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Trump Suit
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word ''trump'' derives from '' trionfi'', a type of 15th-century Italian playing cards, from the Latin '' triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trionfi'' was the 15th-century card game for which tarot cards were designed. ''Trionfi'' were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game ''triomphe'' (Spanish '' triunfo'') used four suits, one of which was randomly selected as trumps. It was this game that becam ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are ...
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Euchre
Euchre or eucre () is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations for two to nine players. Euchre emerged in the United States in the early 19th century and, while there several theories for its origin, the most likely is that it derives from an old Alsatian game called Jucker. Euchre was subsequently responsible for introducing the joker into the modern deck of cards, first appearing in Euchre packs in the 1850s. Origins and popularity ''Eucre'' is briefly mentioned as early as 1810 by Piomingo, a Chickasaw chief, being played in a gaming house alongside all fours, loo, cribbage and whist. In 1829, ''uker'' was being played with ''bowers'' on a steamboat in the American Mid-West. However, the earliest rules do not appear until 1844. The mode of play ...
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Fool (tarot)
The Fool is one of the 78 cards in a tarot deck. In tarot card reading, it is one of the 22 Major Arcana, sometimes numbered as 0 (the first) or XXII (the last). However, in decks designed for playing traditional tarot card games, it is typically unnumbered, as it is not one of the 21 trump cards and instead serves a unique purpose by itself. Iconography The Fool is titled ''Le Mat'' in the Tarot of Marseilles, and ''Il Matto'' in most Italian language tarot decks. These archaic words mean "the madman" or "the beggar", and may be related to the word for 'checkmate' in relation to the original use of tarot cards for gaming purposes. In the earliest tarot decks, the Fool is usually depicted as a beggar or a vagabond. In the Visconti-Sforza tarot deck, the Fool wears ragged clothes and stockings without shoes, and carries a stick on his back. He has what appear to be feathers in his hair. His unruly beard and feathers may relate to the tradition of the woodwose or wild man. A ...
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Tarot Card Games
Tarot games are card games played with tarot decks, that is, decks with numbered permanent Trump (card games), trumps parallel to the Playing card suit, suit cards. The games and decks which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, Tarock in German and various similar words in other languages. The basic rules first appeared in the manuscript of Martiano da Tortona, written before 1425. The games are known in many variations, mostly cultural and regional. Tarot games originated in Italy, and spread to most parts of Europe, notable exceptions being the British Isles, the Iberian peninsula, and the Balkans.David Parlett, ''Oxford Dictionary of Card Games'', pg. 300 Oxford University Press (1996) They are played with decks having four ordinary suits, and one additional, longer suit of tarots, which are always trump (card games), trumps. They are characterised by the rule that a player who cannot follow to a trick with a card of the ...
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Major Arcana
The Major Arcana are the named or numbered cards in a cartomantic tarot pack, the name being originally given by occultists to the trump cards of a normal tarot pack used for playing card games. There are usually 22 such cards in a standard 78-card pack, typically numbered from 0 to 21 (in card playing packs, there is no 0, the unnumbered card is the Fool). The name is not used by tarot card game players. Prior to the 17th century, tarot cards were solely used for playing games and the Fool and 21 trumps were simply part of a standard card pack used for gaming and gambling. There may have been allegorical and cultural significance attached to them, but beyond that, the trumps originally had no mystical or magical import. With decks designed for card games ( Tarot card games), these cards serve as permanent trumps and are distinguished from the remaining cards -- the suit cards -- which are known by occultists as the Minor Arcana. The terms "Major" and "Minor Arcana" are used in ...
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Ruffing
In trick-taking games, to ruff means to play a trump card to a trick (other than when trumps were led). According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained to follow suit if they can, even a low trump can win a trick. In some games, like Pinochle and Preferans, the player who cannot follow suit is required to ruff. In others, like Bridge and Whist, he may instead discard (play any card in any other suit). Normally, ruffing will win a trick. But it is also possible that a subsequent player will overruff (play a higher trump). Historically, ruff meant to "rob" i.e. exchange a card with the stock. Usage of the word "ruff" vs. "trump" "Ruff" is normally a verb, meaning "to play a trump card when a non-trump suit was led". "To trump" can be used as a synonym of "to ruff", but "ruff" is normally preferred, for clarity. As a noun, "ruff" and "trump" are completely different – "a ruff" means ...
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Follow Suit
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ...
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Skat (card Game)
Skat may refer to: ;Organisations * Surya Kiran Aerobatic Team, aerobatics display team of the Indian Air Force. * Savanoriškoji krašto apsaugos tarnyba (SKAT), old name of Lithuanian National Defence Volunteer Forces * SKAT (tax agency), the Danish tax authority * SKAT (television) (Bulgarian: Национална телевизия Скат), a Bulgarian national cable television company, with the channels Skat and Skat+ ;Transport * Mikoyan Skat, a Russian unmanned combat air vehicle (UCAV) * ''Skat'' (yacht), a luxury yacht launched in 2001 * Skagit Transit, a bus system in Skagit County, Washington ;Other * Skat, the IAU-approved proper name for the star Delta Aquarii * Skat (card game), Germany's national card game * Skat (river), a river in Bulgaria See also * Scat (other) * SKATS SKATS stands for Standard Korean Alphabet Transliteration System. It is also known as Korean Morse equivalents. Despite the name, SKATS is not a true transliteration system. ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Barbu (game)
Barbu, also known as Tafferan, is a trick-taking, compendium card game similar to hearts, in which four players take turns leading seven different sub-games (known as contracts) over the course of 28 deals. Barbu originated in France in the early 20th century where it was especially popular with university students, and became a prominent game among French bridge players in the 1960s. The French version of the game was originally played with a stripped deck of 32 cards ranked seven to ace in each suit. Modern forms are played with a full 52-card deck. Barbu may be descended from earlier compendium games popular with students and originating in the Austro-Hungarian Empire such as Lorum or Quodlibet. Barbu literally means 'the bearded an, a reference to the common depiction of the king of hearts, which is the only heart with a beard. This card is of special significance in one of the seven contracts featured in the game. Rules Preliminaries Four players (no partnerships) use a d ...
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Phat (card Game)
Phat is an English trick-taking partnership card game derived from the 17th century game of All Fours.Oxford Dictionary of Card Games, p. 193, David Parlett, It is not considered a stand-alone game, but instead a variation of this one. It is quite similar to Don, shortened from ''Pedro Dom'', the name applied to the Five of trumps from the game Pedro, but with the game score resembling the 9-card Don variation, played in England, Ireland, Scotland and Wales. The object The aim of the game is to score points by winning tricks containing valuable cards which may give an immediate score to the team that wins the trick to which they have been played. Further points are pegged after the end of the play by the team that has collected more than half of the "muck" in their tricks. There are 88 points in each deal - 80 phat plus 8 for the muck. Rank of the cards Phat is played by four players sitting crosswise in two partnerships. The cards rank A K Q J 10 9 8 7 6 5 4 3 2 in every suit. ...
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Bezique
Bezique () or Bésigue () is a 19th-century French melding and trick-taking card game for two players that came to Britain and is still played today. The game is derived from Piquet,''Transactions of the Philological Society'', Philological Society, pg. 289 - Philological Society (Great Britain) 1910 possibly via Marriage (Sixty-six) and Briscan, with additional scoring features, notably the peculiar liaison of the and that is also a feature of Pinochle, Binokel, and similarly named games that vary by country. History An early theory that appeared in the 1864 edition of ''The American Hoyle'' was that Bezique originated in Sweden as the result of a royal competition. This much repeated, but unsubstantiated, tale is recounted thus: "THE ROYAL GAME OF BÉZIQUE This interesting game is supposed to have originated in Sweden. It is said that during the reign of the First Charles (presumed to mean Charles I of England who reigned from 1625-1649)--a reward having been offered by ...
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