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''Advanced Civilization'' is an expansion game for the board game ''
Civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'', published in 1991 by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
. Ownership of the original game is necessary to play. While ''Civilization'' is in print (by Gibsons Games), ''Advanced Civilization'' is not, following the dissolution of the original Avalon Hill game company and sale of all rights to titles to
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herma ...
in 1998.


Features

''Advanced Civilization'' enhances the game as much as it expands it, clarifying rules and simplifying certain aspects of the game. New features include: * Assigning points to position on the Archaeological Succession Table (AST), rather than void a player from winning who has fallen behind in development * Unlimited Civilization cards, omitting the fight to acquire advances before other players * Seven new
commodities In economics, a commodity is an economic good, usually a resource, that specifically has full or substantial fungibility: that is, the market treats instances of the good as equivalent or nearly so with no regard to who produced them. Th ...
cards, making the ever-important trade phase far more exciting * Four new calamity cards * Introduction of non-tradeable calamities * Eight new Civilization cards, including a new group:
religion Religion is a range of social system, social-cultural systems, including designated religious behaviour, behaviors and practices, morals, beliefs, worldviews, religious text, texts, sanctified places, prophecies, ethics in religion, ethics, or ...
* Simplified trade to speed the game up * Rules for 8 players * Rules for late-comers and those that leave early


Gameplay

Gameplay is broadly similar to ''Civilization''. Most phases of play have minor alterations which simplify or rebalance play, but are still similar to the original. Some of the major differences are in trade cards and calamities. There are more types of resources, as well as additional calamities. Calamities cannot be discarded or held, and a player who holds a calamity after trading becomes its primary victim, which encourages players to trade tradable calamity cards. The rules for trading are also simplified: each player in a trade must still trade three or more cards, but must only honestly state the number of cards being offered and the name of two of the cards, but not the total point value of the cards. One of the biggest changes is in determining the victor. Rather than being the first person to reach the end of the AST, victory is determined by points. The largest share of points typically comes from civilization cards, followed by position on the AST; other resources that earn points are cities in play, trade cards, and tokens in treasury.


Video game

Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
created a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
version of this game, called '' Avalon Hill's Advanced Civilization''. The rules are slightly modified from the board version to make it suitable for computer play.


Reviews

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Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #68


References

* * {{civilization Avalon Hill games Board games introduced in 1991 Board games about history World conquest board games