Self-reconfiguring Modular Robot
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Self-reconfiguring Modular Robot
Modular self-reconfiguring robotic systems or self-reconfigurable modular robots are autonomous kinematic machines with variable morphology. Beyond conventional actuation, sensing and control typically found in fixed-morphology robots, self-reconfiguring robots are also able to deliberately change their own shape by rearranging the connectivity of their parts, in order to adapt to new circumstances, perform new tasks, or recover from damage. For example, a robot made of such components could assume a worm-like shape to move through a narrow pipe, reassemble into something with spider-like legs to cross uneven terrain, then form a third arbitrary object (like a ball or wheel that can spin itself) to move quickly over a fairly flat terrain; it can also be used for making "fixed" objects, such as walls, shelters, or buildings. In some cases this involves each module having 2 or more connectors for connecting several together. They can contain electronics, sensors, computer processors ...
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Robot
A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may be constructed to evoke human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' ( ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' ( TOPIO) to industrial robots, medical operating robots, patient assist robots, dog therapy robots, collectively programmed ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic nano robots. By mimicking a lifelike appearance or automating movements, a robot may convey a sense of intelligence or thought of its own. Autonomous things are expected to prolif ...
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Legged Robot
Legged robots are a type of mobile robot which use articulated limbs, such as leg mechanisms, to provide locomotion. They are more versatile than wheeled robots and can traverse many different terrains, though these advantages require increased complexity and power consumption. Legged robots often imitate legged animals, such as humans or insects, in an example of biomimicry. Gait and support pattern Legged robots, or walking machines, are designed for locomotion on rough terrain and require control of leg actuators to maintain balance, sensors to determine foot placement and planning algorithms to determine the direction and speed of movement. The periodic contact of the legs of the robot with the ground is called the gait of the walker. In order to maintain locomotion the center of gravity of the walker must be supported either statically or dynamically. Static support is provided by ensuring the center of gravity is within the support pattern formed by legs in contact ...
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Symbrion
Symbrion (Symbiotic Evolutionary Robot Organisms) is a project funded by the European Commission between 2008 and 2013 to develop a framework in which a homogeneous swarm of miniature interdependent robots can co-assemble into a larger robotic organism to gain problem-solving momentum. One of the key aspects of Symbrion is inspired by the biological world: an artificial genome that allows storing and evolution of suboptimal configurations in order to increase the speed of adaptation. The SYMBRION project does not start from zero; previous development and research from projects I-SWARM and the open-source SWARMROBOT serve as a mounting point. A large part of the developments within Symbrion is open-source and open-hardware. Co-operating universities * Universität Stuttgart, Germany (Coordination) * Universität Graz, Austria * Vrije Universiteit, Netherlands * Universität Karlsruhe, Germany * Flanders Institute of Biotechnology, Belgium * University of the West of England ...
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Francesco Mondada
Francesco Mondada (born 17 March 1967) is a Swiss professor in artificial intelligence and robotics. He got a Master's degree in Microengineering at the EPFL in 1991 and a PhD degree in 1997. He is one of the creators of the Khepera and directed the design of the S-bot, the e-puck The e-puck is a small (7 cm) differential wheeled mobile robot. It was originally designed for micro-engineering education by Michael Bonani and Francesco Mondada at the ASL laboratory of Prof. Roland Siegwart at EPFL ( Lausanne, Switzerl ..., the marXbot and the Thymio mobile robots. Together, these robots are mentioned in more than 9000 research articles. In particular the Khepera robot is a milestone in the field of bio-inspired and evolutionary robotics. He was one of the founders and director oK-team SAfrom its creation 1995 to 2000, and one of the founders of Calerga Sarl in 2001 and Mobsya in 2010. His recent work concerns collective robotics and education. Awards and honours * Un ...
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S-bot Mobile Robot
The s-bot is a small (15 cm) differential wheeled (with additional tracks) mobile robot developed at the LIS (Laboratory of Intelligent Systems) at the EPFL in Lausanne, Switzerland between 2001 and 2004. Targeted to swarm robotics, a field of artificial intelligence, it was developed within the Swarm-bots project, a Future and Emerging Technologies project coordinated by Prof. Marco Dorigo. Built by a small team of engineers (Francesco Mondada, André Guignard, Michael Bonani and Stéphane Magnenat) of the group of Prof. Dario Floreano and with the help of student projects, it is considered at the time of completion as one of the most complex and featured robots ever for its size. The s-bot was ranked on position 39 in the list of “The 50 Best Robots Ever” (fiction or real) by the Wired magazine in 2006. Purpose and use of the s-bot This is a research robot, aimed at studying teamwork and inter-robot communication. To do this, the s-bots have several special abil ...
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Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology in 1912 and began granting four-year degrees in the same year. In 1967, the Carnegie Institute of Technology merged with the Mellon Institute of Industrial Research, founded in 1913 by Andrew Mellon and Richard B. Mellon and formerly a part of the University of Pittsburgh. Carnegie Mellon University has operated as a single institution since the merger. The university consists of seven colleges and independent schools: The College of Engineering, College of Fine Arts, Dietrich College of Humanities and Social Sciences, Mellon College of Science, Tepper School of Business, Heinz College of Information Systems and Public Policy, and the School of Computer Science. The university has its main campus located 5 miles (8 km) from Dow ...
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Hod Lipson
Hod Lipson (born 1967) is an Israeli - American robotics engineer. He is the director of Columbia University's Creative Machines Lab. Lipson's work focuses on evolutionary robotics, design automation, rapid prototyping, artificial life, and creating machines that can demonstrate some aspects of human creativity. His publications have been cited more than 26,000 times, and he has an h-index of 73, . Lipson is interviewed in the 2018 documentary on artificial intelligence ''Do You Trust This Computer?'' Biography Lipson received B.Sc. (1989) and Ph.D. (1998) degrees in Mechanical Engineering from Technion Israel Institute of Technology. Before joining the faculty of Columbia University in 2015, he was a professor at Cornell University for 14 years. Prior to Cornell, he was an assistant professor in the Computer Science Department at Brandeis University's, and a postdoctoral researcher at MIT's Mechanical Engineering Department. Research Lipson has been involved with machine lear ...
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Gregory S
Gregory may refer to: People and fictional characters * Gregory (given name), including a list of people and fictional characters with the given name * Gregory (surname), a surname Places Australia *Gregory, Queensland, a town in the Shire of Burke ** Electoral district of Gregory, Queensland, Australia *Gregory, Western Australia. United States *Gregory, South Dakota * Gregory, Tennessee *Gregory, Texas Outer space *Gregory (lunar crater) * Gregory (crater on Venus) Other uses * "Gregory" (''The Americans''), the third episode of the first season of the television series ''The Americans'' See also * Greg (other) * Greggory * Gregoire (other) * Gregor (other) * Gregores (other) * Gregorian (other) * Gregory County (other) * Gregory Highway, Queensland * Gregory National Park, Northern Territory * Gregory River in the Shire of Burke, Queensland * Justice Gregory (other) * Lake Gregory (other) Lake G ...
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Programmable Matter
Programmable matter is matter which has the ability to change its physical properties (shape, density, moduli, conductivity, optical properties, etc.) in a programmable fashion, based upon user input or autonomous sensing. Programmable matter is thus linked to the concept of a material which inherently has the ability to perform information processing. History Programmable matter is a term originally coined in 1991 by Toffoli and Margolus to refer to an ensemble of fine-grained computing elements arranged in space. Their paper describes a computing substrate that is composed of fine-grained compute nodes distributed throughout space which communicate using only nearest neighbor interactions. In this context, programmable matter refers to compute models similar to cellular automata and lattice gas automata. The CAM-8 architecture is an example hardware realization of this model. This function is also known as "digital referenced areas" (DRA) in some forms of self-replicat ...
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PARC (company)
PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xerox, tasked with creating computer technology-related products and hardware systems. Xerox PARC has been at the heart of numerous revolutionary computer developments, including laser printing, Ethernet, the modern personal computer, GUI (graphical user interface) and desktop paradigm, object-oriented programming, ubiquitous computing, electronic paper, a-Si (amorphous silicon) applications, the computer mouse, and VLSI (very-large-scale integration) for semiconductors. Unlike Xerox's existing research laboratory in Rochester, New York, which focused on refining and expanding the company's copier business, Goldman's “Advanced Scientific & Systems Laboratory” aimed to pioneer new technologies in advanced physics, materials science, and ...
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