A magic item is any object that has
magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both
folklore and modern
fantasy. Their fictional appearance is as old as the
Iliad in which
Aphrodite's magical girdle is used by Hera as a love charm.
Magic items often act as a
plot device to grant magical abilities. They may give
magical abilities to a person lacking in them, or enhance the power of a
wizard. For instance, in
J.R.R. Tolkien
John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''.
From 1925 to 1945, Tolkien was the Rawlins ...
's ''
The Hobbit'', the magical ring allows
Bilbo Baggins to be instrumental in the quest, exceeding the abilities of the dwarves.
Magic items are often, also, used as
MacGuffins. The characters in a story must collect an arbitrary number of magical items, and when they have the full set, the magic is sufficient to resolve the plot. In
video games, these types of items are usually collected in
fetch quests.
Fairy tales
Certain kinds of fairy tales have their plots dominated by the magic items they contain. One such is the tale where the hero has a magic item that brings success, loses the item either accidentally (''
The Tinder Box'') or through an enemy's actions (''
The Bronze Ring
"The Bronze Ring" is the first story in ''The Blue Fairy Book'' by Andrew Lang. According to Lang's preface, this version of this fairy tale from the Middle East or Central Asia was translated and adapted from ''Traditions'' ''Populaires de l'Asie ...
''), and must regain it to regain his success. Another is the magic item that runs out of control when the character knows how to start it but not to stop it: the mill in ''
Why the Sea Is Salt'' or the pot in ''
Sweet Porridge''. A third is the tale in which a hero has two rewards stolen from him, and a
third
Third or 3rd may refer to:
Numbers
* 3rd, the ordinal form of the cardinal number 3
* , a fraction of one third
* Second#Sexagesimal divisions of calendar time and day, 1⁄60 of a ''second'', or 1⁄3600 of a ''minute''
Places
* 3rd Street (d ...
reward attacks the thief.
Types of magic items
Many works of folklore and fantasy include very similar items, that can be grouped into types. These include:
*
Magic sword
In mythology, legend or fiction, a magic sword is a sword with magical powers or other supernatural qualities. Renowned swords appear in the folklore of every nation that used swords.Josepha Sherman, ''Once upon a Galaxy'' p 113
In some tra ...
s
*
Sentient weapons
*
Magic rings
*
Cloaks of invisibility
*
Potions
*
Magic carpets
*
Seven-league boots
*
Fairy ointments
*
Wands
Artifacts
In
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s and
fantasy literature, an artifact is a
magical object with great power. Often, this power is so great that it cannot be duplicated by any known art allowed by the premises of the fantasy world, and often cannot be destroyed by ordinary means. Artifacts often serve as
MacGuffins, the central focus of
quest
A quest is a journey toward a specific mission or a goal. The word serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of ever ...
s to locate, capture, or destroy them. The
One Ring of ''
The Lord of the Rings'' is a typical artifact: it was alarmingly powerful, of ancient and obscure origin, and nearly indestructible.
In fiction
This interpretation may have arisen as an extension of the
archaeological meaning of the word; fantasy artifacts are often the remains of earlier civilisations established by beings of great magical power (cf. many artifacts in
Lovecraft's
Cthulhu Mythos
The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth
August William Derleth (February 24, 1909 – July 4, 1971) was an ...
, as well as the "
Forgotten Realms"
Dungeons & Dragons setting).
=In ''Dungeons & Dragons''
=
In ''
Dungeons & Dragons'', artifacts are magic items that either cannot be created by players or the secrets to their creation is not given. In any event, artifacts have no
market price and have no
hit points (that is, they are indestructible by normal spells). Artifacts typically have no inherent limit of using their powers. Under strict rules, any artifact can theoretically be destroyed by the
sorcerer/
wizard spell
Spell(s) or The Spell(s) may refer to:
Processes
* Spell (paranormal), an incantation
* Spell (ritual), a magical ritual
* Spelling, the writing of words
Arts and entertainment Film and television
* ''The Spell'' (1977 film), an American t ...
Mordenkainen's Disjunction, but for the purposes of a campaign centered on destroying an artifact, a plot-related means of destruction is generally substituted. Artifacts in ''D&D'' are split into two categories. Minor artifacts are common, but they can no longer be created, whereas major artifacts are unique – only one of each item exists.
=In ''Harry Potter''
=
In the ''
Harry Potter
''Harry Potter'' is a series of seven fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends ...
'' series by
J. K. Rowling, several magical objects exist for the use of the characters. Some of them play a crucial role in the main plot. There are objects for different purposes such as communication, transportation, games, storage, as well as legendary artifacts and items with
dark properties.
References
{{DEFAULTSORT:Magic Item
Fantasy tropes
Fictional objects