Andrew Glassner
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Andrew S. Glassner (born 1960) is an American expert in
computer graphics Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
, well known in computer graphics community as the originator and editor of the '' Graphics Gems'' series, ''An Introduction to Ray Tracing,'' and ''Principles of Digital Image Synthesis''. His later interests include
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
, writing and directing and consulting in
computer game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
and online entertainment industries. He worked at the
New York Institute of Technology Computer Graphics Lab The Computer Graphics Lab is a computer lab located at the New York Institute of Technology (NYIT), founded by Alexander Schure. It was originally located at the "pink building" on the NYIT campus. It has played an important role in the history ...
. He started working in 3D computer graphics in 1978. He earned his B.S. in
computer engineering Computer engineering (CE, CoE, or CpE) is a branch of engineering specialized in developing computer hardware and software. It integrates several fields of electrical engineering, electronics engineering and computer science. Computer engi ...
(1984) from
Case Western Reserve University Case Western Reserve University (CWRU) is a Private university, private research university in Cleveland, Ohio, United States. It was established in 1967 by a merger between Western Reserve University and the Case Institute of Technology. Case ...
,
Cleveland, Ohio Cleveland is a city in the U.S. state of Ohio and the county seat of Cuyahoga County, Ohio, Cuyahoga County. Located along the southern shore of Lake Erie, it is situated across the Canada–United States border, Canada–U.S. maritime border ...
, M.S. in
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
(1987) and Ph.D. (1988, advisor Frederick Brooks) from the
University of North Carolina at Chapel Hill The University of North Carolina at Chapel Hill (UNC, UNC–Chapel Hill, or simply Carolina) is a public university, public research university in Chapel Hill, North Carolina, United States. Chartered in 1789, the university first began enrolli ...
,
Chapel Hill, NC Chapel Hill is a town in Orange and Durham counties, North Carolina, United States. Its population was 61,960 in the 2020 United States census, making Chapel Hill the 17th-most populous municipality in the state. Chapel Hill and Durham make ...
. He was a researcher in computer graphics with
Xerox Palo Alto Research Center Xerox Holdings Corporation (, ) is an American corporation that sells print and electronic document, digital document products and services in more than 160 countries. Xerox was the pioneer of the photocopier market, beginning with the introduc ...
(1988–1994) and with
Microsoft Research Microsoft Research (MSR) is the research subsidiary of Microsoft. It was created in 1991 by Richard Rashid, Bill Gates and Nathan Myhrvold with the intent to advance state-of-the-art computing and solve difficult world problems through technologi ...
(1994–2000). His other positions include founding editor of the '' Journal of Graphics Tools'', founding member of the advisory board of '' Journal of Computer Graphics Techniques'', and editor-in-chief of ''
ACM Transactions on Graphics ''ACM Transactions on Graphics'' (TOG) is a bimonthly peer-reviewed scientific journal that covers the field of computer graphics. The editor-in-chief is Carol O'Sullivan (Trinity College Dublin). According to the ''Journal Citation Reports'', th ...
'' (1995–1997). He served as Papers Chair for SIGGRAPH '94. Since 1996 he has been writing the ''Andrew Glassner's Notebook'' column in the ''
IEEE Computer Graphics & Applications ''IEEE Computer Graphics and Applications'' (often abbreviated ''IEEE CG&A'') is a bimonthly magazine on computer graphics published by the IEEE Computer Society since 1981. The editor-in-chief is André Stork (Fraunhofer Institute for Computer G ...
'' journal, collected into three books. In 2018 he digitally published the book ''Deep Learning From Basics to Practice.'' In July 2019, he took up a position as senior research scientist at
visual effects Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action fo ...
company Weta Digital.


Bibliography


''Deep Learning From Basics to Practice,''
Amazon Digital Services, 2018 *''Morphs, Mallards & Montagues,'' AK Peters Publishers, 2004, *''Interactive Storytelling: Techniques for 21st Century Fiction'', AK Peters Publishers, 2004, *''Andrew Glassner's Third Notebook'', AK Peters Publishers, 2004 *''Tomorrow's Stories: The Future of Interactive Entertainment'', MIT Press, Cambridge, 2003 *''Andrew Glassner's Other Notebook'', AK Peters Publishers, Natick, 2002 *''Andrew Glassner's Notebook'', Morgan-Kaufmann Publishers, San Francisco, 1999 *''Principles of Digital Image Synthesis,'' Morgan-Kaufmann Publishers, San Francisco, 1995; author later (2011) released both volumes under Creative Commons license:Principles of Digital Image Synthesis
Version 1.01, January 19, 2011 * (Series creator and editor) ''Graphics Gems,'' Academic Press, Cambridge (volumes I through V) *''3D Computer Graphics: A Handbook for Artists and Designers'', Design Press, New York, 1989 (Japanese translation 1990 by ASCII Press, Japan) *(editor) ''An Introduction to Ray Tracing,'' Academic Press, London, 1989 (creator, editor, and multiple contributor) * (Ph.D. thesis) ''Algorithms for Efficient Image Synthesis'', 1988 *''Computer Graphics User's Guide,'' Howard W. Sams & Co., Indianapolis, 1984. (Japanese translation 1987 by ASCII Press, Japan)


References


External links

*
Real Time Rendering blog
{{DEFAULTSORT:Glassner, Andrew 1960 births Living people American computer scientists Computer graphics professionals University of North Carolina at Chapel Hill alumni Case Western Reserve University alumni New York Institute of Technology faculty