, though a few publications concern earlier ages. ''MechWarrior: Dark Ages'' and its related novels take place in the mid 3100s. A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history, with an emphasis on (initially) the year 3025 and creating an ongoing storyline from there. Generally, ''BattleTech'' assumes that its history is identical to real-world history up until approximately 1984, when the reported histories begin to diverge; in particular, the game designers did not foresee the fall of the
Soviet Union The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 until Dissolution of the Soviet ...
, which plays a major role past 1991 in the fictional ''BattleTech'' history. Individual lifestyles remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which technological progress slowed or even reversed. Cultural, political and social conventions vary considerably between worlds, but
feudalism Feudalism, also known as the feudal system, was a combination of legal, economic, military, cultural, and political customs that flourished in Middle Ages, medieval Europe from the 9th to 15th centuries. Broadly defined, it was a way of struc ...
is widespread, with many states ruled by hereditary
lord Lord is an appellation for a person or deity who has authority, control, or power (social and political), power over others, acting as a master, chief, or ruler. The appellation can also denote certain persons who hold a title of the Peerage o ...
s and other nobility, below which are numerous social classes. A key feature of the ''BattleTech'' universe is the absence of non-human intelligent life. Other than one or two isolated encounters in novels, mankind is the only sentient species. Above all, the central theme of ''BattleTech'' is conflict, consistent with the franchise's
wargaming A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to st ...
core. Interstellar and civil wars, planetary battles, factionalization and infighting, as well as institutionalized combat in the shape of arena contests and
duel A duel is an arranged engagement in combat between two people with matched weapons. During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the rapier and later the small sword), but beginning in ...
ling, form the grist of both novelized fiction and game backstories. The level of technology evident in ''BattleTech'' is an unusual blend of the highly futuristic and the nearly modern. The universe leans towards
hard science fiction Hard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's ''Islands of Space'' in the Novemb ...
concepts. Much of the technology is either similar to that of the present day, or considered plausible in the near-future, such as the
railgun A railgun or rail gun, sometimes referred to as a rail cannon, is a linear motor device, typically designed as a ranged weapon, that uses Electromagnet, electromagnetic force to launch high-velocity Projectile, projectiles. The projectile norma ...
. There are exceptions such as faster-than-light travel and communication, without which the setting cannot function. Radically advanced tech mixes with seemingly anachronistic technologies such as internal combustion engines and projectile weapons.
Artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
,
nanotechnology Nanotechnology is the manipulation of matter with at least one dimension sized from 1 to 100 nanometers (nm). At this scale, commonly known as the nanoscale, surface area and quantum mechanical effects become important in describing propertie ...
, androids, and many other staples of future fiction are generally absent or downplayed. Incessant warfare is generally blamed for the uneven advancement, the destruction of industry and institutes of learning over the centuries of warfare having resulted in the loss of much technology and knowledge. As rivalries and conflicts have dragged on, advanced technologies are redeveloped for the battlefield.


History


Conception

Chicago-based FASA Corporation's original 1984 game focused on enormous robotic, semi-humanoid battle machines battling in a science-fiction feudalistic Dark Age setting. The game was at first called '' Battledroids''. The name of the game was changed to ''
BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark ...
'' in the second edition because
George Lucas George Walton Lucas Jr. (born May 14, 1944) is an American filmmaker and philanthropist. He created the ''Star Wars'' and ''Indiana Jones'' franchises and founded Lucasfilm, LucasArts, Industrial Light & Magic and THX. He served as chairman ...
and
Lucasfilm Lucasfilm Ltd. LLC is an American film and television production company founded by filmmaker George Lucas in December 10, 1971 in San Rafael, California, and later moved to San Francisco in 2005. It is best known for creating and producing th ...
claimed the rights to the term " droid"; the machines themselves were renamed BattleMechs from the second edition onward. The game components included: *First edition: two full-color terrain maps, 48 stand-up BattleMech counters, four sheets of playing markers, plastic counter stands, dice, and a rule book. *Third edition: two color maps, a pack of record sheets, and fourteen 2" plastic miniatures of various BattleMech war machines. *Fourth edition: two rule-books, a booklet of record sheets, 48 stand-up playing pieces, and a sheet of 144 insignia stickers.


Illustrations & imagery

Rather than create their own original robot art, FASA decided to use already-extant designs that had originally been created for a variety of different Japanese
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
, including '' Dougram'', '' Crusher Joe'', and ''
Macross is a Japanese science fiction mecha anime media franchise/ media mix, created by Studio Nue (most prominently mecha designer, writer and producer Shōji Kawamori) and Artland in 1982. The franchise features a fictional history of Earth and t ...
''. The rights to these images were licensed from ''Twentieth Century Imports (TCI)''. In later years, FASA abandoned these images as a result of a lawsuit brought against them by
Playmates Toys Playmates Toys Limited is a Hong Kong toy company. The company was founded in Hong Kong in 1966 by Sam Chan Tai-ho as Playmates Industrial, manufacturing dolls for other companies. In 1975, Playmates began marketing its own line of preschool to ...
and Harmony Gold over the use of said images. The anime-sourced BattleMechs continued to be referenced in-universe, but their images were no longer seen in new sourcebooks. This led them to be termed by fans as "the Unseen". When Fantasy Productions licensed the property, these "Unseen" images were expanded to include all art produced "out-of-house" – that is, whose copyrights resided with the creators, not the company. Catalyst Game Labs has continued this practice.


Expansions

The game's popularity spawned several variants and expansions to the core system, including '' CityTech'' which fleshed out urban operations, infantry, and vehicle combat, '' AeroTech'' which focused on air and space-based operations, and ''
BattleSpace Battlespace or battle-space is a term used to signify a military strategy which integrates multiple armed forces for the military theater (warfare), theatre of operations, including aerial warfare, air, information warfare, information, ground w ...
'' which detailed large spacecraft combat. FASA also published numerous sourcebooks, known as Technical Readouts, which featured specifications for new combat units that players could select from. However, despite the large number of such pre-designed BattleMechs, vehicles, aerospace units and other military hardware, the creators also established a system of custom design rules, enabling players to generate their own units and field them in combat. In addition to game rule books, FASA published several background books detailing the history, political and social structures of various factions in the game, including all five Great Houses of the Inner Sphere, ComStar, the Periphery states and the fallen Star League. FASA launched two additional systems to complement the core game: '' BattleTroops'', an infantry combat system, and '' BattleForce'', a large-scale combat simulator governing the actions of massed ''BattleTech'' units. '' The Succession Wars'', a board game released in 1987, is one of only two purely strategic titles of the series (the other being "The Inner Sphere in Flames" from the Combat Operations book). ''The Succession Wars'' is played on a political star map, with players trying to capture regions of space. Recent years have seen a trend of consolidating the expansions into "core products" for efficiency. Beginning under FanPro's aegis, then continued under Catalyst Game Labs, the various rulesets have been combined into a series of Core Rulebooks: *Total Warfare (TW) integrates the original boardgame with ''CityTech'', ''BattleTroops'', and parts of ''AeroTech 2'' (itself a consolidation of ''AeroTech'' and ''BattleSpace'') pertaining to atmospheric operations (such as simplified rules for Dropship operations, and the use of AeroTech Fighters in atmospheric combat). *Tactical Operations (TO) supplements ''Total Warfare'' with rules for expanded game-play (advanced rules). These include an expanded weapons / equipment table listing (Lostech), advanced unit types (such as "mobile structures", planetary fortresses, and "large support vehicles") as well as numerous optional gameplay enhancements for planetary-level conquests (consolidating ''Maximum Tech'' and other expansion packs, like ''Explorer Corps''). *Strategic Operations (SO) consolidates the rules for multi-game campaigns within a single star system (such as unit morale and management, repair and maintenance, equipment salvage, in-game construction, and unit-level economics) with the remaining ''AeroTech 2'' rules omitted from TW. These include the introduction of capital-level spacecraft (Jumpships / Warships / Space Stations / Fighter Squadrons) and equipment,
space warfare Space warfare is combat in which one or more belligerents are in outer space. The scope of space warfare includes ''ground-to-space warfare'', such as attacking satellites from the Earth; ''space-to-space warfare'', such as satellites attacki ...
rules, and the use of space travel as a gameplay element. A revised version of ''BattleForce'' is also consolidated into the book. *TechManual (TM) consolidates the customization rules with technical fluff from various products for units compliant to ''Total Warfare'' rules. (Construction rules for the missing units are listed in TO or SO, as these units are not considered to be "tournament legal" for gameplay). * Interstellar Operations (IO) was originally a project that had been available in beta form. The book was designed to introduce rules for faction-wide operations (such as entire Clans / Succession Houses / Empires) across multiple campaigns and star systems—up to and including the entire Inner Sphere. The book itself would have also included an expansion of additional technologies which stipulated per time period in the game universe's history, including revised rules for more advanced types of vehicles such as Land-Air 'Mechs, Superheavy BattleMechs, and unique period technologies. The size of the materials slated for the book forced its splitting into two volumes; the second, which was initially known as the ''Campaign Companion'', was renamed. * Campaign Operations (CO) is the self-contained companion book to Interstellar Operations. The book provides core rules handling player campaigns, using different rules sets. Taking older legacy rules found in previous source books, CO presented them in a singular core rulebook for better accessibility for the player. Included in the publication are rules to build environments for players to create and maintain combat units to be played in the game universe and rules allowing them to design their own worlds and star systems if desired. *BattleMech Manual is an alternative Core Rulebook to Total Warfare. Unlike Total Warfare, the Battlemech Manual ignores all elements of combined operations, instead presenting concise and developed rules for playing games of Battletech focused exclusively on BattleMechs fighting against Battlemechs. The book is marketed as "table usage friendly" and serves as a complete, standalone game experience for players who want a single book for Mech focused combat.


After FASA

After the FASA Corporation closed in 2000, Wizkids bought the rights to the game in January 2001. They reworked the IP to launch their MechWarrior: Dark Age collectible miniatures game, but licensed the rights to continue to publish products for the old game to FanPro (itself a subsidiary of Fantasy Productions). Topps bought Wizkids in 2003, but this did not change any publishing agreements at that time. FanPro held the license to the original tabletop game (which they rebranded as "Classic BattleTech") until 2007. At that point
Catalyst Game Labs Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print ''Shadowrun'' and ''Classic BattleTech'' sourcebooks.

Kickstarters

In 2019 Catalyst Game Labs launched the Battletech: Clan Invasion
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and Alternative Finance, alternative finance, to fund projects "withou ...
campaign on
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
. To match it's modernization effort around the rules of Battletech, with the Clan Invasion campaign Catalyst Game Labs aimed to update the designs and physical models of a number of classic Battlemechs with modern, plastic kits. While initially the campaign sought only a minimum of $30,000 in funding, over its 30 day funding period $2,586,421 was raised. This success led to Catalyst Game Labs launching a second crowdfunding campaign in 2023. The *Battletech: Mercenaries* campaign focused on
combined arms Combined arms is an approach to warfare that seeks to integrate different combat arms of a military to achieve mutually complementary effects—for example, using infantry and armoured warfare, armour in an Urban warfare, urban environment in ...
, updating a number of vehicle designs with plastic models in addition to more Battlemechs. The second campaign nearly tripled the amount raised by its predecessor, totalling $7,549,241 pledged in its 30 day funding period.


Reception

In the March 1988 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue 131), Jim Bambra called the first edition ''BattleTech'' tabletop game "a brilliantly conceived and presented game of robotic combat set in the war-torn universe of the Successor States", and complimented the high production values of the game components. Bambra concluded with a recommendation: "Try the ''Battletech'' game. If you like it, it might inspire you to form your own BattleMech unit and battle your way across the Successor States." In the June 1993 edition of ''Dragon'' (Issue 194), Rick Swan reviewed FASA's third edition and liked the rules revisions "presenting the fundamentals in clear, simple language". Swan also admired the game's post-apocalyptic vision, calling it "one of the hobby's richest settings." He concluded with a recommendation to buy the third edition: "While the previous version was a class act ... the third edition stands as the definitive treatment, a handsome upgrade worth the purchase price even for owners of the old editions." In the August 1997 edition of ''Dragon'' (Issue 238), Rick Swan reviewed FASA's fourth edition of ''BattleTech,'' and called it "A snap to learn... as exciting as it is addictive; there are few gaming experiences more satisfying than blasting giant robots into scrap metal." However, for people who already owned the third edition, Swan suggested that "there's no compelling reason to invest in version four."


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #32 (Apr 1986) * ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #45 (June 1988) *'' Magia i Miecz'' (Issue 4 - 1993) (Polish) *'' Jeux & Stratégie'' #51


Spin-offs

The ''BattleTech'' franchise first extended beyond the tabletop wargame format with the release of ''
MechWarrior ''MechWarrior'' is a series of video games set in the fictional universe of ''BattleTech''. Games Within the ''MechWarrior'' games, players take control of a single BattleTech technology#BattleMechs, BattleMech and combat other BattleMechs, ...
'', a
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
in which players portray BattleMech pilots or other characters in the 31st century. The RPG system has been republished in several editions and expanded by various sourcebooks and supplements. In 1996, FASA also introduced the '' BattleTech Collectible Card Game'', a CCG developed by
Wizards of the Coast Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
, creators of the popular '' Magic: The Gathering''. WizKids, owners of the ''BattleTech'' franchise after 2001, introduced a collectable miniatures-based variant of the classic tabletop game called '' MechWarrior: Dark Age'' in 2002 (later renamed '' MechWarrior: Age of Destruction''). The game incorporates WizKids' " Clix System", a means of tracking the combat statistics and abilities of each figure by turning a dial in its base. BattleMechs, the hulking flagship units of the franchise, made a natural subject for computer emulation, and so in 1988
Infocom Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
released a PC/Commodore 64/Amiga based RPG called '' BattleTech: The Crescent Hawk's Inception''. It was later followed up with a sequel, '' BattleTech: The Crescent Hawk's Revenge'' in 1990. Both games were reasonably well received, although aside from storyline continuity the second game held few similarities to its predecessor. The first pure simulation of BattleMech combat, however, was released for computers in 1989. Titled ''
MechWarrior ''MechWarrior'' is a series of video games set in the fictional universe of ''BattleTech''. Games Within the ''MechWarrior'' games, players take control of a single BattleTech technology#BattleMechs, BattleMech and combat other BattleMechs, ...
'' and published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, the single-player game gave users the opportunity to pilot a range of Mechs and engage in combat against computer-controlled opponents. Sequels '' MechWarrior 2'' (1995), '' MechWarrior 2: Mercenaries'' (1996), ''
MechWarrior 3 ''MechWarrior 3'' is a vehicle simulation game, part of the ''MechWarrior'' series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different Battlemech, mechs. A ...
'' (1999) and '' MechWarrior 4'' (2000), and '' MechWarrior 4: Mercenaries'' (2002) created simulations of progressively higher technical sophistication. "Mekpaks" for ''MechWarrior 4: Mercenaries'' made by Mektek were released, adding new weapons, Mechs and graphics. A group also modded ''
Crysis ''Crysis'' is a first-person shooter video game series created by Crytek. The series revolves around a group of military protagonists with " nanosuits", technologically advanced suits of armor that give them enhanced physical strength, speed, ...
'' for the release of a ''BattleTech'' game known as '' MechWarrior: Living Legends'' and the first public beta was released on December 26, 2009. A possible ''MechWarrior 5'' was being produced, though it lingered in development for about a year and was eventually canceled. Originally, Smith & Tinker owned the ''BattleTech'' electronic rights, but, after failing to find funding for a new ''MechWarrior'' game, the rights to the series were bought by Piranha Games in 2011, who had originally been working with Smith & Tinker to create MechWarrior 5. On July 9, 2009, it was confirmed that the franchise would be rebooted. Further trailers were released and it was confirmed that the timeline would be set around 3015. Though it seemed that the legal troubles which originally plagued FASA due to the similarities between ''BattleTech'' mechs and those in Robotech/Macross had returned to cause some troubles for Piranha Games, the company later released a statement noting that their primary troubles had been with finding a publisher, which eventually led to the announcement of a free-to-play reboot called '' Mechwarrior Online'', set around the start of the clan invasions. The game was published in 2013 by Infinite Games Publishing, the same company which later published '' MechWarrior Tactics''. IGP filed for bankruptcy and sold off the rights in December 2014. Piranha Games continued work on '' MechWarrior 5: Mercenaries'', was released as an Epic Games exclusive in December 2019. Piranha Games will be releasing a stand-alone sequel to '' MechWarrior 5: Mercenaries'' called '' MechWarrior 5: Clans'' on October 3, 2024. The franchise saw its first online-dedicated game with '' Multiplayer BattleTech: EGA'' in 1992, which was followed by '' Multiplayer Battletech: Solaris'' in 1996. 1994 saw the series' first console original title, the simply titled ''
BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark ...
'' for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
. Other notable titles include the ''MechCommander'' series for the PC ('' MechCommander'' in 1998 and '' MechCommander 2'' in 2001), the ''MechAssault'' series ('' MechAssault'' and '' MechAssault 2: Lone Wolf'' in 2002 and 2004, respectively, for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, and '' MechAssault: Phantom War'' in 2006 for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
). A new turn-based strategy game, simply titled ''
BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark ...
'', was released in April 2018. The game was developed by Harebrained Schemes, and led by Jordan Weisman, the creator of the series.


Magazines

BattleTech material appeared in various publications from other companies, ranging from articles in professional gaming magazines to fanzines devoted exclusively to the game. FASA provided some material to gaming magazines, allowed associated fan clubs like MechForce to publish newsletters, and treated some magazines like BattleTechnology as semi-official publications. Some of this material was treated as canon at the time and some of it, especially 'Mech designs, came to be used in official product. An exhaustive list is impossible but more notable publications are listed below. Magazines with some BattleTech articles: * '' Challenge'' (
Game Designers' Workshop Game Designers' Workshop (GDW) was a Board wargame, wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. ...
) - #30, 35, 36, 38, 39, 44, 47, 48, 51, 54, 55, 60, 61, 67–70, 71, 73 * ''Dragon'' - issues #114, 144, 161–163, 166 * '' Mecha Press'' (IANVS) - issues #0, 1, 3, 4, 7-17 * '' The Space Gamer'' (Steve Jackson Games) - issues #75, 78–80, 83, 85 * ''Stardate'' (
FASA FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA In ...
/Associates International/Reluctant Publishing) - issues Volume 1 #5/6; Volume 3 #1-6 ** ''StarDrive'' a one-shot from Reluctant Publishing * '' White Wolf'' - issues #7-10, 33, 41 Fanzines and magazines dedicated to BattleTech: * '' BattleTechnology'' (Jeffry Tibbetts/Pacific Rim Publishing, 1987–1995, 23 issues) - had semi-official status and featured material from several writers of official BattleTech fiction. * ''Commando Quarterly'' (FanPro Commandos, 7 issues, 2003–2006) * ''Future Wars'' (Herb Barents, 42 issues) - 41 regular issues and a best-of * ''Mech'' (MechForce North America, 1990–1995, 18 issues) - newsletter, replaced by ''MechForce Quarterly'' in 1995 * ''MechForce Quarterly'' (21 issues, 1995-?) - newsletter of MechForce North America * '' Shrapnel'' (Catalyst Game Labs, 2020-) - ongoing digital house publication


Other media


BattleTech Center

The ''BattleTech'' creators' goal of creating an immersive BattleMech simulation came about 1990 with the opening of the first BattleTech Center at the North Pier Mall in Chicago. The BattleTech Center featured 16 networked, full-sized cockpits or "pods" that resembled a BattleMech cockpit with over 80 separate controls. Each player selected a 'Mech to pilot into combat against up to seven other human players in the other cockpits. Virtual World Entertainment, the company that managed the centers, later opened many other Virtual World centers around the world. It later merged with FASA Interactive Technologies (FIT) to form Virtual World Entertainment Group (VWEG) in order to better capitalize on FASA's properties. In 1999,
Microsoft Corporation Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
purchased VWEG to integrate FIT into Microsoft Game Studios and sold VWE. VWE continues to develop and support the current ''BattleTech'' VR platform called the Tesla II system, featuring ''BattleTech: Firestorm''. Members of the "pod" ownership community continue to update the software and hardware for the Tesla II cockpits (e.g., by developing kits that allow to replace the original
CRT monitor A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, ...
s with modern
LCD A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liquid crystals do not em ...
ones) for both private, commercial, and convention use.


Tie-in fiction

* More than 100 tie-in novels. The novels are set in both the Classic BattleTech era (mid-3000s) and the Dark Age era (3130s). The original (Classic) BattleTech novels were produced between 1986 and 2002, while the "Dark Age Era" novels were produced from 2002 to early 2008. Publication of titles under the Classic BattleTech and MechWarrior lines resumed at the end of 2008. *An online writing project named ''BattleCorps'' produces novelettes set in different eras. The subscription-based ''BattleCorps'' offers monthly stories set across the history of the fictional universe. As of mid-2017, no new stories have been released in the first two quarters of 2017. *''The Spider and the Wolf'', a comic book-style sourcebook published by FASA in 1986 as a supplement to the original board game. It depicts the inception of the "Black Widow Company" in 3015 and offers a brief introduction to the ''BattleTech'' universe as a prelude on the inside cover. Three potential game scenarios are presented in the back of the book. *A series of licensed comics, published in the late 1980s by Blackthorne Publishing under the ''BattleTech'' and ''BattleForce'' monikers. The BattleTech comics included an "annual" and a "3-D" special issue, while the third of the three-issue BattleForce comic was left unpublished. The comics are not officially dated, but due to real-life publication date and plot context, speculation suggests that setting is circa 3025. *A five-issue comic book limited series based on BattleTech: The Animated Series, ''BattleTech: Fallout'' was published by
Malibu Comics Malibu Comics Entertainment, Inc. (launched as Malibu Graphics) was an American comic book publisher active in the late 1980s and early 1990s, best known for its Ultraverse line of superhero titles. Notable titles published by Malibu included ''Th ...
from 1994 to 1995. The series is set in early 3050 during the Clan Invasion and depicts a group of disparate fugitives pairing with the Belt Pirates. The two parties form an irregular BattleMech force to remove the Clans from the ''Star's End'' system. The first issue has two special editions, one with gold print ("gold edition") and one with a holographic cover. The fifth issue (titled "Issue #0"), offers three very short supplemental stories outside of the main plot of the comic. *A 13-episode television show, '' BattleTech: The Animated Series'', aired on Fox in late 1994. The show was produced by
Saban Entertainment BVS Entertainment, Inc., previously known as Saban Productions, Saban Entertainment and Saban International, is a subsidiary of the Walt Disney Company. Founded on April 24, 1980, as a music production company by Haim Saban and Shuki Levy, it ...
and followed Major Adam Steiner and his unit, the First Somerset Strikers in an ongoing conflict with Clan Jade Falcon. * Electric Entertainment, a company under contract to
Paramount Studios Paramount Pictures Corporation, commonly known as Paramount Pictures or simply Paramount, is an American film production and distribution company and the flagship namesake subsidiary of Paramount Global. It is the sixth-oldest film studio i ...
, has leased the rights to produce a motion picture based on the ''BattleTech'' universe. Development has been slow and little is known about the project's status.


See also

* '' BattleTech Tactical Handbook'' * '' BattleTroops'' * '' CityTech''


References


External links

*
Battletech wiki
{{Authority control Mass media franchises introduced in 1984 Origins Award winners Games about mecha Fiction set in the 4th millennium