Agile learning generally refers to the transfer of agile
methods
Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to:
*Scien ...
of project work, especially
Scrum
Scrum may refer to:
Sport
* Scrum (rugby), a method of restarting play in rugby union and rugby league
** Scrum (rugby union), scrum in rugby union
* Scrum, an offensive melee formation in Japanese game Bo-taoshi
Media and popular culture
* M ...
, to learning processes. Likewise, agile learning proceeds in incremental steps and through an
Iterative design
Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process. Based on the results of testing the most recent iteration of a design, changes and refinements are made. Th ...
which alternates between phases of learning and doing. The
tutors
Tutoring is private academic support, usually provided by an expert teacher; someone with deep knowledge or defined expertise in a particular subject or set of subjects.
A tutor, formally also called an academic tutor, is a person who provides ...
rather have the role of a learning attendant or supporter. In a narrower sense, it is intended to allow competence-oriented, media-based learning in the work process within
companies
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared go ...
.
Background
Scrum
Scrum may refer to:
Sport
* Scrum (rugby), a method of restarting play in rugby union and rugby league
** Scrum (rugby union), scrum in rugby union
* Scrum, an offensive melee formation in Japanese game Bo-taoshi
Media and popular culture
* M ...
is a
framework
A framework is a generic term commonly referring to an essential supporting structure which other things are built on top of.
Framework may refer to:
Computing
* Application framework, used to implement the structure of an application for an op ...
for project and
product management
Product management is the business process of planning, developing, launching, and managing a product or service. It includes the entire lifecycle of a product, from ideation to development to go to market. Product managers are responsible for ...
, in particular for
agile software development
In software development, agile (sometimes written Agile) practices include requirements discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/ end user(s), ad ...
. Scrum employs an iterative, incremental approach to optimize predictability and control risk. It has been developed from the experience that many development projects are too complex to be included in a full-scale plan, and an essential part of the requirements cannot be fully understood or defined up front. In order to eliminate these ambiguities, work is broken into actions that can be completed within time-boxed iterations, called
sprints
Sprint may refer to:
Aerospace
*Spring WS202 Sprint, a Canadian aircraft design
*Sprint (missile), an anti-ballistic missile
Automotive and motorcycle
* Alfa Romeo Sprint, automobile produced by Alfa Romeo between 1976 and 1989
*Chevrolet Sprint ...
– with clear goals and regular feedback loops. During a sprint, progress and interim results are
monitored in short daily meetings. At the end of a sprint, the results, the working process, and the cooperation are reflected upon and a new interval begins.
In companies
Requirements
The framework of scrum can be well adjusted to the requirements of companies for a dynamic, workplace-integrated competence development and the subsequent frequency and intensity with which employees have to educate themselves further and acquire new skills. As complexity and dynamics in the internal and external specialization and collaborations increase the need for training and competence development increases as well. In terms of competence development, organizations therefore have concrete needs that are not met well by classical forms of qualification (e.g. seminar courses, continuing education courses), namely:
* "Reduce the time it takes an employee to acquire the necessary competencies to do their job in the most efficient and effective manner"
[
* "Change the learning context rapidly and in response to the real world"][
* "Facilitate knowledge sharing within an organization"][
* "Support a soft failure environment where mistakes have no impact on the real world, thus promoting a willingness to engage in measured risk-taking, focused on achieving a high level of polished performance in the real world"][Hansen, P. K.; Fradinho, M.; Andersen, B. & Lefrere, P. (2009). Changing the way we learn: towards agile learning and co-operation. In: "Learning and Innovation in Value Added Networks": The Annual Workshop of the IFIP Working Group 5.7 on Experimental Interactive Learning in Industrial Management, 25–26 May 2009, ETH Zurich, Switzerland.]
There is a need for the integration of knowledge and content management
Content management (CM) is a set of processes and technologies that supports the collection, managing, and publishing of information in any form or medium. When stored and accessed via computers, this information may be more specifically referre ...
with collaboration technologies and for developing a new (online) manufacturing training methodology in order to train and build the manufacturing workforce of the future. Such learning environments and learning processes have as requirements:
* High scalability
Scalability is the property of a system to handle a growing amount of work by adding resources to the system.
In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a ...
, to enable qualification measures from a few hours to several hundred;
* Content adaptability
Adaptability ( la, adaptō "fit to, adjust") is a feature of a system or of a process. This word has been put to use as a specialised term in different disciplines and in business operations. Word definitions of adaptability as a specialised term d ...
, to include new topics as quickly as possible;
* Connectivity to existing organizational structures and software infrastructure
Infrastructure is the set of facilities and systems that serve a country, city, or other area, and encompasses the services and facilities necessary for its economy, households and firms to function. Infrastructure is composed of public and priv ...
in order to start with little effort
So far, however, there are hardly any suitable continuing education
Continuing education (similar to further education in the United Kingdom and Republic of Ireland, Ireland) is an all-encompassing term within a broad list of post-secondary learning activities and programs. The term is used mainly in the United ...
formats for this need. One answer to this is the agile learning approach with its flexibility in relation to all three above mentioned requirements. In accordance with scrum and established psychological findings for an effective pursuit of goals, Agile learning divides an extensive (learning) process into individual, manageable learning phases. Here, too, the three pillars of scrum of transparency, verification, adaptation apply.
Key elements
The key elements of agile learning in companies are:
* Teams of peers with similar development goals and a broad spectrum of backgrounds
* Coaches (internal / external) to support the learning process
* Company stakeholders (management, human resource department) represented by a sponsor ("product owner
Scrum is a framework for project management with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies. It is designed for teams of ten or fewer m ...
" in Scrum).
* Learning objectives which are broken down within the team into personal learning goals
* Working on tasks from the actual working context
* Sprints to reach sub goals/milestones. The coaches will closely guide this process
* After completion the results will be presented to the project owner
In project management, an executive or project executive is a person who has ultimate responsibility for a project, and is a role defined in the recognized project management framework PRINCE2. It is appointed by the customer during the start of th ...
and be verified by him/her
Roles within agile learning
Parallel to Scrum, three roles can be described, which have slightly different tasks in agile learning.
Sponsor ("product owner")
* Defines the learning field and determines a suitable project
* Creates the organizational framework
* Is a liaison person into the organization
* Receives the technical learning progress
Coach ("Scrum master")
* Technical, didactic and methodical support
* Moderate the process and guide the reflection
* Support in the processing of learning objectives
This role may be supplemented by topic/issue-specific experts
Team
* Personal learning goals in sprints
* Collaborative, mostly digitally supported collaboration
* Regular joint reflection on the learning process
* Personal, social and professional development
Agile learning in university
In agile teaching and learning, students can take on the role of the client; the agile software development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development invol ...
process in which the client is involved is replaced by the learning/teaching process with students and tutors as actors; the increments that implement new functionality in short cycles correspond to the continuous increase in students' abilities in the agile learning/teaching process. Alternatively to enrich the learning process and remove student learning from hypothetical situations, an industry client, a real world problem can be used as the foci for learning and acquisition of requisite skills.
Agile methods can be incorporated into courses both as content and as the working method for students. In line with agile concepts they can also be adapted. For instance agile problem based learning is a pedagogical and curricular vehicle used to blur the work study silos, informal and formal learning spaces and facilitate connected learning ( Agile problem based teaching and learning methods have been used to cultivate learning agility in students in an effort to prepare them for ambiguous and complex work contexts and help student pro-type solutions for complex issues such as human trafficking, informal settlements, youth unemployment and organ donation Learning agility in a university context is a learned ability which allows students to use feedback from previous assessments and apply their learning in other related or unrelated tasks.
Agile implies that learners create content and develop skills alongside teachers in a collaborative yet competitive environment mediated by technology. The role of the teacher is centered on facilitation and project direction from an informed perspective. Learners become self-directed, team-oriented, and individually resilient lifelong learners. A study on an implementation of the agile method into an online higher education context showed that the agile strategies incorporated into project-based learning facilitated team regulation and project management
Project management is the process of leading the work of a team to achieve all project goals within the given constraints. This information is usually described in project documentation, created at the beginning of the development process. Th ...
.
Potentials and limits of agile learning
In agile learning the participants may gain new competencies that are, unlike in classical formal education
Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. Vari ...
, directly linked to their work context. In pursuit of the individual problem-solving as well as in exchange with the learning team and the coaches, their competence increase becomes recognizable to themselves, so that successful learning strategies can also be harnessed in future. Therefore, the main potential of this approach lies in the practical relevance of the acquired competencies and in the demand-oriented communication of contents, techniques, and skills.
Like any project-oriented teaching/learning method, agile learning reaches its boundaries when the goal is the systematic coverage of a pre-defined curriculum
In education, a curriculum (; : curricula or curriculums) is broadly defined as the totality of student experiences that occur in the educational process. The term often refers specifically to a planned sequence of instruction, or to a view ...
. Exemplary learning cannot ensure this. For subject areas where particular importance is attached to the completeness of learning content (e.g. safety at work or fire protection), classical further education formats are to be preferred. There, agile learning projects can only supplement training with a transfer supporting the sustainable implementation of the learning content in everyday working life.
References
Further reading
*
*{{cite journal , doi=10.1109/MS.2014.54 , title=Embedding Reflection and Learning into Agile Software Development , journal=IEEE Software , volume=31 , issue=4 , pages=51 , year=2014 , last1=Babb , first1=Jeffry , last2=Hoda , first2=Rashina , last3=Norbjerg , first3=Jacob
Learning
Project management