Aberrant (role-playing Game)
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''Aberrant'' is a superhero
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
published by
White Wolf Game Studio White Wolf Entertainment AB, formerly White Wolf Publishing, was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant
in 1999, and is a sequel to the previously published science-fiction role-playing game ''
Trinity The Trinity (, from 'threefold') is the Christian doctrine concerning the nature of God, which defines one God existing in three, , consubstantial divine persons: God the Father, God the Son (Jesus Christ) and God the Holy Spirit, thr ...
'', and one of three games in the '' Trinity Universe'' line.


Description


Setting

''Aberrant'' is set on an alternate Earth, where in 1998, a nuclear-powered space station exploded, scattering clouds of radioactive dust over the planet. In the months and years that followed, thousands of people spontaneously manifested superhuman powers. Ten years later — the setting of the game — under the watchful eye Project Utopia, humans with superpowers are known as "novas". While peace and prosperity had been predicted as novas use their powers for good, signs are beginning to manifest that many novas have gone rogue, turned to evil or simply tender their powers to the highest bidder. The
player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
can join the side of good and help the police, choose to join a terrorist organization, or remain in a gray area in between the two, often as a mercenary or troubleshooter. The setting includes several important organizations and factions related directly to the novas: *Project Utopia, an organization with seemingly altruistic ideals that promotes cooperation between Novas and humans to build a more perfect world. *Project Proteus, a group that takes care of the "dirty work" of keeping novas in line. *The Teragen, a diverse group of novas who claim to have biological superiority over humans. *The Aberrants, a group of novas concerned about evidence of corruption within Project Utopia. *The Directive, an intelligence organization controlled by the governments of
Russia Russia, or the Russian Federation, is a country spanning Eastern Europe and North Asia. It is the list of countries and dependencies by area, largest country in the world, and extends across Time in Russia, eleven time zones, sharing Borders ...
, the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Northwestern Europe, off the coast of European mainland, the continental mainland. It comprises England, Scotlan ...
,
Germany Germany, officially the Federal Republic of Germany, is a country in Central Europe. It lies between the Baltic Sea and the North Sea to the north and the Alps to the south. Its sixteen States of Germany, constituent states have a total popu ...
,
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
and the
United States The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
.


Character creation

Players are given a pool of creation points that are used on the nine abilities, giving each one a score of 1 to 5. The balance of creation points is spent on buying skills from a table of thirty skills. In addition, players can use points to buy a "mega-characteristic", which indicates one of their nine abilities is well beyond normal human values.


Game system

The original edition of ''Aberrant'' uses a variant of White Wolf's Storyteller System. The second edition moved to the
d20 System The d20 System is a role-playing game system published in 2000 by Wizards of the Coast, originally developed for the Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition, 3rd edition of ''Dungeons & Dragons''. The system is named after ...
. The third edition uses the Storypath System.


Publication history

In 1997, White Wolf released ''Trinity'', an action-oriented science fiction role-playing game. Two years later, a White Wolf creative team led by Robert Hatch developed ''Aberrant'', a role-playing game set in the same alternative Earth as ''Trinity'', but focussed on humans who have developed superpowers. White Wolf also published the third game in what was now called the '' Trinity Universe'' line, the pulp action role-playing game '' Adventure!'' Although several supplements for ''Aberrant'' were promised that would flesh out the setting, none of the games in the ''Trinity Universe'' sold well — in the words of critic Tristan Lhomme, " he trilogywas a critical success. In other words, it sold very poorly" — and shortly after ''Aberrant'' and ''Adventure!'' were released, the entire ''Trinity Universe'' line was discontinued. In 2004, White Wolf tried to revive the ''Trinity Universe'' line by converting all three games to the d20 System, but failed to find an audience, and the games were quickly discontinued. In 2021, Onyx Path Publishing created a third edition of the Trinity Universe, retitled ''Trinity Continuum'', that used their StoryPath System. This included a new version of ''Aberrant'', retitled ''Trinity Continuum: Aberrant''.


Publications

*''Aberrant Core rulebook'' (two editions, limited and unlimited) *''Aberrant Storyteller's screen and companion'' (
Gamemaster's screen A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, used by a gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players. It al ...
with adventure & background sourcebook) *''Aberrant Worldwide: Phase I'' (adventure book) *'' Aberrant Worldwide: Phase II'' (adventure book) *'' Aberrant Players Guide'' (background and rules expansion) *''Aberrant: Year One'' (setting book) *''Project Utopia'' *''Teragen'' *''The Directive'' *''Elites'' *''Underworld'' (solely available in electronic form) *''Brainwaves'' (unpublished manuscript released by author Steve Kenson, solely available in electronic form) *''Exposé: Aberrants'' (mini sourcebook) *''XWF'' (mini sourcebook) *''Fear and Loathing'' (mini sourcebook) *''ReignofEvil.com'' (mini sourcebook) *''Church of Michael Archangel'' (mini sourcebook)


Reception

In Issue 121 of the French games magazine ''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'', Tristan Lhomme pointed out that much of the setting was missing, and was promised in future supplements. "Upon reading the core rulebook, the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
is left with a bunch of clues tending to prove that, let's say, Project Utopia isn't run by choirboys. But he has no certainty. A little further on, a note from the authors explains that they know perfectly well where they're going, that they've created plenty of 'super-secrets', but that they reserve the right to reveal them to us in coming supplements. In a year or so, a half-dozen booklets will give us an "official" chronology of the years 2008-2010 and a framework on which to orchestrate the revelation of secrets." Lhomme also questioend the very elaborate setting, asking, "Was it really necessary to create such a nuanced setting for a game where, clearly, fighting is the main focus?" Lhomme concluded by admiring "The (real) intelligence of the background, and the feat accomplished by the developers in adapting the White Wolf system to superheroes." But Lhomme didn't like "Being forced to wait for loads of yet-to-be-written supplements to understand the ins and outs of the background." In Issue 15 of '' Rue Morgue'', Wes Johnson commented, "Art in these books is standard for the industry; that is it ranges from way good to not bad. The layout is nice, and seems to be meant to evoke Web surfing. The writing is very strong; it managed to capture my interest." Johnson concluded, "The idea of super-powered serial killers, or stalkers, or pro-wrestlers can be pretty cool. Mix and match demons and vampires or ghosts with what you are given and it could be pretty entertaining. I think this game is worth a look, if nothing else." In Issue 49 of the French games magazine ''Backstab'', Geoffrey Picard reviewed the d20 version released in 2004 and commented, "The great advantage of this superhero game is that it presents a credible context. The star system and media manipulation allow for all sorts of scenarios. The most dangerous plots can be led by normal politicians. The novas, whether they serve the police or join terrorist organizations, are not caricatures." Picard also pointed out that the storylines and settings in the supplements published for the first edition would still be usable with this edition.


References


External links


Onyx Path
Official site {{Authority control White Wolf Publishing games Science fiction role-playing games Superhero role-playing games Role-playing games introduced in 1999 Contemporary role-playing games Alternate history role-playing games