2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
or movement in a
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
or
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
environment that is restricted to a
two-dimensional
A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimension ...
(2D) plane with little to no access to a
third dimension in a space that otherwise ''appears'' to be three-dimensional and is often simulated and rendered in a 3D digital environment.
This is related to but separate from pseudo-3D perspective (sometimes called three-quarter view when the environment is portrayed from an angled top-down perspective), which refers to
2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being
three-dimensional
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (''coordinates'') are required to determine the position (geometry), position of a point (geometry), poi ...
(3D) when in fact they are not.
By contrast, games, spaces or perspectives that are simulated and rendered in 3D and used in 3D level design are said to be ''true 3D,'' and 2D rendered games made to appear as 2D without approximating a 3D image are said to be ''true 2D''.
Common in video games, 2.5D projections have also been useful in
geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.
[ MacEachren, Alan. "GVIS Facilitating Visual Thinking." In How Maps Work: Representation, Visualization, and Design, 355–458. New York: The Guilford Press, 1995.]
The terms ''three-quarter perspective'' and ''three-quarter view'' trace their origins to the
three-quarter profile in
portrait
A portrait is a painting, photograph, sculpture, or other artistic representation of a person, in which the face is always predominant. In arts, a portrait may be represented as half body and even full body. If the subject in full body better r ...
ure and
facial recognition, which depicts a person's face that is partway between a frontal view and a side view.
Computer graphics
Axonometric and oblique projection

In
axonometric projection
Axonometric projection is a type of orthographic projection used for creating a pictorial drawing of an object, where the object is rotated around one or more of its axes to reveal multiple sides.Gary R. Bertoline et al. (2002) ''Technical Graph ...
and
oblique projection, two forms of
parallel projection, the viewpoint is rotated slightly to reveal other facets of the environment than what are visible in a
top-down perspective or side view, thereby producing a three-dimensional effect. An object is "considered to be in an inclined position resulting in foreshortening of all three axes",
and the image is a "representation on a single plane (as a drawing surface) of a three-dimensional object placed at an angle to the plane of projection."
Lines perpendicular to the plane become points, lines parallel to the plane have true length, and lines inclined to the plane are foreshortened.
They are popular camera perspectives among
2D video games, most commonly those released for
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
or earlier and
handheld consoles, as well as in later
strategy
Strategy (from Greek στρατηγία ''stratēgia'', "troop leadership; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
and
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s. The advantage of these perspectives is that they combine the visibility and mobility of a
top-down game with the character recognizability of a
side-scrolling game. Thus the player can be presented an overview of the game world in the ability to see it from above, more or less, and with additional details in artwork made possible by using an angle: Instead of showing a humanoid in top-down perspective, as a head and shoulders seen from above, the entire body can be drawn when using a slanted angle; turning a character around would reveal how it looks from the sides, the front and the back, while the top-down perspective will display the same head and shoulders regardless.
There are three main divisions of axonometric projection: ''isometric'' (equal measure), ''dimetric'' (symmetrical and unsymmetrical), and ''trimetric'' (single-view or only two sides). The most common of these drawing types in
engineering drawing
An engineering drawing is a type of technical drawing that is used to convey information about an object. A common use is to specify the geometry necessary for the construction of a component and is called a detail drawing. Usually, a number of ...
is isometric projection. This projection is tilted so that all three axes create equal angles at intervals of 120 degrees. The result is that all three axes are equally foreshortened. In video games, a form of dimetric projection with a 2:1 pixel ratio is more common due to the problems of anti-aliasing and square pixels found on most computer monitors.
In
oblique projection typically all three axes are shown without foreshortening. All lines parallel to the axes are drawn to scale, and diagonals and curved lines are distorted. One tell-tale sign of oblique projection is that the face pointed toward the camera retains its right angles with respect to the image plane.
Two examples of oblique projection are ''
Ultima VII: The Black Gate'' and ''
Paperboy''. Examples of axonometric projection include ''
SimCity 2000
''SimCity 2000'' is a City-building game, city-building Simulation game, simulation video game jointly developed by Will Wright (game designer), Will Wright and Fred Haslam of Maxis. It is the successor to ''SimCity (1989 video game), SimCity Cla ...
'', and the role-playing games ''
Diablo'' and ''
Baldur's Gate
''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms '' Dungeons & Dragons'' campaign setting. The series has been divided into two sub-series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both t ...
''.
Billboarding
In three-dimensional scenes, the term billboarding is applied to a technique in which objects are sometimes represented by two-dimensional images applied to a single polygon which is typically kept perpendicular to the line of sight. The name refers to the fact that objects are seen as if drawn on a
billboard
A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large advertis ...
. This technique was commonly used in early 1990s video games when consoles did not have the hardware power to render fully 3D objects. This is also known as a backdrop. This can be used to good effect for a significant performance boost when the geometry is sufficiently distant that it can be seamlessly replaced with a 2D
sprite. In games, this technique is most frequently applied to objects such as particles (smoke, sparks, rain) and low-detail vegetation. It has since become mainstream, and is found in many games such as ''
Rome: Total War'', where it is exploited to simultaneously display thousands of individual soldiers on a battlefield. Early examples include early first-person shooters like ''
Marathon Trilogy'', ''
Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'', ''
Doom'', ''
Hexen'' and ''
Duke Nukem 3D
''Duke Nukem 3D'' is a 1996 first-person shooter, first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published ...
'' as well as racing games like ''
Carmageddon'' and ''
Super Mario Kart'' and platformers like ''
Super Mario 64''.
Skyboxes and skydomes
Skyboxes and skydomes are methods used to easily create a background to make a game
level
Level or levels may refer to:
Engineering
*Level (optical instrument), a device used to measure true horizontal or relative heights
* Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical
*C ...
look bigger than it really is. If the level is enclosed in a cube, the sky, distant mountains, distant buildings, and other unreachable objects are rendered onto the cube's faces using a technique called
cube mapping, thus creating the illusion of distant three-dimensional surroundings. A ''skydome'' employs the same concept but uses a
sphere
A sphere (from Ancient Greek, Greek , ) is a surface (mathematics), surface analogous to the circle, a curve. In solid geometry, a sphere is the Locus (mathematics), set of points that are all at the same distance from a given point in three ...
or
hemisphere
Hemisphere may refer to:
In geometry
* Hemisphere (geometry), a half of a sphere
As half of Earth or any spherical astronomical object
* A hemisphere of Earth
** Northern Hemisphere
** Southern Hemisphere
** Eastern Hemisphere
** Western Hemi ...
instead of a cube.
As a viewer moves through a 3D scene, it is common for the skybox or skydome to remain stationary with respect to the viewer. This technique gives the skybox the illusion of being very far away since other objects in the scene appear to move, while the skybox does not. This imitates real life, where distant objects such as clouds, stars and even mountains appear to be stationary when the viewpoint is displaced by relatively small distances. Effectively, everything in a skybox will always appear to be infinitely distant from the viewer. This consequence of skyboxes dictates that designers should be careful not to carelessly include images of discrete objects in the textures of a skybox since the viewer may be able to perceive the inconsistencies of those objects' sizes as the scene is traversed.
Scaling along the Z axis
In some games, sprites are scaled larger or smaller depending on its distance to the player, producing the illusion of motion along the Z (forward) axis.
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's 1986 video game ''
Out Run'', which runs on the
Sega OutRun arcade system board
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
, is a good example of this technique.
In ''Out Run'', the player drives a Ferrari into depth of the game window. The palms on the left and right side of the street are the same
bitmap
In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap.
As a noun, the term "bitmap" is very often used to refer to a partic ...
, but have been scaled to different sizes, creating the illusion that some are closer than others. The angles of movement are "left and right" and "into the depth" (while still capable of doing so technically, this game did not allow making a U-turn or going into reverse, therefore moving "out of the depth", as this did not make sense to the high-speed game play and tense time limit). Notice the view is comparable to that which a driver would have in
reality
Reality is the sum or aggregate of everything in existence; everything that is not imagination, imaginary. Different Culture, cultures and Academic discipline, academic disciplines conceptualize it in various ways.
Philosophical questions abo ...
when driving a car. The position and size of any billboard is generated by a (complete 3D) perspective transformation as are the vertices of the poly-line representing the center of the street. Often the center of the street is stored as a spline and sampled in a way that on straight streets every sampling point corresponds to one scan-line on the screen. Hills and curves lead to multiple points on one line and one has to be chosen. Or one line is without any point and has to be interpolated lineary from the adjacent lines. Very memory intensive billboards are used in ''Out Run'' to draw corn-fields and water waves which are wider than the screen even at the largest viewing distance and also in
''Test Drive'' to draw trees and cliffs.
''
Drakkhen'' was notable for being among the first
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s to feature a three-dimensional playing field. However, it did not employ a conventional 3D game engine, instead emulating one using character-scaling algorithms. The player's party travels overland on a flat terrain made up of vectors, on which 2D objects are zoomed. ''Drakkhen'' features an animated day-night cycle, and the ability to wander freely about the game world, both rarities for a game of its era. This type of engine was later used in the game ''
Eternam''.
Some mobile games that were released on the Java ME platform, such as the mobile version of
Asphalt: Urban GT and
Driver: L.A. Undercover, used this method for rendering the scenery. While the technique is similar to some of Sega's arcade games, such as
Thunder Blade and
Cool Riders and the 32-bit version of
Road Rash, it uses polygons instead of sprite scaling for buildings and certain objects though it looks flat shaded. Later mobile games (mainly from Gameloft), such as
Asphalt 4: Elite Racing and the mobile version of
Iron Man 2, uses a mix of sprite scaling and texture mapping for some buildings and objects.
Parallax scrolling
Parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different sightline, lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to perspective (graphica ...
ing refers to when a collection of
2D sprites or layers of sprites are made to move independently of each other and/or the background to create a sense of added depth.
This depth cue is created by relative motion of layers. The technique grew out of the
multiplane camera technique used in
traditional animation
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawing, drawn by hand. The technique was the dominant form of animation of the 20th century, until there wa ...
since the 1940s.
This type of graphical effect was first used in the 1982
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''
Moon Patrol
is a 1982 horizontally scrolling shooter developed and published by Irem as an arcade video game. It was released by Williams Electronics in North America. The player controls a lunar rover which continually drives forward through a horizont ...
''.
Examples include the skies in ''
Rise of the Triad
''Rise of the Triad: Dark War'' is a first-person shooter video game, developed and published by Apogee Software (now 3D Realms) in 1995. The player can choose to play as one of five different characters, each bearing unique attributes such a ...
'', the arcade version of ''
Rygar'', ''
Sonic the Hedgehog
is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'', ''
Street Fighter II
is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'', ''
Shadow of the Beast'' and ''
Dracula X Chronicles'', as well as ''
Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
''.
Mode 7
Mode 7
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. It also supports wrapping eff ...
, a display system effect that included rotation and scaling, allowed for a 3D effect while moving in any direction without any actual 3D models, and was used to simulate 3D graphics on the
SNES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
.
Ray casting

Ray casting is a
first person pseudo-3D technique in which a ray for every vertical slice of the screen is sent from the position of the camera. These rays shoot out until they hit an object or wall, and that part of the wall is rendered in that vertical screen slice. Due to the limited camera movement and internally 2D playing field, this is often considered 2.5D.
Bump, normal and parallax mapping
Bump mapping, normal mapping and parallax mapping are techniques applied to
textures in
3D rendering
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.
Rendering methods
Rendering is the final process of creati ...
applications such as
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s to simulate bumps and wrinkles on the surface of an object without using more
polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
s. To the end user, this means that textures such as stone walls will have more apparent depth and thus greater realism with less of an influence on the performance of the simulation.
Bump mapping is achieved by perturbing the
surface normal
In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the infinite straight line perpendicular to the tangent line to the ...
s of an object and using a
grayscale
In digital photography, computer-generated imagery, and colorimetry, a greyscale (more common in Commonwealth English) or grayscale (more common in American English) image is one in which the value of each pixel is a single sample (signal), s ...
image and the perturbed normal during illumination calculations. The result is an apparently bumpy surface rather than a perfectly smooth surface although the surface of the underlying object is not actually changed. Bump mapping was introduced by Blinn in 1978.
[Blinn, James F]
"Simulation of Wrinkled Surfaces"
Computer Graphics, Vol. 12 (3), pp. 286–292 SIGGRAPH-ACM (August 1978)

In normal mapping, the unit
vector
Vector most often refers to:
* Euclidean vector, a quantity with a magnitude and a direction
* Disease vector, an agent that carries and transmits an infectious pathogen into another living organism
Vector may also refer to:
Mathematics a ...
from the shading point to the light source is
dotted with the unit vector normal to that surface, and the dot product is the intensity of the light on that surface. Imagine a polygonal model of a sphere—you can only approximate the shape of the surface. By using a 3-channel bitmapped image textured across the model, more detailed normal vector information can be encoded. Each channel in the bitmap corresponds to a spatial dimension (''x'', ''y'' and ''z''). These spatial dimensions are relative to a constant coordinate system for object-space normal maps, or to a smoothly varying coordinate system (based on the derivatives of position with respect to texture coordinates) in the case of tangent-space normal maps. This adds much more detail to the surface of a model, especially in conjunction with advanced lighting techniques.
Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping and normal mapping techniques implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface normal) and the value of the
height map at that point. At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to
parallax
Parallax is a displacement or difference in the apparent position of an object viewed along two different sightline, lines of sight and is measured by the angle or half-angle of inclination between those two lines. Due to perspective (graphica ...
effects as the view changes.
Film and animation techniques
The term is also used to describe an
animation
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
effect commonly used in music videos and, more frequently, title sequences. Brought to wide attention by the motion picture ''
The Kid Stays in the Picture'', an adaptation of film producer
Robert Evans
Robert Evans (born Robert J. Shapera; June 29, 1930 – October 26, 2019) was an American film producer who worked on ''Rosemary's Baby (film), Rosemary's Baby'' (1968), ''Love Story (1970 film), Love Story'' (1970), ''The Godfather'' (1972), ...
's memoir, it involves the layering and animating of two-dimensional pictures in three-dimensional space. Earlier examples of this technique include
Liz Phair
Elizabeth Clark Phair (born April 17, 1967) is an American rock singer-songwriter and musician. Born in New Haven, Connecticut, Phair was raised primarily in the Chicago area. After graduating from Oberlin College in 1990, she attempted to sta ...
's music video "Down" (directed by
Rodney Ascher) and "A Special Tree" (directed by musician
Giorgio Moroder
Giovanni Giorgio Moroder (, ; born 26 April 1940) is an Italian composer and music producer. Dubbed the "Honorific nicknames in popular music, Father of Disco", Moroder is credited with pioneering Euro disco and electronic dance music. His work ...
).
On a larger scale, the 2018 movie ''
In Saturn's Rings'' used over 7.5 million separate two-dimensional images, captured in space or by telescopes, which were composited and moved using multi-plane animation techniques.
Graphic design
The term also refers to an often-used effect in the design of
icon
An icon () is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox, Oriental Orthodox, Catholic Church, Catholic, and Lutheranism, Lutheran churches. The most common subjects include Jesus, Mary, mother of ...
s and
graphical user interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such ...
s (GUIs), where a slight 3D illusion is created by the presence of a virtual light source to the left (or in some cases right) side, and above a person's
computer monitor
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a electronic visual display, visual display, support electronics, power supply, Housing (engineering), housing, electri ...
. The light source itself is always invisible, but its effects are seen in the lighter colors for the top and left side, simulating reflection, and the darker colours to the right and below of such objects, simulating shadow.
An advanced version of this technique can be found in some specialised graphic design software, such as Pixologic's
ZBrush. The idea is that the program's canvas represents a normal 2D painting surface, but that the data structure that holds the pixel information is also able to store information with respect to a
z-index, as well material settings,
specularity, etc. Again, with this data it is thus possible to simulate lighting, shadows, and so forth.
History
The first video games that used pseudo-3D were primarily
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s, the earliest known examples dating back to the mid-1970s, when they began using
microprocessor
A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
s. In 1975,
Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
released ''
Interceptor
Interceptor may refer to:
Arts and entertainment
Film and television
* ''The Interceptor'', a British drama series on BBC One
* Interceptor (game show), ''Interceptor'' (game show), a British television game show that ran during 1989
* Interc ...
'',
an early
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
and
combat flight simulator that involved piloting a
jet fighter
Fighter aircraft (early on also ''pursuit aircraft'') are military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air superiority of the battlespace. Domination of the air ...
, using an eight-way
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
to aim with a crosshair and shoot at enemy aircraft that move in formations of two and increase/decrease in size depending on their distance to the player.
In 1976,
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
released ''
Moto-Cross'', an early black-and-white
motorbike
A motorcycle (motorbike, bike; uni (if one-wheeled); trike (if three-wheeled); quad (if four-wheeled)) is a lightweight private 1-to-2 passenger personal motor vehicle steered by a handlebar from a saddle-style seat.
Motorcycle designs var ...
racing video game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
, based on the
motocross
Motocross is a form of off-road motorcycle racing held on enclosed off-road circuits. The sport evolved from motorcycle trials competitions held in the United Kingdom.
History
Motocross first evolved in Britain from motorcycle trials competi ...
competition, that was most notable for introducing an early three-dimensional
third-person perspective.
Later that year,
Sega-Gremlin re-branded the game as ''
Fonz'', as a tie-in for the popular
sitcom
A sitcom (short for situation comedy or situational comedy) is a genre of comedy produced for radio and television, that centers on a recurring cast of character (arts), characters as they navigate humorous situations within a consistent settin ...
''
Happy Days
''Happy Days'' is an American television sitcom that aired first-run on the American Broadcasting Company, ABC network from January 15, 1974, to July 19, 1984, with a total of 255 half-hour episodes spanning 11 seasons. Created by Garry Marsha ...
''.
Both versions of the game displayed a constantly changing forward-scrolling road and the player's bike in a third-person perspective where objects nearer to the player are larger than those nearer to the horizon, and the aim was to steer the vehicle across the road, racing against the clock, while avoiding any on-coming motorcycles or driving off the road.
[ That same year also saw the release of two arcade games that extended the car ]driving
Driving is the controlled operation and movement of a land vehicle, including cars, motorcycles, trucks, and buses. A driver's permission to drive on public highways is granted based on a set of conditions being met, and drivers are required to ...
subgenre into three dimensions with a first-person perspective: Sega's ''Road Race'', which displayed a constantly changing forward-scrolling S-shaped road with two obstacle race cars moving along the road that the player must avoid crashing while racing against the clock, and Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
's ''Night Driver Night Driver, Night Drivers, or, ''variation'', may refer to:
Music
* ''Night Driver Tour 2017'', a 2017 album concert tour by Busted
* The Night Drivers, a band formed by Chris Jones (bluegrass musician), Chris Jones
Albums
* Night Driver (album) ...
'', which presented a series of posts by the edge of the road though there was no view of the road or the player's car. Games using vector graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
had an advantage in creating pseudo-3D effects. 1979's ''Speed Freak'' recreated the perspective of ''Night Driver'' in greater detail.
In 1979, Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
debuted '' Radar Scope'', a shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
that introduced a three-dimensional third-person perspective to the genre, imitated years later by shooters such as Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's ''Juno First
is an arcade fixed shooter video game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. ''Juno First'' is a fixed shooter with a slightly tilted perspective, similar to Nintendo's '' Radar Scope'' fro ...
'' and Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
's ''Beamrider
''Beamrider'' is a fixed shooter written for the Intellivision by David Rolfe and published by Activision in 1983. The game was ported to the Atari 2600 (with a slightly reduced feature set), Atari 5200, Atari 8-bit computers, ColecoVision, Commo ...
''. In 1980, Atari's '' Battlezone'' was a breakthrough for pseudo-3D gaming, recreating a 3D perspective with unprecedented realism, though the gameplay was still planar. It was followed up that same year by ''Red Baron
Red is the color at the long wavelength end of the visible spectrum of light, next to orange and opposite violet. It has a dominant wavelength of approximately 625–750 nanometres. It is a primary color in the RGB color model and a sec ...
'', which used scaling vector images to create a forward scrolling rail shooter
Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
.
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's arcade shooter ''Space Tactics'', released in 1980, allowed players to take aim using crosshairs and shoot lasers into the screen at enemies coming towards them, creating an early 3D effect. It was followed by other arcade shooters with a first-person perspective during the early 1980s, including Taito
is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
's 1981 release '' Space Seeker'', and Sega's ''Star Trek
''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
'' in 1982. Sega's '' SubRoc-3D'' in 1982 also featured a first-person perspective and introduced the use of stereoscopic 3-D through a special eyepiece. Sega's '' Astron Belt'' in 1983 was the first laserdisc video game
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, o ...
, using full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
to display the graphics from a first-person perspective. Third-person rail shooters were also released in arcades at the time, including Sega's '' Tac/Scan'' in 1982, Nippon's ''Ambush'' in 1983, Nichibutsu
was a Japanese video game developer and publisher headquartered in Kita, Osaka. In the past they had also manufactured and sold yachts.
The main video game brand of the company was Nichibutsu (日物、ニチブツ), with adult video games ( ...
's '' Tube Panic'' in 1983, and Sega's 1982 release '' Buck Rogers: Planet of Zoom'', notable for its fast pseudo-3D scaling and detailed sprites.[
In 1981, Sega's '']Turbo
In an internal combustion engine, a turbocharger (also known as a turbo or a turbosupercharger) is a forced induction device that is powered by the flow of exhaust gases. It uses this energy to compress the intake air, forcing more air into the ...
'' was the first racing game to use sprite scaling with full-colour graphics. ''Pole Position
In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the ra ...
'' by Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
is one of the first racing games to use the trailing camera effect that is now so familiar . In this particular example, the effect was produced by linescroll—the practice of scrolling each line independently in order to warp an image. In this case, the warping would simulate curves and steering. To make the road appear to move towards the player, per-line color changes were used, though many console versions opted for palette animation instead.
''Zaxxon
is a scrolling shooter game developed and released by Sega as an arcade video game. It had a limited release in December 1981, followed by a wide release in January 1982. In the game, the player pilots a ship through heavily defended space fortr ...
'', a shooter introduced by Sega in 1982, was the first game to use isometric axonometric projection
Axonometric projection is a type of orthographic projection used for creating a pictorial drawing of an object, where the object is rotated around one or more of its axes to reveal multiple sides.Gary R. Bertoline et al. (2002) ''Technical Graph ...
, from which its name is derived. Though Zaxxon's playing field is semantically 3D, the game has many constraints which classify it as 2.5D: a fixed point of view, scene composition from sprites, and movements such as bullet shots restricted to straight lines along the axes. It was also one of the first video games to display shadows.[Bernard Perron & Mark J. P. Wolf (2008), ''Video game theory reader two'']
p. 158
Taylor & Francis
Taylor & Francis Group is an international company originating in the United Kingdom that publishes books and academic journals. Its parts include Taylor & Francis, CRC Press, Routledge, F1000 (publisher), F1000 Research and Dovepress. It i ...
, The following year, Sega released the first pseudo-3D isometric platformer, '' Congo Bongo''. Another early pseudo-3D platform game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
released that year was Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's '' Antarctic Adventure'', where the player controls a penguin in a forward-scrolling third-person perspective while having to jump over pits and obstacles. It was one of the earliest pseudo-3D games available on a computer, released for the MSX
MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
in 1983.[ That same year, ]Irem
is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo.
The full name of the company that uses the brand is Irem Software Enginee ...
's ''Moon Patrol
is a 1982 horizontally scrolling shooter developed and published by Irem as an arcade video game. It was released by Williams Electronics in North America. The player controls a lunar rover which continually drives forward through a horizont ...
'' was a side-scrolling
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
run & gun platform-shooter that introduced the use of layered parallax scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera te ...
to give a pseudo-3D effect. In 1985, ''Space Harrier
is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but techni ...
'' introduced Sega's " Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
s, with the ability to scale 32,000 sprites and fill a moving landscape with them.[Bernard Perron & Mark J. P. Wolf (2008), ''Video game theory reader two'', p. 157, ]Taylor & Francis
Taylor & Francis Group is an international company originating in the United Kingdom that publishes books and academic journals. Its parts include Taylor & Francis, CRC Press, Routledge, F1000 (publisher), F1000 Research and Dovepress. It i ...
,
The first original home console game
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
to use pseudo-3D, and also the first to use multiple camera angles mirrored on television sports broadcasts, was ''Intellivision World Series Baseball
''Intellivision World Series Major League Baseball'' is a baseball video game (1983) designed by Don Daglow and Eddie Dombrower, and published by Mattel for the Intellivision Entertainment Computer System. ''IWSB'' was one of the first spor ...
'' (1983) by Don Daglow and Eddie Dombrower, published by Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
. Its television sports style of display was later adopted by 3D sports game
A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize playing the sport (such ...
s and is now used by virtually all major team sports titles. In 1984, Sega ported several pseudo-3D arcade games to the Sega SG-1000 console, including a smooth conversion of the third-person pseudo-3D rail shooter ''Buck Rogers: Planet of Zoom''.
By 1989, 2.5D representations were surfaces drawn with depth cues and a part of graphic libraries like GINO.[Raper, Jonathan. "The 3-dimensional geoscientific mapping and modeling system: a conceptual design." In Three dimensional applications in Geographic Information Systems, edited by Jonathan F. Raper, 11–19. Philadelphia: Taylor and Francis Inc., 19.] 2.5D was also used in terrain modeling with software packages such as ISM from Dynamic Graphics, GEOPAK from Uniras and the Intergraph DTM system. 2.5D surface techniques gained popularity within the geography community because of its ability to visualize the normal thickness to area ratio used in many geographic models; this ratio was very small and reflected the thinness of the object in relation to its width, which made it the object realistic in a specific plane. These representations were axiomatic in that the entire subsurface domain was not used or the entire domain could not be reconstructed; therefore, it used only a surface and a surface is one aspect not the full 3D identity.
The specific term "two-and-a-half-D" was used as early as 1994 by Warren Spector in an interview in the North American premiere issue of PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
magazine. At the time, the term was understood to refer specifically to first-person shooters like Wolfenstein 3D
''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
and Doom, to distinguish them from System Shock
''System Shock'' is a 1994 first-person action-adventure game, action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game ...
's "true" 3D engine.
With the advent of consoles and computer system
A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic sets of operations known as ''programs'', wh ...
s that were able to handle several thousand polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
s (the most basic element of ''3D computer graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
'') per second and the usage of 3D specialized graphics processing unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
s, pseudo-3D became obsolete. But even today, there are computer systems in production, such as cellphones, which are often not powerful enough to display ''true'' 3D graphics, and therefore use pseudo-3D for that purpose. Many games from the 1980s' ''pseudo-3D arcade era'' and ''16-bit console era'' are ported to these systems, giving the manufacturers the possibility to earn revenues from games that are several decades old.
The resurgence of 2.5D or visual analysis, in natural and earth science, has increased the role of computer systems in the creation of spatial information in mapping. GVIS has made real the search for unknowns, real-time interaction with spatial data, and control over map display and has paid particular attention to three-dimensional representations. Efforts in GVIS have attempted to expand higher dimensions and make them more visible; most efforts have focused on "tricking" vision into seeing three dimensions in a 2D plane. Much like 2.5D displays where the surface of a three-dimensional object is represented but locations within the solid are distorted or not accessible.
Technical aspects and generalizations
The reason for using pseudo-3D instead of "real" 3D computer graphics is that the system that has to simulate a 3D-looking graphic is not powerful enough to handle the calculation-intensive routines of 3D computer graphics, yet is capable of using tricks of modifying 2D graphics like bitmap
In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap.
As a noun, the term "bitmap" is very often used to refer to a partic ...
s. One of these tricks is to stretch a bitmap more and more, therefore making it larger with each step, as to give the effect of an object coming closer and closer towards the player.
Even simple shading and size of an image could be considered pseudo-3D, as shading makes it look more realistic. If the light in a 2D game were 2D, it would only be visible on the outline, and because outlines are often dark, they would not be very clearly visible. However, any visible shading would indicate the usage of pseudo-3D lighting and that the image uses pseudo-3D graphics. Changing the size of an image can cause the image to appear to be moving closer or further away, which could be considered simulating a third dimension.
Dimensions are the variables of the data and can be mapped to specific locations in space; 2D data can be given 3D volume by adding a value to the ''x'', ''y'', or ''z'' plane. "Assigning height to 2D regions of a topographic map" associating every 2D location with a height/elevation value creates a 2.5D projection; this is not considered a "true 3D representation", however is used like 3D visual representation to "simplify visual processing of imagery and the resulting spatial cognition".
See also
*3D computer graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
*Bas-relief
Relief is a sculptural method in which the sculpted pieces remain attached to a solid background of the same material. The term ''relief'' is from the Latin verb , to raise (). To create a sculpture in relief is to give the impression that th ...
*Cel-shaded animation
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic t ...
*Flash animation
Adobe Flash animation (formerly Macromedia Flash animation and FutureSplash animation) is an animation that is created with the Adobe Animate (formerly Flash Professional) platform or similar animation software and often distributed in the SW ...
* Head-coupled perspective
* Isometric graphics in video games
*Limited animation
Limited animation is a process in the overall technique of traditional animation that reuses frames of character animation.
Early history
The use of budget-cutting and time-saving animation measures in animation dates back to the earliest commerc ...
* List of stereoscopic video games
*Live2D
Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model. This ...
*Ray casting
Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing (graphics), ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from th ...
*Trompe-l'œil
; ; ) is an artistic term for the highly realistic optical illusion of three-dimensional space and objects on a Two-dimensional space, two-dimensional surface. , which is most often associated with painting, tricks the viewer into perceiving p ...
*Vector graphics
Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector displ ...
References
{{Computer graphics
Video game development
Video game graphics
Dimension