A mini-map or minimap is a miniature
map that is often placed at a screen corner in
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details they display. Elements usually included on mini-maps vary by video game genre. However, commonly included features are the position of the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
, allied units or structures, enemies, objectives, and surrounding terrain.
Mini-maps have become very common in
real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
and
MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a character (of ...
video games because they serve as an indication of where the current screen lies within the scope of the game world. Most
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
games also have some version or variant of the mini-map, with the odd exception of ''
Call of Duty: Modern Warfare'', often showing enemy and teammates locations in real-time.
Features
Many mini-maps make use of similar features. Common features are:
Fog of war
In many games using a mini-map, the mini-map begins completely blank, while the map is automatically drawn as the player discovers new areas of the game world. After players discover new areas, the terrain of the discovered area often remains visible on the mini-map. If the player's characters or units cease to see the area, the area might be covered by a
fog of war
The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, ...
, so that unit or structure movements in that area will not be shown. Things in a fog of war portion of a mini-map may not be updated until they are rediscovered.
Layers
Similar to custom layers in
Google Earth, some team-oriented multiplayer games, such as ''
Age of Empires II'' or ''
Empire Earth'', allow players to draw temporary lines, signals or markings on the mini-map for others to see. This allows for quick communication over large distances in games.
Rotation and zoom
In some 3D video games, the mini-map rotates when the player character or game camera faces different directions to keep the top of the map always corresponding to forward from the camera's point of view. This is common for games in the
Grand Theft Auto series, and many racing games that show the track in a mini-map. In other games such as many in
The Legend of Zelda series
''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
, the map does not rotate but features an arrow that moves about and rotates to show the player character's position and the direction they're facing. In some games, mini-maps that only show the close surrounding area often have icons on the edge to show the direction of locations or characters outside the area shown on the map. Some games also have a feature where the mini-map zooms out when the player character is travelling at high speed and zooms back in when they slow down.
Automap

An Automap is similar to a mini-map but traces its origin back to early
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s. In early
dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games ...
video games, players were expected to draw maps by hand as they played the game to solve complex mazes and explore large dungeons. Game boxes such as those for early 1980s ''
Wizardry
''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing ...
'' games included
graph paper
Graph paper, coordinate paper, grid paper, or squared paper is writing paper that is printed with fine lines making up a regular grid. The lines are often used as guides for plotting graphs of functions or experimental data and drawing curves. ...
for this purpose.
Games featuring automapping simulate the creation of a map, typically showing an abstract
top-down view of nearby areas of the game world that is automatically updated as the
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
gains knowledge of the environment. Automaps typically display doors, terrain types, and important locations or items. When discussing ''
The Bard's Tale III
''The Bard's Tale III: Thief of Fate'' is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to ''The Bard's Tale''. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael ...
''s role as one of the first
CRPGs with automapping, ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' in 1994 wondered "How did we ever play without it?".
Early automaps typically found in
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s were pause screens that stopped gameplay when opened. Early examples of video games to feature a real-time automap include
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Rally-X
is a List of maze video games, maze chase arcade video game developed Namco and released in 1980. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be ...
'' in 1980,
Gebelli Software's ''
Horizon V
The horizon is the apparent line that separates the surface of a celestial body from its sky when viewed from the perspective of an observer on or near the surface of the relevant body. This line divides all viewing directions based on whether i ...
'' in 1982, and
Arsys Software's ''
WiBArm'' in 1986.
Translation
When the feature became popular with action-oriented games such as ''
Doom'' and ''
Diablo'', the automap feature in these games did not pause the game and allowed the player to continue gameplay while the map was on screen.
MUDs, which were popular multiplayer virtual worlds in the mid-1990s, rarely provided an automap. This resulted in
MUD clients adding automapping as a feature, notably
zMUD in September 1996.
Code minimap in text editors and IDEs

A code minimap in a
Text editor
A text editor is a type of computer program that edits plain text. Such programs are sometimes known as "notepad" software (e.g. Windows Notepad). Text editors are provided with operating systems and software development packages, and can be u ...
or
Integrated development environment (IDE) is a reduced overview of the entire file in its own view pane, typically next to the main editor pane. The portion of the file visible in the main editor pane is highlighted, and clicking or dragging in this view scrolls the editor through the file.
See also
*
Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
References
{{video game gameplay
Video game gameplay