Typedef
typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (''alias'') for another data type, but does not create a new type, except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. As such, it is often used to simplify the syntax of declaring complex data structures consisting of struct and union types, although it is also commonly used to provide specific descriptive type names for integer data types of varying sizes. Syntax A ''typedef declaration'' follows the same syntax as declaring any other C identifier. The keyword typedef itself is a specifier which means that while it typically appears at the start of the declaration, it can also appear after the type specifiers or between two of them. In the C standard library and in POSIX specifications, the identifier for the typedef definition is often suffixed with , such as in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C++11
C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior version of the C++ standard, named C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Function Pointer
A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect" call, because the function is being invoked ''indirectly'' through a variable instead of ''directly'' through a fixed identifier or address. Function pointers allow different code to be executed at runtime. They can also be passed to a function to enable callbacks. Function pointers are supported by third-generation programming languages (such as PL/I, COBOL, Fortran, dBASE dBL, and C) and object-oriented programming languages (such as C++, C#, and D). Simple function pointers The simplest implementation of a function (or subroutine) pointer is as a variable containing the address of the function within executable memory. Older third-generati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SystemVerilog
SystemVerilog, standardized as IEEE 1800 by the Institute of Electrical and Electronics Engineers (IEEE), is a hardware description and hardware verification language commonly used to model, design, simulate, test and implement electronic systems in the semiconductor and electronic design industry. SystemVerilog is an extension of Verilog. History SystemVerilog started with the donation of the Superlog language to Accellera in 2002 by the startup company Co-Design Automation. The bulk of the verification functionality is based on the OpenVera language donated by Synopsys. In 2005, SystemVerilog was adopted as IEEE Standard 1800-2005. In 2009, the standard was merged with the base Verilog (IEEE 1364-2005) standard, creating IEEE Standard 1800-2009. The SystemVerilog standard was subsequently updated in 2012, 2017, and most recently in December 2023. in this case) which is used to represent the enumeration value. The meta-values X and Z can be used here, possibly to repres ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Struct (C Programming Language)
In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records. For example a bank customer struct might contains fields: name, address, telephone, balance. A struct occupies a ''contiguous block'' of memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start. The sizeof operator results in the number of bytes needed to store a particular struct, just as it does for a primitive data type. The alignment of particular fields in the struct (with respect to word boundaries) is implementation-specific and may ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Seed7
Seed7 is an extensible general-purpose programming language designed by Thomas Mertes. It is syntactically similar to Pascal and Ada. Along with many other features, it provides an extension mechanism. Daniel Zingaro"Modern Extensible Languages" SQRL Report 47 McMaster University (October 2007), page 16alternate link. Seed7 supports introducing new syntax elements and their semantics into the language, and allows new language constructs to be defined and written in Seed7. Abrial, Jean-Raymond and Glässer, Uwe"Rigorous Methods for Software Construction and Analysis" , Springer, 2010, page 166. For example, programmers can introduce syntax and semantics of new statements and user defined operator symbols. The implementation of Seed7 differs significantly from that of languages with hard-coded syntax and semantics. Features Seed7 supports the programming paradigms: imperative, object-oriented (OO), and generic. It also supports features such as call by name, multiple disp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Size T
In the C programming language, data types constitute the semantics and characteristics of storage of data elements. They are expressed in the language syntax in form of declarations for memory locations or variables. Data types also determine the types of operations or methods of processing of data elements. The C language provides basic arithmetic types, such as integer and real number types, and syntax to build array and compound types. ''Headers'' for the C standard library, to be used via include directives, contain definitions of support types, that have additional properties, such as providing storage with an exact size, independent of the language implementation on specific hardware platforms. Primary types Main types The C language provides the four basic arithmetic type specifiers , , and (as well as the boolean type ), and the modifiers , , , and . The following table lists the permissible combinations in specifying a large set of storage size-specific declarations. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Template (C++)
Template may refer to: Tools * Die (manufacturing), used to cut or shape material * Mold, in a molding (process), molding process * Stencil, a pattern or overlay used in graphic arts (drawing, painting, etc.) and sewing to replicate letters, shapes or designs Computing * The main document from which mail merge documents are created * Style sheet (web development) or master page, a sheet or page on which a user can globally edit and format graphic elements and text common to each page of a document * Template (C++), a tool for generic programming in the C++ language * Template (file format), a standardized, non-executable file type used by computer software as a pre-formatted example on which to base other files, especially documents * Template (word processing), a standard document containing layout and styles used to configure word processing software * Template metaprogramming, a programming technique used by a compiler to generate temporary source code * Template method patte ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pointer Type
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and dereferen ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and deref ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |