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In computing, 10-foot user interface, 10-foot UI or 3-meter user interface is a graphical user interface designed for televisions. Compared to desktop computer and smartphone user interfaces, it uses text and other interface elements that are much larger in order to accommodate a typical television viewing distance of . In reality, this distance varies greatly between households. Additionally, the limitations of a television's remote control necessitate extra user experience considerations to minimize user effort. In the past, these types of human interaction design (HID) interfaces were driven by remote controllers primarily using
infrared Infrared (IR; sometimes called infrared light) is electromagnetic radiation (EMR) with wavelengths longer than that of visible light but shorter than microwaves. The infrared spectral band begins with the waves that are just longer than those ...
(IR) codes signals, which are increasingly replaced by other two-way radio-frequency protocol standards such as
Bluetooth Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is li ...
while maintaining the use of IR for certain wake-up situations. The voice interfaces are also now purposed to provide a near-field experience in addition to the far-field experience of the likes of
smart speaker A smart speaker is a type of loudspeaker and voice command device with an integrated virtual assistant (artificial intelligence), virtual assistant that offers interactive actions and Hands-free computing, hands-free activation with the help of o ...
s. One of the requirements of voice-input 10-foot user interface usually require a device like smart speaker, over-the-top (OTT) TV box or smart television with Internet connectivity supported by an advanced software operating system.


Design

The term "10-foot" or "3-meter" is used to differentiate this user interface style from those used on desktop computers, which typically assume the user's eyes are only about two feet (24 inches, 60 cm) from the display. This difference in distance from the display has a huge impact on the interface design, requiring the use of extra large fonts on a television and allowing relatively few items to be shown on a television at once. The name "10-foot user interface" is criticised for indicating a distance that is more symbolic than objective. In fact, a 1920 x 1080 pixel resolution UI has a size in space that varies with the size of the TV set. This is why, in television, distance is expressed in picture heights (H) and not in metres (or feet). Furthermore, this 10-foot distance does not correspond to the optimal viewing distance or the Lechner distance (3.2 H for 1080 HD resolution and 1.6 H for 4K UHD resolution). Nor does it represent the actual distance at which televisions are used. The actual distance is greater than 10 ft in half of all households, but above all it varies greatly between households. This is why, when designing an interface for the TV set, it’s important to position oneself at various distances to see what different parts of the population will actually see. A 10-foot UI is almost always designed to be operated by a simple hand-held remote control. Rather than the
mouse A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
or
touchscreen A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
which are commonly used with other types of user interfaces, the remote's
directional pad The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
is the primary means of navigation. This means that a 10-foot UI needs to arrange items on screen in a way that clearly shows which item would be next in each of the four directions of the directional pad – usually a grid layout. Also, without a mouse cursor, the currently-selected item must be highlighted in some way. Ten-foot interfaces may resemble other
post-WIMP In computing, post-WIMP ("windows, icons, menus, pointer") comprises work on user interfaces, mostly graphical user interfaces, which attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.e. WIMP interfaces. The reas ...
systems graphically, but do not assume the use of a
touch screen A touchscreen (or touch screen) is a type of electronic visual display, display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically l ...
. The goal of 10-foot user interface design is normally to make the user's interaction as simple and efficient as possible, trying to achieve a more laid-back and relaxed user experience with as few button presses as possible while still having an intuitive layout, in terms of accomplishing user goals—what is often called
user-centered design User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stag ...
. Good user interface design facilitates finishing the task at hand without drawing unnecessary attention to itself.
Graphic design Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of ...
may be utilized to support its
usability Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
; however, the design process must balance technical functionality and visual elements (e.g., mental model) to create a system that is not only operational but also usable and adaptable to changing user needs. One of the additional feature in 10-foot user interface design is also to repurpose the on screen display (OSD) for providing a clear menu-driven interaction for users. This complements the navigation available in most handheld remote controllers. The rise of the use of voice-based input (as found in some remote controllers and
smart speaker A smart speaker is a type of loudspeaker and voice command device with an integrated virtual assistant (artificial intelligence), virtual assistant that offers interactive actions and Hands-free computing, hands-free activation with the help of o ...
s) also provides a direct control interface enhancing the user experience.


See also

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Human–computer interaction Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and comp ...
* Icon design *
Smart TV A smart TV, also known as a connected TV (CTV or, rarely, CoTV), is a traditional television set with integrated Internet and interactive Web 2.0 features that allow users to stream music and videos, browse the internet, and view photos. Smart T ...
*
User experience design User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a compa ...


References


External links

{{Home theater PC (application software) Graphical user interfaces Human–computer interaction Interactive television Multimodal interaction Television terminology