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Michael "Mike" Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California. Morhaime is best known as the co-founder and the former president of Blizzard Entertainment, a subsidiary of Activision Blizzard, Inc., that was founded in 1991 as Silicon & Synapse. He served on the Vivendi Games executive committee since January 1999, when Blizzard Entertainment, Inc. became a subsidiary of Vivendi Games. Early life and education Morhaime was born into a Jewish family and graduated from Granada Hills High School in 1985. He is also an alumnus of Triangle Fraternity and received his bachelor's degree in Electrical Engineering in 1990 from the University of California, Los Angeles (UCLA). In sixth grade, Morhaime, along with his brother and sister, purchased a video game console called the Bally Professional Arcade, first released in 1978. Morhaime discovered that ...
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BlizzCon
BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including ''Warcraft'', ''StarCraft'', '' Diablo'', ''Hearthstone'', ''Heroes of the Storm,'' and ''Overwatch''. The first BlizzCon was held in October 2005, and since then, all of the conventions have been held at the Anaheim Convention Center in Anaheim, California, in the same metropolitan area as Blizzard's headquarters in Irvine. The convention features game-related announcements, previews of upcoming Blizzard Entertainment games and content, Q&A sessions and panels, costume contests, and playable versions of various Blizzard games. The closing night has featured concerts by The Offspring, Tenacious D, Foo Fighters, Ozzy Osbourne, Blink-182, Metallica, Linkin Park, "Weird Al" Yankovic, and Muse. A similar event was the Blizzard Worldwide Invitational, held outside the U.S. from 2004 to 2008. Pricing Tickets for the BlizzCon events in 2005, 2007 and 2008 were for admiss ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instruc ...
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John D
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter ...
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Stormfront Studios
Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, over fourteen million copies of Stormfront-developed games had been sold. Stormfront closed on March 31, 2008, due to the closure of their publisher at the time, Sierra Entertainment. The company received major awards and award nominations from The Academy of Interactive Arts & Sciences, G4 Television, BAFTA, The IGDA Game Developers Choice Awards, The EMMA Awards, SCEA, the Software Publishers Association and many magazines and websites. In 2008, '' Neverwinter Nights'' was honored (along with ''EverQuest'' and ''World of Warcraft'') at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games. Don Daglow accepted the award for project partners Stormfront Studios, AOL and Wizards of the Coast ...
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Don Daglow
Don Daglow (born circa 1953) is an American video game designer, programmer, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''Utopia'' for Intellivision in 1981, role-playing game ''Dungeon'' in 1975, sports games including the first interactive computer baseball game ''Baseball'' in 1971, and the first graphical MMORPG, ''Neverwinter Nights'' in 1991. He founded long-standing game developer Stormfront Studios in 1988. In 2008 Daglow was honored at the 59th Annual Technology & Engineering Emmy Awards for ''Neverwinter Nights'' pioneering role in MMORPG development. Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. In 2003 he was the recipient of the CGE Achievement ...
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Technology & Engineering Emmy Award
The Technology and Engineering Emmy Awards, or Technology and Engineering Emmys, are one of two sets of Emmy Awards that are presented for outstanding achievement in engineering development in the television industry. The Technology and Engineering Emmy Awards are presented by the National Academy of Television Arts and Sciences (NATAS), while the separate Primetime Engineering Emmy Awards are given by its sister organization the Academy of Television Arts & Sciences (ATAS). A Technology and Engineering Emmy can be presented to an individual, a company, or to a scientific or technical organization for developments and/or standardization involved in engineering technologies which either represent so extensive an improvement on existing methods or are so innovative in nature that they materially have affected the transmission, recording, or reception of television. The award is determined by a special panel composed of highly qualified, experienced engineers in the television in ...
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Academy Of Interactive Arts And Sciences' Hall Of Fame
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognize games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. Format The nominees in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (approximately 22,000 members) via a confidential and secured votin ...
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Business Wire
Business Wire is an American company that disseminates full-text press releases from thousands of companies and organizations worldwide to news media, financial markets, disclosure systems, investors, information web sites, databases, bloggers, social networks and other audiences. It is a subsidiary of Berkshire Hathaway. History Business Wire was founded in 1961 by Lorry I. Lokey. It started by sending releases to 16 media outlets in California. Business Wire launched its website in May 1995. In 2000, ahead of its main competitor PR Newswire, Business Wire ended the practice of distributing news to financial outlets 15 minutes before anyone else, to provide immediate, equal access to company information as noted by the SEC's fair disclosure regulation (Reg FD). Business Wire's first wholly owned European operation launched in 2001, with the opening of an office in London. On June 1, 2005, Business Wire entered the German Ad-Hoc market with a disclosure network for companies ...
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World Of Warcraft
''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, '' Warcraft III: The Frozen Throne.'' The game was announced in 2001, and was released for the 10th anniversary of the ''Warcraft'' franchise on November 23, 2004. Since launch, ''World of Warcraft'' has had nine major expansion packs: ''The Burning Crusade'' (2007), '' Wrath of the Lich King'' (2008), ''Cataclysm'' (2010), '' Mists of Pandaria'' (2012), '' Warlords of Draenor'' (2014), '' Legion'' (2016), ''Battle for Azeroth'' (2018), '' Shadowlands'' (2020), and '' Dragonflight'' (2022). Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, f ...
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Warcraft II
''Warcraft II: Tides of Darkness'' is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for DOS in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to '' Warcraft: Orcs & Humans'', the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, '' Warcraft II: Beyond the Dark Portal'', for DOS and Mac OS, and a compilation, ''Warcraft II: The Dark Saga'', for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included ''Warcraft II: Beyond the Dark Portal'', provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one. In ''Warcraft II'', as in many real-time strategy (RTS) games, players collect ''resources'' to produce buildings and units in order to defeat an opponent in combat. Players gain access to more advanced units upon construction of ''tech'' buildings and research. The ma ...
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Frank Pearce (businessman)
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-million s ...
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Allen Adham
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several '' Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-mill ...
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