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''Avalon Hill's Advanced Civilization'' is a computer edition of the ''
Advanced Civilization ''Advanced Civilization'' is an expansion game for the board game ''Civilization'', published in 1991 by Avalon Hill. Ownership of the original game is necessary to play. While ''Civilization'' is in print (by Gibsons Games), ''Advanced Civili ...
''
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a ...
(the ''Civilization'' board game including the expansion to that game called ''Advanced Civilization''). Both the board and
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
portray the same basic concept: the players manage ancient
Mediterranean The Mediterranean Sea is a sea connected to the Atlantic Ocean, surrounded by the Mediterranean Basin and almost completely enclosed by land: on the north by Western and Southern Europe and Anatolia, on the south by North Africa, and on th ...
civilizations in an effort to move them from the early
Bronze Age The Bronze Age is a historic period, lasting approximately from 3300 BC to 1200 BC, characterized by the use of bronze, the presence of writing in some areas, and other early features of urban civilization. The Bronze Age is the second pri ...
to beyond the
Iron Age The Iron Age is the final epoch of the three-age division of the prehistory and protohistory of humanity. It was preceded by the Stone Age (Paleolithic, Mesolithic, Neolithic) and the Bronze Age (Chalcolithic). The concept has been mostly appl ...
. It was published in 1995, shortly before
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
was bought out by
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
in 1998.


Gameplay

The game play involves a map of the Mediterranean Sea and surrounding lands, where each player controls one civilization chosen from a set of nine:
Africa Africa is the world's second-largest and second-most populous continent, after Asia in both cases. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 6% of Earth's total surface area ...
,
Asia Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an ...
,
Assyria Assyria (Neo-Assyrian cuneiform: , romanized: ''māt Aššur''; syc, ܐܬܘܪ, ʾāthor) was a major ancient Mesopotamian civilization which existed as a city-state at times controlling regional territories in the indigenous lands of the As ...
, Babylon,
Crete Crete ( el, Κρήτη, translit=, Modern: , Ancient: ) is the largest and most populous of the Greek islands, the 88th largest island in the world and the fifth largest island in the Mediterranean Sea, after Sicily, Sardinia, Cypru ...
,
Egypt Egypt ( ar, مصر , ), officially the Arab Republic of Egypt, is a transcontinental country spanning the northeast corner of Africa and southwest corner of Asia via a land bridge formed by the Sinai Peninsula. It is bordered by the Med ...
,
Illyria In classical antiquity, Illyria (; grc, Ἰλλυρία, ''Illyría'' or , ''Illyrís''; la, Illyria, ''Illyricum'') was a region in the western part of the Balkan Peninsula inhabited by numerous tribes of people collectively known as the Illyr ...
,
Italy Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the homonymous geographical ...
(also named
Iberia The Iberian Peninsula (), ** * Aragonese and Occitan: ''Peninsula Iberica'' ** ** * french: Péninsule Ibérique * mwl, Península Eibérica * eu, Iberiar penintsula also known as Iberia, is a peninsula A peninsula (; ) is a la ...
) and
Thrace Thrace (; el, Θράκη, Thráki; bg, Тракия, Trakiya; tr, Trakya) or Thrake is a geographical and historical region in Southeast Europe, now split among Bulgaria, Greece, and Turkey, which is bounded by the Balkan Mountains to ...
. Players move population units across the board, taking over territories and competing with their opponents for the most sought after land. Once your population reaches a sufficient size, you can congregate the units into cities. These cities can later be attacked for valuable plunder and to deal a blow to your opponents' chances of winning. The primary source of damage to players' civilizations comes from calamities rather than warfare. Calamities are somewhat under players' control, and can be managed by purchase of appropriate tools. Building cities allows your civilization to produce commodities such as iron, salt, wine, bronze and spices. For each city you have, you may draw a card from a commodity card deck, numbered one through nine. Those who have the least cities draw first. The more commodities your civilization produces, the more valuable the types of commodities that you can produce. Hidden within each commodity deck are also one or two calamities, such as earthquake, famine, barbarian hordes or civil war, each of which seriously damages your population and destroys your cities. All commodity and calamity cards have identical backs, for trading face down. Some calamities are not tradeable. Most tradeable calamities have consequences to other players and generally the player who traded the calamity is exempt from being chosen. Once your civilization accumulates enough commodities, you can trade them with your opponents in order to corner the market on a particular commodity and increase its value. By creating sets of two or more of the same commodity, the value of the commodity increases since the set is worth the imprinted number (1 to 9) times the square of the number of cards the set consists of. To trade, you offer your opponents three (or more) of your commodity cards in exchange for three (or more) of theirs. You must trade the same number of cards. Notably, only two of the trade cards need to be true for a valid trade to take place, which often discourages trading more than three cards. Once you collect enough commodities, you can spend them to purchase tools, which range from pottery or astronomy to democracy or monotheism. By acquiring these tools, players' civilizations gain victory points. The tools also give each civilization particular advantages during the gameplay. Tools are divided into categories such as Science, Craft, and Civics. Purchasing a tool of one category normally entitles you to a discount to further purchases in that category and often also entitles you to a discount to the purchase of specific tools. Some tools have prerequisites for purchase. By collecting useful tools and maintaining as many cities as possible on the board, your civilization advances through the ages. At the end of each turn, civilizations with enough cities and enough tools in appropriate categories are allowed to advance along the game's turn track, the Archaeological Succession Table (AST). Different civilizations have slightly different entry requirements to the spaces on the AST. A civilization unfortunate enough to end the turn with no cities at all will go backwards on the AST. Once one or more players have reached the end of the AST (for which 2000 victory points and 5 cities are needed), the game ends and the winner is decided based on a calculation of victory points. The majority of victory points come from purchase of tools and progress along the AST. Cities and stock at the end of the game provide a minor boost to victory points, sometimes sufficient to decide a close-fought game.


Reception

The game was commercially unsuccessful, and sold fewer than 20,000 units by April 1998. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
''s Bob Proctor wrote, "This game is perfect for those who play the board game, or for those who don't mind long, involving strategy play." While he found the game to be "a good translation of the original" in its single-player mode, he found its multiplayer options limited.


References


External links

* {{Civilization (series) 1995 video games Avalon Hill video games DOS games DOS-only games Multiplayer and single-player video games North America-exclusive video games Video games based on board games Video games developed in the United States World conquest video games