Alter Ego (1986 Video Game)
   HOME

TheInfoList



OR:

''Alter Ego'' is an
interactive fiction Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed and published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
in 1986. It was created by Peter J. Favaro for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
,
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, and Classic Mac OS, Macintosh. The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego) and shows what possible consequences these decisions could have on that person. ''Alter Ego'' was released in both male and female versions, each using a different set of experiences.


Gameplay

The player's alter ego begins the game as an infant; the game presents the user with a tree diagram with nodes, each labeled with an icon. The player chooses an icon representing an "experience" or situation to explore. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event). After making a choice in each node, the user is moved back to the tree with that node marked as completed. In this manner, the user progresses through the alter ego's entire life and examines what impact their decisions had. In the process of playing the game, the player's alter ego proceeds through seven phases with their respective experiences:
infancy In common terminology, a baby is the very young offspring of adult human beings, while infant (from the Latin word ''infans'', meaning 'baby' or 'child') is a formal or specialised synonym. The terms may also be used to refer to juveniles of ...
,
childhood A child () is a human being between the stages of childbirth, birth and puberty, or between the Development of the human body, developmental period of infancy and puberty. The term may also refer to an unborn human being. In English-speaking ...
,
adolescence Adolescence () is a transitional stage of human Developmental biology, physical and psychological Human development (biology), development that generally occurs during the period from puberty to adulthood (typically corresponding to the age o ...
, young adulthood,
adulthood An adult is an animal that has reached full growth. The biological definition of the word means an animal reaching sexual maturity and thus capable of reproduction. In the human context, the term ''adult'' has meanings associated with social an ...
, middle adulthood, and
old age Old age is the range of ages for people nearing and surpassing life expectancy. People who are of old age are also referred to as: old people, elderly, elders, senior citizens, seniors or older adults. Old age is not a definite biological sta ...
. Some of these experiences are disturbing, and can even lead to premature death (such as being raped and killed by a child molester), though most tend to be humorous. ''Alter Ego'' keeps track of certain player statistics throughout the game, which in turn affect the alter ego's ability to succeed at certain choices. For example, in the high school segment, the player might be given the choice of trying out for the school
baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
team, or deciding instead to crack down and study harder to improve in math. This decision might change the alter ego's "Physical", "Confidence", and "Intellectual" statistics, which in future experiences might influence the alter ego's ability to get into college or succeed in social situations.


Reception

Johnny Wilson of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' described the game as "a delightful, humorous and thought-provoking exercise in decision-making, value exploration and evaluation, and vicarious wish-fulfillment." He raised minor qualms concerning the disconnect between past experiences and current situations, and the mild tendency of the game to be "preachy". The magazine's
Charles Ardai Charles Ardai is an American businessman, and writer of crime fiction and mysteries. He is co-founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He was also an early employee of D. E. Shaw & Co. and a managing di ...
described it as "fascinating the first time out" but repetitive later. ''
Info Info is shorthand for "information Information is an Abstraction, abstract concept that refers to something which has the power Communication, to inform. At the most fundamental level, it pertains to the Interpretation (philosophy), interpr ...
'' gave the Commodore 64 version five stars out of five, describing it as "some of the most broadly therapeutic and consciousness-raising software available", and "very entertaining". The reviewer concluded "I would recommend this wholesome software to anyone old enough to read". The game was also positively reviewed by ''
Zzap!64 ''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazi ...
'' magazine.


Later ports and re-releases

In 2000, Dan Fabulich ported the game as a free fan made Java web application. In 2009 Choice of Games LLC, a company founded by Fabulich and Adam Strong-Morse, commercially released Android and iOS ports of their version, followed by a Kindle version in 2012. In 2015, they replaced their free web version with one following a paid model service with a free trial. A version for Windows, Mac and Linux was released in 2017 via Steam.


Reviews

*''
Isaac Asimov's Science Fiction Magazine ''Asimov's Science Fiction'' is an American science fiction magazine edited by Sheila Williams and published by Dell Magazines, which is owned by Penny Press. It was launched as a quarterly by Davis Publications in 1977, after obtaining Isaac ...
'' v10 n10 (1986 10)


References


External links

*
Images of ''Alter Ego'' package, manual and screen
for Commodore 64 version
Play
the game online *https://www.retrogames.cz/play_727-DOS.php {{DEFAULTSORT:Alter Ego (video game) 1986 video games Activision games Apple II games Commodore 64 games DOS games Art games Social simulation video games Classic Mac OS games Video games developed in the United States