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Ternary Tree
: In computer science, a ternary tree is a tree data structure in which each node has at most three child nodes, usually distinguished as "left", “mid” and "right". Nodes with children are parent nodes, and child nodes may contain references to their parents. Outside the tree, there is often a reference to the "root" node (the ancestor of all nodes), if it exists. Any node in the data structure can be reached by starting at root node and repeatedly following references to either the left, mid or right child. Ternary trees are used to implement Ternary search trees and Ternary heaps. Definition * Directed Edge - The link from the parent to the child. * Root - The node with no parents. There is at most one root node in a rooted tree. * Leaf Node - Any node that has no children. * Parent Node - Any node connected by a directed edge to its child or children. * Child Node - Any node connected to a parent node by a directed edge. * Depth - Length of the path from the root to th ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Tree Data Structure
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent (i.e., the root node as the top-most node in the tree hierarchy). These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes (parent and children nodes of a node under consideration, if they exist) in a single straight line (called edge or link between two adjacent nodes). Binary trees are a commonly used type, which constrain the number of children for each parent to at most two. When ...
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Node (computer Science)
A node is a basic unit of a data structure, such as a linked list or Tree (data structure), tree data structure. Nodes contain data and also may link to other nodes. Links between nodes are often implemented by Pointer (computer programming), pointers. Nodes and trees Nodes are often arranged into tree structures. A node represents the information contained in a single data structure. These nodes may contain a value or condition, or possibly serve as another independent data structure. Nodes are represented by a single parent node. The highest point on a tree structure is called a root node, which does not have a parent node, but serves as the parent or 'grandparent' of all of the nodes below it in the tree. The height of a node is determined by the total number of edges on the path from that node to the furthest leaf node, and the height of the tree is equal to the height of the root node. Node depth is determined by the distance between that particular node and the root node. ...
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Ternary Search Tree
In computer science, a ternary search tree is a type of trie (sometimes called a ''prefix tree'') where nodes are arranged in a manner similar to a binary search tree, but with up to three children rather than the binary tree's limit of two. Like other prefix trees, a ternary search tree can be used as an associative map structure with the ability for incremental string search. However, ternary search trees are more space efficient compared to standard prefix trees, at the cost of speed. Common applications for ternary search trees include spell-checking and auto-completion. Description Each node of a ternary search tree stores a single character, an object (or a pointer to an object depending on implementation), and pointers to its three children conventionally named ''equal kid'', ''lo kid'' and ''hi kid'', which can also be referred respectively as ''middle (child)'', ''lower (child)'' and ''higher (child)''. A node may also have a pointer to its parent node as well as ...
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Ternary Heap
The -ary heap or -heap is a priority queue data structure, a generalization of the binary heap in which the nodes have children instead of 2. Thus, a binary heap is a 2-heap, and a ternary heap is a 3-heap. According to Tarjan and Jensen et al., -ary heaps were invented by Donald B. Johnson in 1975.. This data structure allows decrease priority operations to be performed more quickly than binary heaps, at the expense of slower delete minimum operations. This tradeoff leads to better running times for algorithms such as Dijkstra's algorithm in which decrease priority operations are more common than delete min operations. Additionally, -ary heaps have better memory cache behavior than binary heaps, allowing them to run more quickly in practice despite having a theoretically larger worst-case running time. Like binary heaps, -ary heaps are an in-place data structure that use no additional storage beyond that needed to store the array of items in the heap.. Data structure The -ary ...
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External Node
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent (i.e., the root node as the top-most node in the tree hierarchy). These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes (parent and children nodes of a node under consideration, if they exist) in a single straight line (called edge or link between two adjacent nodes). Binary trees are a commonly used type, which constrain the number of children for each parent to at most two. When th ...
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Internal Node
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected Node (computer science), nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent (i.e., the root node as the top-most node in the tree hierarchy). These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes (parent and children nodes of a node under consideration, if they exist) in a single straight line (called edge or link between two adjacent nodes). Binary trees are a commonly used type, which constrain the number of children for each paren ...
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Null Pointer
In computing, a null pointer (sometimes shortened to nullptr or null) or null reference is a value saved for indicating that the Pointer (computer programming), pointer or reference (computer science), reference does not refer to a valid Object (computer science), object. Programs routinely use null pointers to represent conditions such as the end of a List (computing), list of unknown length or the failure to perform some action; this use of null pointers can be compared to nullable types and to the ''Nothing'' value in an option type. A null pointer should not be confused with an uninitialized variable, uninitialized pointer: a null pointer is guaranteed to compare unequal to any pointer that points to a valid object. However, in general, most languages do not offer such guarantee for uninitialized pointers. It might compare equal to other, valid pointers; or it might compare equal to null pointers. It might do both at different times; or the comparison might be undefined behavio ...
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Binary Search Tree
In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a Rooted tree, rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree. The time complexity of operations on the binary search tree is Time complexity#Linear time, linear with respect to the height of the tree. Binary search trees allow Binary search algorithm, binary search for fast lookup, addition, and removal of data items. Since the nodes in a BST are laid out so that each comparison skips about half of the remaining tree, the lookup performance is proportional to that of binary logarithm. BSTs were devised in the 1960s for the problem of efficient storage of labeled data and are attributed to Conway Berners-Lee and David_Wheeler_(computer_scientist), David Wheeler. The performance of a binary search tree is dependent on the order of insertion of the ...
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Ternary Binary Tree
Ternary (from Latin ''ternarius'') or trinary is an adjective meaning "composed of three items". It can refer to: Mathematics and logic * Ternary numeral system, a base-3 counting system ** Balanced ternary, a positional numeral system, useful for comparison logic * Ternary logic, a logic system with the values ''true'', ''false'', and some other value * Ternary plot or ternary graph, a plot that shows the ratios of three proportions * Ternary relation, a finitary relation in which the number of places in the relation is three * Ternary operation, an operation that takes three parameters * Ternary function, a function that takes three arguments Computing * Ternary signal, a signal that can assume three significant values * Ternary computer, a computer using a ternary numeral system * Ternary tree, a tree data structure in computer science **Ternary search tree, a ternary (three-way) tree data structure of strings * Ternary search, a computer science technique for finding the ...
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Tree Of Primitive Pythagorean Triples
file:Berggrens's tree with reordered path keys.svg, 500px, Berggrens's tree of primitive Pythagorean triples. A tree of primitive Pythagorean triples is a Tree (graph theory), mathematical tree in which each node represents a primitive Pythagorean triple and each primitive Pythagorean triple is represented by exactly one node. In two of these trees, Berggren's tree and Price's tree, the root of the tree is the triple , and each node has exactly three children, generated from it by linear transformations. A Pythagorean triple is a set of three positive integers , , and having the property that they can be respectively the two legs and the hypotenuse of a right triangle, thus satisfying the equation a^2+b^2=c^2; the triple is said to be primitive if and only if the greatest common divisor of , , and is one. Primitive Pythagorean triple , , and are also pairwise coprime. The set of all primitive Pythagorean triples has the structure of a rooted Tree structure, tree, specifically a ...
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