Gameplay
Gameplay is similar to '' Highway Encounter'', with the player controlling a "Vorton" robot in its attempt to deliver a bomb to an alien base at the end of a highway. Various enemies and obstacles lie in its path. A notable difference is that the player has a single Vorton with an energy meter, instead of five lives; accordingly, the bomb must be pushed by the player, whereas in the previous game it was pushed by the player's spare Vortons.Development
Mark Haigh-Hutchinson, the developer of the game:After ''Highway'' Costa ">anayiwanted to come up with something completely different again. Since I was now working full-time for Vortex it was decided that I should write ''Alien Highway'' whilst Costa developed his new ideas. I had previously written ''Android One Android One was a family of third-party Android smartphones promoted by Google. In comparison to many third-party Android devices, which ship with a manufacturer's customized user interface and bundled apps, these devices run near-stock ver ...'' for theAmstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...(in my spare time at University) and then converted ''Highway Encounter'' to the CPC in 8 weeks after graduation. ''Alien Highway'' attempted to retain the essence of the original game yet expand the gameplay and introduce a random element into the game. It was also considerably faster than the original.Mark Haigh-Hutchinson, "The History of Vortex Software", March 1995
Reception
''Alien Highway'' received positive reviews.References
External links
* * * {{moby game, id=/alien-highway-encounter-2, name=''Alien Highway'' 1986 video games Action games Amstrad CPC games Video games developed in the United Kingdom Video games with isometric graphics Vortex Software games ZX Spectrum games Single-player video games