''Astro Battle'' is a
science fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
multidirectional shooter developed and published by American studio Lava Lord Games for
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
. The gameplay focuses on players designing
star fighters to fight against other players' ships in an overhead melee.
Development is continuous; New ships and weapons are continuously added, and a sequel to ''Astro Battle'' is available for
beta testing
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
. The basic gameplay in the sequel remains the same, and adds in-game tutorials, new design tools, a new 3D graphics engine, and support for
Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
.
Gameplay
The objective of ''Astro Battle'' is to destroy other player's ships in multi-player online matches. The game features standard
Multi-directional shooter gameplay with several innovations.
''Astro Battle''
's gameplay deviates from that of traditional Shoot
'em ups in that, rather than provide pre-designed space ships which are then customised by a limited selection of weapons on pre-selected
hardpoint
A hardpoint is an attachment location on a structural frame designed to transfer force and carry an external or internal load. The term is usually used to refer to the mounting points (more formally known as a weapon station or station) on the ...
s, players must design a star fighter in the included ship editor. ''Astro Battle'' gives you a large number of parts, including cockpits,
truss
A truss is an assembly of ''members'' such as beams, connected by ''nodes'', that creates a rigid structure.
In engineering, a truss is a structure that "consists of two-force members only, where the members are organized so that the assembl ...
es,
thrusters,
gun
A gun is a ranged weapon designed to use a shooting tube (gun barrel) to launch projectiles. The projectiles are typically solid, but can also be pressurized liquid (e.g. in water guns/cannons, spray guns for painting or pressure washing, pr ...
s,
batteries
Battery most often refers to:
* Electric battery, a device that provides electrical power
* Battery (crime), a crime involving unlawful physical contact
Battery may also refer to:
Energy source
*Automotive battery, a device to provide power t ...
and
fusion power reactors, each with their own attributes, and the attributes of spacecraft are determined entirely by the modules used in construction and the arrangement of these modules. Each module has a cost and weight associated with it. Weight affects ship speed and manoeuvrability, and no ship may exceed a certain cost.
Players must take these parts and connect them together via set ‘mount points’ on each module to create viable combat craft.
Many modules require player input to be useful. For example, guns and thrusters are useless unless the player can control them, and some parts have special uses: Reserve energy tanks, for example, can be activated by the player. For these to function, the player must 'wire' these modules to control keys so that, for example, a thruster on the left wing will fire when the right key is pressed, or a machine gun will fire when a fire button is pressed.
In battle, the aim is to defeat other players in online matches, flying ships around one of a number of battle arenas. Gameplay in this part of the game is reminiscent of
Star Control 2
''Star Control II: The Ur-Quan Masters'' is a 1992 video game, the sequel to '' Star Control''. It was developed by Toys for Bob ( Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for MS-DOS. This game features exoplan ...
melee mode. One feature of the game is the ability to destroy individual components of a ship. It's possible, for example, to cause specific thrusters to stop functioning, hindering movement of an enemy ship, or to destroy specific weapons, preventing their use in combat, or to destroy a specific structural element, causing whole parts of the ship to fall off, rendering them inoperable. To score a point as a kill, players must destroy the cockpit or bridge of the opposing ship.
There are many guilds in ''Astro Battle'', each of which is only a loose collection of players interested in playing together. In general, they have little effect on game play for most members. But as more people begin to join of opposing guilds the game play can become quite intense at times.
Plot
Setting
''Astro Battle'' has a consistent artistic theme, with heavy use of stylized icons. Beyond this consistency, details of the setting or a detailed plot are never established in-game.
Development
''Astro Battle'' was released in 2004 by Lava Lord Games and was inspired by ''
Star Control''.
[ Initially, the game was released for free trial with an expansion pack allowing for much more powerful ships. Initially, ''Astro Battle'' was released as a stand-alone application. In 2007, the game had 18,000 subscribers] and work on a sequel began. In 2009, the original was re-released as a web application, accessible from the website. Today, both the original game and the sequel are available for free from the website.
Expansion and sequels
An expansion pack was once available which increased the number of points that may be used to buy modules, and added a large number of new modules. Users of the non-expanded game played in the same servers as those with the expansion pack, so the paid users were at a distinct advantage. The online version of ''Astro Battle'' 1.08 available on-line comes with the expansion pack included for free. The Astro Battle 2 expansion pack has been withdrawn due to lack of support.
A sequel to Astro Battle is in public beta testing
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
. In the sequel, the basic gameplay remains the same. The changes are more refinements: new in-game tutorials, new design tools, a new a 3d graphics engine, the ship designer will be separated from the game, and a new focus on stability.
Reception
PC World considered ''Astro Battle'' in their overview of "15 Great Free Game Sites", noting its use of a top-down 2D view.
References
External links
* {{official website, http://astrobattle.com
Astro Battle forums
Reksep's Shipyard
Shoot 'em ups
2004 video games
Multiplayer online games
Science fiction video games
Video games developed in the United States
Video games with expansion packs
Windows games
Linux games
Multiplayer and single-player video games