Adventure Construction Set
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''Adventure Construction Set'' (''ACS'') is a game creation system written by Stuart Smith that is used to construct tile-based graphical
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s. ''ACS'' was published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
in 1984 for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, then for the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
,
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
, and MS-DOS. Smith previously developed several commercial adventure games of a similar style, such as '' Ali Baba and the Forty Thieves'' (1981). ''ACS'' provides a graphical editor for the construction of maps, placement of creatures and items, and menu-based scripting to control game logic. A constructed game is stored on its own disk which can be copied and shared with friends; games exported from the Amiga version still require ACS to play. A complete game is included: ''Rivers of Light'', based on the ''
Epic of Gilgamesh The ''Epic of Gilgamesh'' () is an epic poetry, epic from ancient Mesopotamia. The literary history of Gilgamesh begins with five Sumerian language, Sumerian poems about Gilgamesh (formerly read as Sumerian "Bilgames"), king of Uruk, some of ...
''. The
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
version has an additional pre-made adventure called "Galactic Agent" by Ken St. Andre.
Todd Howard Todd Andrew Howard (born 1970) is an American video game designer, Creative director, director, and Video game producer, producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the ...
revealed that when Bethesda started making ''
Morrowind ''The Elder Scrolls III: Morrowind'' is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in ''The Elder Scrolls'' series, following 1996's ''The Elder Scrolls I ...
'', he was excited about making a tool like Stuart Smith's ''Adventure Construction Set'' for the Apple II.


Gameplay

Gameplay features of ''Adventure Construction Set'' include: * Turn-based system. * Up to four players may play. * A player character can be imported from another adventure, but the character might not retain the same graphic tile if the new adventure uses a different tile set. * Music and sound. * Random encounters. * Spells. * Range and melee combat. * Along with graphic tiles, text screens are also available for conveying information. * Creatures which behave as player-mimics, copying various traits and equipment of the player. * Shops.


Construction system

''Adventure Construction Set'' was designed to make tile-based graphical adventure games similar to author Stuart Smith's earlier games '' The Return of Heracles'' and '' Ali Baba and the Forty Thieves''. The framework of an adventure built within ''ACS'' is organized into the following main categories: * "World map": This is the top-level map from which characters begin their adventure. The world map differs from other playable areas of the game in that it has no fixed creature encounters, no stacked tiles, quicker movement, it is scrollable, and it optionally may wrap around (have no borders). Random encounters may occur on the world map, during which the game switches to a special view similar to a "room" to handle the encounter. * "Regions": A region is a collection of rooms. A region is a construction concept and does not present itself to the player, except by indirect means such as disk access when traveling between regions. * "Rooms": A room is a rectangular, tiled area of a size which must fit within the game's viewport. Tiles may be used to make a room look like shapes other than rectangular. * "Things": A thing is a background tile, obstacle, or collectible item. * "Creatures" * "Pictures": These are art assets used by the tiles. For some platforms, four colors are available for images. For the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
platform, 32 colors are available, each of which can be assigned to be any of 4096 available colors. Tiles may be stacked. Only the top tile of a stack may be directly interacted with by the player, but special tiles allow for game-logic to be implemented via the stack. For example, a tile may be set to "Activate All Things at This Place".David Grady, "Stuart Smith's Adventure Construction Set - The Manual",
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, 1984
Tiles may also allow or disallow interaction based on the contents of the player's inventory, or activate if a specific object is dropped on top of the stack. Spell-effects may be attached to Things. The game allows for somewhat varied monster AI behavior. A creature may be specified to behave solely as a "fighter" or "slinker", or adjust its temperament based on its condition. In addition, it may be specified as either an "enemy", "friend", "neutral", or "thief", with a total of 8 possible behavioral patterns expressed. There are maximum quotas applied to most categories in the game (including the total number of unique things, text messages, pictures, regions, creatures per region, things per region, and rooms per region). These limits restrict the size of adventures. For example, each adventure can contain up to 15 regions and each region can contain up to 16 rooms. ''ACS'' included a framework for fantasy adventures, as well as starter toolkits for fantasy, futurist, and "spy" game genres.


Auto-Construct

Along with user-constructed adventures, the software can also auto-construct a random adventure. This feature can optionally be used to auto-complete a partially built adventure. The user may specify numerous parameters for auto-generation, including difficulty level.


Development

Stuarts Smith stated that the concept was based on his experience writing
accounting software Accounting software is a computer program that maintains accounting, account books on computers, including recording Financial transaction, transactions and Balance (accounting), account balances. It may depend on virtual thinking. Depending on ...
, during which he developed a
report generator A report generator is a computer program whose purpose is to take data from a source such as a database, XML stream or a spreadsheet, and use it to produce a document in a format which satisfies a particular human readership. Report generation f ...
that would create a standalone
COBOL COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural, and, since 2002, object-oriented language. COBOL is primarily ...
program, and that Electronic Arts suggested the name ''Adventure Construction Set''. It was produced by Don Daglow in parallel with the development of '' Racing Destruction Set''. In a 2020 interview, Smith said that he wrote ''Adventure Construction Set'' in the Forth programming language on a Commodore 64.


Release

Shortly after ''Adventure Construction Set''s release, announcements were included in the packaging for players to submit their adventures for a contest to be judged by Electronic Arts and their playtesters. Approximately 50 games were submitted and winners chosen for three categories: * Fantasy: ''Festival'' by R.C. Purrenhage * Science fiction: ''Cosmos'' by Albert Jerng * Contemporary: ''Panama'' by Will Bryant and ''Codename: Viper'' by Peter Schroeder The supplementary manual included with the Amiga port mentions, "If you're an ''ACS'' fanatic you can join the ''Adventure Construction Set Club''. Club members receive access to a library of adventures created with ''ACS''".unknown author, "Commodore-Amiga Adventure Construction Set" pamphlet,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, 1986
The supplementary manual also mentions that the club is not affiliated with
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
.


Reception

Troy Christensen reviewed ''Adventure Construction Set'' for '' Different Worlds'' magazine and stated that "The ''Adventure Construction Set'' comes with a 44·page manual, a two-sided diskette, one large pre-constructed adventure where your characters are transported to Egypt during the times of the pharaohs, and seven mini-adventures that will whisk your characters off to places such as the starship ''Enterprise'' and Alice's Wonderland."
Orson Scott Card Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. , he is the only person to have won a Hugo Award for Best Novel, Hugo Award and a Nebula Award for Best Novel, Nebula Award in List of joint ...
criticized ''Adventure Construction Set''s user interface, stating that it "was designed by the Kludge Monster from the Nethermost Hell". He praised the game's flexibility, however, reporting that his son was able to create a spell called "Summon Duck". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
''s Scorpia described ''ACS'' as an "easy-to-use, albeit time-consuming, means of creating a graphic adventure".


Reviews

* ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #35 (December 1986) * ''
Games A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' #70


See also

* '' Music Construction Set'' * '' Pinball Construction Set'' * '' Racing Destruction Set'' * '' The Quill (software)''


References


External links

* {{moby game, id=/stuart-smiths-adventure-construction-set 1984 video games Adventure games Amiga games Apple II games Ariolasoft games Commodore 64 games DOS games Electronic Arts games Multiplayer and single-player video games Video game development software Video games written in Forth