Triangle Strip
In computer graphics, a triangle strip is a subset of triangles in a triangle mesh with shared Vertex (geometry), vertices, and is a more Memory management, memory-efficient method of storing information about the mesh. They are more efficient than Set (abstract data type), un-indexed lists of triangles, but usually equally fast or slower than Array data type, indexed triangle lists. The primary reason to use triangle strips is to reduce the amount of data needed to create a series of triangles. The number of vertices stored in memory is reduced from to , where is the number of triangles to be drawn. This allows for less use of disk space, as well as making them faster to load into RAM. For example, the four triangles in the diagram, without using triangle strips, would have to be stored and interpreted as four separate triangles: ABC, CBD, CDE, and EDF. However, using a triangle strip, they can be stored simply as a sequence of vertices ABCDEF. This sequence would be decoded ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pole (geometry)
In geometry, a pole and polar are respectively a point and a line that have a unique reciprocal relationship with respect to a given conic section. Polar reciprocation in a given circle is the transformation of each point in the plane into its polar line and each line in the plane into its pole. Properties Pole and polar have several useful properties: * If a point P lies on the line ''l'', then the pole L of the line ''l'' lies on the polar ''p'' of point P. (La Hire's theorem) * If a point P moves along a line ''l'', its polar ''p'' rotates about the pole L of the line ''l''. * If two tangent lines can be drawn from a pole to the conic section, then its polar passes through both tangent points. * If a point lies on the conic section, its polar is the tangent through this point to the conic section. * If a point P lies on its own polar line, then P is on the conic section. * Each line has, with respect to a non-degenerated conic section, exactly one pole. Special case o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Graphics Cards
A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called ''discrete'' or ''dedicated'' graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole erroneously. Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the CPU. Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Triangle Fan
image:trianglefan.png, frame, Set of connected triangles described by vertices A through F. A triangle fan is a Geometric primitive, primitive in 3D computer graphics that saves on storage and processing time. It describes a set of connected triangles that share one central Vertex (geometry), vertex (unlike the triangle strip that connects the next vertex point to the last two used vertices to form a triangle), possibly within a triangle mesh. If is the number of triangles in the fan, the number of vertices describing it is . This is a considerable improvement over the vertices that are necessary to describe the triangles separately. The graphics pipeline can take advantage by only performing the viewing transformations and lighting calculations once per vertex. While triangle fans were useful back then with flat shading or Gouraud shading objects without textures and limited RAM, today they cost performance with fragment shaders and multisampling rasterization. For this reason, T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Triangle
A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called ''vertices'', are zero-dimensional points while the sides connecting them, also called ''edges'', are one-dimensional line segments. A triangle has three internal angles, each one bounded by a pair of adjacent edges; the sum of angles of a triangle always equals a straight angle (180 degrees or π radians). The triangle is a plane figure and its interior is a planar region. Sometimes an arbitrary edge is chosen to be the ''base'', in which case the opposite vertex is called the ''apex''; the shortest segment between the base and apex is the ''height''. The area of a triangle equals one-half the product of height and base length. In Euclidean geometry, any two points determine a unique line segment situated within a unique straight line, and any three points that do not all lie on the same straight line determine a unique triangle situated w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Simplicial
In geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example, * a 0-dimensional simplex is a point, * a 1-dimensional simplex is a line segment, * a 2-dimensional simplex is a triangle, * a 3-dimensional simplex is a tetrahedron, and * a 4-dimensional simplex is a 5-cell. Specifically, a -simplex is a -dimensional polytope that is the convex hull of its vertices. More formally, suppose the points u_0, \dots, u_k are affinely independent, which means that the vectors u_1 - u_0,\dots, u_k-u_0 are linearly independent. Then, the simplex determined by them is the set of points C = \left\. A regular simplex is a simplex that is also a regular polytope. A regular -simplex may be constructed from a regular -simplex by connecting a new vertex to all original vertices by the common edge l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SGI Algorithm
SGI may refer to: Companies *Saskatchewan Government Insurance * Scientific Games International, a gambling company *Silicon Graphics, Inc., a former manufacturer of high-performance computing products *Silicon Graphics International, formerly Rackable Systems, which acquired the former Silicon Graphics, Inc. * Smoking Gun Interactive, a video game company * Synthetic Genomics, Inc., an alternative fuels company Other uses * Saanich-Gulf Islands, a federal electoral district in British Columbia, Canada * Silicon Graphics Image, a graphics file format for Silicon Graphics workstations *Soka Gakkai International, a Nichiren Buddhist movement and also a non-governmental organization (NGO) * SGI, the IATA code for Mushaf Airbase in Pakistan *'' Stargate Infinity'', an animated television series *Spheroidal graphite iron, another name for ductile iron *Sustainable Governance Indicators The Sustainable Governance Indicators (SGI), first published in spring 2009 and updated in 2011 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IRIS GL
IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations. Later SGI removed their proprietary code, reworked various system calls, and released IRIS GL as the industry standard OpenGL. History In 1982, SGI began development of IRIS GL. It soon became much more popular than the ANSI standard PHIGS, as developers considered it more intuitive and flexible. In the years after 1982, IRIS GL began licensing it to many companies, including IBM. Fragmentation soon became an issue with IRIS GL's popularity, in the implementations and a much bigger one with many different windowing systems. In 1985, the X window system came around, and finally there was a somewhat common system. The system was considered more transparent and reliable. Later, a competitor came along from Sun Microsystems and Digital Equipment Corpo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Glossary Of Computer Graphics
This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. 0–9 A B C D E F G H I K L M N O P Q R S T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NP-complete
In computational complexity theory, NP-complete problems are the hardest of the problems to which ''solutions'' can be verified ''quickly''. Somewhat more precisely, a problem is NP-complete when: # It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". # When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) ''solution''. # The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # The problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. Hence, if we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |