Akalabeth
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''Akalabeth: World of Doom'' () is a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
created in 1979 for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
by Richard Garriott, and published by California Pacific Computer Company in 1980. Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the '' Ultima'' series of games that started Garriott's career. Garriott is the sole author of the game, with the exception of title artwork by Keith Zabalaoui.


Gameplay

The game attempts to bring the
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
of pen-and-paper role-playing games to the computer platform. The player receives quests from Lord British (Garriott's alter-ego and nickname since high school) to kill a succession of ten increasingly difficult
monster A monster is a type of imaginary or fictional creature found in literature, folklore, mythology, fiction and religion. They are very often depicted as dangerous and aggressive, with a strange or grotesque appearance that causes Anxiety, terror ...
s. The majority of gameplay takes place in an underground dungeon, but there was also a simple above-ground world map and text descriptions to fill out the rest of the adventure. The player could visit the Adventure Shop to purchase food, weapons, a shield and a magic amulet; the player's statistics can also be viewed here. The game used concepts that would later become standard in the ''Ultima'' series, including: * First-person gameplay in dungeons * Requiring food to survive * A top-down overhead world view * Hotkeys used for commands * The use of
Elizabethan The Elizabethan era is the epoch in the Tudor period of the history of England during the reign of Queen Elizabeth I (1558–1603). Historians often depict it as the golden age in English history. The Roman symbol of Britannia (a female per ...
English


Development

The game was made by teenager Richard Garriott in Applesoft BASIC for the Apple II while he was attending high school in the
Houston Houston ( ) is the List of cities in Texas by population, most populous city in the U.S. state of Texas and in the Southern United States. Located in Southeast Texas near Galveston Bay and the Gulf of Mexico, it is the county seat, seat of ...
, Texas suburbs. Begun first as a school project during his junior year using the school's mainframe system DEC PDP-11, the game continually evolved over two years under the working title ''DND'' with the help of his friends and regular ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' partners who acted as play-testers. Final development of the game began soon after his initial encounter with Apple computers in the summer of 1979, on an
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
bought for him by his father and, later, on an Apple II Plus, but Garriott did not expect that the public would see his work. Early versions of the game used an overhead view with ASCII characters representing items and monsters. However, after playing ''Escape'', an early maze game for the Apple II, he instead decided to switch to a wire-frame, first-person view for the underground dungeon portions of the game, making it the first computer role-playing game with such graphics. The game asks the player to provide a "lucky number", which it uses as a random seed to procedurally generate the rest of the game, including dungeons and player stats; by using the same number the player can always return to a given world. The ''Ultima Collection'' version added savegame support while still using a similar random seed. When the game reached version ''DND28B'' later that year (where "28B" refers to the revision), he demoed the gamenow renamed to ''Akalabeth''for his boss, John Prosper Mayer, at a Webster-area ComputerLand, who suggested he sell the game in the store. Garriott consented and spent $200 to package and sell the game for $20 inside Ziploc bags, with photocopied instructions and a cover drawn by his mother. It warned "BEWARE FOOLISH MORTAL, YOU TRESPASS IN AKALABETH, WORLD OF DOOM!!", and claimed to offer "10 different Hi-Res Monsters combined with perfect perspective and infinite dungeon levels". California Pacific Computer Company received a copy, and contacted Garriott to publish the game. Garriott flew to California with his parents and agreed to receive $5 for each copy sold. The retail price of the California Pacific version, with cover artwork by Denis Loubet, was $35; Garriott claims that the game sold 30,000 copies, with him receiving $150,000, and that ''Akalabeth'' had the best
return on investment Return on investment (ROI) or return on costs (ROC) is the ratio between net income (over a period) and investment (costs resulting from an investment of some resources at a point in time). A high ROI means the investment's gains compare favorab ...
, with later games "all downhill from there". The company suggested that for marketing purposes " Lord British" be credited as the author, and organized a contest for ''
Softalk ''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the p ...
'' readers to figure out his true identity. In creating ''Akalabeth'', Garriott was primarily inspired by ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', for which he held weekly sessions in his parents' house while in high school, and the works of
J. R. R. Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
, which he received from an in-law of his brother. The name derives from Tolkien's ''Akallabêth'', part of ''
The Silmarillion ''The Silmarillion'' () is a book consisting of a collection of myths and stories in varying styles by the English writer J. R. R. Tolkien. It was edited, partly written, and published posthumously by his son Christopher in 1977, assisted by G ...
'', though the game is not based on Tolkien's story. In the original game, the last monster on the need-to-kill list is called "
Balrog Balrogs () are a species of powerful demonic monsters in J. R. R. Tolkien's Middle-earth. One first appeared in print in his high-fantasy novel ''The Lord of the Rings'', where the Company of the Ring encounter a Balrog known as Durin's Bane in ...
", like the demonic monster from ''
The Lord of the Rings ''The Lord of the Rings'' is an Epic (genre), epic high fantasy novel written by English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book ''The Hobbit'' but eventually d ...
'', and unlike the later name for the monster in the ''Ultima'' games, Balron. While not explicitly stated, ''Akalabeth'' is often considered the first game of the '' Ultima'' series, a very popular and influential series of early role-playing video games.


Release

Most sources, including Garriott and Origin Systems, say that ''Akalabeth'' was created in the summer of 1979 after he graduated from high school, and sold that year in Ziploc bags. Maher believes that Garriott did not begin selling ''Akalabeth'' until the summer of 1980, after his first year of college. California Pacific widely released the game in 1980 with a 1980 copyright date, and ''Akalabeth'' first appeared on the ''Softalk'' top 30 list for the month of October 1980. See Garriott's post and Maher's response in the comments. ''Akalabeth'' was written in Applesoft BASIC, allowing users to modify the
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
. For example, the game's magic amulet, which occasionally did unpredictable things like turn a player into a high-powered Lizard Man, or a weak Toad, could be set for "Lizard Man" with every use, progressively increasing the player's strength to the point of virtual indestructibility. One could also set the player's statistics (normally randomly generated and fairly weak to start) to any level desired. Also later Origin Systems offered the source code on their FTP servers.aklabeth.zip
on uo.com (archived)
''Akalabeth'' is included in the 1998 ''Ultima Collection'' where it officially picked up the nickname ''Ultima 0''. The version, programmed for free by Corey Roth, an ''Ultima'' fan, in the ''Collection'' added CGA colors and
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
. It runs on
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
compatible operating systems, making it the first official
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of the game to any system other than the Apple II.


Reception

According to Richard Garriott, ''Akalabeth'' sold roughly 30,000 units. As he earned $5 per copy, these sales totaled $150,000 in revenue, which Garriott called "not a bad return for a hundred hours of work by a high school kid". Steve Jackson reviewed ''Akalabeth'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 36. Jackson commented that "On the whole, I recommend ''Akalabeth'' highly. The graphics are better than I've seen on any similar game; the program is varied and fairly logical. And it's fun". The game was reviewed in 1982 in '' The Dragon'' #65 by Bruce Humphrey. Humphrey concluded that "Akalabeth is a poor cousin in relation to ''
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
'' and some of the other recent role-playing computer games". Scorpia of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', a fan of ''Ultima'', agreed in 1991 and 1993: "Bluntly, it wasn't all that terrific." She did, however, note that the game was the first to offer 3-D perspective dungeon graphics. Copies of the original ''Akalabeth'' are much rarer than those of other games that sold fewer than 30,000 copies. Jimmy Maher from the Digital Antiquarian homepage believes that Garriott is mistaken on the figure, as the game only appeared near the bottom of the ''
Softalk ''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the p ...
''s monthly list of the top 30 best-selling Apple II programs twice before being discontinued in 1982; by contrast Sierra On-Lines '' The Wizard and the Princess'', which often appeared near the top of the list, sold 25,000 copies by mid-1982. Given California Pacific's high royalty rates, he suggests that 10,000 copies might have been enough for Garriott to earn $150,000.


References

{{Ultima 1979 video games 1970s horror video games Apple II games BASIC software California Pacific Computer Company games Commercial video games with freely available source code DOS games Games commercially released with DOSBox IOS games Linux games MacOS games Role-playing video games Single-player video games Ultima (series) Video games developed in the United States Windows games