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YouTube channel YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most vis ...
created and run by Grant Sanderson. The channel focuses on teaching higher mathematics from a visual perspective, and on the process of discovery and
inquiry-based learning Inquiry-based learning (also spelled as enquiry-based learning in British English) is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teache ...
in mathematics, which Sanderson calls "inventing math". , the channel has 4.89 million subscribers.


Early life and education

Sanderson graduated from
Stanford University Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is conside ...
in 2015 with a bachelor's degree in math. He worked for
Khan Academy Khan Academy is an American non-profit educational organization created in 2008 by Sal Khan. Its goal is creating a set of online tools that help educate students. The organization produces short lessons in the form of videos. Its website also i ...
from 2015 to 2016 as part of their content fellowship program, producing videos and articles about
multivariable calculus Multivariable calculus (also known as multivariate calculus) is the extension of calculus in one Variable (mathematics), variable to calculus with Function of several real variables, functions of several variables: the Differential calculus, di ...
, after which he started focusing his full attention on 3Blue1Brown.


Career

3Blue1Brown started as a personal programming project in early 2015. In a podcast of ''Showmakers'', Sanderson explained that he wanted to practice his coding skills and decided to make a graphics library in
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pro ...
, which eventually became the
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized so ...
project "Manim" (short for Mathematical Animation engine). To have a goal for the project, he decided to create a video with the library and upload it to YouTube. On March 4, 2015, he uploaded his first video. He started to publish more videos and to improve the graphics tool. In 2020, Grant Sanderson became one of the creators and lecturers of the
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
course ''Introduction to Computational Thinking'', together with
Alan Edelman Alan Stuart Edelman (born June 1963) is an American mathematician and computer scientist. He is a professor of applied mathematics at the Massachusetts Institute of Technology (MIT) and a Principal Investigator at the MIT Computer Science and Ar ...
, David Sanders, James Schloss, and Benoit Forget. The course uses the
Julia programming language Julia is a high-level, dynamic programming language. Its features are well suited for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism in a dynamic programm ...
and Grant Sanderson's animations to explain various topics:
convolutions In mathematics (in particular, functional analysis), convolution is a mathematical operation on two functions ( and ) that produces a third function (f*g) that expresses how the shape of one is modified by the other. The term ''convolution'' ...
, image processing,
COVID-19 Coronavirus disease 2019 (COVID-19) is a contagious disease caused by a virus, the severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The first known case was identified in Wuhan, China, in December 2019. The disease quickly ...
data visualization, epidemic modelling, ray tracing, introduction to
climate modelling Numerical climate models use quantitative methods to simulate the interactions of the important drivers of climate, including atmosphere, oceans, land surface and ice. They are used for a variety of purposes from study of the dynamics of the ...
, ocean modelling, and the algorithms that lie behind these topics.


Videos

3Blue1Brown videos are themed around visualizing math, including pure math such as
number theory Number theory (or arithmetic or higher arithmetic in older usage) is a branch of pure mathematics devoted primarily to the study of the integers and integer-valued functions. German mathematician Carl Friedrich Gauss (1777–1855) said, "Mat ...
and
topology In mathematics, topology (from the Greek words , and ) is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing ...
as well as more applied topics in computer science and physics. The visuals are predominantly generated by Manim, a Python animation library written by Sanderson, though occasionally visuals are drawn from other software such as
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
's
Grapher Grapher is a computer program bundled with macOS since version 10.4 that is able to create 2D and 3D graphs from simple and complex equations. It includes a variety of samples ranging from differential equations to 3D-rendered Toroids and Lor ...
application. The channel's videos have been featured in ''
Popular Mechanics ''Popular Mechanics'' (sometimes PM or PopMech) is a magazine of popular science and technology, featuring automotive, home, outdoor, electronics, science, do-it-yourself, and technology topics. Military topics, aviation and transportation o ...
,'' ''
ABC News ABC News is the news division of the American broadcast network ABC. Its flagship program is the daily evening newscast ''ABC World News Tonight, ABC World News Tonight with David Muir''; other programs include Breakfast television, morning ...
'', and '' Quanta Magazine''. Sanderson appeared on the podcasts of
Numberphile ''Numberphile'' is an educational YouTube channel featuring videos that explore topics from a variety of fields of mathematics. In the early days of the channel, each video focused on a specific number, but the channel has since expanded its ...
,
Lex Fridman Lex Fridman ( /'lɛks 'friːdmæn/; , Russian: ) is a Russian-American computer scientist, podcaster, and an artificial intelligence researcher. He is a research scientist at the Massachusetts Institute of Technology, and he hosts the ''Lex Fr ...
, the Art of Problem Solving, Siraj Raval, and Showmakers. In February 2022, Sanderson determined that the best starting word on the game ''
Wordle ''Wordle'' is a web-based word game created and developed by Welsh software engineer Josh Wardle, and owned and published by The New York Times Company since 2022. Players have six attempts to guess a five-letter word, with feedback given for ...
'' was CRANE. Later on, he stated that the code he wrote to determine the best starting word had a bug in it.


Talks

In January 2020, Sanderson delivered a talk in ''An Evening with Grant Sanderson'', hosted by the Stanford Speakers Bureau. Sanderson offered his perspective on engaging with math: instead of prioritizing usefulness, he emphasizes emotion, wonder and imagination. He aims to "bring life to math" with visuals, graphics, and animations. In August 2021, Sanderson was one of several featured speakers at SIGGRAPH 2021. In November 2022, Sanderson delivered a keynote speech titled "What can algorithms teach us about education?" at the 17th Dutch National Informatics Congress CelerIT hosted by Stichting Nationaal Informatica Congres (SNiC). Sanders offered his perspective on how mathematics education should evolve in the future and related his findings with the way neural networks learn, he emphasizes the need for students to grasp concepts and understand them.


References


Further reading

*


External links

*{{official, url=https://www.3Blue1Brown.com/
Manim GitHub repository
Living people English-language YouTube channels Mathematics popularizers Science-related YouTube channels Education-related YouTube channels Patreon creators Year of birth missing (living people)