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Structure From Motion
Structure from motion (SfM) is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is a classic problem studied in the fields of computer vision and visual perception. In computer vision, the problem of SfM is to design an algorithm to perform this task. In visual perception, the problem of SfM is to find an algorithm by which biological creatures perform this task. Principle Humans perceive a great deal of information about the three-dimensional structure in their environment by moving around it. When the observer moves, objects around them move different amounts depending on their distance from the observer. This is known as motion parallax, and this depth information can be used to generate an accurate 3D representation of the world around them. Finding structure from motion presents a similar problem to finding structure from stereo vision. In both ...
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Photogrammetry
Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena. While the invention of the method is attributed to Aimé Laussedat, the term "photogrammetry" was coined by the German architect , which appeared in his 1867 article "Die Photometrographie." There are many variants of photogrammetry. One example is the extraction of three-dimensional measurements from two-dimensional data (i.e. images); for example, the distance between two points that lie on a plane parallel to the photographic image plane can be determined by measuring their distance on the image, if the scale (map), scale of the image is known. Another is the extraction of accurate color ranges and values representing such quantities as albedo, specular reflection, Metallicity#Photometric colors, metallicity ...
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Motion Field
In computer vision, the motion field is an ideal representation of motion in three-dimensional space (3D) as it is projected onto a camera image. Given a simplified camera model, each point (y_, y_) in the image is the projection of some point in the 3D scene but the position of the projection of a fixed point in space can vary with time. The motion field can formally be defined as the time derivative of the image position of all image points given that they correspond to fixed 3D points. This means that the motion field can be represented as a function which maps image coordinates to a 2-dimensional vector. The motion field is an ideal description of the projected 3D motion in the sense that it can be formally defined but in practice it is normally only possible to determine an approximation of the motion field from the image data. Introduction A camera model maps each point (x_, x_, x_) in 3D space to a 2D image point (y_, y_) according to some mapping functions ...
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Match Moving
In visual effects, match moving is a technique that allows the insertion of 2D elements, other live action elements or CG computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the Shot (filmmaking), shot. It also allows for the removal of live action elements from the live action shot. The term is used loosely to describe several different methods of extracting camera motion information from a motion picture. Also referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry. Match moving is sometimes confused with motion capture, which records the motion of objects, often human actors, rather than the camera. Typically, motion capture requires special cameras and sensors and a controlled environment (although recent developments such as the Kinect camera and Apple Inc., Apple's Face ID have begun to change this). Match moving is also distinct from motio ...
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Kinetic Depth Effect
In visual perception, the kinetic depth effect is the phenomenon whereby the three-dimensional structural form of an object can be perceived when the object is moving. In the absence of other visual depth cues, this might be the only perception mechanism available to infer the object's shape. Being able to identify a structure from a motion stimulus through the human visual system was shown by Hans Wallach Hans Wallach (November 28, 1904 – February 5, 1998) was a German-American experimental psychologist whose research focused on perception and learning. Although he was trained in the Gestalt psychology tradition, much of his later work explored t ... and O'Connell in the 1950s through their experiments. For example, if a shadow is cast onto a screen by a rotating Wire-frame model, wire shape, a viewer can readily perceive the shape of the structure behind the screen from the motion and deformation of the shadow. There are two propositions as to how three-dimensional image ...
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Epipolar Geometry
Epipolar geometry is the geometry of stereo vision#Computer stereo vision, stereo vision. When two cameras view a 3D scene from two distinct positions, there are a number of geometric relations between the 3D points and their projections onto the 2D images that lead to constraints between the image points. These relations are derived based on the assumption that the cameras can be approximated by the pinhole camera model. Definitions The #Epipolar constraint and triangulation, figure below depicts two pinhole cameras looking at point X. In real cameras, the image plane is actually behind the focal center, and produces an image that is symmetric about the focal center of the lens. Here, however, the problem is simplified by placing a ''virtual image plane'' in front of the focal center i.e. optical center of each camera lens to produce an image not transformed by the symmetry. OL and OR represent the centers of symmetry of the two cameras lenses. X represents the point of inter ...
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Computer Stereo Vision
Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis. Outline In traditional stereo vision, two cameras, displaced horizontally from one another, are used to obtain two differing views on a scene, in a manner similar to human binocular vision. By comparing these two images, the relative depth information can be obtained in the form of a disparity map, which encodes the difference in horizontal coordinates of corresponding image points. The values in this disparity map are inversely proportional to the scene depth at the corresponding pixel location. For a human to compare the two images, they must be superimposed in a stereoscopic device, with the image from the right camera being shown to the obs ...
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Comparison Of Photogrammetry Software
Photogrammetry is the technique to extract geometric information from two-dimensional images or video. Comparison of notable packages See also * MicMac (software) *PCI Geomatica * Bundle adjustment software * Structure from motion software References {{reflist Photogrammetry software Photogrammetry is the technique to extract geometric information from two-dimensional images or video. Comparison of notable packages See also *MicMac (software) *PCI Geomatica *Bundle adjustment#Software, Bundle adjustment software *Str ... * ...
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Bundle Adjustment
In photogrammetry and computer stereo vision, bundle adjustment is simultaneous refining of the 3D coordinates describing the scene geometry, the parameters of the relative motion, and the optical characteristics of the camera(s) employed to acquire the images, given a set of images depicting a number of 3D points from different viewpoints. Its name refers to the '' geometrical bundles'' of light rays originating from each 3D feature and converging on each camera's optical center, which are adjusted optimally according to an optimality criterion involving the corresponding image projections of all points. Uses Bundle adjustment is almost always used as the last step of feature-based 3D reconstruction algorithms. It amounts to an optimization problem on the 3D structure and viewing parameters (i.e., camera pose and possibly intrinsic calibration and radial distortion), to obtain a reconstruction which is optimal under certain assumptions regarding the noise pertaining to the ...
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3D Reconstruction From Multiple Images
3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is to project a 3D scene onto a 2D plane, during which process, the depth is lost. The 3D point corresponding to a specific image point is constrained to be on the line of sight. From a single image, it is impossible to determine which point on this line corresponds to the image point. If two images are available, then the position of a 3D point can be found as the intersection of the two projection rays. This process is referred to as triangulation. The key for this process is the relations between multiple views, which convey that the corresponding sets of points must contain some structure, and that this structure is related to the poses and the calibration of the camera. In recent decades, there has been a significant demand for 3D content in application to computer graphics, vi ...
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2D To 3D Conversion
2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image. Overview 2D-to-3D conversion adds the binocular disparity depth cue to digital images perceived by the brain, thus, if done properly, greatly improving the immersive effect while viewing stereo video in comparison to 2D video. However, in order to be successful, the conversion should be done with sufficient accuracy and correctness: the quality of the original 2D images should not deteriorate, and the introduced disparity cue should not contradict other cues used by the brain for depth perception. If done properly and thoroughly, the conversion produces stereo video of similar quality to "native" stereo video which is shot in stereo and accurately adjusted and aligned in post-production.Barry Sandrew"2D – 3D Conversion Can ...
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UNESCO
The United Nations Educational, Scientific and Cultural Organization (UNESCO ) is a List of specialized agencies of the United Nations, specialized agency of the United Nations (UN) with the aim of promoting world peace and International security, security through international cooperation in education, arts, sciences and culture. It has 194 Member states of UNESCO, member states and 12 associate members, as well as partners in the Non-governmental organization, non-governmental, Intergovernmental organization, intergovernmental and private sector. Headquartered in Paris, France, UNESCO has 53 regional field offices and 199 National Commissions for UNESCO, national commissions. UNESCO was founded in 1945 as the successor to the League of Nations' International Committee on Intellectual Cooperation.English summary). UNESCO's founding mission, which was shaped by the events of World War II, is to advance peace, sustainable development and human rights by facilitating collaboratio ...
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